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Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP
From: |
Felix Krause |
Subject: |
Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP |
Date: |
Wed, 24 Nov 2010 15:44:12 +0100 |
I'm having a similar problem here.
I compiled fluidsynth on Windows 7 and try to use it on XP. It works only if I
use the file audio driver. When I try to use dsound, fluidsynth gives me an
error and quits:
fluidsynth: error: Failed to create the DirectSound object
failed to create the audio driver
I did install the latest DirectX 9 runtime, but is it possible that when
compiling fluidsynth on Windows 7, it links against DX10 and thus doesn't work
with DX9? By the way, I need the 1.1.3 version and also libsndfile support, so
the binary from Qsynth is not an option.
Cheers,
Felix
On 24.11.2010, at 13:55, yanli lei wrote:
> It won't work with DirectX Jun 2010 runtime installed. What are the others
> option?
>
>
> On Wed, Nov 24, 2010 at 7:37 PM, yanli lei <address@hidden> wrote:
> Having install DirectX runtime (Jun 2010) still doesn't produce any sounds
> but one thing is strange, in "channels -verbose" all channels remain the same
> even when I tried a midi with symphony or bank.
>
> I afraid when I load the soundfont, the id is started as 1 on WinXP and 0 on
> W7.
>
>
> On Tue, Nov 23, 2010 at 9:23 PM, yanli lei <address@hidden> wrote:
> I have an urgent request from Government National Education to install
> FluidSynth with a musical application develop by us.
>
> I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and
> DirectX SDK and were able to play MIDI files. When I tried run without any
> errors on Windows XP SP2/SP3, it doesn't produce any sounds in Windows XP?
> Does it mean we have to install dsound.lib and dsound.h to get it to work?
>
> It show exactly as in W7:
>
> audio.driver dsound
> audio.dsound.device default
> audio.file.endian auto
> audio.file.format s16
> audio.file.name fluidsynth.wav
> audio.file.type auto
> audio.input-channels 0
> audio.output-channels 2
> audio.period-size 512
> audio.periods 8
> audio.realtime-prio 60
> audio.sample-format 16bits
> midi.driver winmidi
> midi.portname
> midi.realtime-prio 50
> midi.winmidi.device default
> player.reset-synth True
> player.timing-source sample
> shell.port 9800
> shell.prompt >
> synth.audio-channels 1
> synth.audio-groups 1
> synth.chorus.active True
> synth.cpu-cores 1
> synth.device-id 0
> synth.dump False
> synth.effects-channels 2
> synth.gain 0.200
> synth.ladspa.active False
> synth.midi-channels 16
> synth.min-note-length 10
> synth.polyphony 256
> synth.reverb.active True
> synth.sample-rate 44100.000
> synth.verbose False
> >
>
> I hope you can your spent your dedicate time how to get it work without need
> to install any unrelated software as I really need to get it to work before
> the thousands of schools open. This is a critical request.
>
> Thanks.
>
>
>
>
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