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Re: [Adonthell-devel] Extro sequence

From: Kai Sterker
Subject: Re: [Adonthell-devel] Extro sequence
Date: Fri, 18 Jan 2002 17:41:43 +0100 (CET)

On 18 Jan 2002 13:36:02 +0100 Alexandre Courbot wrote
> I'd like to share some of my thoughts about the extro sequence.
> When Talan arrives, everybody should turn in his direction. Else it may
> happen that the player asks him what happened while looking at the
> opposite direction.

Yep, that's a good idea.
> The entire sequence is made like a character schedule. How about turning
> it into modules (like the intro)? The map sequence would remain a
> schedule, while there would be two modules, one for the running alek,
> one for the credits. Just a suggestion for cleanness - if you think it's
> worthless effort, never mind! :)

Well, I don't mind if you want to do that. It's a bit like cleaning up the
intro though. I mean it's working, and no important part of our code, so I
don't think it's really worth the trouble.
> About the ending musics: I think we should have one tune for the map
> sequence, one for the running alek and (as we already have) one for the
> credits. The credits one is just great - just need to be perfectly
> synchronized ;)

Well, we can do two things: either slow down the scrolling somewhat, or
change the space between some of the entries. Actually, I wanted to ask if
that space is fine the way it is. I think it's a somewhat inconsistent.
> In the credits sequence, there is a sentense about "chrysoberils
> catseyes"... "Lady Sylverhair received the finest Chrysoberyls
> Catseyes". Isn't that a mistake? A stone is either Chrysoberyl or
> Catseyes, not the two, right?

No. You should have listened to Erek's explanation more carefully ;).
A catseye is a special form of a chrysoberyl. If I remember correctly,
that cat's eye effect appears on other stones too, although catseye 
implies a chrysoberyl catseye. Still, "chrysoberyl catseye" is correct.
See for
the details.

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