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Re: [Adonthell-devel] Walkable veranda done, light bugs, music and pack
Re: [Adonthell-devel] Walkable veranda done, light bugs, music and packaging
Fri, 18 Jan 2002 18:03:54 +0100 (CET)
On Fri, 18 Jan 2002 12:44:07 +0000 cirrus wrote
> Alexandre Courbot wrote:
>> I've played a bit again, and noticed a few things:
>> Orloth sometimes goes to empty tables without putting anything - this
>> always happens the first time he goes to a table. Maybe a bug in his
>> schedule (incorrectly initial set variables?)
Initially all tables should be empty. But I guess at one point I copied
over the mapengine.data from a savegame where they weren't. Once we create
the initial game data and drop all the initialization from init.py it
should be okay though.
>> The music schedule may be buggy too. Sometimes the same music is played
>> twice or more.
Hm. I see if I can improve that somewhat. Should be possible.
>> Last thing: I'd also suggest we distribute two packages of waste's edge:
>> the "normal" one, with the full quality music, and a smaller one for
>> which musics would be resampled to 22khz for example. That way even RTC
>> connections owners could play the game. I personnally won't download an
>> almost 10Mb game via my slow, paying connection. 3-4Mb is a maximum.
That's right. Although I am not sure if we get down to under 4Mb that way.
But it's better than nothing.
> 0.3 will KICK ARSE!!!!!!
> how about the 27. since JT needs some extra time (don't think we do
> though! get that adrenaline flowing!) - if we have a definitive date we
> can start promoting the game. I'd be happy to spend time doing this
> since I haven't got much else to do for the game right now!
That's fine by me. I just hope that Nezumi has time to finish the
dialogues. The rest is ready for release.