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Re: [Adonthell-devel] Re: Artwork into Wiki?

From: James Nash
Subject: Re: [Adonthell-devel] Re: Artwork into Wiki?
Date: Sat, 4 Mar 2006 23:21:26 +0000

How about Saturday during the daytime?

If we made it early afternoon GMT - say, 13:00 - that would be morning for you Andrew, and slightly later in the afternoon for you Kai.

If we do it once a month we can make it a weekend where Andrew is not working.

Would that suit you guys?

                - James

PS: What server would we use? Didn't we have an #adonthell channel somewhere once upon a time?

On 28 Feb 2006, at 20:34, Andrew Phillips wrote:

I'm in Texas, so I'm GMT-6. Fridays would work for me. I work 2-12
CST, so that would be 8PM-6AM GMT, I think. I work Saturday about once
every four weeks, 10-6 CST.
On 2/27/06, James Nash <address@hidden> wrote:
Sounds good.

Perhaps we can do it on a week-night. Depending on the time-zones it
may be possible to find something that's not too late/early for
everyone involved.

I'm often out and about on Friday and Saturday nights (and I suspect
many others may be too).

I guess the first step is for everyone to say what timezone they're
in (perhaps in GMT +/- X hours) so we can try to find a good time.

I'm live in London, so it's GMT for me :D

So what's yours?

                - James

On 22 Feb 2006, at 08:37, Kai Sterker wrote:

Von: James Nash <address@hidden>

(Forwarded to the list so that everyone knows what's been going on.)

Reviving our monthly IRC meeting would be really great, I think.
Especially if we could get more people involved.

Which brings me to the next point: since the Wiki is quite complete,
it might be a good time to suggest Adonthell as game of the month on That might get some people attracted ...

The only things that are still missing from the Wiki are:
* the gfx doc (which is quite short anyway)
* a few pieces of dlgedit doc
* most of the DB and Adonthell plot stuff.
* some cross-references

If we get most of those done, it would be about time to look out for
one or two programmers again. I will certainly do some work every now and then, but that is by far not enough. (next on my list is finishing the dialogue engine migration and getting dlgedit to work with the new
quest system)

-- begin forwarded message --

I'm more than happy to have my artwork in the Wiki.

Andrew: Please feel free to upload my old work or any future stuff.
If I didn't want my work to be available online I wouldn't send it
out in the first place ;-P
I can upload it myself but it's currently scattered across various
computers and folders. If you have it handy just go ahead and don't
wait up for me to find my copies. (if not, let me know and I'll do it
over the next few days)

I really need to check out all the latest documentation and material
and get back up to speed. Works been a bit hectic lately (some new
Symbian phones are gonna be shipping soon ^_^) but it should be
quieting down a bit in a few days.

If there's any discussions going on please feel free to involve me or just post to the mailing lists. I was wondering recently whether it's worth bringing back the monthly IRC meetings. They were usually good
fun and quite productive. What do you think?

             - James

On 21 Feb 2006, at 19:14, Kai Sterker wrote:

Hi James,

Andrew was wondering whether it would be okay to include your
in the Wiki (which has seen a lot of updates during the last
or so)? See below ...



Anfang der weitergeleiteten E-Mail:

Von: Andrew Phillips <address@hidden>

I found the old synopsis for Tanath. Thanks. Any chance we can pull James Nash back into the loop? I want to get some of his art on the
wiki, but I don't want to upload his work. I have a lot of it
archived, but I'd rather he do it or at least give me express

On 2/20/06, Kai Sterker <address@hidden> wrote:
Am 20.02.2006 um 20:12 schrieb Andrew Phillips:

Kai, I still have the 0.5 version of the 1.0 plot doc that
you and
Nezumi built in 2000.  If you can't find portions of it in
your own
files, look there. plot/

I had a look, but the error is already in this version. If you
look>>> at
node51.html, you'll find that Trinolee's character sketch is
Andreah's should have been.

I also had a look at the mailing lists at, which date
around>>> 2000, but the doc in question hasn't been posted there,
as we had a
ftp server for stuff like this during that time.

I might be able to find it on my PC, but that is currently stored
away. So for now that section has to remain empty or we need
to come
up with a new sketch.


On 20/02/06, Andrew Phillips <address@hidden> wrote:
There's a ship coming? I didn't know that. I just figured Galor
wouldn't be all that happy if one of his followers were to
up so
easily. Until you said that, I was going to have Tanath go
off and
build the ship himself. But this makes everything more

I dropped the rhyme scheme for a little bit just to keep the

interesting. It's a technique called slant rhyme or approximate
I'll go back to the rhyme scheme once the Powers stop
talking. I
know what German literary tradition looks like, but
and free verse are popular styles for English writers. I
think my
penchant exact rhymes and strong meter schemes make me
something of a
throw-back, actually.


On 19/02/06, Kai Sterker <address@hidden> wrote:
On 2/19/06, Andrew Phillips <address@hidden> wrote:


thats great! I hadn't even thought about that one until you
brought it
back to my mind :-). Just like the piece about Ninieth,
needs a lot more work ...

As for the two new stanzas: they'll probably give the story a
twist I
hadn't expected, but all for the better. A good opportunity for
to step in and tell Tanath to stop complaining about his
misery: a
ship is on the way ... not in the mood for any rhyming
right now,
I can imagine where this could be heading ... maybe there's
some>>>>>> opportunity during the week :-).

You may also feel free to add more, if you like!



I added two stanzas to the end of Tanath's Song and
wordsmithed>>>>>>> it a
little for clarity and meter.

I still have the original and the edited version in side
by side
comparison. I want to keep the original so I don't lose the
sense of


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