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Re: [Adonthell-devel] Shield and Armor Rules
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Shield and Armor Rules |
Date: |
Sun, 12 Mar 2006 22:49:04 +0100 |
On 3/12/06, Andrew Phillips <address@hidden> wrote:
> In working out the rules on materials and the list of armors
> available, I've more or less assumed that armour rating is cumulative.
> This may introduce some unrealities, but I can't think of a way to fix
> that without getting too complex too soon
>
> For example, if the character is wearing heavy leather boots (armour
> 4), heavy leather gloves (armour 4) and a leather cap (cumulative
> armour 4+4+3=11) and her enemy is carrying a wooden buckler (armour 6)
> and wearing a un-improved leather vest (armour 5, cumulative armour
> rating of 11), with equivalent weapons, they have an equal chance of
> hitting and hurting one another.
The simplest solution to the problem might be to introduce a certain
weight to the different armour parts and thus take armour into account
that basically isn't there ...
For the example above, you could have something like
boots: 0.1
gloves: 0.2
helmet: 0.2
vest: 0.6
shield: 0.5
This would give something like (0.4 + 0.8 + 0.6) = 1.8 vs. (3.0 + 3.0)
= 6.0. This could further be normalized by division by 1.6 (assuming
that this is the cumulative weight of all existing armour parts.) It
makes things a little more complicated, but it's still much easier
than directing attacks against individual body parts.
Kai
- [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/10
- Re: [Adonthell-devel] Shield and Armor Rules, Kai Sterker, 2006/03/12
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/12
- Re: [Adonthell-devel] Shield and Armor Rules,
Kai Sterker <=
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/12
- Re: [Adonthell-devel] Shield and Armor Rules, Kai Sterker, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/16
- Re: [Adonthell-devel] Shield and Armor Rules, Andrew Phillips, 2006/03/17