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Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP


From: Felix Krause
Subject: Re: [fluid-dev] Re: FluidSynth 1.1.1 has no sound on Win XP
Date: Wed, 24 Nov 2010 16:40:13 +0100

Hi Yanli,

I found out that my problem is actually the VirtualBox I run my XP in. 
DirectSound doesn't work in a VirtualBox environment. A friend of mine tested 
my binaries on his native XP installation, and they worked for him. However, I 
don't work with MIDI input; our testing is basically done by starting the 
fluidsynth command line tool, sending some noteons and playing a midi file.

As I'm in contact with another developer who uses FluidSynth and has trouble to 
compile it, I decided to make the binaries I compiled and tested publicly 
available. If that's any help for you, you can download them here:

http://fluidsynth.flyx.org/

Cheers,
Felix


On 24.11.2010, at 15:52, yanli lei wrote:

> Hi Felix,
> 
> It work with MIDI file playback within the fluidsynth, I'm expected it to 
> capture MIDI input.
> 
> which command did you pass to load the audio driver? I use LoopBe1 as a 
> virtual MIDI driver.
> 
> Well, I tried install DirectX SDK (Jun 2010), nothing work too.
> 
> On Wed, Nov 24, 2010 at 10:44 PM, Felix Krause <address@hidden> wrote:
> I'm having a similar problem here.
> 
> I compiled fluidsynth on Windows 7 and try to use it on XP. It works only if 
> I use the file audio driver. When I try to use dsound, fluidsynth gives me an 
> error and quits:
> 
> fluidsynth: error: Failed to create the DirectSound object
> failed to create the audio driver
> 
> I did install the latest DirectX 9 runtime, but is it possible that when 
> compiling fluidsynth on Windows 7, it links against DX10 and thus doesn't 
> work with DX9? By the way, I need the 1.1.3 version and also libsndfile 
> support, so the binary from Qsynth is not an option.
> 
> Cheers,
> Felix
> 
> 
> On 24.11.2010, at 13:55, yanli lei wrote:
> 
> > It won't work with DirectX Jun 2010 runtime installed. What are the others 
> > option?
> >
> >
> > On Wed, Nov 24, 2010 at 7:37 PM, yanli lei <address@hidden> wrote:
> > Having install DirectX runtime (Jun 2010) still doesn't produce any sounds 
> > but one thing is strange, in "channels -verbose" all channels remain the 
> > same even when I tried a midi with symphony or bank.
> >
> > I afraid when I load the soundfont, the id is started as 1 on WinXP and 0 
> > on W7.
> >
> >
> > On Tue, Nov 23, 2010 at 9:23 PM, yanli lei <address@hidden> wrote:
> > I have an urgent request from Government National Education to install 
> > FluidSynth with a musical application develop by us.
> >
> > I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and 
> > DirectX SDK and were able to play MIDI files. When I tried run without any 
> > errors on Windows XP SP2/SP3, it doesn't produce any sounds in Windows XP? 
> > Does it mean we have to install dsound.lib and dsound.h to get it to work?
> >
> > It show exactly as in W7:
> >
> > audio.driver             dsound
> > audio.dsound.device      default
> > audio.file.endian        auto
> > audio.file.format        s16
> > audio.file.name          fluidsynth.wav
> > audio.file.type          auto
> > audio.input-channels     0
> > audio.output-channels    2
> > audio.period-size        512
> > audio.periods            8
> > audio.realtime-prio      60
> > audio.sample-format      16bits
> > midi.driver              winmidi
> > midi.portname
> > midi.realtime-prio       50
> > midi.winmidi.device      default
> > player.reset-synth       True
> > player.timing-source     sample
> > shell.port               9800
> > shell.prompt             >
> > synth.audio-channels     1
> > synth.audio-groups       1
> > synth.chorus.active      True
> > synth.cpu-cores          1
> > synth.device-id          0
> > synth.dump               False
> > synth.effects-channels   2
> > synth.gain               0.200
> > synth.ladspa.active      False
> > synth.midi-channels      16
> > synth.min-note-length    10
> > synth.polyphony          256
> > synth.reverb.active      True
> > synth.sample-rate        44100.000
> > synth.verbose            False
> > >
> >
> > I hope you can your spent your dedicate time how to get it work without 
> > need to install any unrelated software as I really need to get it to work 
> > before the thousands of schools open. This is a critical request.
> >
> > Thanks.
> >
> >
> >
> >
> > _______________________________________________
> > fluid-dev mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/fluid-dev
> 
> 




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