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Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP


From: Felix Krause
Subject: Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP
Date: Wed, 24 Nov 2010 19:18:15 +0100

Hi James,

there are no downloads available on the MidiPlayer page you linked. I navigated 
through the page and found a midiplayer.jar download. However, if I try to 
execute that, I get some NoClassDefFound error. If you'd link a working binary, 
or tell me what exactly to download, I might be able to test this.

Cheers,
Felix


On 24.11.2010, at 18:23, yanli lei wrote:

> Hi Felix,
> 
> Nice to see you have compiled a latest release but still not successful, I 
> did recompile my source in Win XP, no luck.
> 
> If you don't mind to test whether your PC can play the midi file with this 
> player?
> http://www.jsresources.org/examples/MidiPlayer.html
> 
> The command to play midi is:
> java MidiPlayer -d "LoopBe Internal MIDI" midifile.mid
> 
> The LoopBe1 is need to bridge between the player and the engine.
> http://nerds.de/en/download.html
> 
> Hope to see your side work. If not, we can assure Window XP MIDI IO is not 
> supported. And that thousands of students will be deprive of until they are 
> using Vista or 7.
> 
> It's a little disappointment.
> 
> Regards,
> James
> 
> On Wed, Nov 24, 2010 at 11:40 PM, Felix Krause <address@hidden> wrote:
> Hi Yanli,
> 
> I found out that my problem is actually the VirtualBox I run my XP in. 
> DirectSound doesn't work in a VirtualBox environment. A friend of mine tested 
> my binaries on his native XP installation, and they worked for him. However, 
> I don't work with MIDI input; our testing is basically done by starting the 
> fluidsynth command line tool, sending some noteons and playing a midi file.
> 
> As I'm in contact with another developer who uses FluidSynth and has trouble 
> to compile it, I decided to make the binaries I compiled and tested publicly 
> available. If that's any help for you, you can download them here:
> 
> http://fluidsynth.flyx.org/
> 
> Cheers,
> Felix
> 
> 
> On 24.11.2010, at 15:52, yanli lei wrote:
> 
> > Hi Felix,
> >
> > It work with MIDI file playback within the fluidsynth, I'm expected it to 
> > capture MIDI input.
> >
> > which command did you pass to load the audio driver? I use LoopBe1 as a 
> > virtual MIDI driver.
> >
> > Well, I tried install DirectX SDK (Jun 2010), nothing work too.
> >
> > On Wed, Nov 24, 2010 at 10:44 PM, Felix Krause <address@hidden> wrote:
> > I'm having a similar problem here.
> >
> > I compiled fluidsynth on Windows 7 and try to use it on XP. It works only 
> > if I use the file audio driver. When I try to use dsound, fluidsynth gives 
> > me an error and quits:
> >
> > fluidsynth: error: Failed to create the DirectSound object
> > failed to create the audio driver
> >
> > I did install the latest DirectX 9 runtime, but is it possible that when 
> > compiling fluidsynth on Windows 7, it links against DX10 and thus doesn't 
> > work with DX9? By the way, I need the 1.1.3 version and also libsndfile 
> > support, so the binary from Qsynth is not an option.
> >
> > Cheers,
> > Felix
> >
> >
> > On 24.11.2010, at 13:55, yanli lei wrote:
> >
> > > It won't work with DirectX Jun 2010 runtime installed. What are the 
> > > others option?
> > >
> > >
> > > On Wed, Nov 24, 2010 at 7:37 PM, yanli lei <address@hidden> wrote:
> > > Having install DirectX runtime (Jun 2010) still doesn't produce any 
> > > sounds but one thing is strange, in "channels -verbose" all channels 
> > > remain the same even when I tried a midi with symphony or bank.
> > >
> > > I afraid when I load the soundfont, the id is started as 1 on WinXP and 0 
> > > on W7.
> > >
> > >
> > > On Tue, Nov 23, 2010 at 9:23 PM, yanli lei <address@hidden> wrote:
> > > I have an urgent request from Government National Education to install 
> > > FluidSynth with a musical application develop by us.
> > >
> > > I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and 
> > > DirectX SDK and were able to play MIDI files. When I tried run without 
> > > any errors on Windows XP SP2/SP3, it doesn't produce any sounds in 
> > > Windows XP? Does it mean we have to install dsound.lib and dsound.h to 
> > > get it to work?
> > >
> > > It show exactly as in W7:
> > >
> > > audio.driver             dsound
> > > audio.dsound.device      default
> > > audio.file.endian        auto
> > > audio.file.format        s16
> > > audio.file.name          fluidsynth.wav
> > > audio.file.type          auto
> > > audio.input-channels     0
> > > audio.output-channels    2
> > > audio.period-size        512
> > > audio.periods            8
> > > audio.realtime-prio      60
> > > audio.sample-format      16bits
> > > midi.driver              winmidi
> > > midi.portname
> > > midi.realtime-prio       50
> > > midi.winmidi.device      default
> > > player.reset-synth       True
> > > player.timing-source     sample
> > > shell.port               9800
> > > shell.prompt             >
> > > synth.audio-channels     1
> > > synth.audio-groups       1
> > > synth.chorus.active      True
> > > synth.cpu-cores          1
> > > synth.device-id          0
> > > synth.dump               False
> > > synth.effects-channels   2
> > > synth.gain               0.200
> > > synth.ladspa.active      False
> > > synth.midi-channels      16
> > > synth.min-note-length    10
> > > synth.polyphony          256
> > > synth.reverb.active      True
> > > synth.sample-rate        44100.000
> > > synth.verbose            False
> > > >
> > >
> > > I hope you can your spent your dedicate time how to get it work without 
> > > need to install any unrelated software as I really need to get it to work 
> > > before the thousands of schools open. This is a critical request.
> > >
> > > Thanks.
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > fluid-dev mailing list
> > > address@hidden
> > > http://lists.nongnu.org/mailman/listinfo/fluid-dev
> >
> >
> 
> 




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