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Re: [Adonthell-devel] Re: Artwork into Wiki?


From: Andrew Phillips
Subject: Re: [Adonthell-devel] Re: Artwork into Wiki?
Date: Tue, 28 Feb 2006 12:34:30 -0800

I'm in Texas, so I'm GMT-6. Fridays would work for me. I work 2-12
CST, so that would be 8PM-6AM GMT, I think. I work Saturday about once
every four weeks, 10-6 CST.
Andrew
On 2/27/06, James Nash <address@hidden> wrote:
> Sounds good.
>
> Perhaps we can do it on a week-night. Depending on the time-zones it
> may be possible to find something that's not too late/early for
> everyone involved.
>
> I'm often out and about on Friday and Saturday nights (and I suspect
> many others may be too).
>
> I guess the first step is for everyone to say what timezone they're
> in (perhaps in GMT +/- X hours) so we can try to find a good time.
>
>
> I'm live in London, so it's GMT for me :D
>
> So what's yours?
>
>                 - James
>
> On 22 Feb 2006, at 08:37, Kai Sterker wrote:
>
> > Von: James Nash <address@hidden>
> >
> > (Forwarded to the list so that everyone knows what's been going on.)
> >
> > Reviving our monthly IRC meeting would be really great, I think.
> > Especially if we could get more people involved.
> >
> > Which brings me to the next point: since the Wiki is quite complete,
> > it might be a good time to suggest Adonthell as game of the month on
> > happypenguin.org. That might get some people attracted ...
> >
> > The only things that are still missing from the Wiki are:
> > * the gfx doc (which is quite short anyway)
> > * a few pieces of dlgedit doc
> > * most of the DB and Adonthell plot stuff.
> > * some cross-references
> >
> > If we get most of those done, it would be about time to look out for
> > one or two programmers again. I will certainly do some work every now
> > and then, but that is by far not enough. (next on my list is finishing
> > the dialogue engine migration and getting dlgedit to work with the new
> > quest system)
> >
> >
> > -- begin forwarded message --
> >
> >> I'm more than happy to have my artwork in the Wiki.
> >>
> >> Andrew: Please feel free to upload my old work or any future stuff.
> >> If I didn't want my work to be available online I wouldn't send it
> >> out in the first place ;-P
> >> I can upload it myself but it's currently scattered across various
> >> computers and folders. If you have it handy just go ahead and don't
> >> wait up for me to find my copies. (if not, let me know and I'll do it
> >> over the next few days)
> >>
> >>
> >> I really need to check out all the latest documentation and material
> >> and get back up to speed. Works been a bit hectic lately (some new
> >> Symbian phones are gonna be shipping soon ^_^) but it should be
> >> quieting down a bit in a few days.
> >>
> >>
> >> If there's any discussions going on please feel free to involve me or
> >> just post to the mailing lists. I was wondering recently whether it's
> >> worth bringing back the monthly IRC meetings. They were usually good
> >> fun and quite productive. What do you think?
> >>
> >>
> >>              - James
> >>
> >>
> >> On 21 Feb 2006, at 19:14, Kai Sterker wrote:
> >>
> >>> Hi James,
> >>>
> >>> Andrew was wondering whether it would be okay to include your
> >> art
> >>> in the Wiki (which has seen a lot of updates during the last
> >> week
> >>> or so)? See below ...
> >>>
> >>> Cheers,
> >>>
> >>> Kai
> >>>
> >>> Anfang der weitergeleiteten E-Mail:
> >>>
> >>>> Von: Andrew Phillips <address@hidden>
> >>>>
> >>>> I found the old synopsis for Tanath. Thanks. Any chance we can pull
> >>>> James Nash back into the loop? I want to get some of his art on the
> >>>> wiki, but I don't want to upload his work. I have a lot of it
> >>>> archived, but I'd rather he do it or at least give me express
> >>>> permission.
> >>>> Andrew
> >>>>
> >>>> On 2/20/06, Kai Sterker <address@hidden> wrote:
> >>>>> Am 20.02.2006 um 20:12 schrieb Andrew Phillips:
> >>>>>
> >>>>>> Kai, I still have the 0.5 version of the 1.0 plot doc that
> >> you and
> >>>>>> Nezumi built in 2000.  If you can't find portions of it in
> >> your own
> >>>>>> files, look there.
> >>>>>> http://endor.hsutx.edu/~cptlogic/adonthell/plotweb/grendal/plot/
> >>>>>> index.html
> >>>>>
> >>>>> I had a look, but the error is already in this version. If you
> >> look>>> at
> >> http://endor.hsutx.edu/~cptlogic/adonthell/plotweb/grendal/plot/
> >> >>> node51.html, you'll find that Trinolee's character sketch is
> >> where
> >>>>> Andreah's should have been.
> >>>>>
> >>>>> I also had a look at the mailing lists at sf.net, which date
> >> around>>> 2000, but the doc in question hasn't been posted there,
> >> as we had a
> >>>>> ftp server for stuff like this during that time.
> >>>>>
> >>>>> I might be able to find it on my PC, but that is currently stored
> >>>>> away. So for now that section has to remain empty or we need
> >> to come
> >>>>> up with a new sketch.
> >>>>>
> >>>>> Kai
> >>>>>
> >>>>>>
> >>>>>>
> >>>>>> On 20/02/06, Andrew Phillips <address@hidden> wrote:
> >>>>>>> There's a ship coming? I didn't know that. I just figured Galor
> >>>>>>> wouldn't be all that happy if one of his followers were to
> >> give
> >>>>>>> up so
> >>>>>>> easily. Until you said that, I was going to have Tanath go
> >> off and
> >>>>>>> build the ship himself. But this makes everything more
> >>>>>>> interesting.
> >>>>>>>
> >>>>>>> I dropped the rhyme scheme for a little bit just to keep the
> >>
> >>>>>>> poetry
> >>>>>>> interesting. It's a technique called slant rhyme or approximate
> >>>>>>> rhyme.
> >>>>>>> I'll go back to the rhyme scheme once the Powers stop
> >> talking. I
> >>>>>>> don't
> >>>>>>> know what German literary tradition looks like, but
> >> approximate
> >>>>>>> rhyme
> >>>>>>> and free verse are popular styles for English writers. I
> >> think my
> >>>>>>> penchant exact rhymes and strong meter schemes make me
> >>>>>>> something of a
> >>>>>>> throw-back, actually.
> >>>>>>>
> >>>>>>> Andrew
> >>>>>>>
> >>>>>>> On 19/02/06, Kai Sterker <address@hidden> wrote:
> >>>>>>>> On 2/19/06, Andrew Phillips <address@hidden> wrote:
> >>>>>>>>
> >>>>>>>> Andrew,
> >>>>>>>>
> >>>>>>>> thats great! I hadn't even thought about that one until you
> >>>>>>>> brought it
> >>>>>>>> back to my mind :-). Just like the piece about Ninieth,
> >> which
> >>>>>>>> also
> >>>>>>>> needs a lot more work ...
> >>>>>>>>
> >>>>>>>> As for the two new stanzas: they'll probably give the story a
> >>>>>>>> twist I
> >>>>>>>> hadn't expected, but all for the better. A good opportunity for
> >>>>>>>> Galor
> >>>>>>>> to step in and tell Tanath to stop complaining about his
> >>>>>>>> misery: a
> >>>>>>>> ship is on the way ... not in the mood for any rhyming
> >> right now,
> >>>>>>>> but
> >>>>>>>> I can imagine where this could be heading ... maybe there's
> >> some>>>>>> opportunity during the week :-).
> >>>>>>>>
> >>>>>>>> You may also feel free to add more, if you like!
> >>>>>>>>
> >>>>>>>> Kai
> >>>>>>>>
> >>>>>>>>> Kai,
> >>>>>>>>>
> >>>>>>>>> I added two stanzas to the end of Tanath's Song and
> >> wordsmithed>>>>>>> it a
> >>>>>>>>> little for clarity and meter.
> >>>>>>>>>
> >>>>>>>>> I still have the original and the edited version in side
> >> by side
> >>>>>>>>> comparison. I want to keep the original so I don't lose the
> >>>>>>>>> sense of
> >>>>>>>>> it.
> >>>>>>>>>
> >>>>>>>>> http://adonthell.berlios.de/doc/index.php/
> >>>>>>>>> Characters:Historical:Tanath
> >>>>>>>>>
> >>>>>>>>> Andrew
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>
> >>>>>
> >>>
> >>
> >> --
> >> Personal site:
> >> http://cirrus.twiddles.com/
> >>
> >>
> >
> >
> > _______________________________________________
> > Adonthell-devel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/adonthell-devel
>
> --
> Personal site:
> http://cirrus.twiddles.com/
>
>
>
> _______________________________________________
> Adonthell-devel mailing list
> address@hidden
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>




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