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Re: [Adonthell-devel] Iems

From: Alexandre Courbot
Subject: Re: [Adonthell-devel] Iems
Date: 21 Feb 2002 10:31:20 +0100

Sorry to reply so late!

> I've added it into the combat directory of the Branch_road_to_0-4 CVS
> branch. That way, it won't interfere with anything Alex does in the src
> directory.
> To build it, you'll probably need to run configure --enable-tools, and you
> should also pass the --enable-py-debug option, as errors in the python
> scripts are easier to detect then.
> To run it, you'll have to be inside the combat directory, won't work
> otherwise.

Just tested and had a quick look at the code, it's just fine! All the
basic stuff we discussed/argued about is already in this base class.
Light, powerfull and efficient. Maybe it's the character which should
equip an item, and not the contrary, though. But the basic stuff is
exactly what I've expected - that's the good way I think. Moreover it's
a good introduction to Python embedding.


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