[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [Adonthell-devel] Battle System

From: Green, Aaron
Subject: RE: [Adonthell-devel] Battle System
Date: Tue, 29 Jan 2002 20:35:15 -0500

First of all, hello.  mapping certain spells to keyboard buttons would also be 

> ----------
> From:         Joseph Toscano[SMTP:address@hidden
> Reply To:     address@hidden
> Sent:         Tuesday, January 29, 2002 7:20 PM
> To:   address@hidden
> Subject:      Re: [Adonthell-devel] Battle System
> Ricardo wrote:
> > Personally, I like turn-based system much better,
> Indeed, it does come down to simple opinions.
> > Even with a real-time system, how are you going to deal with magic and
> > using items during battle.
> Like it's done in SoM. You hit a button to bring up a quick and
> easy-to-access menu. The one in SoM is a flawless example: you push Y and a
> circle of icons pops up. You simply rotate it and choose which things you
> want to use. Takes so little time that it's extremely effective, and it
> doesn't at all detract from the real-time feel of the battles. It's all in
> the way it's implemented.
> --JT
> _______________________________________________
> Adonthell-devel mailing list
> address@hidden

reply via email to

[Prev in Thread] Current Thread [Next in Thread]