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Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP
From: |
Felix Krause |
Subject: |
Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP |
Date: |
Wed, 24 Nov 2010 16:40:13 +0100 |
Hi Yanli,
I found out that my problem is actually the VirtualBox I run my XP in.
DirectSound doesn't work in a VirtualBox environment. A friend of mine tested
my binaries on his native XP installation, and they worked for him. However, I
don't work with MIDI input; our testing is basically done by starting the
fluidsynth command line tool, sending some noteons and playing a midi file.
As I'm in contact with another developer who uses FluidSynth and has trouble to
compile it, I decided to make the binaries I compiled and tested publicly
available. If that's any help for you, you can download them here:
http://fluidsynth.flyx.org/
Cheers,
Felix
On 24.11.2010, at 15:52, yanli lei wrote:
> Hi Felix,
>
> It work with MIDI file playback within the fluidsynth, I'm expected it to
> capture MIDI input.
>
> which command did you pass to load the audio driver? I use LoopBe1 as a
> virtual MIDI driver.
>
> Well, I tried install DirectX SDK (Jun 2010), nothing work too.
>
> On Wed, Nov 24, 2010 at 10:44 PM, Felix Krause <address@hidden> wrote:
> I'm having a similar problem here.
>
> I compiled fluidsynth on Windows 7 and try to use it on XP. It works only if
> I use the file audio driver. When I try to use dsound, fluidsynth gives me an
> error and quits:
>
> fluidsynth: error: Failed to create the DirectSound object
> failed to create the audio driver
>
> I did install the latest DirectX 9 runtime, but is it possible that when
> compiling fluidsynth on Windows 7, it links against DX10 and thus doesn't
> work with DX9? By the way, I need the 1.1.3 version and also libsndfile
> support, so the binary from Qsynth is not an option.
>
> Cheers,
> Felix
>
>
> On 24.11.2010, at 13:55, yanli lei wrote:
>
> > It won't work with DirectX Jun 2010 runtime installed. What are the others
> > option?
> >
> >
> > On Wed, Nov 24, 2010 at 7:37 PM, yanli lei <address@hidden> wrote:
> > Having install DirectX runtime (Jun 2010) still doesn't produce any sounds
> > but one thing is strange, in "channels -verbose" all channels remain the
> > same even when I tried a midi with symphony or bank.
> >
> > I afraid when I load the soundfont, the id is started as 1 on WinXP and 0
> > on W7.
> >
> >
> > On Tue, Nov 23, 2010 at 9:23 PM, yanli lei <address@hidden> wrote:
> > I have an urgent request from Government National Education to install
> > FluidSynth with a musical application develop by us.
> >
> > I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and
> > DirectX SDK and were able to play MIDI files. When I tried run without any
> > errors on Windows XP SP2/SP3, it doesn't produce any sounds in Windows XP?
> > Does it mean we have to install dsound.lib and dsound.h to get it to work?
> >
> > It show exactly as in W7:
> >
> > audio.driver dsound
> > audio.dsound.device default
> > audio.file.endian auto
> > audio.file.format s16
> > audio.file.name fluidsynth.wav
> > audio.file.type auto
> > audio.input-channels 0
> > audio.output-channels 2
> > audio.period-size 512
> > audio.periods 8
> > audio.realtime-prio 60
> > audio.sample-format 16bits
> > midi.driver winmidi
> > midi.portname
> > midi.realtime-prio 50
> > midi.winmidi.device default
> > player.reset-synth True
> > player.timing-source sample
> > shell.port 9800
> > shell.prompt >
> > synth.audio-channels 1
> > synth.audio-groups 1
> > synth.chorus.active True
> > synth.cpu-cores 1
> > synth.device-id 0
> > synth.dump False
> > synth.effects-channels 2
> > synth.gain 0.200
> > synth.ladspa.active False
> > synth.midi-channels 16
> > synth.min-note-length 10
> > synth.polyphony 256
> > synth.reverb.active True
> > synth.sample-rate 44100.000
> > synth.verbose False
> > >
> >
> > I hope you can your spent your dedicate time how to get it work without
> > need to install any unrelated software as I really need to get it to work
> > before the thousands of schools open. This is a critical request.
> >
> > Thanks.
> >
> >
> >
> >
> > _______________________________________________
> > fluid-dev mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/fluid-dev
>
>