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www/proprietary/po de.po es.po fr.po it.po ja.p...


From: GNUN
Subject: www/proprietary/po de.po es.po fr.po it.po ja.p...
Date: Tue, 25 Feb 2020 09:01:19 -0500 (EST)

CVSROOT:        /web/www
Module name:    www
Changes by:     GNUN <gnun>     20/02/25 09:01:18

Modified files:
        proprietary/po : de.po es.po fr.po it.po ja.po 
                         malware-games.de-diff.html malware-games.de.po 
                         malware-games.es.po malware-games.fr.po 
                         malware-games.ja-diff.html malware-games.ja.po 
                         malware-games.pot malware-games.ru.po nl.po 
                         pl.po pot proprietary-addictions.es.po 
                         proprietary-addictions.fr.po 
                         proprietary-addictions.pot 
                         proprietary-addictions.ru.po pt-br.po ru.po 
                         zh-tw.po 

Log message:
        Automatic update by GNUnited Nations.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/de.po?cvsroot=www&r1=1.174&r2=1.175
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/es.po?cvsroot=www&r1=1.247&r2=1.248
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/fr.po?cvsroot=www&r1=1.304&r2=1.305
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/it.po?cvsroot=www&r1=1.174&r2=1.175
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ja.po?cvsroot=www&r1=1.182&r2=1.183
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de-diff.html?cvsroot=www&r1=1.39&r2=1.40
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de.po?cvsroot=www&r1=1.40&r2=1.41
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.es.po?cvsroot=www&r1=1.10&r2=1.11
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr.po?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja-diff.html?cvsroot=www&r1=1.48&r2=1.49
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja.po?cvsroot=www&r1=1.41&r2=1.42
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.pot?cvsroot=www&r1=1.34&r2=1.35
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru.po?cvsroot=www&r1=1.80&r2=1.81
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/nl.po?cvsroot=www&r1=1.175&r2=1.176
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pl.po?cvsroot=www&r1=1.174&r2=1.175
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pot?cvsroot=www&r1=1.173&r2=1.174
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.35&r2=1.36
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.pot?cvsroot=www&r1=1.20&r2=1.21
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru.po?cvsroot=www&r1=1.38&r2=1.39
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pt-br.po?cvsroot=www&r1=1.228&r2=1.229
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ru.po?cvsroot=www&r1=1.384&r2=1.385
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/zh-tw.po?cvsroot=www&r1=1.174&r2=1.175

Patches:
Index: de.po
===================================================================
RCS file: /web/www/www/proprietary/po/de.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- de.po       24 Feb 2020 17:03:36 -0000      1.174
+++ de.po       25 Feb 2020 14:01:17 -0000      1.175
@@ -5057,118 +5057,12 @@
 msgid "Malware in Games"
 msgstr "Schadsoftware in Spielen"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
 
 #. type: Content of: <div><ul><li><p>
@@ -10162,16 +10056,142 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -10181,26 +10201,33 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+# | [-Spyware in Toys-]{+Social networks+}
+#, fuzzy
+#| msgid "Spyware in Toys"
+msgid "Social networks"
+msgstr "Spionageprogramme in Spielsachen"
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -10213,7 +10240,7 @@
 "smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -10222,14 +10249,14 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\"> infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -10243,7 +10270,7 @@
 "the app would aggressively nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -13110,10 +13137,6 @@
 "\">#SpywareInSkype</a>)</span>"
 msgstr " "
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"

Index: es.po
===================================================================
RCS file: /web/www/www/proprietary/po/es.po,v
retrieving revision 1.247
retrieving revision 1.248
diff -u -b -r1.247 -r1.248
--- es.po       25 Feb 2020 12:30:47 -0000      1.247
+++ es.po       25 Feb 2020 14:01:17 -0000      1.248
@@ -4555,238 +4555,13 @@
 msgid "Malware in Games"
 msgstr "<cite>Malware</cite> en el Echo"
 
-#. type: Content of: <div><ul><li><p>
-# | Many [-games-] {+<span>games</span>+} are designed to keep gamers
-# | compulsively playing&mdash;and renewing their subscription. To achieve
-# | this result, developers use <a
-# | 
href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\";>
-# | techniques that derive from behavioral and brain research</a>:
-#, fuzzy
-#| msgid ""
-#| "Many games are designed to keep gamers compulsively playing&mdash;and "
-#| "renewing their subscription. To achieve this result, developers use <a "
-#| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-";
-#| "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#| "and brain research</a>:"
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Muchos juegos están diseñados para que los jugadores continúen jugando "
-"compulsivamente y renueven su suscripción. Para conseguirlo, los "
-"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
-"derivadas de la investigación del cerebro y de la conducta</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La caja de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-# | An environment in which the [-rat&hellip; sorry, the-] user is trained to
-# | &ldquo;push the lever&ldquo;, i.e. do a certain action over and over again
-# | in order to get a reward.
-#, fuzzy
-#| msgid ""
-#| "An environment in which the rat&hellip; sorry, the user is trained to "
-#| "&ldquo;push the lever&ldquo;, i.e. do a certain action over and over "
-#| "again in order to get a reward."
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"Un entorno en el cual se entrena a la rata (perdón, al usuario) para que "
-"«accione la palanca», esto es, para que realice una acción determinada una 
y "
-"otra vez a fin de obtener una recompensa."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Bocados de comida virtuales"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Artículos que no tiene nada que ver con el juego propiamente dicho, pero que 
"
-"son valiosos para los jugadores por el trabajo exigido para obtenerlos (por "
-"ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
-"recolectarlos."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Recompensas aleatorias"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Convierten el juego en el equivalente a una máquina tragaperrras (p. e., "
-"World of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Ciclos elaborados"
-
-#. type: Content of: <div><ul><li><dl><dd>
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"El comportamiento de los jugadores puede ser «modelado» haciendo los ciclos 
"
-"(el paso de un nivel al siguiente) cada vez más lentos, diseñando tareas "
-"complejas que es difícil llevar a cabo (p. e., World of Warkraft), o, por el 
"
-"contrario, dividiéndolos en partes más pequeñas para evitar la 
frustración "
-"(p. e., Nuevo Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Devaluación de los activos del juego"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Esto hace que el jugador tenga que continuar jugando, sin tomarse descansos, "
-"simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
-"Farmville, Ultima Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
-"varias de estas técnicas."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"Las «cajas de botín» (<cite>loot boxes</cite>) son una aplicación directa 
"
-"del mecanismo de recompensa aleatoria, y su adictividad se refuerza con "
-"seductoras animaciones. Son <a href=\"https://www.pcgamer.com/behind-the-";
-"addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
-"juegos de apuestas</a>."
-
-#. type: Content of: <div><ul><li><p>
-# | The {+developers of gratis mobile games apply the techniques described
-# | above to <a
-# | href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/\";>
-# | turn their products into slot machines</a>. This is clearly described in
-# | an infographic. The+} revenue generated by these games is directly related
-# | to the number of strongly addicted gamers (called &ldquo;whales&rdquo;)
-# | and to the amount of money they are willing to spend. Thus developers
-# | carefully study the behavior of millions of users to increase the
-# | addictiveness of their games.
-#, fuzzy
-#| msgid ""
-#| "The revenue generated by these games is directly related to the number of "
-#| "strongly addicted gamers (called &ldquo;whales&rdquo;) and to the amount "
-#| "of money they are willing to spend. Thus developers carefully study the "
-#| "behavior of millions of users to increase the addictiveness of their "
-#| "games."
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Las ganancias generadas por estos juegos están directamente relacionadas con 
"
-"el número de jugadores con una fuerte adicción (llamados «ballenas») y la 
"
-"cantidad de dinero que están dispuestos a gastar. Así los desarrolladores "
-"estudian minuciosamente el comportamiento de millones de usuarios a fin de "
-"incrementar la adictividad de sus juegos."
-
-#. type: Content of: <div><ul><li><p>
-# | <small>(Unfortunately, [-this article uses-] {+the last two articles use+}
-# | &ldquo;free&rdquo; to mean &ldquo;zero price.&rdquo; We recommend saying
-# | &ldquo;gratis&rdquo; instead.)</small>
-#, fuzzy
-#| msgid ""
-#| "<small>(Unfortunately, this article uses &ldquo;free&rdquo; to mean "
-#| "&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; "
-#| "instead.)</small>"
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-"<small>(Desafortunadamente, el artículo utiliza el término «<cite>free</"
-"cite>» para significar «precio cero». Recomendamos en su lugar decir "
-"«gratis».)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"No obstante, la adictividad de un juego es solo uno de los factores "
-"determinantes de la adicción. Igualmente importantes son el perfil "
-"psicológico y las circunstancias vitales del jugador. La adicción a los "
-"juegos, como cualquier otra adicción, es una vía de escape de una vida poco 
"
-"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
-"peor."
-
-#. type: Content of: <div><ul><li><p>
-# | [-<em>Note:</em>&nbsp;-]{+<small><em>Note:</em>&nbsp;+} We are not gamers.
-# | If you think we have misunderstood some point, or have suggestions for
-# | making this text clearer or more correct, please send them to &lt;<a
-# | [-href=\"mailto:address@hidden\";>address@hidden</a>&gt;.-]
-# | {+href=\"mailto:address@hidden\";>address@hidden</a>&gt;.</small>+}
-#, fuzzy
-#| msgid ""
-#| "<em>Note:</em>&nbsp; We are not gamers. If you think we have "
-#| "misunderstood some point, or have suggestions for making this text "
-#| "clearer or more correct, please send them to &lt;<a href=\"mailto:";
-#| "address@hidden\">address@hidden</a>&gt;."
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
-"<em>Nota:</em>: No somos jugadores. Si cree que hemos malinterpretado algo, "
-"o tiene sugerencias para que el texto sea más claro o más correcto, 
envíelas "
-"a &lt;<a href=\"mailto:address@hidden\";>address@hidden</a>&gt;."
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
@@ -9872,33 +9647,267 @@
 msgid "How software is made addictive"
 msgstr "Cómo hacer adictivo un software"
 
-#. type: Content of: <div><ul><li><p>
-# | [-On-line gambling-]{+<span>On-line gambling</span>+} services (and their
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Juegos"
+
+#. type: Content of: <div><p>
+msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Muchos juegos están diseñados para que los jugadores continúen jugando "
+"compulsivamente y renueven su suscripción. Para conseguirlo, los "
+"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
+"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
+"derivadas de la investigación del cerebro y de la conducta</a>:"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "La caja de Skinner"
+
+#. type: Content of: <div><dl><dd>
+# | An environment in which the [-rat&hellip; sorry, the-] user is trained to
+# | &ldquo;push the lever&ldquo;, i.e. do a certain action over and over again
+# | in order to get a reward.
+#, fuzzy
+#| msgid ""
+#| "An environment in which the rat&hellip; sorry, the user is trained to "
+#| "&ldquo;push the lever&ldquo;, i.e. do a certain action over and over "
+#| "again in order to get a reward."
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"Un entorno en el cual se entrena a la rata (perdón, al usuario) para que "
+"«accione la palanca», esto es, para que realice una acción determinada una 
y "
+"otra vez a fin de obtener una recompensa."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "Bocados de comida virtuales"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"Artículos que no tiene nada que ver con el juego propiamente dicho, pero que 
"
+"son valiosos para los jugadores por el trabajo exigido para obtenerlos (por "
+"ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
+"recolectarlos."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "Recompensas aleatorias"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Convierten el juego en el equivalente a una máquina tragaperrras (p. e., "
+"World of Warcraft, ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "Ciclos elaborados"
+
+#. type: Content of: <div><dl><dd>
+# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"El comportamiento de los jugadores puede ser «modelado» haciendo los ciclos 
"
+"(el paso de un nivel al siguiente) cada vez más lentos, diseñando tareas "
+"complejas que es difícil llevar a cabo (p. e., World of Warkraft), o, por el 
"
+"contrario, dividiéndolos en partes más pequeñas para evitar la 
frustración "
+"(p. e., Nuevo Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "Devaluación de los activos del juego"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"Esto hace que el jugador tenga que continuar jugando, sin tomarse descansos, "
+"simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
+"Farmville, Ultima Online, Animal Crossing)."
+
+#. type: Content of: <div><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
+"varias de estas técnicas."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+"Las «cajas de botín» (<cite>loot boxes</cite>) son una aplicación directa 
"
+"del mecanismo de recompensa aleatoria, y su adictividad se refuerza con "
+"seductoras animaciones. Son <a href=\"https://www.pcgamer.com/behind-the-";
+"addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
+"juegos de apuestas</a>."
+
+#. type: Content of: <div><ul><li>
+# | The {+developers of gratis mobile games apply the techniques described
+# | above to <a
+# | href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/\";>
+# | turn their products into slot machines</a>. This is clearly described in
+# | an infographic. The+} revenue generated by these games is directly related
+# | to the number of strongly addicted gamers (called &ldquo;whales&rdquo;)
+# | and to the amount of money they are willing to spend. Thus developers
+# | carefully study the behavior of millions of users to increase the
+# | addictiveness of their games.
+#, fuzzy
+#| msgid ""
+#| "The revenue generated by these games is directly related to the number of "
+#| "strongly addicted gamers (called &ldquo;whales&rdquo;) and to the amount "
+#| "of money they are willing to spend. Thus developers carefully study the "
+#| "behavior of millions of users to increase the addictiveness of their "
+#| "games."
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"Las ganancias generadas por estos juegos están directamente relacionadas con 
"
+"el número de jugadores con una fuerte adicción (llamados «ballenas») y la 
"
+"cantidad de dinero que están dispuestos a gastar. Así los desarrolladores "
+"estudian minuciosamente el comportamiento de millones de usuarios a fin de "
+"incrementar la adictividad de sus juegos."
+
+#. type: Content of: <div><p>
+# | <small>(Unfortunately, [-this article uses-] {+the last two articles use+}
+# | &ldquo;free&rdquo; to mean &ldquo;zero price.&rdquo; We recommend saying
+# | &ldquo;gratis&rdquo; instead.)</small>
+#, fuzzy
+#| msgid ""
+#| "<small>(Unfortunately, this article uses &ldquo;free&rdquo; to mean "
+#| "&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; "
+#| "instead.)</small>"
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+"<small>(Desafortunadamente, el artículo utiliza el término «<cite>free</"
+"cite>» para significar «precio cero». Recomendamos en su lugar decir "
+"«gratis».)</small>"
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"No obstante, la adictividad de un juego es solo uno de los factores "
+"determinantes de la adicción. Igualmente importantes son el perfil "
+"psicológico y las circunstancias vitales del jugador. La adicción a los "
+"juegos, como cualquier otra adicción, es una vía de escape de una vida poco 
"
+"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
+"peor."
+
+#. type: Content of: <div><p>
+# | [-<em>Note:</em>&nbsp;-]{+<small><em>Note:</em>&nbsp;+} We are not gamers.
+# | If you think we have misunderstood some point, or have suggestions for
+# | making this text clearer or more correct, please send them to &lt;<a
+# | [-href=\"mailto:address@hidden\";>address@hidden</a>&gt;.-]
+# | {+href=\"mailto:address@hidden\";>address@hidden</a>&gt;.</small>+}
+#, fuzzy
+#| msgid ""
+#| "<em>Note:</em>&nbsp; We are not gamers. If you think we have "
+#| "misunderstood some point, or have suggestions for making this text "
+#| "clearer or more correct, please send them to &lt;<a href=\"mailto:";
+#| "address@hidden\">address@hidden</a>&gt;."
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+"<em>Nota:</em>: No somos jugadores. Si cree que hemos malinterpretado algo, "
+"o tiene sugerencias para que el texto sea más claro o más correcto, 
envíelas "
+"a &lt;<a href=\"mailto:address@hidden\";>address@hidden</a>&gt;."
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
 # | nonfree client programs) are <a
 # | 
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
 # | designed to be addictive</a>, much like on-line games. They achieve this
 # | with various different malfunctionalities, often in combination.
 #, fuzzy
 #| msgid ""
-#| "On-line gambling services (and their nonfree client programs) are <a href="
-#| "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-#| "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-#| "like on-line games. They achieve this with various different "
-#| "malfunctionalities, often in combination."
-msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
-msgstr ""
-"Los servicios de juegos de apuestas en línea (y sus programas cliente no "
-"libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/";
-"gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
-"adictivos</a>, más o menos como lo juegos de vídeo en línea. Lo consiguen "
-"mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+"Los servicios de <span>juegos de apuestas en línea</span> (y sus programas "
+"cliente no libres) están <a href=\"https://www.theguardian.com/society/2019/";
+"feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para "
+"ser adictivos</a>, más o menos como lo juegos de vídeo en línea. Lo "
+"consiguen mediante diversos tipos de dis-funcionalidades, a menudo "
+"combinadas."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 # | Many of these malfunctionalities are implemented by the server and the
 # | client program together. In some cases, there is no honest way that the
 # | client program could counteract the nastiness&mdash;for instance, when the
@@ -9929,7 +9938,7 @@
 "hacer como que no se produjo una ganancia, y los usuarios no querrían tal "
 "modificación."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
@@ -9937,17 +9946,43 @@
 "No obstante, la modificación del programa cliente podría impedir algunos "
 "comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | &ldquo;likes,&rdquo; news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www.";
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#| "&rdquo; news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 "Algunas aplicaciones de <span>redes sociales</span> están <a href=\"https://";
 "www.jeffbullas.com/facebook-creates-addiction/\">diseñadas para crear "
@@ -9960,7 +9995,7 @@
 "diseñado para generar en el usuario el deseo de obtener esas gratificaciones 
"
 "y mantener vivo ese deseo el mayor tiempo posible."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -9983,7 +10018,7 @@
 "reading-between-the-headlines/201307/smartphone-addiction\">adicción a los "
 "teléfonos «inteligentes»</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -9997,7 +10032,7 @@
 "la vez, esto allana el camino a la <a href=\"/proprietary/proprietary-"
 "manipulation.html\">manipulación</a>.)"
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
@@ -10008,7 +10043,7 @@
 "ejemplo, el <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\">deslizamiento infinito</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -10033,7 +10068,7 @@
 "tendrían que enfrentarse a la ardua tarea de localizar las opciones "
 "adecuadas, y la aplicación no dejaría de atosigarles para que se quedaran."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -12826,10 +12861,6 @@
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
 "\">#SpywareInSkype</a>)</span>"
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr "Juegos"
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -13682,6 +13713,69 @@
 
 #, fuzzy
 #~| msgid ""
+#~| "Many games are designed to keep gamers compulsively playing&mdash;and "
+#~| "renewing their subscription. To achieve this result, developers use <a "
+#~| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-";
+#~| "are-trying-to-get-you-addicted.html\"> techniques that derive from "
+#~| "behavioral and brain research</a>:"
+#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing&mdash;and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Muchos juegos están diseñados para que los jugadores continúen jugando "
+#~ "compulsivamente y renueven su suscripción. Para conseguirlo, los "
+#~ "desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
+#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
+#~ "derivadas de la investigación del cerebro y de la conducta</a>:"
+
+#, fuzzy
+#~| msgid ""
+#~| "On-line gambling services (and their nonfree client programs) are <a "
+#~| "href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
+#~| "more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, "
+#~| "much like on-line games. They achieve this with various different "
+#~| "malfunctionalities, often in combination."
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Los servicios de juegos de apuestas en línea (y sus programas cliente no "
+#~ "libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
+#~ "adictivos</a>, más o menos como lo juegos de vídeo en línea. Lo 
consiguen "
+#~ "mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
+
+#~ msgid ""
+#~ "Some <span>social networking</span> apps are <a href=\"https://www.";
+#~ "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#~ "addicted</a>. These try to merge into your daily routine by exploiting "
+#~ "social pressure and your natural desire for socialization, converting "
+#~ "habitual gestures into thorough addiction. As already noted for games, "
+#~ "addictiveness is essentially based on random rewards. In the present "
+#~ "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#~ "&rdquo; news, interesting videos, etc. The software is designed to "
+#~ "trigger users' desire for these rewards, and keep this desire alive as "
+#~ "long as possible."
+#~ msgstr ""
+#~ "Algunas aplicaciones de <span>redes sociales</span> están <a href="
+#~ "\"https://www.jeffbullas.com/facebook-creates-addiction/\";>diseñadas para 
"
+#~ "crear adicción en los usuarios</a>. Tratan de integrarse en su vida "
+#~ "diaria explotando la presión social y el natural deseo de socialización, 
"
+#~ "convirtiendo gestos habituales en una auténtica adicción. Como ya se "
+#~ "señaló con respecto a los juegos, la adictividad se basa 
fundamentalmente "
+#~ "en recompensas aleatorias. En ese caso, las recompensas son mensajes de "
+#~ "amigos y seguidores, «likes», noticias, vídeos interesantes, etc. El "
+#~ "software está diseñado para generar en el usuario el deseo de obtener "
+#~ "esas gratificaciones y mantener vivo ese deseo el mayor tiempo posible."
+
+#, fuzzy
+#~| msgid ""
 #~| "Copyright &copy; 2014, 2015, 2016, 2017, 2018 Free Software Foundation, "
 #~| "Inc."
 #~ msgid ""
@@ -14532,19 +14626,6 @@
 #~ "para referirse a los <cite>crackers</cite></a>."
 
 #~ msgid ""
-#~ "Many games are designed to keep gamers compulsively playing&mdash;and "
-#~ "renewing their subscription. To achieve this result, developers use <a "
-#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-";
-#~ "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#~ "and brain research</a>:"
-#~ msgstr ""
-#~ "Muchos juegos están diseñados para que los jugadores continúen jugando "
-#~ "compulsivamente y renueven su suscripción. Para conseguirlo, los "
-#~ "desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
-#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
-#~ "derivadas de la investigación del cerebro y de la conducta</a>:"
-
-#~ msgid ""
 #~ "<em>Note:</em>&nbsp; We are not gamers. If you think we have "
 #~ "misunderstood some point, or have suggestions for making this text "
 #~ "clearer or more correct, please send them to &lt;<a href=\"mailto:";

Index: fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/fr.po,v
retrieving revision 1.304
retrieving revision 1.305
diff -u -b -r1.304 -r1.305
--- fr.po       24 Feb 2020 20:33:01 -0000      1.304
+++ fr.po       25 Feb 2020 14:01:17 -0000      1.305
@@ -4109,169 +4109,13 @@
 msgid "Malware in Games"
 msgstr "Malveillance des jeux"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
-"deviennent des joueurs compulsifs – et continuent à payer leur abonnement. 
"
-"Pour obtenir ce résultat, les développeurs appliquent des <a href=\"http://";
-"www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-"
-"you-addicted.html\">techniques issues de recherches comportementales et sur "
-"le cerveau</a> :"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La boîte de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"C'est un environnement dans lequel l'utilisateur est entraîné à « 
pousser le "
-"levier », c'est-à-dire à faire une action donnée de manière 
répétitive afin "
-"d'obtenir une récompense."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Croquettes virtuelles"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont "
-"précieux pour les joueurs à cause du travail qu'il leur a fallu fournir 
pour "
-"se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
-"collection devient une fin en soi."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Récompenses aléatoires"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Elles transforment le jeu en une sorte de machine à sous (exemples : World "
-"of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Cycles élaborés"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
-"(progression de niveau en niveau) de plus en plus lents, en imaginant des "
-"tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
-"(exemple : New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Détérioration des actifs du jeu"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
-"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemples 
: "
-"Farmville, Ultima line, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Des jeux considérés comme très addictifs, comme World of Warcraft, 
utilisent "
-"plusieurs de ces techniques."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"Les « boîtes à butin » sont une application directe du mécanisme de "
-"récompense aléatoire. De plus leur pouvoir addictif est amplifié par des "
-"animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/behind-";
-"the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
-"à des jeux en ligne</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
-"décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/the-";
-"psychology-of-freemium/\">transformer leurs produits en machines à sous</a>. 
"
-"Une infographie l'explique clairement.Le revenu généré par ces jeux 
dépend "
-"directement du nombre de joueurs fortement compulsifs (on les appelle des "
-"« baleines ») et des sommes qu'ils sont disposés à dépenser. Les "
-"développeurs étudient donc soigneusement le comportement de millions "
-"d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-"<small>(Malheureusement, les deux derniers articles utilisent le mot "
-"<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
-"dire plutôt <cite>gratis</cite>.)</small>"
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
-"Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
-"l'addiction. Également décisives sont la structure psychologique et les "
-"conditions de vie du joueur. La dépendance au jeu, comme les autres "
-"dépendances, est un moyen de s'évader mentalement d'une vie peu 
gratifiante. "
-"La triste vérité, c'est qu'à long terme elle conduit à une vie encore 
pire."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
-msgstr ""
-"<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point "
-"que nous avons mal compris ou si vous avez des suggestions pour rendre le "
-"texte plus clair, n'hésitez pas à écrire à &lt;<a href=\"mailto:";
-"address@hidden\">address@hidden</a>&gt;.</small>"
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
@@ -8726,13 +8570,213 @@
 msgid "How software is made addictive"
 msgstr "Comment rendre un logiciel addictif"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Jeux"
+
+#. type: Content of: <div><p>
+# | Many [-<span>games</span>-] {+games+} are designed to keep gamers
+# | compulsively playing&mdash;and renewing their subscription. To achieve
+# | this result, developers use <a
+# | 
href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\";>
+# | techniques that derive from behavioral and brain research</a>:
+#, fuzzy
+#| msgid ""
+#| "Many <span>games</span> are designed to keep gamers compulsively "
+#| "playing&mdash;and renewing their subscription. To achieve this result, "
+#| "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#| "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#| "derive from behavioral and brain research</a>:"
+msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
+"deviennent des joueurs compulsifs – et continuent à payer leur abonnement. 
"
+"Pour obtenir ce résultat, les développeurs appliquent des <a href=\"http://";
+"www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-"
+"you-addicted.html\">techniques issues de recherches comportementales et sur "
+"le cerveau</a> :"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "La boîte de Skinner"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"C'est un environnement dans lequel l'utilisateur est entraîné à « 
pousser le "
+"levier », c'est-à-dire à faire une action donnée de manière 
répétitive afin "
+"d'obtenir une récompense."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "Croquettes virtuelles"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont "
+"précieux pour les joueurs à cause du travail qu'il leur a fallu fournir 
pour "
+"se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
+"collection devient une fin en soi."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "Récompenses aléatoires"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Elles transforment le jeu en une sorte de machine à sous (exemples : World "
+"of Warcraft, ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "Cycles élaborés"
+
+#. type: Content of: <div><dl><dd>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
+"(progression de niveau en niveau) de plus en plus lents, en imaginant des "
+"tâches complexes dont il est difficile de s'extraire (exemple : World of "
+"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
+"(exemple : New Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "Détérioration des actifs du jeu"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
+"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemples 
: "
+"Farmville, Ultima line, Animal Crossing)."
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"Des jeux considérés comme très addictifs, comme World of Warcraft, 
utilisent "
+"plusieurs de ces techniques."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+"Les « boîtes à butin » sont une application directe du mécanisme de "
+"récompense aléatoire. De plus leur pouvoir addictif est amplifié par des "
+"animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/behind-";
+"the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
+"à des jeux en ligne</a>."
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
+"décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/the-";
+"psychology-of-freemium/\">transformer leurs produits en machines à sous</a>. 
"
+"Une infographie l'explique clairement.Le revenu généré par ces jeux 
dépend "
+"directement du nombre de joueurs fortement compulsifs (on les appelle des "
+"« baleines ») et des sommes qu'ils sont disposés à dépenser. Les "
+"développeurs étudient donc soigneusement le comportement de millions "
+"d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+"<small>(Malheureusement, les deux derniers articles utilisent le mot "
+"<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
+"dire plutôt <cite>gratis</cite>.)</small>"
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
+"l'addiction. Également décisives sont la structure psychologique et les "
+"conditions de vie du joueur. La dépendance au jeu, comme les autres "
+"dépendances, est un moyen de s'évader mentalement d'une vie peu 
gratifiante. "
+"La triste vérité, c'est qu'à long terme elle conduit à une vie encore 
pire."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+"<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point "
+"que nous avons mal compris ou si vous avez des suggestions pour rendre le "
+"texte plus clair, n'hésitez pas à écrire à &lt;<a href=\"mailto:";
+"address@hidden\">address@hidden</a>&gt;.</small>"
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# | 
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
 msgstr ""
 "Les services de <span>paris en ligne</span> (ainsi que leurs programmes "
 "clients non libres) sont <a href=\"https://www.theguardian.com/society/2019/";
@@ -8741,7 +8785,7 @@
 "au moyen de fonctionnalités malveillantes variées, souvent combinées entre 
"
 "elles."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -8757,7 +8801,7 @@
 "moyen pour le programme client de faire barrage est de prétendre qu'il n'y a 
"
 "pas eu gain ; mais les utilisateurs ne voudraient pas de cette modification."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
@@ -8765,17 +8809,43 @@
 "Cependant, la modification du programme client pourrait masquer certains "
 "comportements addictifs sans rien faire perdre à l'utilisateur."
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | &ldquo;likes,&rdquo; news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www.";
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#| "&rdquo; news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 "Certaines applis pour <span>réseaux sociaux</span> sont <a href=\"https://";
 "www.jeffbullas.com/facebook-creates-addiction/\">conçues pour être "
@@ -8788,7 +8858,7 @@
 "susciter un désir pour ces récompenses et le garder vivace le plus 
longtemps "
 "possible."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -8811,7 +8881,7 @@
 "psychologytoday.com/us/blog/reading-between-the-headlines/201307/smartphone-"
 "addiction\">pouvoir addictif des téléphones « intelligents »</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -8825,7 +8895,7 @@
 "leur intérêt (ce qui, incidemment, ouvre la voie à la <a 
href=\"/proprietary/"
 "proprietary-manipulation.html\">manipulation</a>)."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
@@ -8836,7 +8906,7 @@
 "le <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\">défilement continu</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -8862,7 +8932,7 @@
 "options adéquates, et l'appli n'arrêterait pas de les harceler pour qu'ils "
 "restent."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -11159,10 +11229,6 @@
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
 "\">#SpywareInSkype</a>)</span>"
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr "Jeux"
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -11821,6 +11887,57 @@
 "<a href=\"/proprietary/malware-microsoft.html#main-heading\">Microsoft</a>"
 
 #~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing&mdash;and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
+#~ "deviennent des joueurs compulsifs – et continuent à payer leur "
+#~ "abonnement. Pour obtenir ce résultat, les développeurs appliquent des <a 
"
+#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-";
+#~ "trying-to-get-you-addicted.html\">techniques issues de recherches "
+#~ "comportementales et sur le cerveau</a> :"
+
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Les services de <span>paris en ligne</span> (ainsi que leurs programmes "
+#~ "clients non libres) sont <a href=\"https://www.theguardian.com/";
+#~ "society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"
+#~ "\">conçus pour être addictifs</a>, un peu comme les jeux vidéo en 
ligne. "
+#~ "Ils y parviennent au moyen de fonctionnalités malveillantes variées, "
+#~ "souvent combinées entre elles."
+
+#~ msgid ""
+#~ "Some <span>social networking</span> apps are <a href=\"https://www.";
+#~ "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#~ "addicted</a>. These try to merge into your daily routine by exploiting "
+#~ "social pressure and your natural desire for socialization, converting "
+#~ "habitual gestures into thorough addiction. As already noted for games, "
+#~ "addictiveness is essentially based on random rewards. In the present "
+#~ "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#~ "&rdquo; news, interesting videos, etc. The software is designed to "
+#~ "trigger users' desire for these rewards, and keep this desire alive as "
+#~ "long as possible."
+#~ msgstr ""
+#~ "Certaines applis pour <span>réseaux sociaux</span> sont <a 
href=\"https://";
+#~ "www.jeffbullas.com/facebook-creates-addiction/\">conçues pour être "
+#~ "addictives</a>. Elles tentent de s'immiscer dans votre vie de tous les "
+#~ "jours en exploitant la pression sociale et votre désir naturel de "
+#~ "socialisation, afin de convertir des gestes habituels en dépendance "
+#~ "caractérisée. Comme dans le cas des jeux, leur pouvoir addictif est "
+#~ "essentiellement basé sur des récompenses aléatoires. Il s'agit ici de "
+#~ "messages d'amis ou followers, de likes, de nouvelles et vidéos "
+#~ "intéressantes, etc. Le logiciel est conçu pour susciter un désir pour 
ces "
+#~ "récompenses et le garder vivace le plus longtemps possible."
+
+#~ msgid ""
 #~ "Copyright &copy; 2013, 2015, 2016, 2017, 2018, 2019 Free Software "
 #~ "Foundation, Inc."
 #~ msgstr "Copyright &copy; 2013, 2015-2019 Free Software Foundation, Inc."

Index: it.po
===================================================================
RCS file: /web/www/www/proprietary/po/it.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- it.po       24 Feb 2020 17:03:36 -0000      1.174
+++ it.po       25 Feb 2020 14:01:18 -0000      1.175
@@ -4769,118 +4769,12 @@
 msgid "Malware in Games"
 msgstr "Spyware in giochi"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
 
 #. type: Content of: <div><ul><li><p>
@@ -9542,16 +9436,142 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -9561,26 +9581,33 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+# | [-Spyware in Toys-]{+Social networks+}
+#, fuzzy
+#| msgid "Spyware in Toys"
+msgid "Social networks"
+msgstr "Spyware nei giocattoli"
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -9593,7 +9620,7 @@
 "smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -9602,14 +9629,14 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\"> infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -9623,7 +9650,7 @@
 "the app would aggressively nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -12391,10 +12418,6 @@
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
 "\">#SpywareInSkype</a>)</span>"
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"

Index: ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/ja.po,v
retrieving revision 1.182
retrieving revision 1.183
diff -u -b -r1.182 -r1.183
--- ja.po       24 Feb 2020 17:03:36 -0000      1.182
+++ ja.po       25 Feb 2020 14:01:18 -0000      1.183
@@ -3599,118 +3599,12 @@
 msgid "Malware in Games"
 msgstr "ゲームのマルウェア"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
 
 #. type: Content of: <div><ul><li><p>
@@ -7341,16 +7235,144 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+#, fuzzy
+#| msgid "Spyware in Games"
+msgid "Games"
+msgstr "ゲームのスパイウェア"
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -7360,26 +7382,30 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -7392,7 +7418,7 @@
 "smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -7401,14 +7427,14 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\"> infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -7422,7 +7448,7 @@
 "the app would aggressively nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -9647,12 +9673,6 @@
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
 "\">#SpywareInSkype</a>)</span>"
 
-#. type: Content of: <div><div><h4>
-#, fuzzy
-#| msgid "Spyware in Games"
-msgid "Games"
-msgstr "ゲームのスパイウェア"
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"

Index: malware-games.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de-diff.html,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -b -r1.39 -r1.40
--- malware-games.de-diff.html  15 Feb 2020 17:30:51 -0000      1.39
+++ malware-games.de-diff.html  25 Feb 2020 14:01:18 -0000      1.40
@@ -47,8 +47,12 @@
 &lt;p&gt;
 &lt;em&gt;Malware&lt;/em&gt; means</strong></del></span> <span 
class="inserted"><ins><em>id="about-dir"&gt;
 &lt;hr class="thin" /&gt;
-&lt;p&gt;Nonfree (proprietary)</em></ins></span> software <span 
class="inserted"><ins><em>is very often malware (designed to
-mistreat the user). Nonfree software is controlled by its developers,
+&lt;p&gt;Nonfree (proprietary)</em></ins></span> software <span 
class="removed"><del><strong>designed</strong></del></span> <span 
class="inserted"><ins><em>is very often malware (designed</em></ins></span> to 
<span class="removed"><del><strong>function in ways that</strong></del></span>
+mistreat <span class="removed"><del><strong>or harm</strong></del></span> the 
<span class="removed"><del><strong>user.  (This does not include accidental 
errors.)
+&lt;/p&gt;
+
+&lt;p&gt;
+Malware and nonfree</strong></del></span> <span 
class="inserted"><ins><em>user). Nonfree</em></ins></span> software <span 
class="inserted"><ins><em>is controlled by its developers,
 which puts them in a position of power over the users; &lt;a
 href="/philosophy/free-software-even-more-important.html"&gt;that is the
 basic injustice&lt;/a&gt;. The developers and manufacturers often exercise
@@ -58,94 +62,24 @@
 &lt;hr class="thin" /&gt;
 &lt;/div&gt;
 
+&lt;div id="about-page"&gt;
+&lt;p&gt;Among the numerous malicious functionalities that</em></ins></span> 
are <span class="inserted"><ins><em>found in games,
+&lt;a href="/proprietary/proprietary-addictions.html#addictiveness"&gt;
+addictiveness&lt;/a&gt; may be the worst, because it doesn't only affect users
+materially, but also psychologically.&lt;/p&gt;
+&lt;/div&gt;
+
 &lt;div class="important"&gt;
 &lt;p&gt;If you know of an example that ought to be in this page but isn't
 here, please write
 to &lt;a href="mailto:address@hidden"&gt;&lt;address@hidden&gt;&lt;/a&gt;
-to inform us. Please include the URL of a trustworthy reference or two
-to serve as specific substantiation.&lt;/p&gt;
+to inform us. Please include the URL of a trustworthy reference 
or</em></ins></span> two <span class="removed"><del><strong>different issues.  
The</strong></del></span>
+<span class="inserted"><ins><em>to serve as specific substantiation.&lt;/p&gt;
 &lt;/div&gt;
 
 &lt;div class="column-limit" id="malware-games"&gt;&lt;/div&gt;
 
 &lt;ul class="blurbs"&gt;
-  &lt;li id="M209900000"&gt;
-    &lt;p&gt;Many &lt;span&gt;games&lt;/span&gt; are</em></ins></span> 
designed to <span class="removed"><del><strong>function</strong></del></span>
-    <span class="inserted"><ins><em>keep gamers compulsively playing&mdash;and 
renewing
-    their subscription. To achieve this result, developers use &lt;a
-    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
-    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
-
-    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
-      &lt;dd&gt;An environment in which the user is trained
-      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
-      over again</em></ins></span> in <span 
class="removed"><del><strong>ways</strong></del></span> <span 
class="inserted"><ins><em>order to get a reward.&lt;/dd&gt;
-
-      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
-      &lt;dd&gt;Items</em></ins></span> that
-<span class="removed"><del><strong>mistreat</strong></del></span> <span 
class="inserted"><ins><em>have nothing to do with the game itself, but are
-      valuable to gamers because of the work required to obtain them
-      (e.g., EverQuest); some people will end up collecting them for the
-      sake of collecting.&lt;/dd&gt;
-
-      &lt;dt&gt;Random rewards&lt;/dt&gt;
-      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
-      World of Warcraft, ZT Online).&lt;/dd&gt;
-
-      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
-      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
-      (progress from one level to the next) slower and slower, designing
-      complex tasks that are difficult to get out of (e.g. World of
-      Warcraft),</em></ins></span> or <span 
class="removed"><del><strong>harm</strong></del></span> <span 
class="inserted"><ins><em>conversely dividing them up in small chunks to avoid
-      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
-
-      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
-      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
-      vacations, simply to avoid losing what they have earned so far
-      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
-    &lt;/dl&gt;
-
-    &lt;p&gt;Games such as World of Warcraft, which are considered very 
addictive,
-    use several of these techniques.&lt;/p&gt;
-
-    &lt;p style="margin-top: 1em"&gt;&ldquo;Loot boxes&rdquo; are a direct
-    application of</em></ins></span> the <span 
class="removed"><del><strong>user.  (This does not include accidental errors.)
-&lt;/p&gt;
-
-&lt;p&gt;
-Malware</strong></del></span> <span class="inserted"><ins><em>random reward 
mechanism,</em></ins></span> and <span class="removed"><del><strong>nonfree 
software</strong></del></span> <span class="inserted"><ins><em>their 
addictiveness
-    is enhanced by seductive animation. They are &lt;a
-    
href="https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/"&gt;
-    akin to gambling&lt;/a&gt;.&lt;/p&gt;
-
-    &lt;p style="margin-top: 1em"&gt;The developers of gratis
-    mobile games apply the techniques described above to &lt;a
-    href="https://www.psychguides.com/interact/the-psychology-of-freemium/"&gt;
-    turn their products into slot machines&lt;/a&gt;. This is clearly
-    described in an infographic. The revenue generated by these games
-    is directly related to the number of strongly addicted gamers
-    (called &ldquo;whales&rdquo;) and to the amount of money 
they</em></ins></span> are
-    <span class="inserted"><ins><em>willing to spend. Thus developers 
carefully study the behavior of
-    millions of users to increase the addictiveness of their games.&lt;/p&gt;
-
-    &lt;p&gt;&lt;small&gt;(Unfortunately, the last</em></ins></span> two <span 
class="removed"><del><strong>different issues.</strong></del></span> <span 
class="inserted"><ins><em>articles use &ldquo;free&rdquo; to
-    mean &ldquo;zero price.&rdquo;  We recommend saying &ldquo;gratis&rdquo;
-    instead.)&lt;/small&gt;&lt;/p&gt;
-
-    &lt;p style="margin-top: 1em"&gt;However, the addictiveness of a game is
-    only one of the determinants of addiction. Equally important are the
-    psychological make-up and life circumstances of the gamer. Gaming
-    addiction, like other addictions, is a form of mental escape from an
-    unrewarding life.</em></ins></span> The <span 
class="inserted"><ins><em>sad truth is that, in the long run, it leads
-    to an even worse life.&lt;/p&gt;
-
-    &lt;p style="margin-top: 
1em"&gt;&lt;small&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp;
-    We are not gamers. If you think we have misunderstood
-    some point, or have suggestions for making this text
-    clearer or more correct, please send them to &lt;&lt;a
-    
href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/small&gt;&lt;/p&gt;
-  &lt;/li&gt;
-
   &lt;li id="M201908210"&gt;
     &lt;p&gt;Microsoft recorded users of Xboxes and had &lt;a
     
href="https://www.vice.com/en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-homes-kinect-cortana"&gt;
@@ -462,7 +396,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2020/02/15 17:30:51 $
+$Date: 2020/02/25 14:01:18 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: malware-games.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de.po,v
retrieving revision 1.40
retrieving revision 1.41
diff -u -b -r1.40 -r1.41
--- malware-games.de.po 15 Feb 2020 17:30:51 -0000      1.40
+++ malware-games.de.po 25 Feb 2020 14:01:18 -0000      1.41
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
 "Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: 2017-12-05 22:00+0100\n"
 "Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
 "Language-Team: German <address@hidden>\n"
@@ -76,6 +76,14 @@
 msgstr ""
 
 #. type: Content of: <div><div><p>
+msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
 # | If you know of an example that ought to be in this page but isn't here,
 # | please write to <a
 # | href=\"mailto:address@hidden\";>&lt;address@hidden&gt;</a> to
@@ -101,120 +109,6 @@
 
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-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
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-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
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-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
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-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
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-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
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-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
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-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
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-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
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-"However, the addictiveness of a game is only one of the determinants of "
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-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
 "Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/";
 "en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
 "homes-kinect-cortana\"> human workers listen to the recordings</a>."

Index: malware-games.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.es.po,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -b -r1.10 -r1.11
--- malware-games.es.po 17 Feb 2020 12:34:25 -0000      1.10
+++ malware-games.es.po 25 Feb 2020 14:01:18 -0000      1.11
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: 2020-02-17 12:16+0100\n"
 "Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
 "Language-Team: Spanish\n"
@@ -15,6 +15,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
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 "X-Generator: Poedit 2.2.1\n"
 
@@ -58,6 +59,14 @@
 
 #. type: Content of: <div><div><p>
 msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
 "If you know of an example that ought to be in this page but isn't here, "
 "please write to <a href=\"mailto:address@hidden\";>&lt;webmasters@gnu."
 "org&gt;</a> to inform us. Please include the URL of a trustworthy reference "
@@ -70,171 +79,6 @@
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
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-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Muchos <span>juegos</span> están diseñados para que los jugadores 
continúen "
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-"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
-"derivadas de la investigación del cerebro y de la conducta</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La caja de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
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-"Un entorno en el cual se entrena al usuario para que «accione la palanca», "
-"esto es, para que realice una acción determinada una y otra vez a fin de "
-"obtener una recompensa."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Bocados de comida virtual"
-
-#. type: Content of: <div><ul><li><dl><dd>
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-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Artículos que no tienen nada que ver con el juego propiamente dicho, pero "
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-"(por ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
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-
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-msgstr "Recompensas aleatorias"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Convierten el juego en el equivalente a una máquina tragamonedas (por "
-"ejemplo, World of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
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-msgstr ""
-"El comportamiento de los jugadores puede ser «modelado» haciendo que los "
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-
-#. type: Content of: <div><ul><li><dl><dt>
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-msgstr "Devaluación de los activos del juego"
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-"This makes it necessary for a gamer to keep playing, without vacations, "
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-"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
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-msgstr ""
-"Las «cajas de botín» (<cite>loot boxes</cite>) son una aplicación directa 
"
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-"Los desarrolladores de aplicaciones gratuitas para móviles aplican las "
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-"<small>(Desafortunadamente, estos dos últimos artículos utilizan el 
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"
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-msgstr ""
-"<small>(<em>Nota:</em>: No somos jugadores. Si cree que hemos "
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-
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 "homes-kinect-cortana\"> human workers listen to the recordings</a>."
@@ -736,6 +580,156 @@
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+#~ "Many <span>games</span> are designed to keep gamers compulsively "
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+#~ "Muchos <span>juegos</span> están diseñados para que los jugadores "
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+
+#~ msgid "The Skinner Box"
+#~ msgstr "La caja de Skinner"
+
+#~ msgid ""
+#~ "An environment in which the user is trained to &ldquo;push the "
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+#~ msgstr ""
+#~ "Un entorno en el cual se entrena al usuario para que «accione la "
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+
+#~ msgid "Virtual food pellets"
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+
+#~ msgid ""
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+#~ "Artículos que no tienen nada que ver con el juego propiamente dicho, pero 
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+#~ msgid ""
+#~ "This makes it necessary for a gamer to keep playing, without vacations, "
+#~ "simply to avoid losing what they have earned so far (e.g., Farmville, "
+#~ "Ultima Online, Animal Crossing)."
+#~ msgstr ""
+#~ "Esto hace que el jugador tenga que continuar jugando, sin tomarse "
+#~ "descansos, simplemente para evitar perder lo que ha ganado hasta entonces "
+#~ "(por ejemplo, Farmville, Ultima Online, Animal Crossing)."
+
+#~ msgid ""
+#~ "Games such as World of Warcraft, which are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
+#~ "varias de estas técnicas."
+
+#~ msgid ""
+#~ "&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+#~ "mechanism, and their addictiveness is enhanced by seductive animation. "
+#~ "They are <a href=\"https://www.pcgamer.com/behind-the-addictive-";
+#~ "psychology-and-seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+#~ msgstr ""
+#~ "Las «cajas de botín» (<cite>loot boxes</cite>) son una aplicación 
directa "
+#~ "del mecanismo de recompensa aleatoria, y su adictividad se refuerza con "
+#~ "seductoras animaciones. Son <a href=\"https://www.pcgamer.com/behind-the-";
+#~ "addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
+#~ "juegos de apuestas</a>."
+
+#~ msgid ""
+#~ "The developers of gratis mobile games apply the techniques described "
+#~ "above to <a href=\"https://www.psychguides.com/interact/the-psychology-of-";
+#~ "freemium/\"> turn their products into slot machines</a>. This is clearly "
+#~ "described in an infographic. The revenue generated by these games is "
+#~ "directly related to the number of strongly addicted gamers (called &ldquo;"
+#~ "whales&rdquo;) and to the amount of money they are willing to spend. Thus "
+#~ "developers carefully study the behavior of millions of users to increase "
+#~ "the addictiveness of their games."
+#~ msgstr ""
+#~ "Los desarrolladores de aplicaciones gratuitas para móviles aplican las "
+#~ "técnicas arriba descritas para <a href=\"https://www.psychguides.com/";
+#~ "interact/the-psychology-of-freemium/\">convertir sus productos en "
+#~ "máquinas tragamonedas</a>, como se muestra claramente en la infografía. "
+#~ "Las ganancias generadas por estos juegos están directamente relacionadas "
+#~ "con el número de jugadores con una fuerte adicción (llamados 
«ballenas») "
+#~ "y la cantidad de dinero que están dispuestos a gastar. Así los "
+#~ "desarrolladores estudian minuciosamente el comportamiento de millones de "
+#~ "usuarios a fin de incrementar la adictividad de sus juegos."
+
+#~ msgid ""
+#~ "<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to "
+#~ "mean &ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; "
+#~ "instead.)</small>"
+#~ msgstr ""
+#~ "<small>(Desafortunadamente, estos dos últimos artículos utilizan el "
+#~ "término «<cite>free</cite>» para significar «precio cero». 
Recomendamos "
+#~ "en su lugar decir «gratis».)</small>"
+
+#~ msgid ""
+#~ "However, the addictiveness of a game is only one of the determinants of "
+#~ "addiction. Equally important are the psychological make-up and life "
+#~ "circumstances of the gamer. Gaming addiction, like other addictions, is a "
+#~ "form of mental escape from an unrewarding life. The sad truth is that, in "
+#~ "the long run, it leads to an even worse life."
+#~ msgstr ""
+#~ "No obstante, la adictividad de un juego es solo uno de los factores "
+#~ "determinantes de la adicción. Igualmente importantes son el perfil "
+#~ "psicológico y las circunstancias vitales del jugador. La adicción a los "
+#~ "juegos, como cualquier otra adicción, es una vía de escape de una vida "
+#~ "poco gratificante. La triste realidad es que, a la larga, lleva a una "
+#~ "vida aún peor."
+
+#~ msgid ""
+#~ "<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+#~ "misunderstood some point, or have suggestions for making this text "
+#~ "clearer or more correct, please send them to &lt;<a href=\"mailto:";
+#~ "address@hidden\">address@hidden</a>&gt;.</small>"
+#~ msgstr ""
+#~ "<small>(<em>Nota:</em>: No somos jugadores. Si cree que hemos "
+#~ "malinterpretado algo, o tiene sugerencias para que el texto sea más claro 
"
+#~ "o más correcto, envíelas a &lt;<a href=\"mailto:address@hidden";
+#~ "\">address@hidden</a>&gt;.)</small>"
+
+#~ msgid ""
 #~ "<em>Malware</em> means software designed to function in ways that "
 #~ "mistreat or harm the user.  (This does not include accidental errors.)"
 #~ msgstr ""

Index: malware-games.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.fr.po,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- malware-games.fr.po 16 Feb 2020 10:20:22 -0000      1.71
+++ malware-games.fr.po 25 Feb 2020 14:01:18 -0000      1.72
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: 2020-02-16 11:18+0100\n"
 "Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
 "Language-Team: French <address@hidden>\n"
@@ -15,6 +15,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
 
 #. type: Content of: <title>
 msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -53,6 +54,14 @@
 
 #. type: Content of: <div><div><p>
 msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
 "If you know of an example that ought to be in this page but isn't here, "
 "please write to <a href=\"mailto:address@hidden\";>&lt;webmasters@gnu."
 "org&gt;</a> to inform us. Please include the URL of a trustworthy reference "
@@ -66,170 +75,6 @@
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
-"deviennent des joueurs compulsifs – et continuent à payer leur abonnement. 
"
-"Pour obtenir ce résultat, les développeurs appliquent des <a href=\"http://";
-"www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-"
-"you-addicted.html\">techniques issues de recherches comportementales et sur "
-"le cerveau</a> :"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La boîte de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"C'est un environnement dans lequel l'utilisateur est entraîné à « 
pousser le "
-"levier », c'est-à-dire à faire une action donnée de manière 
répétitive afin "
-"d'obtenir une récompense."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Croquettes virtuelles"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont "
-"précieux pour les joueurs à cause du travail qu'il leur a fallu fournir 
pour "
-"se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
-"collection devient une fin en soi."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Récompenses aléatoires"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Elles transforment le jeu en une sorte de machine à sous (exemples : World "
-"of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Cycles élaborés"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
-"(progression de niveau en niveau) de plus en plus lents, en imaginant des "
-"tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
-"(exemple : New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Détérioration des actifs du jeu"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
-"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemples 
: "
-"Farmville, Ultima line, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Des jeux considérés comme très addictifs, comme World of Warcraft, 
utilisent "
-"plusieurs de ces techniques."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"Les « boîtes à butin » sont une application directe du mécanisme de "
-"récompense aléatoire. De plus leur pouvoir addictif est amplifié par des "
-"animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/behind-";
-"the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
-"à des jeux en ligne</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
-"décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/the-";
-"psychology-of-freemium/\">transformer leurs produits en machines à sous</a>. 
"
-"Une infographie l'explique clairement.Le revenu généré par ces jeux 
dépend "
-"directement du nombre de joueurs fortement compulsifs (on les appelle des "
-"« baleines ») et des sommes qu'ils sont disposés à dépenser. Les "
-"développeurs étudient donc soigneusement le comportement de millions "
-"d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-"<small>(Malheureusement, les deux derniers articles utilisent le mot "
-"<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
-"dire plutôt <cite>gratis</cite>.)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
-"l'addiction. Également décisives sont la structure psychologique et les "
-"conditions de vie du joueur. La dépendance au jeu, comme les autres "
-"dépendances, est un moyen de s'évader mentalement d'une vie peu 
gratifiante. "
-"La triste vérité, c'est qu'à long terme elle conduit à une vie encore 
pire."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
-msgstr ""
-"<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point "
-"que nous avons mal compris ou si vous avez des suggestions pour rendre le "
-"texte plus clair, n'hésitez pas à écrire à &lt;<a href=\"mailto:";
-"address@hidden\">address@hidden</a>&gt;.</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
 "Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/";
 "en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
 "homes-kinect-cortana\"> human workers listen to the recordings</a>."
@@ -730,3 +575,152 @@
 #. type: Content of: <div><p>
 msgid "Updated:"
 msgstr "Dernière mise à jour :"
+
+#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing&mdash;and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
+#~ "deviennent des joueurs compulsifs – et continuent à payer leur "
+#~ "abonnement. Pour obtenir ce résultat, les développeurs appliquent des <a 
"
+#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-";
+#~ "trying-to-get-you-addicted.html\">techniques issues de recherches "
+#~ "comportementales et sur le cerveau</a> :"
+
+#~ msgid "The Skinner Box"
+#~ msgstr "La boîte de Skinner"
+
+#~ msgid ""
+#~ "An environment in which the user is trained to &ldquo;push the "
+#~ "lever&ldquo;, i.e. do a certain action over and over again in order to "
+#~ "get a reward."
+#~ msgstr ""
+#~ "C'est un environnement dans lequel l'utilisateur est entraîné à « 
pousser "
+#~ "le levier », c'est-à-dire à faire une action donnée de manière 
répétitive "
+#~ "afin d'obtenir une récompense."
+
+#~ msgid "Virtual food pellets"
+#~ msgstr "Croquettes virtuelles"
+
+#~ msgid ""
+#~ "Items that have nothing to do with the game itself, but are valuable to "
+#~ "gamers because of the work required to obtain them (e.g., EverQuest); "
+#~ "some people will end up collecting them for the sake of collecting."
+#~ msgstr ""
+#~ "Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont 
"
+#~ "précieux pour les joueurs à cause du travail qu'il leur a fallu fournir "
+#~ "pour se les procurer (exemple : EverQuest) ; pour certaines personnes, "
+#~ "leur collection devient une fin en soi."
+
+#~ msgid "Random rewards"
+#~ msgstr "Récompenses aléatoires"
+
+#~ msgid ""
+#~ "They turn the game into the equivalent of a slot machine (e.g., World of "
+#~ "Warcraft, ZT Online)."
+#~ msgstr ""
+#~ "Elles transforment le jeu en une sorte de machine à sous (exemples : "
+#~ "World of Warcraft, ZT Online)."
+
+#~ msgid "Elaborate cycles"
+#~ msgstr "Cycles élaborés"
+
+#~ msgid ""
+#~ "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
+#~ "from one level to the next) slower and slower, designing complex tasks "
+#~ "that are difficult to get out of (e.g. World of Warcraft), or conversely "
+#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#~ "Mario Bros.Wii)."
+#~ msgstr ""
+#~ "Le comportement des joueurs peut être « façonné » en rendant les 
cycles "
+#~ "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
+#~ "tâches complexes dont il est difficile de s'extraire (exemple : World of 
"
+#~ "Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
+#~ "(exemple : New Super Mario Bros.Wii)."
+
+#~ msgid "Decay of game assets"
+#~ msgstr "Détérioration des actifs du jeu"
+
+#~ msgid ""
+#~ "This makes it necessary for a gamer to keep playing, without vacations, "
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+#~ msgstr ""
+#~ "Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
+#~ "simplement pour éviter de perdre ce qu'ils ont gagné jusque-là "
+#~ "(exemples : Farmville, Ultima line, Animal Crossing)."
+
+#~ msgid ""
+#~ "Games such as World of Warcraft, which are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "Des jeux considérés comme très addictifs, comme World of Warcraft, "
+#~ "utilisent plusieurs de ces techniques."
+
+#~ msgid ""
+#~ "&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+#~ "mechanism, and their addictiveness is enhanced by seductive animation. "
+#~ "They are <a href=\"https://www.pcgamer.com/behind-the-addictive-";
+#~ "psychology-and-seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+#~ msgstr ""
+#~ "Les « boîtes à butin » sont une application directe du mécanisme de 
"
+#~ "récompense aléatoire. De plus leur pouvoir addictif est amplifié par 
des "
+#~ "animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/";
+#~ "behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très "
+#~ "semblables à des jeux en ligne</a>."
+
+#~ msgid ""
+#~ "The developers of gratis mobile games apply the techniques described "
+#~ "above to <a href=\"https://www.psychguides.com/interact/the-psychology-of-";
+#~ "freemium/\"> turn their products into slot machines</a>. This is clearly "
+#~ "described in an infographic. The revenue generated by these games is "
+#~ "directly related to the number of strongly addicted gamers (called &ldquo;"
+#~ "whales&rdquo;) and to the amount of money they are willing to spend. Thus "
+#~ "developers carefully study the behavior of millions of users to increase "
+#~ "the addictiveness of their games."
+#~ msgstr ""
+#~ "Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
+#~ "décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/";
+#~ "the-psychology-of-freemium/\">transformer leurs produits en machines à "
+#~ "sous</a>. Une infographie l'explique clairement.Le revenu généré par 
ces "
+#~ "jeux dépend directement du nombre de joueurs fortement compulsifs (on les 
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+#~ "appelle des « baleines ») et des sommes qu'ils sont disposés à 
dépenser. "
+#~ "Les développeurs étudient donc soigneusement le comportement de millions 
"
+#~ "d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
+
+#~ msgid ""
+#~ "<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to "
+#~ "mean &ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; "
+#~ "instead.)</small>"
+#~ msgstr ""
+#~ "<small>(Malheureusement, les deux derniers articles utilisent le mot "
+#~ "<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons 
de "
+#~ "dire plutôt <cite>gratis</cite>.)</small>"
+
+#~ msgid ""
+#~ "However, the addictiveness of a game is only one of the determinants of "
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+#~ "Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
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+#~ "gratifiante. La triste vérité, c'est qu'à long terme elle conduit à 
une "
+#~ "vie encore pire."
+
+#~ msgid ""
+#~ "<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+#~ "misunderstood some point, or have suggestions for making this text "
+#~ "clearer or more correct, please send them to &lt;<a href=\"mailto:";
+#~ "address@hidden\">address@hidden</a>&gt;.</small>"
+#~ msgstr ""
+#~ "<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point 
"
+#~ "que nous avons mal compris ou si vous avez des suggestions pour rendre le "
+#~ "texte plus clair, n'hésitez pas à écrire à &lt;<a href=\"mailto:";
+#~ "address@hidden\">address@hidden</a>&gt;.</small>"

Index: malware-games.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja-diff.html,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -b -r1.48 -r1.49
--- malware-games.ja-diff.html  15 Feb 2020 17:30:51 -0000      1.48
+++ malware-games.ja-diff.html  25 Feb 2020 14:01:18 -0000      1.49
@@ -47,8 +47,12 @@
 &lt;p&gt;
 &lt;em&gt;Malware&lt;/em&gt; means</strong></del></span> <span 
class="inserted"><ins><em>id="about-dir"&gt;
 &lt;hr class="thin" /&gt;
-&lt;p&gt;Nonfree (proprietary)</em></ins></span> software <span 
class="inserted"><ins><em>is very often malware (designed to
-mistreat the user). Nonfree software is controlled by its developers,
+&lt;p&gt;Nonfree (proprietary)</em></ins></span> software <span 
class="removed"><del><strong>designed</strong></del></span> <span 
class="inserted"><ins><em>is very often malware (designed</em></ins></span> to 
<span class="removed"><del><strong>function in ways that</strong></del></span>
+mistreat <span class="removed"><del><strong>or harm</strong></del></span> the 
<span class="removed"><del><strong>user.  (This does not include accidental 
errors.)
+&lt;/p&gt;
+
+&lt;p&gt;
+Malware and nonfree</strong></del></span> <span 
class="inserted"><ins><em>user). Nonfree</em></ins></span> software <span 
class="inserted"><ins><em>is controlled by its developers,
 which puts them in a position of power over the users; &lt;a
 href="/philosophy/free-software-even-more-important.html"&gt;that is the
 basic injustice&lt;/a&gt;. The developers and manufacturers often exercise
@@ -58,94 +62,24 @@
 &lt;hr class="thin" /&gt;
 &lt;/div&gt;
 
+&lt;div id="about-page"&gt;
+&lt;p&gt;Among the numerous malicious functionalities that</em></ins></span> 
are <span class="inserted"><ins><em>found in games,
+&lt;a href="/proprietary/proprietary-addictions.html#addictiveness"&gt;
+addictiveness&lt;/a&gt; may be the worst, because it doesn't only affect users
+materially, but also psychologically.&lt;/p&gt;
+&lt;/div&gt;
+
 &lt;div class="important"&gt;
 &lt;p&gt;If you know of an example that ought to be in this page but isn't
 here, please write
 to &lt;a href="mailto:address@hidden"&gt;&lt;address@hidden&gt;&lt;/a&gt;
-to inform us. Please include the URL of a trustworthy reference or two
-to serve as specific substantiation.&lt;/p&gt;
+to inform us. Please include the URL of a trustworthy reference 
or</em></ins></span> two <span class="removed"><del><strong>different issues.  
The</strong></del></span>
+<span class="inserted"><ins><em>to serve as specific substantiation.&lt;/p&gt;
 &lt;/div&gt;
 
 &lt;div class="column-limit" id="malware-games"&gt;&lt;/div&gt;
 
 &lt;ul class="blurbs"&gt;
-  &lt;li id="M209900000"&gt;
-    &lt;p&gt;Many &lt;span&gt;games&lt;/span&gt; are</em></ins></span> 
designed to <span class="removed"><del><strong>function</strong></del></span>
-    <span class="inserted"><ins><em>keep gamers compulsively playing&mdash;and 
renewing
-    their subscription. To achieve this result, developers use &lt;a
-    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
-    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
-
-    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
-      &lt;dd&gt;An environment in which the user is trained
-      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
-      over again</em></ins></span> in <span 
class="removed"><del><strong>ways</strong></del></span> <span 
class="inserted"><ins><em>order to get a reward.&lt;/dd&gt;
-
-      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
-      &lt;dd&gt;Items</em></ins></span> that
-<span class="removed"><del><strong>mistreat</strong></del></span> <span 
class="inserted"><ins><em>have nothing to do with the game itself, but are
-      valuable to gamers because of the work required to obtain them
-      (e.g., EverQuest); some people will end up collecting them for the
-      sake of collecting.&lt;/dd&gt;
-
-      &lt;dt&gt;Random rewards&lt;/dt&gt;
-      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
-      World of Warcraft, ZT Online).&lt;/dd&gt;
-
-      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
-      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
-      (progress from one level to the next) slower and slower, designing
-      complex tasks that are difficult to get out of (e.g. World of
-      Warcraft),</em></ins></span> or <span 
class="removed"><del><strong>harm</strong></del></span> <span 
class="inserted"><ins><em>conversely dividing them up in small chunks to avoid
-      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
-
-      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
-      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
-      vacations, simply to avoid losing what they have earned so far
-      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
-    &lt;/dl&gt;
-
-    &lt;p&gt;Games such as World of Warcraft, which are considered very 
addictive,
-    use several of these techniques.&lt;/p&gt;
-
-    &lt;p style="margin-top: 1em"&gt;&ldquo;Loot boxes&rdquo; are a direct
-    application of</em></ins></span> the <span 
class="removed"><del><strong>user.  (This does not include accidental errors.)
-&lt;/p&gt;
-
-&lt;p&gt;
-Malware</strong></del></span> <span class="inserted"><ins><em>random reward 
mechanism,</em></ins></span> and <span class="removed"><del><strong>nonfree 
software</strong></del></span> <span class="inserted"><ins><em>their 
addictiveness
-    is enhanced by seductive animation. They are &lt;a
-    
href="https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/"&gt;
-    akin to gambling&lt;/a&gt;.&lt;/p&gt;
-
-    &lt;p style="margin-top: 1em"&gt;The developers of gratis
-    mobile games apply the techniques described above to &lt;a
-    href="https://www.psychguides.com/interact/the-psychology-of-freemium/"&gt;
-    turn their products into slot machines&lt;/a&gt;. This is clearly
-    described in an infographic. The revenue generated by these games
-    is directly related to the number of strongly addicted gamers
-    (called &ldquo;whales&rdquo;) and to the amount of money 
they</em></ins></span> are
-    <span class="inserted"><ins><em>willing to spend. Thus developers 
carefully study the behavior of
-    millions of users to increase the addictiveness of their games.&lt;/p&gt;
-
-    &lt;p&gt;&lt;small&gt;(Unfortunately, the last</em></ins></span> two <span 
class="removed"><del><strong>different issues.</strong></del></span> <span 
class="inserted"><ins><em>articles use &ldquo;free&rdquo; to
-    mean &ldquo;zero price.&rdquo;  We recommend saying &ldquo;gratis&rdquo;
-    instead.)&lt;/small&gt;&lt;/p&gt;
-
-    &lt;p style="margin-top: 1em"&gt;However, the addictiveness of a game is
-    only one of the determinants of addiction. Equally important are the
-    psychological make-up and life circumstances of the gamer. Gaming
-    addiction, like other addictions, is a form of mental escape from an
-    unrewarding life.</em></ins></span> The <span 
class="inserted"><ins><em>sad truth is that, in the long run, it leads
-    to an even worse life.&lt;/p&gt;
-
-    &lt;p style="margin-top: 
1em"&gt;&lt;small&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp;
-    We are not gamers. If you think we have misunderstood
-    some point, or have suggestions for making this text
-    clearer or more correct, please send them to &lt;&lt;a
-    
href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/small&gt;&lt;/p&gt;
-  &lt;/li&gt;
-
   &lt;li id="M201908210"&gt;
     &lt;p&gt;Microsoft recorded users of Xboxes and had &lt;a
     
href="https://www.vice.com/en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-homes-kinect-cortana"&gt;
@@ -462,7 +396,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2020/02/15 17:30:51 $
+$Date: 2020/02/25 14:01:18 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: malware-games.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja.po,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -b -r1.41 -r1.42
--- malware-games.ja.po 15 Feb 2020 17:30:51 -0000      1.41
+++ malware-games.ja.po 25 Feb 2020 14:01:18 -0000      1.42
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: 2016-11-18 13:34+0900\n"
 "Last-Translator: NIIBE Yutaka <address@hidden>\n"
 "Language-Team: Japanese <address@hidden>\n"
@@ -67,6 +67,14 @@
 
 #. type: Content of: <div><div><p>
 msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
 "If you know of an example that ought to be in this page but isn't here, "
 "please write to <a href=\"mailto:address@hidden\";>&lt;webmasters@gnu."
 "org&gt;</a> to inform us. Please include the URL of a trustworthy reference "
@@ -79,120 +87,6 @@
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
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-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
 "Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/";
 "en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
 "homes-kinect-cortana\"> human workers listen to the recordings</a>."

Index: malware-games.pot
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.pot,v
retrieving revision 1.34
retrieving revision 1.35
diff -u -b -r1.34 -r1.35
--- malware-games.pot   15 Feb 2020 17:30:51 -0000      1.34
+++ malware-games.pot   25 Feb 2020 14:01:18 -0000      1.35
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 "Language-Team: LANGUAGE <address@hidden>\n"
@@ -46,6 +46,14 @@
 
 #. type: Content of: <div><div><p>
 msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
 "If you know of an example that ought to be in this page but isn't here, "
 "please write to <a "
 "href=\"mailto:address@hidden\";>&lt;address@hidden&gt;</a> to inform "
@@ -55,122 +63,6 @@
 
 #. type: Content of: <div><ul><li><p>
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-"Many <span>games</span> are designed to keep gamers compulsively "
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-"developers use <a "
-"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\";>
 "
-"techniques that derive from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
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-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario "
-"Bros.Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
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-"href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/\";>
 "
-"akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a "
-"href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/\";> "
-"turn their products into slot machines</a>. This is clearly described in an "
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-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; "
-"instead.)</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
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-"However, the addictiveness of a game is only one of the determinants of "
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-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a "
-"href=\"mailto:address@hidden\";>address@hidden</a>&gt;.</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
 "Microsoft recorded users of Xboxes and had <a "
 
"href=\"https://www.vice.com/en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-homes-kinect-cortana\";>
 "
 "human workers listen to the recordings</a>."

Index: malware-games.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru.po,v
retrieving revision 1.80
retrieving revision 1.81
diff -u -b -r1.80 -r1.81
--- malware-games.ru.po 15 Feb 2020 17:30:51 -0000      1.80
+++ malware-games.ru.po 25 Feb 2020 14:01:18 -0000      1.81
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: 2018-11-09 16:08+0000\n"
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 "Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
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 #. type: Content of: <title>
 msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -56,6 +57,14 @@
 
 #. type: Content of: <div><div><p>
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+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
 "If you know of an example that ought to be in this page but isn't here, "
 "please write to <a href=\"mailto:address@hidden\";>&lt;webmasters@gnu."
 "org&gt;</a> to inform us. Please include the URL of a trustworthy reference "
@@ -68,165 +77,6 @@
 
 #. type: Content of: <div><ul><li><p>
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-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Многие игры проектируются так, чтобы 
игроки принуждались продолжать "
-"игру&nbsp;&mdash; и возобновлять свою подписку. 
Чтобы достичь этого, "
-"разработчики пользуются <a 
href=\"http://www.cracked.com/article_18461_5-";
-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> 
приемами, "
-"вытекающими из исследований поведения и 
мозга</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "Ящик Скиннера"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"Среда, в которой пользователя обучают 
&ldquo;нажимать на рычаг&rdquo;, т.е. "
-"выполнять определенное действие снова и 
снова, чтобы получать вознаграждение."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Виртуальные кормушки"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Предметы, которые никак не связаны с самой 
игрой, но представляют ценность "
-"для игроков из-за работы, которая 
требуется для их получения (напр. "
-"EverQuest); некоторые начинают собирать их 
просто для коллекции."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Случайные награды"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Они превращают игру в эквивалент игрового 
автомата (напр. World of Warcraft, "
-"ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Переменные циклы"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы "
-"(переход от одного уровня к другому), 
составляя сложные задания, из которых "
-"трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на "
-"небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Износ игрового имущества"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Это вынуждает игроков играть каждый день, 
без выходных, просто для того, "
-"чтобы не потерять то, что они уже 
заработали (напр. Farmville, Ultima "
-"Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"В таких играх как World of Warcraft, которые 
считаются вызывающими сильную "
-"зависимость, применяется несколько таких 
приемов."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"&ldquo;Лутбоксы&rdquo; представляют прямое 
приложение механизма случайного "
-"вознаграждения, а зависимость от них 
повышается посредством соблазнительной "
-"мультипликации. Это <a 
href=\"https://www.pcgamer.com/behind-the-addictive-";
-"psychology-and-seductive-art-of-loot-boxes/\"> сродни азартным 
играм</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Разработчики бесплатных мобильных игр 
применяют приемы, описанные выше, "
-"чтобы <a href=\"https://www.psychguides.com/interact/the-psychology-of-";
-"freemium/\"> обращать свои продукты в азартные 
игровые автоматы</a>. Это "
-"ясно показано на иллюстрации. Доход, 
создаваемый этими играми, напрямую "
-"связан с числом сильно зависимых игроков 
(называемых &ldquo;китами&rdquo;) и "
-"с количеством денег, которое они готовы 
тратить. Итак, разработчики "
-"тщательно изучают поведение миллионов 
пользователей, чтобы их игры "
-"вырабатывали более сильную зависимость."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-"<small>(К сожалению, в двух последних статьях 
слово &ldquo;свободный&rdquo; "
-"используется в значении &ldquo;нулевой 
цены&rdquo;. Мы рекомендуем вместо "
-"этого говорить &ldquo;бесплатный&rdquo;.)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"Однако способность игры вызывать 
зависимость&nbsp;&mdash; только одна из "
-"составляющих зависимости. Не менее важны 
психический облик и обстоятельства "
-"жизни игрока. Зависимость от игр, как и 
другие формы зависимости&nbsp;"
-"&mdash; это форма психического ухода от 
неудовлетворенности жизнью. Как это "
-"ни печально, в долгосрочной перспективе 
это приводит к еще худшей жизни."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
-msgstr ""
-"<small><em>Замечание</em>. Мы не увлекаемся 
играми. Если вы думаете, что мы "
-"чего-то не поняли, или у вас есть 
предложения, которые сделают этот текст "
-"понятнее или правильнее, присылайте их по 
адресу &lt;<a href=\"mailto:";
-"address@hidden\">address@hidden</a>&gt;.</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
 "Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/";
 "en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
 "homes-kinect-cortana\"> human workers listen to the recordings</a>."
@@ -728,6 +578,153 @@
 msgstr "Обновлено:"
 
 #~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing&mdash;and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Многие игры проектируются так, чтобы 
игроки принуждались продолжать "
+#~ "игру&nbsp;&mdash; и возобновлять свою 
подписку. Чтобы достичь этого, "
+#~ "разработчики пользуются <a 
href=\"http://www.cracked.com/article_18461_5-";
+#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> 
приемами, "
+#~ "вытекающими из исследований поведения и 
мозга</a>:"
+
+#~ msgid "The Skinner Box"
+#~ msgstr "Ящик Скиннера"
+
+#~ msgid ""
+#~ "An environment in which the user is trained to &ldquo;push the "
+#~ "lever&ldquo;, i.e. do a certain action over and over again in order to "
+#~ "get a reward."
+#~ msgstr ""
+#~ "Среда, в которой пользователя обучают 
&ldquo;нажимать на рычаг&rdquo;, т."
+#~ "е. выполнять определенное действие 
снова и снова, чтобы получать "
+#~ "вознаграждение."
+
+#~ msgid "Virtual food pellets"
+#~ msgstr "Виртуальные кормушки"
+
+#~ msgid ""
+#~ "Items that have nothing to do with the game itself, but are valuable to "
+#~ "gamers because of the work required to obtain them (e.g., EverQuest); "
+#~ "some people will end up collecting them for the sake of collecting."
+#~ msgstr ""
+#~ "Предметы, которые никак не связаны с 
самой игрой, но представляют "
+#~ "ценность для игроков из-за работы, 
которая требуется для их получения "
+#~ "(напр. EverQuest); некоторые начинают 
собирать их просто для коллекции."
+
+#~ msgid "Random rewards"
+#~ msgstr "Случайные награды"
+
+#~ msgid ""
+#~ "They turn the game into the equivalent of a slot machine (e.g., World of "
+#~ "Warcraft, ZT Online)."
+#~ msgstr ""
+#~ "Они превращают игру в эквивалент 
игрового автомата (напр. World of "
+#~ "Warcraft, ZT Online)."
+
+#~ msgid "Elaborate cycles"
+#~ msgstr "Переменные циклы"
+
+#~ msgid ""
+#~ "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
+#~ "from one level to the next) slower and slower, designing complex tasks "
+#~ "that are difficult to get out of (e.g. World of Warcraft), or conversely "
+#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#~ "Mario Bros.Wii)."
+#~ msgstr ""
+#~ "Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя "
+#~ "циклы (переход от одного уровня к 
другому), составляя сложные задания, из "
+#~ "которых трудно выйти (напр. World of Warcraft) 
или соответственно "
+#~ "разделяя их на небольшие куски, чтобы 
это не надоедало (напр. New Super "
+#~ "Mario Bros.Wii)."
+
+#~ msgid "Decay of game assets"
+#~ msgstr "Износ игрового имущества"
+
+#~ msgid ""
+#~ "This makes it necessary for a gamer to keep playing, without vacations, "
+#~ "simply to avoid losing what they have earned so far (e.g., Farmville, "
+#~ "Ultima Online, Animal Crossing)."
+#~ msgstr ""
+#~ "Это вынуждает игроков играть каждый 
день, без выходных, просто для того, "
+#~ "чтобы не потерять то, что они уже 
заработали (напр. Farmville, Ultima "
+#~ "Online, Animal Crossing)."
+
+#~ msgid ""
+#~ "Games such as World of Warcraft, which are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "В таких играх как World of Warcraft, которые 
считаются вызывающими "
+#~ "сильную зависимость, применяется 
несколько таких приемов."
+
+#~ msgid ""
+#~ "&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+#~ "mechanism, and their addictiveness is enhanced by seductive animation. "
+#~ "They are <a href=\"https://www.pcgamer.com/behind-the-addictive-";
+#~ "psychology-and-seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+#~ msgstr ""
+#~ "&ldquo;Лутбоксы&rdquo; представляют прямое 
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+#~ "случайного вознаграждения, а 
зависимость от них повышается посредством "
+#~ "соблазнительной мультипликации. Это <a 
href=\"https://www.pcgamer.com/";
+#~ "behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/\"> "
+#~ "сродни азартным играм</a>."
+
+#~ msgid ""
+#~ "The developers of gratis mobile games apply the techniques described "
+#~ "above to <a href=\"https://www.psychguides.com/interact/the-psychology-of-";
+#~ "freemium/\"> turn their products into slot machines</a>. This is clearly "
+#~ "described in an infographic. The revenue generated by these games is "
+#~ "directly related to the number of strongly addicted gamers (called &ldquo;"
+#~ "whales&rdquo;) and to the amount of money they are willing to spend. Thus "
+#~ "developers carefully study the behavior of millions of users to increase "
+#~ "the addictiveness of their games."
+#~ msgstr ""
+#~ "Разработчики бесплатных мобильных игр 
применяют приемы, описанные выше, "
+#~ "чтобы <a 
href=\"https://www.psychguides.com/interact/the-psychology-of-";
+#~ "freemium/\"> обращать свои продукты в 
азартные игровые автоматы</a>. Это "
+#~ "ясно показано на иллюстрации. Доход, 
создаваемый этими играми, напрямую "
+#~ "связан с числом сильно зависимых 
игроков (называемых &ldquo;"
+#~ "китами&rdquo;) и с количеством денег, 
которое они готовы тратить. Итак, "
+#~ "разработчики тщательно изучают 
поведение миллионов пользователей, чтобы "
+#~ "их игры вырабатывали более сильную 
зависимость."
+
+#~ msgid ""
+#~ "<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to "
+#~ "mean &ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; "
+#~ "instead.)</small>"
+#~ msgstr ""
+#~ "<small>(К сожалению, в двух последних 
статьях слово &ldquo;"
+#~ "свободный&rdquo; используется в значении 
&ldquo;нулевой цены&rdquo;. Мы "
+#~ "рекомендуем вместо этого говорить 
&ldquo;бесплатный&rdquo;.)</small>"
+
+#~ msgid ""
+#~ "However, the addictiveness of a game is only one of the determinants of "
+#~ "addiction. Equally important are the psychological make-up and life "
+#~ "circumstances of the gamer. Gaming addiction, like other addictions, is a "
+#~ "form of mental escape from an unrewarding life. The sad truth is that, in "
+#~ "the long run, it leads to an even worse life."
+#~ msgstr ""
+#~ "Однако способность игры вызывать 
зависимость&nbsp;&mdash; только одна из "
+#~ "составляющих зависимости. Не менее 
важны психический облик и "
+#~ "обстоятельства жизни игрока. 
Зависимость от игр, как и другие формы "
+#~ "зависимости&nbsp;&mdash; это форма псих
ического ухода от "
+#~ "неудовлетворенности жизнью. Как это ни 
печально, в долгосрочной "
+#~ "перспективе это приводит к еще худшей 
жизни."
+
+#~ msgid ""
+#~ "<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+#~ "misunderstood some point, or have suggestions for making this text "
+#~ "clearer or more correct, please send them to &lt;<a href=\"mailto:";
+#~ "address@hidden\">address@hidden</a>&gt;.</small>"
+#~ msgstr ""
+#~ "<small><em>Замечание</em>. Мы не увлекаемся 
играми. Если вы думаете, что "
+#~ "мы чего-то не поняли, или у вас есть 
предложения, которые сделают этот "
+#~ "текст понятнее или правильнее, 
присылайте их по адресу &lt;<a href="
+#~ "\"mailto:address@hidden\";>address@hidden</a>&gt;.</small>"
+
+#~ msgid ""
 #~ "<em>Malware</em> means software designed to function in ways that "
 #~ "mistreat or harm the user.  (This does not include accidental errors.)"
 #~ msgstr ""

Index: nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/nl.po,v
retrieving revision 1.175
retrieving revision 1.176
diff -u -b -r1.175 -r1.176
--- nl.po       24 Feb 2020 17:03:36 -0000      1.175
+++ nl.po       25 Feb 2020 14:01:18 -0000      1.176
@@ -3412,118 +3412,12 @@
 msgid "Malware in Games"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
 
 #. type: Content of: <div><ul><li><p>
@@ -6676,16 +6570,142 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -6695,26 +6715,30 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -6727,7 +6751,7 @@
 "smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -6736,14 +6760,14 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\"> infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -6757,7 +6781,7 @@
 "the app would aggressively nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -9050,10 +9074,6 @@
 "\">#SpywareInSkype</a>)</span>"
 msgstr ""
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"

Index: pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/pl.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- pl.po       24 Feb 2020 17:03:36 -0000      1.174
+++ pl.po       25 Feb 2020 14:01:18 -0000      1.175
@@ -2970,118 +2970,12 @@
 msgid "Malware in Games"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
 
 #. type: Content of: <div><ul><li><p>
@@ -6093,16 +5987,142 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -6112,26 +6132,30 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -6144,7 +6168,7 @@
 "smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -6153,14 +6177,14 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\"> infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -6174,7 +6198,7 @@
 "the app would aggressively nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -8422,10 +8446,6 @@
 "\">#SpywareInSkype</a>)</span>"
 msgstr ""
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"

Index: pot
===================================================================
RCS file: /web/www/www/proprietary/po/pot,v
retrieving revision 1.173
retrieving revision 1.174
diff -u -b -r1.173 -r1.174
--- pot 24 Feb 2020 17:03:36 -0000      1.173
+++ pot 25 Feb 2020 14:01:18 -0000      1.174
@@ -2742,118 +2742,12 @@
 msgid "Malware in Games"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
 
 #. type: Content of: <div><ul><li><p>
@@ -5758,16 +5652,142 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -5777,26 +5797,30 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -5809,7 +5833,7 @@
 "smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -5818,14 +5842,14 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\"> infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -5839,7 +5863,7 @@
 "the app would aggressively nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -7541,10 +7565,6 @@
 "\">#SpywareInSkype</a>)</span>"
 msgstr ""
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"

Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.35
retrieving revision 1.36
diff -u -b -r1.35 -r1.36
--- proprietary-addictions.es.po        17 Feb 2020 12:34:25 -0000      1.35
+++ proprietary-addictions.es.po        25 Feb 2020 14:01:18 -0000      1.36
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: \n"
 "Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
 "Language-Team: Spanish <address@hidden>\n"
@@ -15,6 +15,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
 "Plural-Forms: nplurals=2; plural=(n!=1);\n"
 "X-Generator: Poedit 2.2.1\n"
 
@@ -84,25 +85,29 @@
 msgid "How software is made addictive"
 msgstr "Cómo hacer adictivo un software"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Juegos"
+
+#. type: Content of: <div><p>
 msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
-"Muchos <span>juegos</span> están diseñados para que los jugadores 
continúen "
-"jugando compulsivamente y renueven su suscripción. Para conseguirlo, los "
+"Muchos juegos están diseñados para que los jugadores continúen jugando "
+"compulsivamente y renueven su suscripción. Para conseguirlo, los "
 "desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
 "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
 "derivadas de la investigación del cerebro y de la conducta</a>:"
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "The Skinner Box"
 msgstr "La caja de Skinner"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
 "i.e. do a certain action over and over again in order to get a reward."
@@ -111,11 +116,11 @@
 "esto es, para que realice una acción determinada una y otra vez a fin de "
 "obtener una recompensa."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Virtual food pellets"
 msgstr "Bocados de comida virtuales"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Items that have nothing to do with the game itself, but are valuable to "
 "gamers because of the work required to obtain them (e.g., EverQuest); some "
@@ -126,11 +131,11 @@
 "ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
 "recolectarlos."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Random rewards"
 msgstr "Recompensas aleatorias"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "They turn the game into the equivalent of a slot machine (e.g., World of "
 "Warcraft, ZT Online)."
@@ -138,11 +143,11 @@
 "Convierten el juego en el equivalente a una máquina tragamonedas (p. e., "
 "World of Warcraft, ZT Online)."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Elaborate cycles"
 msgstr "Ciclos elaborados"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -156,11 +161,11 @@
 "contrario, dividiéndolos en partes más pequeñas para evitar la 
frustración "
 "(p. e., Nuevo Super Mario Bros.Wii)."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Decay of game assets"
 msgstr "Devaluación de los activos del juego"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "This makes it necessary for a gamer to keep playing, without vacations, "
 "simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
@@ -170,7 +175,7 @@
 "simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
 "Farmville, Ultima Online, Animal Crossing)."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
@@ -178,7 +183,11 @@
 "Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
 "varias de estas técnicas."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
 msgid ""
 "&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
 "mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -191,7 +200,7 @@
 "addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
 "juegos de apuestas</a>."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The developers of gratis mobile games apply the techniques described above "
 "to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
@@ -212,7 +221,7 @@
 "minuciosamente el comportamiento de millones de usuarios a fin de "
 "incrementar la adictividad de sus juegos."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
 "&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
@@ -222,7 +231,7 @@
 "«<cite>free</cite>» para significar «precio cero». Recomendamos en su 
lugar "
 "decir «gratis».)</small>"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, the addictiveness of a game is only one of the determinants of "
 "addiction. Equally important are the psychological make-up and life "
@@ -237,7 +246,7 @@
 "gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
 "peor."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
 "misunderstood some point, or have suggestions for making this text clearer "
@@ -249,13 +258,29 @@
 "más correcto, envíelas a &lt;<a href=\"mailto:address@hidden";
 "\">address@hidden</a>&gt;.)</small>"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# | 
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
 msgstr ""
 "Los servicios de <span>juegos de apuestas en línea</span> (y sus programas "
 "cliente no libres) están <a href=\"https://www.theguardian.com/society/2019/";
@@ -264,7 +289,7 @@
 "consiguen mediante diversos tipos de dis-funcionalidades, a menudo "
 "combinadas."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -281,7 +306,7 @@
 "hacer como que no se produjo una ganancia, pero los usuarios no querrían tal 
"
 "modificación."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
@@ -289,17 +314,43 @@
 "No obstante, la modificación del programa cliente podría impedir algunos "
 "comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | &ldquo;likes,&rdquo; news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www.";
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#| "&rdquo; news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 "Algunas aplicaciones de <span>redes sociales</span> están <a href=\"https://";
 "www.jeffbullas.com/facebook-creates-addiction/\">diseñadas para crear "
@@ -312,7 +363,7 @@
 "diseñado para generar en el usuario el deseo de obtener esas gratificaciones 
"
 "y mantener vivo ese deseo el mayor tiempo posible."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -335,7 +386,7 @@
 "reading-between-the-headlines/201307/smartphone-addiction\">adicción a los "
 "teléfonos «inteligentes»</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -349,7 +400,7 @@
 "la vez, esto allana el camino a la <a href=\"/proprietary/proprietary-"
 "manipulation.html\">manipulación</a>.)"
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
@@ -360,7 +411,7 @@
 "ejemplo, el <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\">deslizamiento infinito</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -385,7 +436,7 @@
 "tendrían que enfrentarse a la ardua tarea de localizar las opciones "
 "adecuadas, y la aplicación no dejaría de atosigarles para que se quedaran."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "

Index: proprietary-addictions.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.fr.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- proprietary-addictions.fr.po        16 Feb 2020 10:20:22 -0000      1.42
+++ proprietary-addictions.fr.po        25 Feb 2020 14:01:18 -0000      1.43
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: 2020-02-16 11:18+0100\n"
 "Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
 "Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
 
 #. type: Content of: <title>
 msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -79,13 +80,29 @@
 msgid "How software is made addictive"
 msgstr "Comment rendre un logiciel addictif"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Jeux"
+
+#. type: Content of: <div><p>
+# | Many [-<span>games</span>-] {+games+} are designed to keep gamers
+# | compulsively playing&mdash;and renewing their subscription. To achieve
+# | this result, developers use <a
+# | 
href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\";>
+# | techniques that derive from behavioral and brain research</a>:
+#, fuzzy
+#| msgid ""
+#| "Many <span>games</span> are designed to keep gamers compulsively "
+#| "playing&mdash;and renewing their subscription. To achieve this result, "
+#| "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#| "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#| "derive from behavioral and brain research</a>:"
+msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 "Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
 "deviennent des joueurs compulsifs – et continuent à payer leur abonnement. 
"
@@ -94,11 +111,11 @@
 "you-addicted.html\">techniques issues de recherches comportementales et sur "
 "le cerveau</a> :"
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "The Skinner Box"
 msgstr "La boîte de Skinner"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
 "i.e. do a certain action over and over again in order to get a reward."
@@ -107,11 +124,11 @@
 "levier », c'est-à-dire à faire une action donnée de manière 
répétitive afin "
 "d'obtenir une récompense."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Virtual food pellets"
 msgstr "Croquettes virtuelles"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Items that have nothing to do with the game itself, but are valuable to "
 "gamers because of the work required to obtain them (e.g., EverQuest); some "
@@ -122,11 +139,11 @@
 "se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
 "collection devient une fin en soi."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Random rewards"
 msgstr "Récompenses aléatoires"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "They turn the game into the equivalent of a slot machine (e.g., World of "
 "Warcraft, ZT Online)."
@@ -134,11 +151,11 @@
 "Elles transforment le jeu en une sorte de machine à sous (exemples : World "
 "of Warcraft, ZT Online)."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Elaborate cycles"
 msgstr "Cycles élaborés"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -152,11 +169,11 @@
 "Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
 "(exemple : New Super Mario Bros.Wii)."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Decay of game assets"
 msgstr "Détérioration des actifs du jeu"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "This makes it necessary for a gamer to keep playing, without vacations, "
 "simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
@@ -166,7 +183,7 @@
 "simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemples 
: "
 "Farmville, Ultima line, Animal Crossing)."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
@@ -174,7 +191,11 @@
 "Des jeux considérés comme très addictifs, comme World of Warcraft, 
utilisent "
 "plusieurs de ces techniques."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
 msgid ""
 "&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
 "mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -187,7 +208,7 @@
 "the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
 "à des jeux en ligne</a>."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The developers of gratis mobile games apply the techniques described above "
 "to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
@@ -207,7 +228,7 @@
 "développeurs étudient donc soigneusement le comportement de millions "
 "d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
 "&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
@@ -217,7 +238,7 @@
 "<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
 "dire plutôt <cite>gratis</cite>.)</small>"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, the addictiveness of a game is only one of the determinants of "
 "addiction. Equally important are the psychological make-up and life "
@@ -231,7 +252,7 @@
 "dépendances, est un moyen de s'évader mentalement d'une vie peu 
gratifiante. "
 "La triste vérité, c'est qu'à long terme elle conduit à une vie encore 
pire."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
 "misunderstood some point, or have suggestions for making this text clearer "
@@ -243,13 +264,29 @@
 "texte plus clair, n'hésitez pas à écrire à &lt;<a href=\"mailto:";
 "address@hidden\">address@hidden</a>&gt;.</small>"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# | 
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
 msgstr ""
 "Les services de <span>paris en ligne</span> (ainsi que leurs programmes "
 "clients non libres) sont <a href=\"https://www.theguardian.com/society/2019/";
@@ -258,7 +295,7 @@
 "au moyen de fonctionnalités malveillantes variées, souvent combinées entre 
"
 "elles."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -274,7 +311,7 @@
 "moyen pour le programme client de faire barrage est de prétendre qu'il n'y a 
"
 "pas eu gain ; mais les utilisateurs ne voudraient pas de cette modification."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
@@ -282,17 +319,43 @@
 "Cependant, la modification du programme client pourrait masquer certains "
 "comportements addictifs sans rien faire perdre à l'utilisateur."
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | &ldquo;likes,&rdquo; news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www.";
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#| "&rdquo; news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 "Certaines applis pour <span>réseaux sociaux</span> sont <a href=\"https://";
 "www.jeffbullas.com/facebook-creates-addiction/\">conçues pour être "
@@ -305,7 +368,7 @@
 "susciter un désir pour ces récompenses et le garder vivace le plus 
longtemps "
 "possible."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -328,7 +391,7 @@
 "psychologytoday.com/us/blog/reading-between-the-headlines/201307/smartphone-"
 "addiction\">pouvoir addictif des téléphones « intelligents »</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -342,7 +405,7 @@
 "leur intérêt (ce qui, incidemment, ouvre la voie à la <a 
href=\"/proprietary/"
 "proprietary-manipulation.html\">manipulation</a>)."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
@@ -353,7 +416,7 @@
 "le <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\">défilement continu</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -379,7 +442,7 @@
 "options adéquates, et l'appli n'arrêterait pas de les harceler pour qu'ils "
 "restent."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "

Index: proprietary-addictions.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.pot,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -b -r1.20 -r1.21
--- proprietary-addictions.pot  15 Feb 2020 17:30:51 -0000      1.20
+++ proprietary-addictions.pot  25 Feb 2020 14:01:18 -0000      1.21
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 "Language-Team: LANGUAGE <address@hidden>\n"
@@ -64,51 +64,54 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a "
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a "
 
"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\";>
 "
 "techniques that derive from behavioral and brain research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "The Skinner Box"
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
 "i.e. do a certain action over and over again in order to get a reward."
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Virtual food pellets"
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Items that have nothing to do with the game itself, but are valuable to "
 "gamers because of the work required to obtain them (e.g., EverQuest); some "
 "people will end up collecting them for the sake of collecting."
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Random rewards"
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "They turn the game into the equivalent of a slot machine (e.g., World of "
 "Warcraft, ZT Online)."
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Elaborate cycles"
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -117,24 +120,28 @@
 "Bros.Wii)."
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Decay of game assets"
 msgstr ""
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "This makes it necessary for a gamer to keep playing, without vacations, "
 "simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
 "Online, Animal Crossing)."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
 msgid ""
 "&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
 "mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -143,7 +150,7 @@
 "akin to gambling</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The developers of gratis mobile games apply the techniques described above "
 "to <a "
@@ -156,14 +163,14 @@
 "games."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
 "&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; "
 "instead.)</small>"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, the addictiveness of a game is only one of the determinants of "
 "addiction. Equally important are the psychological make-up and life "
@@ -172,7 +179,7 @@
 "the long run, it leads to an even worse life."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
 "misunderstood some point, or have suggestions for making this text clearer "
@@ -180,16 +187,19 @@
 "href=\"mailto:address@hidden\";>address@hidden</a>&gt;.</small>"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a "
+"Online gambling services (and their nonfree client programs) are <a "
 
"href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
 "
 "designed to be addictive</a>, much like on-line games. They achieve this "
 "with various different malfunctionalities, often in combination."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -199,15 +209,19 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a "
+"Some social networking apps are <a "
 "href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed to "
 "get users addicted</a>. These try to merge into your daily routine by "
 "exploiting social pressure and your natural desire for socialization, "
@@ -219,7 +233,7 @@
 "long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -232,7 +246,7 @@
 "addictiveness of &ldquo;smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a "
@@ -242,7 +256,7 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a "
@@ -250,7 +264,7 @@
 "infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a "
@@ -265,7 +279,7 @@
 "nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "

Index: proprietary-addictions.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru.po,v
retrieving revision 1.38
retrieving revision 1.39
diff -u -b -r1.38 -r1.39
--- proprietary-addictions.ru.po        15 Feb 2020 17:30:51 -0000      1.38
+++ proprietary-addictions.ru.po        25 Feb 2020 14:01:18 -0000      1.39
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
 "PO-Revision-Date: 2019-04-11 16:26+0000\n"
 "Last-Translator: Ineiev <address@hidden>\n"
 "Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
 
 #. type: Content of: <title>
 msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -81,13 +82,17 @@
 msgid "How software is made addictive"
 msgstr "Как программы делают вызывающими 
зависимость"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Игры"
+
+#. type: Content of: <div><p>
 msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 "Многие игры проектируются так, чтобы 
игроки принуждались продолжать "
 "игру&nbsp;&mdash; и возобновлять свою подписку. 
Чтобы достичь этого, "
@@ -95,11 +100,11 @@
 "creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> 
приемами, "
 "вытекающими из исследований поведения и 
мозга</a>:"
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "The Skinner Box"
 msgstr "Ящик Скиннера"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
 "i.e. do a certain action over and over again in order to get a reward."
@@ -107,11 +112,11 @@
 "Среда, в которой пользователя обучают 
&ldquo;нажимать на рычаг&rdquo;, т.е. "
 "выполнять определенное действие снова и 
снова, чтобы получать вознаграждение."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Virtual food pellets"
 msgstr "Виртуальные кормушки"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Items that have nothing to do with the game itself, but are valuable to "
 "gamers because of the work required to obtain them (e.g., EverQuest); some "
@@ -121,11 +126,11 @@
 "для игроков из-за работы, которая 
требуется для их получения (напр. "
 "EverQuest); некоторые начинают собирать их 
просто для коллекции."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Random rewards"
 msgstr "Случайные награды"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "They turn the game into the equivalent of a slot machine (e.g., World of "
 "Warcraft, ZT Online)."
@@ -133,11 +138,11 @@
 "Они превращают игру в эквивалент игрового 
автомата (напр. World of Warcraft, "
 "ZT Online)."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Elaborate cycles"
 msgstr "Переменные циклы"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -150,11 +155,11 @@
 "трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на "
 "небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii)."
 
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
 msgid "Decay of game assets"
 msgstr "Износ игрового имущества"
 
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
 msgid ""
 "This makes it necessary for a gamer to keep playing, without vacations, "
 "simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
@@ -164,7 +169,7 @@
 "чтобы не потерять то, что они уже 
заработали (напр. Farmville, Ultima "
 "Online, Animal Crossing)."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
@@ -172,7 +177,11 @@
 "В таких играх как World of Warcraft, которые 
считаются вызывающими сильную "
 "зависимость, применяется несколько таких 
приемов."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
 msgid ""
 "&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
 "mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -184,7 +193,7 @@
 "мультипликации. Это <a 
href=\"https://www.pcgamer.com/behind-the-addictive-";
 "psychology-and-seductive-art-of-loot-boxes/\"> сродни азартным 
играм</a>."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The developers of gratis mobile games apply the techniques described above "
 "to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
@@ -204,7 +213,7 @@
 "тщательно изучают поведение миллионов 
пользователей, чтобы их игры "
 "вырабатывали более сильную зависимость."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
 "&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
@@ -214,7 +223,7 @@
 "используется в значении &ldquo;нулевой 
цены&rdquo;. Мы рекомендуем вместо "
 "этого говорить &ldquo;бесплатный&rdquo;.)</small>"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, the addictiveness of a game is only one of the determinants of "
 "addiction. Equally important are the psychological make-up and life "
@@ -228,7 +237,7 @@
 "&mdash; это форма психического ухода от 
неудовлетворенности жизнью. Как это "
 "ни печально, в долгосрочной перспективе 
это приводит к еще худшей жизни."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
 "misunderstood some point, or have suggestions for making this text clearer "
@@ -240,13 +249,29 @@
 "понятнее или правильнее, присылайте их по 
адресу &lt;<a href=\"mailto:";
 "address@hidden\">address@hidden</a>&gt;.</small>"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# | 
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
 msgstr ""
 "Азартные игры в Интернете (и их 
несвободные программы-клиенты) <a href="
 "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
@@ -254,7 +279,7 @@
 "зависимость</a>, в этом они сходны с 
сетевыми играми. Они достигают этого "
 "различными вредоносными функциями, 
нередко комбинируя их."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -270,7 +295,7 @@
 "зависимость, программа-клиент может не 
допустить этого, только делая вид, "
 "что выигрыша не было. Но пользователям бы 
это не понравилось."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
@@ -278,17 +303,43 @@
 "Однако изменение программы-клиента могло 
бы нейтрализовать некоторые приемы "
 "выработки зависимости так, что 
пользователи ничего бы не теряли."
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | &ldquo;likes,&rdquo; news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www.";
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#| "&rdquo; news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 "Некоторые приложения социальных сетей <a 
href=\"https://www.jeffbullas.com/";
 "facebook-creates-addiction/\"> проектируются, чтобы 
вырабатывать зависимость "
@@ -300,7 +351,7 @@
 "новости, интересные видеозаписи и т.д. 
Программы проектируются так, чтобы "
 "вызывать желание этих наград и 
поддерживать его как можно дольше."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -323,7 +374,7 @@
 "between-the-headlines/201307/smartphone-addiction\"> зависимость 
от "
 "смартфонов</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -337,7 +388,7 @@
 "исследования их профиля</a>. (Это 
прокладывает путь <a href=\"/proprietary/"
 "proprietary-manipulation.html\">манипуляции</a>, между 
прочим.)"
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
@@ -347,7 +398,7 @@
 "как можно дольше, например, применяется <a 
href=\"https://uxplanet.org/ux-";
 "infinite-scrolling-vs-pagination-1030d29376f1\"> бесконечная 
прокрутка</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -372,7 +423,7 @@
 "бы затруднительно копаться в 
соответствующих настройках, а приложение "
 "навязчиво побуждает их остаться."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "

Index: pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/pt-br.po,v
retrieving revision 1.228
retrieving revision 1.229
diff -u -b -r1.228 -r1.229
--- pt-br.po    24 Feb 2020 17:03:38 -0000      1.228
+++ pt-br.po    25 Feb 2020 14:01:18 -0000      1.229
@@ -3337,187 +3337,13 @@
 msgid "Malware in Games"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "Many games are designed to keep gamers compulsively playing&mdash;and "
-#| "renewing their subscription. To achieve this result, developers use <a "
-#| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-";
-#| "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#| "and brain research</a>:"
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Muitos jogos são projetados para manter os jogadores jogando compulsivamente 
"
-"&ndash; e renovando suas assinaturas. Para alcançar esse resultado, os "
-"desenvolvedores usam <a href=\"http://www.cracked.com/article_18461_5-creepy-";
-"ways-video-games-are-trying-to-get-you-addicted.html\">técnicas que derivam "
-"de pesquisa comportamental e cerebral</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "A Caixa de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-#, fuzzy
-#| msgid ""
-#| "An environment in which the rat&hellip; sorry, the user is trained to "
-#| "&ldquo;push the lever&ldquo;, i.e. do a certain action over and over "
-#| "again in order to get a reward."
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"Um ambiente em que o rato… desculpe, o usuário é treinado para 
“empurrar a "
-"alavanca”, ou seja, fazer uma certa ação várias vezes para obter uma "
-"recompensa."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Grãos de comida virtuais"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Itens que não têm nada a ver com o jogo em si, mas são valiosos para os "
-"jogadores por causa do trabalho necessário para obtê-los (por exemplo, "
-"EverQuest); algumas pessoas acabarão coletando-as por colecionar."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Recompensas aleatórias"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Eles transformam o jogo no equivalente a um caça-níqueis (por exemplo, 
World "
-"of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Ciclos elaborados"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"O comportamento dos jogadores pode ser “moldado” tornando os ciclos "
-"(progrida de um nível para o outro) mais e mais lento, projetando tarefas "
-"complexas das quais é difícil sair (por exemplo, World of Warcraft) ou "
-"dividindo-as em pequenos pedaços para evitar frustrações (por exemplo, New 
"
-"Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Decadência de ativos <i lang=\"en\">(assets)</i> do jogo"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Isso torna necessário que um jogador continue jogando, sem férias, "
-"simplesmente para evitar perder o que ganhou até agora (por exemplo, "
-"Farmville, Ultima Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Jogos como World of Warcraft, que são considerados muito viciantes, usam "
-"várias dessas técnicas."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "The revenue generated by these games is directly related to the number of "
-#| "strongly addicted gamers (called &ldquo;whales&rdquo;) and to the amount "
-#| "of money they are willing to spend. Thus developers carefully study the "
-#| "behavior of millions of users to increase the addictiveness of their "
-#| "games."
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"O lucro gerado por esses jogos está diretamente relacionado ao número de "
-"jogadores fortemente viciados (chamados de “baleias”) e à quantidade de "
-"dinheiro que eles têm a intenção de gastar. Então, os desenvolvedores "
-"estudam cuidadosamente o comportamento de milhões de usuários para aumentar 
"
-"o vício em seus jogos."
-
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "Unfortunately, the article uses &ldquo;free&rdquo; to mean &ldquo;zero "
-#| "price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead."
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-"Infelizmente, o artigo usa “<i lang=\"en\">free</i>” no sentido de 
“preço "
-"zero”. Nós recomendamos dizer “grátis”."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"No entanto, a dependência de um jogo é apenas um dos determinantes do 
vício. "
-"Igualmente importante é a constituição psicológica e as circunstâncias 
da "
-"vida do jogador. O vício em jogos, como outros vícios, é uma forma de fuga 
"
-"mental de uma vida pouco recompensadora. A triste verdade é que, a longo "
-"prazo, leva a uma vida ainda pior."
-
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "<em>Note:</em>&nbsp; We are not gamers. If you think we have "
-#| "misunderstood some point, or have suggestions for making this text "
-#| "clearer or more correct, please send them to &lt;<a href=\"mailto:";
-#| "address@hidden\">address@hidden</a>&gt;."
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
-"<em>Nota:</em>&nbsp;Nós não somos gamers. Se você acredita que entendemos "
-"equivocadamente algum ponto ou tem sugestões para tornar esse texto mais "
-"claro ou mais correto, envie-os para &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;."
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
@@ -7081,7 +6907,194 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Muitos jogos são projetados para manter os jogadores jogando compulsivamente 
"
+"&ndash; e renovando suas assinaturas. Para alcançar esse resultado, os "
+"desenvolvedores usam <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+"ways-video-games-are-trying-to-get-you-addicted.html\">técnicas que derivam "
+"de pesquisa comportamental e cerebral</a>:"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "A Caixa de Skinner"
+
+#. type: Content of: <div><dl><dd>
+#, fuzzy
+#| msgid ""
+#| "An environment in which the rat&hellip; sorry, the user is trained to "
+#| "&ldquo;push the lever&ldquo;, i.e. do a certain action over and over "
+#| "again in order to get a reward."
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"Um ambiente em que o rato… desculpe, o usuário é treinado para 
“empurrar a "
+"alavanca”, ou seja, fazer uma certa ação várias vezes para obter uma "
+"recompensa."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "Grãos de comida virtuais"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"Itens que não têm nada a ver com o jogo em si, mas são valiosos para os "
+"jogadores por causa do trabalho necessário para obtê-los (por exemplo, "
+"EverQuest); algumas pessoas acabarão coletando-as por colecionar."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "Recompensas aleatórias"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Eles transformam o jogo no equivalente a um caça-níqueis (por exemplo, 
World "
+"of Warcraft, ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "Ciclos elaborados"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"O comportamento dos jogadores pode ser “moldado” tornando os ciclos "
+"(progrida de um nível para o outro) mais e mais lento, projetando tarefas "
+"complexas das quais é difícil sair (por exemplo, World of Warcraft) ou "
+"dividindo-as em pequenos pedaços para evitar frustrações (por exemplo, New 
"
+"Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "Decadência de ativos <i lang=\"en\">(assets)</i> do jogo"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"Isso torna necessário que um jogador continue jogando, sem férias, "
+"simplesmente para evitar perder o que ganhou até agora (por exemplo, "
+"Farmville, Ultima Online, Animal Crossing)."
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"Jogos como World of Warcraft, que são considerados muito viciantes, usam "
+"várias dessas técnicas."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+#, fuzzy
+#| msgid ""
+#| "The revenue generated by these games is directly related to the number of "
+#| "strongly addicted gamers (called &ldquo;whales&rdquo;) and to the amount "
+#| "of money they are willing to spend. Thus developers carefully study the "
+#| "behavior of millions of users to increase the addictiveness of their "
+#| "games."
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"O lucro gerado por esses jogos está diretamente relacionado ao número de "
+"jogadores fortemente viciados (chamados de “baleias”) e à quantidade de "
+"dinheiro que eles têm a intenção de gastar. Então, os desenvolvedores "
+"estudam cuidadosamente o comportamento de milhões de usuários para aumentar 
"
+"o vício em seus jogos."
+
+#. type: Content of: <div><p>
+#, fuzzy
+#| msgid ""
+#| "Unfortunately, the article uses &ldquo;free&rdquo; to mean &ldquo;zero "
+#| "price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead."
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+"Infelizmente, o artigo usa “<i lang=\"en\">free</i>” no sentido de 
“preço "
+"zero”. Nós recomendamos dizer “grátis”."
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"No entanto, a dependência de um jogo é apenas um dos determinantes do 
vício. "
+"Igualmente importante é a constituição psicológica e as circunstâncias 
da "
+"vida do jogador. O vício em jogos, como outros vícios, é uma forma de fuga 
"
+"mental de uma vida pouco recompensadora. A triste verdade é que, a longo "
+"prazo, leva a uma vida ainda pior."
+
+#. type: Content of: <div><p>
+#, fuzzy
+#| msgid ""
+#| "<em>Note:</em>&nbsp; We are not gamers. If you think we have "
+#| "misunderstood some point, or have suggestions for making this text "
+#| "clearer or more correct, please send them to &lt;<a href=\"mailto:";
+#| "address@hidden\">address@hidden</a>&gt;."
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+"<em>Nota:</em>&nbsp;Nós não somos gamers. Se você acredita que entendemos "
+"equivocadamente algum ponto ou tem sugestões para tornar esse texto mais "
+"claro ou mais correto, envie-os para &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
 #, fuzzy
 #| msgid ""
 #| "On-line gambling services (and their nonfree client programs) are <a href="
@@ -7090,11 +7103,11 @@
 #| "like on-line games. They achieve this with various different "
 #| "malfunctionalities, often in combination."
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
 msgstr ""
 "Os serviços de jogos de azar on-line (e seus programas de clientes não "
 "livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/";
@@ -7102,7 +7115,7 @@
 "viciantes</a>, muito parecidos com outros jogos on-line. Eles conseguem isso "
 "com várias disfunções diferentes, muitas vezes em combinação."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 #, fuzzy
 #| msgid ""
 #| "Many of these malfunctionalities are implemented by the server and the "
@@ -7126,7 +7139,7 @@
 "única maneira de bloquear o programa é fingir que a vitória não 
aconteceu, e "
 "os usuários não querem essa modificação."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
@@ -7134,17 +7147,33 @@
 "No entanto, a modificação do programa cliente pode encobrir alguns "
 "comportamentos aditivos sem perder nada do usuário."
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www.";
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#| "&rdquo; news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 "Alguns aplicativos de <span>redes sociais</span> são <a href=\"https://www.";
 "jeffbullas.com/facebook-creates-addiction/\"> projetados para deixar os "
@@ -7157,7 +7186,7 @@
 "o desejo dos usuários por essas recompensas e manter esse desejo vivo o "
 "maior tempo possível."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -7180,7 +7209,7 @@
 "headlines/201307/smartphone-addiction\"> dependência de telefones "
 "“inteligentes”</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -7194,7 +7223,7 @@
 "a>. (Aliás, isso pavimenta o caminho para <a 
href=\"/proprietary/proprietary-"
 "manipulation.html\">manipulação</a>.)"
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
@@ -7204,7 +7233,7 @@
 "o máximo possível, usando <a href=\"https://uxplanet.org/ux-infinite-";
 "scrolling-vs-pagination-1030d29376f1\"> rolagem infinita</a>, por exemplo."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -7228,7 +7257,7 @@
 "E mesmo se quisessem, eles teriam dificuldade em descobrir as opções "
 "relevantes, e o aplicativo os importunaria agressivamente para ficar."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -9272,10 +9301,6 @@
 "\">#SpywareInSkype</a>)</span>"
 msgstr ""
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -9919,6 +9944,47 @@
 
 #, fuzzy
 #~| msgid ""
+#~| "Many games are designed to keep gamers compulsively playing&mdash;and "
+#~| "renewing their subscription. To achieve this result, developers use <a "
+#~| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-";
+#~| "are-trying-to-get-you-addicted.html\"> techniques that derive from "
+#~| "behavioral and brain research</a>:"
+#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing&mdash;and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Muitos jogos são projetados para manter os jogadores jogando "
+#~ "compulsivamente &ndash; e renovando suas assinaturas. Para alcançar esse "
+#~ "resultado, os desenvolvedores usam <a href=\"http://www.cracked.com/";
+#~ "article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted."
+#~ "html\">técnicas que derivam de pesquisa comportamental e cerebral</a>:"
+
+#, fuzzy
+#~| msgid ""
+#~| "On-line gambling services (and their nonfree client programs) are <a "
+#~| "href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
+#~| "more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, "
+#~| "much like on-line games. They achieve this with various different "
+#~| "malfunctionalities, often in combination."
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Os serviços de jogos de azar on-line (e seus programas de clientes não "
+#~ "livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> projetados para "
+#~ "serem viciantes</a>, muito parecidos com outros jogos on-line. Eles "
+#~ "conseguem isso com várias disfunções diferentes, muitas vezes em "
+#~ "combinação."
+
+#, fuzzy
+#~| msgid ""
 #~| "Copyright &copy; 2013, 2014, 2015, 2016, 2017, 2018 Free Software "
 #~| "Foundation, Inc."
 #~ msgid ""
@@ -10078,19 +10144,6 @@
 #~ "Também nos referimos a essa prática como <em>tivoização</em>."
 
 #~ msgid ""
-#~ "Many games are designed to keep gamers compulsively playing&mdash;and "
-#~ "renewing their subscription. To achieve this result, developers use <a "
-#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-";
-#~ "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#~ "and brain research</a>:"
-#~ msgstr ""
-#~ "Muitos jogos são projetados para manter os jogadores jogando "
-#~ "compulsivamente &ndash; e renovando suas assinaturas. Para alcançar esse "
-#~ "resultado, os desenvolvedores usam <a href=\"http://www.cracked.com/";
-#~ "article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted."
-#~ "html\">técnicas que derivam de pesquisa comportamental e cerebral</a>:"
-
-#~ msgid ""
 #~ "<em>Note:</em>&nbsp; We are not gamers. If you think we have "
 #~ "misunderstood some point, or have suggestions for making this text "
 #~ "clearer or more correct, please send them to &lt;<a href=\"mailto:";

Index: ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/ru.po,v
retrieving revision 1.384
retrieving revision 1.385
diff -u -b -r1.384 -r1.385
--- ru.po       25 Feb 2020 06:59:22 -0000      1.384
+++ ru.po       25 Feb 2020 14:01:18 -0000      1.385
@@ -4075,164 +4075,13 @@
 msgid "Malware in Games"
 msgstr "Вредоносные программы в играх"
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Многие игры проектируются так, чтобы 
игроки принуждались продолжать "
-"игру&nbsp;&mdash; и возобновлять свою подписку. 
Чтобы достичь этого, "
-"разработчики пользуются <a 
href=\"http://www.cracked.com/article_18461_5-";
-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> 
приемами, "
-"вытекающими из исследований поведения и 
мозга</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "Ящик Скиннера"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"Среда, в которой пользователя обучают 
&ldquo;нажимать на рычаг&rdquo;, т.е. "
-"выполнять определенное действие снова и 
снова, чтобы получать вознаграждение."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Виртуальные кормушки"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Предметы, которые никак не связаны с самой 
игрой, но представляют ценность "
-"для игроков из-за работы, которая 
требуется для их получения (напр. "
-"EverQuest); некоторые начинают собирать их 
просто для коллекции."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Случайные награды"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Они превращают игру в эквивалент игрового 
автомата (напр. World of Warcraft, "
-"ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Переменные циклы"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы "
-"(переход от одного уровня к другому), 
составляя сложные задания, из которых "
-"трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на "
-"небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Износ игрового имущества"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Это вынуждает игроков играть каждый день, 
без выходных, просто для того, "
-"чтобы не потерять то, что они уже 
заработали (напр. Farmville, Ultima "
-"Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"В таких играх как World of Warcraft, которые 
считаются вызывающими сильную "
-"зависимость, применяется несколько таких 
приемов."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"&ldquo;Лутбоксы&rdquo; представляют прямое 
приложение механизма случайного "
-"вознаграждения, а зависимость от них 
повышается посредством соблазнительной "
-"мультипликации. Это <a 
href=\"https://www.pcgamer.com/behind-the-addictive-";
-"psychology-and-seductive-art-of-loot-boxes/\"> сродни азартным 
играм</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Разработчики бесплатных мобильных игр 
применяют приемы, описанные выше, "
-"чтобы <a href=\"https://www.psychguides.com/interact/the-psychology-of-";
-"freemium/\"> обращать свои продукты в азартные 
игровые автоматы</a>. Это "
-"ясно показано на иллюстрации. Доход, 
создаваемый этими играми, напрямую "
-"связан с числом сильно зависимых игроков 
(называемых &ldquo;китами&rdquo;) и "
-"с количеством денег, которое они готовы 
тратить. Итак, разработчики "
-"тщательно изучают поведение миллионов 
пользователей, чтобы их игры "
-"вырабатывали более сильную зависимость."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-"<small>(К сожалению, в двух последних статьях 
слово &ldquo;свободный&rdquo; "
-"используется в значении &ldquo;нулевой 
цены&rdquo;. Мы рекомендуем вместо "
-"этого говорить &ldquo;бесплатный&rdquo;.)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"Однако способность игры вызывать 
зависимость&nbsp;&mdash; только одна из "
-"составляющих зависимости. Не менее важны 
психический облик и обстоятельства "
-"жизни игрока. Зависимость от игр, как и 
другие формы зависимости&nbsp;"
-"&mdash; это форма психического ухода от 
неудовлетворенности жизнью. Как это "
-"ни печально, в долгосрочной перспективе 
это приводит к еще худшей жизни."
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
-"<small><em>Замечание</em>. Мы не увлекаемся 
играми. Если вы думаете, что мы "
-"чего-то не поняли, или у вас есть 
предложения, которые сделают этот текст "
-"понятнее или правильнее, присылайте их по 
адресу &lt;<a href=\"mailto:";
-"address@hidden\">address@hidden</a>&gt;.</small>"
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
@@ -8668,13 +8517,196 @@
 msgid "How software is made addictive"
 msgstr "Как программы делают вызывающими 
зависимость"
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Игры"
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Многие игры проектируются так, чтобы 
игроки принуждались продолжать "
+"игру&nbsp;&mdash; и возобновлять свою подписку. 
Чтобы достичь этого, "
+"разработчики пользуются <a 
href=\"http://www.cracked.com/article_18461_5-";
+"creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> 
приемами, "
+"вытекающими из исследований поведения и 
мозга</a>:"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "Ящик Скиннера"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"Среда, в которой пользователя обучают 
&ldquo;нажимать на рычаг&rdquo;, т.е. "
+"выполнять определенное действие снова и 
снова, чтобы получать вознаграждение."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "Виртуальные кормушки"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"Предметы, которые никак не связаны с самой 
игрой, но представляют ценность "
+"для игроков из-за работы, которая 
требуется для их получения (напр. "
+"EverQuest); некоторые начинают собирать их 
просто для коллекции."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "Случайные награды"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Они превращают игру в эквивалент игрового 
автомата (напр. World of Warcraft, "
+"ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "Переменные циклы"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы "
+"(переход от одного уровня к другому), 
составляя сложные задания, из которых "
+"трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на "
+"небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "Износ игрового имущества"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"Это вынуждает игроков играть каждый день, 
без выходных, просто для того, "
+"чтобы не потерять то, что они уже 
заработали (напр. Farmville, Ultima "
+"Online, Animal Crossing)."
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"В таких играх как World of Warcraft, которые 
считаются вызывающими сильную "
+"зависимость, применяется несколько таких 
приемов."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+"&ldquo;Лутбоксы&rdquo; представляют прямое 
приложение механизма случайного "
+"вознаграждения, а зависимость от них 
повышается посредством соблазнительной "
+"мультипликации. Это <a 
href=\"https://www.pcgamer.com/behind-the-addictive-";
+"psychology-and-seductive-art-of-loot-boxes/\"> сродни азартным 
играм</a>."
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"Разработчики бесплатных мобильных игр 
применяют приемы, описанные выше, "
+"чтобы <a href=\"https://www.psychguides.com/interact/the-psychology-of-";
+"freemium/\"> обращать свои продукты в азартные 
игровые автоматы</a>. Это "
+"ясно показано на иллюстрации. Доход, 
создаваемый этими играми, напрямую "
+"связан с числом сильно зависимых игроков 
(называемых &ldquo;китами&rdquo;) и "
+"с количеством денег, которое они готовы 
тратить. Итак, разработчики "
+"тщательно изучают поведение миллионов 
пользователей, чтобы их игры "
+"вырабатывали более сильную зависимость."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+"<small>(К сожалению, в двух последних статьях 
слово &ldquo;свободный&rdquo; "
+"используется в значении &ldquo;нулевой 
цены&rdquo;. Мы рекомендуем вместо "
+"этого говорить &ldquo;бесплатный&rdquo;.)</small>"
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"Однако способность игры вызывать 
зависимость&nbsp;&mdash; только одна из "
+"составляющих зависимости. Не менее важны 
психический облик и обстоятельства "
+"жизни игрока. Зависимость от игр, как и 
другие формы зависимости&nbsp;"
+"&mdash; это форма психического ухода от 
неудовлетворенности жизнью. Как это "
+"ни печально, в долгосрочной перспективе 
это приводит к еще худшей жизни."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+"<small><em>Замечание</em>. Мы не увлекаемся 
играми. Если вы думаете, что мы "
+"чего-то не поняли, или у вас есть 
предложения, которые сделают этот текст "
+"понятнее или правильнее, присылайте их по 
адресу &lt;<a href=\"mailto:";
+"address@hidden\">address@hidden</a>&gt;.</small>"
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# | 
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
 msgstr ""
 "Азартные игры в Интернете (и их 
несвободные программы-клиенты) <a href="
 "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
@@ -8682,7 +8714,7 @@
 "зависимость</a>, в этом они сходны с 
сетевыми играми. Они достигают этого "
 "различными вредоносными функциями, 
нередко комбинируя их."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -8698,7 +8730,7 @@
 "зависимость, программа-клиент может не 
допустить этого, только делая вид, "
 "что выигрыша не было. Но пользователям бы 
это не понравилось."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
@@ -8706,17 +8738,43 @@
 "Однако изменение программы-клиента могло 
бы нейтрализовать некоторые приемы "
 "выработки зависимости так, что 
пользователи ничего бы не теряли."
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | &ldquo;likes,&rdquo; news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www.";
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#| "&rdquo; news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 "Некоторые приложения социальных сетей <a 
href=\"https://www.jeffbullas.com/";
 "facebook-creates-addiction/\"> проектируются, чтобы 
вырабатывать зависимость "
@@ -8728,7 +8786,7 @@
 "новости, интересные видеозаписи и т.д. 
Программы проектируются так, чтобы "
 "вызывать желание этих наград и 
поддерживать его как можно дольше."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -8751,7 +8809,7 @@
 "between-the-headlines/201307/smartphone-addiction\"> зависимость 
от "
 "смартфонов</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -8765,7 +8823,7 @@
 "исследования их профиля</a>. (Это 
прокладывает путь <a href=\"/proprietary/"
 "proprietary-manipulation.html\">манипуляции</a>, между 
прочим.)"
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
@@ -8775,7 +8833,7 @@
 "как можно дольше, например, применяется <a 
href=\"https://uxplanet.org/ux-";
 "infinite-scrolling-vs-pagination-1030d29376f1\"> бесконечная 
прокрутка</a>."
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -8800,7 +8858,7 @@
 "бы затруднительно копаться в 
соответствующих настройках, а приложение "
 "навязчиво побуждает их остаться."
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -11109,10 +11167,6 @@
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
 "\">#SpywareInSkype</a>)</span>"
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr "Игры"
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -11773,6 +11827,55 @@
 "<a href=\"/proprietary/malware-microsoft.html#main-heading\">Microsoft</a>"
 
 #~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing&mdash;and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-";
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Многие игры проектируются так, чтобы 
игроки принуждались продолжать "
+#~ "игру&nbsp;&mdash; и возобновлять свою 
подписку. Чтобы достичь этого, "
+#~ "разработчики пользуются <a 
href=\"http://www.cracked.com/article_18461_5-";
+#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> 
приемами, "
+#~ "вытекающими из исследований поведения и 
мозга</a>:"
+
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Азартные игры в Интернете (и их 
несвободные программы-клиенты) <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+#~ "dangerous-than-fobts-study-finds\"> проектируются, чтобы 
вырабатывать "
+#~ "зависимость</a>, в этом они сходны с 
сетевыми играми. Они достигают этого "
+#~ "различными вредоносными функциями, 
нередко комбинируя их."
+
+#~ msgid ""
+#~ "Some <span>social networking</span> apps are <a href=\"https://www.";
+#~ "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#~ "addicted</a>. These try to merge into your daily routine by exploiting "
+#~ "social pressure and your natural desire for socialization, converting "
+#~ "habitual gestures into thorough addiction. As already noted for games, "
+#~ "addictiveness is essentially based on random rewards. In the present "
+#~ "case, the rewards are messages from friends and followers, &ldquo;likes,"
+#~ "&rdquo; news, interesting videos, etc. The software is designed to "
+#~ "trigger users' desire for these rewards, and keep this desire alive as "
+#~ "long as possible."
+#~ msgstr ""
+#~ "Некоторые приложения социальных сетей <a 
href=\"https://www.jeffbullas.";
+#~ "com/facebook-creates-addiction/\"> проектируются, чтобы 
вырабатывать "
+#~ "зависимость у пользователей</a>. Они 
пытаются внедриться в вашу "
+#~ "повседневность, эксплуатируя 
общественное давление и ваше естественное "
+#~ "желание общаться, обращая привычные 
действия в глубокую зависимость. Как "
+#~ "уже говорилось об играх, зависимость по 
сути основывается на случайных "
+#~ "наградах. В данном случае наградами 
являются сообщения друзей и "
+#~ "читателей, &ldquo;лайки&rdquo;, новости, 
интересные видеозаписи и т.д. "
+#~ "Программы проектируются так, чтобы 
вызывать желание этих наград и "
+#~ "поддерживать его как можно дольше."
+
+#~ msgid ""
 #~ "Copyright &copy; 2013, 2015, 2016, 2017, 2018, 2019 Free Software "
 #~ "Foundation, Inc."
 #~ msgstr ""
@@ -12119,19 +12222,6 @@
 #~ msgstr "Некоторые примеры вредоносных 
программ в играх перечислены ниже."
 
 #~ msgid ""
-#~ "Many games are designed to keep gamers compulsively playing&mdash;and "
-#~ "renewing their subscription. To achieve this result, developers use <a "
-#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-";
-#~ "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#~ "and brain research</a>:"
-#~ msgstr ""
-#~ "Многие игры проектируются так, чтобы 
игроки принуждались продолжать "
-#~ "игру&nbsp;&mdash; и возобновлять свою 
подписку. Чтобы достичь этого, "
-#~ "разработчики пользуются <a 
href=\"http://www.cracked.com/article_18461_5-";
-#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> 
приемами, "
-#~ "вытекающими из исследований поведения и 
мозга</a>:"
-
-#~ msgid ""
 #~ "<em>Note:</em>&nbsp; We are not gamers. If you think we have "
 #~ "misunderstood some point, or have suggestions for making this text "
 #~ "clearer or more correct, please send them to &lt;<a href=\"mailto:";

Index: zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/zh-tw.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- zh-tw.po    24 Feb 2020 17:03:38 -0000      1.174
+++ zh-tw.po    25 Feb 2020 14:01:18 -0000      1.175
@@ -2971,118 +2971,12 @@
 msgid "Malware in Games"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing&mdash;and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-";
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
-"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
 msgid ""
-"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
-"\">address@hidden</a>&gt;.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
 msgstr ""
 
 #. type: Content of: <div><ul><li><p>
@@ -6101,16 +5995,142 @@
 msgid "How software is made addictive"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-";
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to &ldquo;push the lever&ldquo;, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"&ldquo;Loot boxes&rdquo; are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-";
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/";
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called &ldquo;whales&rdquo;) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use &ldquo;free&rdquo; to mean "
+"&ldquo;zero price.&rdquo; We recommend saying &ldquo;gratis&rdquo; instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em>&nbsp; We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
 "Many of these malfunctionalities are implemented by the server and the "
 "client program together. In some cases, there is no honest way that the "
@@ -6120,26 +6140,30 @@
 "happen. But users would not want that modification."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "However, modification of the client program could cover up some addictive "
 "behaviors without losing the user anything."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
 msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www.";
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, &ldquo;likes,&rdquo; "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/";
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, &ldquo;likes,&rdquo; news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "By default, notifications are sent every time a new item comes in, instead "
 "of, say, once a day. They are associated with sounds or vibrations which "
@@ -6152,7 +6176,7 @@
 "smart&rdquo; phones</a>."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "Users are served selected material that is likely to interest them, based on "
 "<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-";
@@ -6161,14 +6185,14 @@
 "way.)"
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The app interface is designed to make users stay on the site as long as "
 "possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-";
 "pagination-1030d29376f1\"> infinite scrolling</a> for example."
 msgstr ""
 
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
 msgid ""
 "The company that owns the social network tries to cover users' needs as "
 "extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/";
@@ -6182,7 +6206,7 @@
 "the app would aggressively nag them to stay."
 msgstr ""
 
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
 msgid ""
 "A good way to minimize the risk of addiction, short of avoiding social media "
 "altogether, is to turn off notifications and leave as little as possible of "
@@ -8345,10 +8369,6 @@
 "\">#SpywareInSkype</a>)</span>"
 msgstr ""
 
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
 #. type: Content of: <div><div>
 msgid ""
 "<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"



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