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www/proprietary/po de.po es.po fr.po it.po ja.p...
From: |
GNUN |
Subject: |
www/proprietary/po de.po es.po fr.po it.po ja.p... |
Date: |
Tue, 25 Feb 2020 09:01:19 -0500 (EST) |
CVSROOT: /web/www
Module name: www
Changes by: GNUN <gnun> 20/02/25 09:01:18
Modified files:
proprietary/po : de.po es.po fr.po it.po ja.po
malware-games.de-diff.html malware-games.de.po
malware-games.es.po malware-games.fr.po
malware-games.ja-diff.html malware-games.ja.po
malware-games.pot malware-games.ru.po nl.po
pl.po pot proprietary-addictions.es.po
proprietary-addictions.fr.po
proprietary-addictions.pot
proprietary-addictions.ru.po pt-br.po ru.po
zh-tw.po
Log message:
Automatic update by GNUnited Nations.
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/de.po?cvsroot=www&r1=1.174&r2=1.175
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/es.po?cvsroot=www&r1=1.247&r2=1.248
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/fr.po?cvsroot=www&r1=1.304&r2=1.305
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/it.po?cvsroot=www&r1=1.174&r2=1.175
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ja.po?cvsroot=www&r1=1.182&r2=1.183
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de-diff.html?cvsroot=www&r1=1.39&r2=1.40
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de.po?cvsroot=www&r1=1.40&r2=1.41
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.es.po?cvsroot=www&r1=1.10&r2=1.11
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr.po?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja-diff.html?cvsroot=www&r1=1.48&r2=1.49
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja.po?cvsroot=www&r1=1.41&r2=1.42
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.pot?cvsroot=www&r1=1.34&r2=1.35
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru.po?cvsroot=www&r1=1.80&r2=1.81
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/nl.po?cvsroot=www&r1=1.175&r2=1.176
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pl.po?cvsroot=www&r1=1.174&r2=1.175
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pot?cvsroot=www&r1=1.173&r2=1.174
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.35&r2=1.36
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.pot?cvsroot=www&r1=1.20&r2=1.21
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru.po?cvsroot=www&r1=1.38&r2=1.39
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pt-br.po?cvsroot=www&r1=1.228&r2=1.229
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ru.po?cvsroot=www&r1=1.384&r2=1.385
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/zh-tw.po?cvsroot=www&r1=1.174&r2=1.175
Patches:
Index: de.po
===================================================================
RCS file: /web/www/www/proprietary/po/de.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- de.po 24 Feb 2020 17:03:36 -0000 1.174
+++ de.po 25 Feb 2020 14:01:17 -0000 1.175
@@ -5057,118 +5057,12 @@
msgid "Malware in Games"
msgstr "Schadsoftware in Spielen"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
#. type: Content of: <div><ul><li><p>
@@ -10162,16 +10056,142 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -10181,26 +10201,33 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+# | [-Spyware in Toys-]{+Social networks+}
+#, fuzzy
+#| msgid "Spyware in Toys"
+msgid "Social networks"
+msgstr "Spionageprogramme in Spielsachen"
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -10213,7 +10240,7 @@
"smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -10222,14 +10249,14 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\"> infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -10243,7 +10270,7 @@
"the app would aggressively nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -13110,10 +13137,6 @@
"\">#SpywareInSkype</a>)</span>"
msgstr " "
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
Index: es.po
===================================================================
RCS file: /web/www/www/proprietary/po/es.po,v
retrieving revision 1.247
retrieving revision 1.248
diff -u -b -r1.247 -r1.248
--- es.po 25 Feb 2020 12:30:47 -0000 1.247
+++ es.po 25 Feb 2020 14:01:17 -0000 1.248
@@ -4555,238 +4555,13 @@
msgid "Malware in Games"
msgstr "<cite>Malware</cite> en el Echo"
-#. type: Content of: <div><ul><li><p>
-# | Many [-games-] {+<span>games</span>+} are designed to keep gamers
-# | compulsively playing—and renewing their subscription. To achieve
-# | this result, developers use <a
-# |
href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
-# | techniques that derive from behavioral and brain research</a>:
-#, fuzzy
-#| msgid ""
-#| "Many games are designed to keep gamers compulsively playing—and "
-#| "renewing their subscription. To achieve this result, developers use <a "
-#| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-"
-#| "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#| "and brain research</a>:"
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Muchos juegos están diseñados para que los jugadores continúen jugando "
-"compulsivamente y renueven su suscripción. Para conseguirlo, los "
-"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-"
-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
-"derivadas de la investigación del cerebro y de la conducta</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La caja de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-# | An environment in which the [-rat… sorry, the-] user is trained to
-# | “push the lever“, i.e. do a certain action over and over again
-# | in order to get a reward.
-#, fuzzy
-#| msgid ""
-#| "An environment in which the rat… sorry, the user is trained to "
-#| "“push the lever“, i.e. do a certain action over and over "
-#| "again in order to get a reward."
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"Un entorno en el cual se entrena a la rata (perdón, al usuario) para que "
-"«accione la palanca», esto es, para que realice una acción determinada una
y "
-"otra vez a fin de obtener una recompensa."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Bocados de comida virtuales"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"ArtÃculos que no tiene nada que ver con el juego propiamente dicho, pero que
"
-"son valiosos para los jugadores por el trabajo exigido para obtenerlos (por "
-"ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
-"recolectarlos."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Recompensas aleatorias"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Convierten el juego en el equivalente a una máquina tragaperrras (p. e., "
-"World of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Ciclos elaborados"
-
-#. type: Content of: <div><ul><li><dl><dd>
-# | Gamers' behavior can be “shaped” by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be “shaped” by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"El comportamiento de los jugadores puede ser «modelado» haciendo los ciclos
"
-"(el paso de un nivel al siguiente) cada vez más lentos, diseñando tareas "
-"complejas que es difÃcil llevar a cabo (p. e., World of Warkraft), o, por el
"
-"contrario, dividiéndolos en partes más pequeñas para evitar la
frustración "
-"(p. e., Nuevo Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Devaluación de los activos del juego"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Esto hace que el jugador tenga que continuar jugando, sin tomarse descansos, "
-"simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
-"Farmville, Ultima Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
-"varias de estas técnicas."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"Las «cajas de botÃn» (<cite>loot boxes</cite>) son una aplicación directa
"
-"del mecanismo de recompensa aleatoria, y su adictividad se refuerza con "
-"seductoras animaciones. Son <a href=\"https://www.pcgamer.com/behind-the-"
-"addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
-"juegos de apuestas</a>."
-
-#. type: Content of: <div><ul><li><p>
-# | The {+developers of gratis mobile games apply the techniques described
-# | above to <a
-# | href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/\">
-# | turn their products into slot machines</a>. This is clearly described in
-# | an infographic. The+} revenue generated by these games is directly related
-# | to the number of strongly addicted gamers (called “whales”)
-# | and to the amount of money they are willing to spend. Thus developers
-# | carefully study the behavior of millions of users to increase the
-# | addictiveness of their games.
-#, fuzzy
-#| msgid ""
-#| "The revenue generated by these games is directly related to the number of "
-#| "strongly addicted gamers (called “whales”) and to the amount "
-#| "of money they are willing to spend. Thus developers carefully study the "
-#| "behavior of millions of users to increase the addictiveness of their "
-#| "games."
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Las ganancias generadas por estos juegos están directamente relacionadas con
"
-"el número de jugadores con una fuerte adicción (llamados «ballenas») y la
"
-"cantidad de dinero que están dispuestos a gastar. Asà los desarrolladores "
-"estudian minuciosamente el comportamiento de millones de usuarios a fin de "
-"incrementar la adictividad de sus juegos."
-
-#. type: Content of: <div><ul><li><p>
-# | <small>(Unfortunately, [-this article uses-] {+the last two articles use+}
-# | “free” to mean “zero price.” We recommend saying
-# | “gratis” instead.)</small>
-#, fuzzy
-#| msgid ""
-#| "<small>(Unfortunately, this article uses “free” to mean "
-#| "“zero price.” We recommend saying “gratis” "
-#| "instead.)</small>"
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-"<small>(Desafortunadamente, el artÃculo utiliza el término «<cite>free</"
-"cite>» para significar «precio cero». Recomendamos en su lugar decir "
-"«gratis».)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"No obstante, la adictividad de un juego es solo uno de los factores "
-"determinantes de la adicción. Igualmente importantes son el perfil "
-"psicológico y las circunstancias vitales del jugador. La adicción a los "
-"juegos, como cualquier otra adicción, es una vÃa de escape de una vida poco
"
-"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
-"peor."
-
-#. type: Content of: <div><ul><li><p>
-# | [-<em>Note:</em> -]{+<small><em>Note:</em> +} We are not gamers.
-# | If you think we have misunderstood some point, or have suggestions for
-# | making this text clearer or more correct, please send them to <<a
-# | [-href=\"mailto:address@hidden\">address@hidden</a>>.-]
-# | {+href=\"mailto:address@hidden\">address@hidden</a>>.</small>+}
-#, fuzzy
-#| msgid ""
-#| "<em>Note:</em> We are not gamers. If you think we have "
-#| "misunderstood some point, or have suggestions for making this text "
-#| "clearer or more correct, please send them to <<a href=\"mailto:"
-#| "address@hidden\">address@hidden</a>>."
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
-"<em>Nota:</em>: No somos jugadores. Si cree que hemos malinterpretado algo, "
-"o tiene sugerencias para que el texto sea más claro o más correcto,
envÃelas "
-"a <<a href=\"mailto:address@hidden\">address@hidden</a>>."
#. type: Content of: <div><ul><li><p>
msgid ""
@@ -9872,33 +9647,267 @@
msgid "How software is made addictive"
msgstr "Cómo hacer adictivo un software"
-#. type: Content of: <div><ul><li><p>
-# | [-On-line gambling-]{+<span>On-line gambling</span>+} services (and their
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Juegos"
+
+#. type: Content of: <div><p>
+msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Muchos juegos están diseñados para que los jugadores continúen jugando "
+"compulsivamente y renueven su suscripción. Para conseguirlo, los "
+"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-"
+"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
+"derivadas de la investigación del cerebro y de la conducta</a>:"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "La caja de Skinner"
+
+#. type: Content of: <div><dl><dd>
+# | An environment in which the [-rat… sorry, the-] user is trained to
+# | “push the lever“, i.e. do a certain action over and over again
+# | in order to get a reward.
+#, fuzzy
+#| msgid ""
+#| "An environment in which the rat… sorry, the user is trained to "
+#| "“push the lever“, i.e. do a certain action over and over "
+#| "again in order to get a reward."
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"Un entorno en el cual se entrena a la rata (perdón, al usuario) para que "
+"«accione la palanca», esto es, para que realice una acción determinada una
y "
+"otra vez a fin de obtener una recompensa."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "Bocados de comida virtuales"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"ArtÃculos que no tiene nada que ver con el juego propiamente dicho, pero que
"
+"son valiosos para los jugadores por el trabajo exigido para obtenerlos (por "
+"ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
+"recolectarlos."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "Recompensas aleatorias"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Convierten el juego en el equivalente a una máquina tragaperrras (p. e., "
+"World of Warcraft, ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "Ciclos elaborados"
+
+#. type: Content of: <div><dl><dd>
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"El comportamiento de los jugadores puede ser «modelado» haciendo los ciclos
"
+"(el paso de un nivel al siguiente) cada vez más lentos, diseñando tareas "
+"complejas que es difÃcil llevar a cabo (p. e., World of Warkraft), o, por el
"
+"contrario, dividiéndolos en partes más pequeñas para evitar la
frustración "
+"(p. e., Nuevo Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "Devaluación de los activos del juego"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"Esto hace que el jugador tenga que continuar jugando, sin tomarse descansos, "
+"simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
+"Farmville, Ultima Online, Animal Crossing)."
+
+#. type: Content of: <div><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
+"varias de estas técnicas."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+"Las «cajas de botÃn» (<cite>loot boxes</cite>) son una aplicación directa
"
+"del mecanismo de recompensa aleatoria, y su adictividad se refuerza con "
+"seductoras animaciones. Son <a href=\"https://www.pcgamer.com/behind-the-"
+"addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
+"juegos de apuestas</a>."
+
+#. type: Content of: <div><ul><li>
+# | The {+developers of gratis mobile games apply the techniques described
+# | above to <a
+# | href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/\">
+# | turn their products into slot machines</a>. This is clearly described in
+# | an infographic. The+} revenue generated by these games is directly related
+# | to the number of strongly addicted gamers (called “whales”)
+# | and to the amount of money they are willing to spend. Thus developers
+# | carefully study the behavior of millions of users to increase the
+# | addictiveness of their games.
+#, fuzzy
+#| msgid ""
+#| "The revenue generated by these games is directly related to the number of "
+#| "strongly addicted gamers (called “whales”) and to the amount "
+#| "of money they are willing to spend. Thus developers carefully study the "
+#| "behavior of millions of users to increase the addictiveness of their "
+#| "games."
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"Las ganancias generadas por estos juegos están directamente relacionadas con
"
+"el número de jugadores con una fuerte adicción (llamados «ballenas») y la
"
+"cantidad de dinero que están dispuestos a gastar. Asà los desarrolladores "
+"estudian minuciosamente el comportamiento de millones de usuarios a fin de "
+"incrementar la adictividad de sus juegos."
+
+#. type: Content of: <div><p>
+# | <small>(Unfortunately, [-this article uses-] {+the last two articles use+}
+# | “free” to mean “zero price.” We recommend saying
+# | “gratis” instead.)</small>
+#, fuzzy
+#| msgid ""
+#| "<small>(Unfortunately, this article uses “free” to mean "
+#| "“zero price.” We recommend saying “gratis” "
+#| "instead.)</small>"
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+"<small>(Desafortunadamente, el artÃculo utiliza el término «<cite>free</"
+"cite>» para significar «precio cero». Recomendamos en su lugar decir "
+"«gratis».)</small>"
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"No obstante, la adictividad de un juego es solo uno de los factores "
+"determinantes de la adicción. Igualmente importantes son el perfil "
+"psicológico y las circunstancias vitales del jugador. La adicción a los "
+"juegos, como cualquier otra adicción, es una vÃa de escape de una vida poco
"
+"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
+"peor."
+
+#. type: Content of: <div><p>
+# | [-<em>Note:</em> -]{+<small><em>Note:</em> +} We are not gamers.
+# | If you think we have misunderstood some point, or have suggestions for
+# | making this text clearer or more correct, please send them to <<a
+# | [-href=\"mailto:address@hidden\">address@hidden</a>>.-]
+# | {+href=\"mailto:address@hidden\">address@hidden</a>>.</small>+}
+#, fuzzy
+#| msgid ""
+#| "<em>Note:</em> We are not gamers. If you think we have "
+#| "misunderstood some point, or have suggestions for making this text "
+#| "clearer or more correct, please send them to <<a href=\"mailto:"
+#| "address@hidden\">address@hidden</a>>."
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+"<em>Nota:</em>: No somos jugadores. Si cree que hemos malinterpretado algo, "
+"o tiene sugerencias para que el texto sea más claro o más correcto,
envÃelas "
+"a <<a href=\"mailto:address@hidden\">address@hidden</a>>."
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
# | nonfree client programs) are <a
# |
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
# | designed to be addictive</a>, much like on-line games. They achieve this
# | with various different malfunctionalities, often in combination.
#, fuzzy
#| msgid ""
-#| "On-line gambling services (and their nonfree client programs) are <a href="
-#| "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-#| "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-#| "like on-line games. They achieve this with various different "
-#| "malfunctionalities, often in combination."
-msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
-msgstr ""
-"Los servicios de juegos de apuestas en lÃnea (y sus programas cliente no "
-"libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/"
-"gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
-"adictivos</a>, más o menos como lo juegos de vÃdeo en lÃnea. Lo consiguen "
-"mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+"Los servicios de <span>juegos de apuestas en lÃnea</span> (y sus programas "
+"cliente no libres) están <a href=\"https://www.theguardian.com/society/2019/"
+"feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para "
+"ser adictivos</a>, más o menos como lo juegos de vÃdeo en lÃnea. Lo "
+"consiguen mediante diversos tipos de dis-funcionalidades, a menudo "
+"combinadas."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
# | Many of these malfunctionalities are implemented by the server and the
# | client program together. In some cases, there is no honest way that the
# | client program could counteract the nastiness—for instance, when the
@@ -9929,7 +9938,7 @@
"hacer como que no se produjo una ganancia, y los usuarios no querrÃan tal "
"modificación."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
@@ -9937,17 +9946,43 @@
"No obstante, la modificación del programa cliente podrÃa impedir algunos "
"comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\"> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | “likes,” news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www."
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, “likes,"
+#| "” news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
"Algunas aplicaciones de <span>redes sociales</span> están <a href=\"https://"
"www.jeffbullas.com/facebook-creates-addiction/\">diseñadas para crear "
@@ -9960,7 +9995,7 @@
"diseñado para generar en el usuario el deseo de obtener esas gratificaciones
"
"y mantener vivo ese deseo el mayor tiempo posible."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -9983,7 +10018,7 @@
"reading-between-the-headlines/201307/smartphone-addiction\">adicción a los "
"teléfonos «inteligentes»</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -9997,7 +10032,7 @@
"la vez, esto allana el camino a la <a href=\"/proprietary/proprietary-"
"manipulation.html\">manipulación</a>.)"
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
@@ -10008,7 +10043,7 @@
"ejemplo, el <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\">deslizamiento infinito</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -10033,7 +10068,7 @@
"tendrÃan que enfrentarse a la ardua tarea de localizar las opciones "
"adecuadas, y la aplicación no dejarÃa de atosigarles para que se quedaran."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -12826,10 +12861,6 @@
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
"\">#SpywareInSkype</a>)</span>"
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr "Juegos"
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -13682,6 +13713,69 @@
#, fuzzy
#~| msgid ""
+#~| "Many games are designed to keep gamers compulsively playing—and "
+#~| "renewing their subscription. To achieve this result, developers use <a "
+#~| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-"
+#~| "are-trying-to-get-you-addicted.html\"> techniques that derive from "
+#~| "behavioral and brain research</a>:"
+#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing—and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Muchos juegos están diseñados para que los jugadores continúen jugando "
+#~ "compulsivamente y renueven su suscripción. Para conseguirlo, los "
+#~ "desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-"
+#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
+#~ "derivadas de la investigación del cerebro y de la conducta</a>:"
+
+#, fuzzy
+#~| msgid ""
+#~| "On-line gambling services (and their nonfree client programs) are <a "
+#~| "href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
+#~| "more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, "
+#~| "much like on-line games. They achieve this with various different "
+#~| "malfunctionalities, often in combination."
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Los servicios de juegos de apuestas en lÃnea (y sus programas cliente no "
+#~ "libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
+#~ "adictivos</a>, más o menos como lo juegos de vÃdeo en lÃnea. Lo
consiguen "
+#~ "mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
+
+#~ msgid ""
+#~ "Some <span>social networking</span> apps are <a href=\"https://www."
+#~ "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#~ "addicted</a>. These try to merge into your daily routine by exploiting "
+#~ "social pressure and your natural desire for socialization, converting "
+#~ "habitual gestures into thorough addiction. As already noted for games, "
+#~ "addictiveness is essentially based on random rewards. In the present "
+#~ "case, the rewards are messages from friends and followers, “likes,"
+#~ "” news, interesting videos, etc. The software is designed to "
+#~ "trigger users' desire for these rewards, and keep this desire alive as "
+#~ "long as possible."
+#~ msgstr ""
+#~ "Algunas aplicaciones de <span>redes sociales</span> están <a href="
+#~ "\"https://www.jeffbullas.com/facebook-creates-addiction/\">diseñadas para
"
+#~ "crear adicción en los usuarios</a>. Tratan de integrarse en su vida "
+#~ "diaria explotando la presión social y el natural deseo de socialización,
"
+#~ "convirtiendo gestos habituales en una auténtica adicción. Como ya se "
+#~ "señaló con respecto a los juegos, la adictividad se basa
fundamentalmente "
+#~ "en recompensas aleatorias. En ese caso, las recompensas son mensajes de "
+#~ "amigos y seguidores, «likes», noticias, vÃdeos interesantes, etc. El "
+#~ "software está diseñado para generar en el usuario el deseo de obtener "
+#~ "esas gratificaciones y mantener vivo ese deseo el mayor tiempo posible."
+
+#, fuzzy
+#~| msgid ""
#~| "Copyright © 2014, 2015, 2016, 2017, 2018 Free Software Foundation, "
#~| "Inc."
#~ msgid ""
@@ -14532,19 +14626,6 @@
#~ "para referirse a los <cite>crackers</cite></a>."
#~ msgid ""
-#~ "Many games are designed to keep gamers compulsively playing—and "
-#~ "renewing their subscription. To achieve this result, developers use <a "
-#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-"
-#~ "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#~ "and brain research</a>:"
-#~ msgstr ""
-#~ "Muchos juegos están diseñados para que los jugadores continúen jugando "
-#~ "compulsivamente y renueven su suscripción. Para conseguirlo, los "
-#~ "desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-"
-#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
-#~ "derivadas de la investigación del cerebro y de la conducta</a>:"
-
-#~ msgid ""
#~ "<em>Note:</em> We are not gamers. If you think we have "
#~ "misunderstood some point, or have suggestions for making this text "
#~ "clearer or more correct, please send them to <<a href=\"mailto:"
Index: fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/fr.po,v
retrieving revision 1.304
retrieving revision 1.305
diff -u -b -r1.304 -r1.305
--- fr.po 24 Feb 2020 20:33:01 -0000 1.304
+++ fr.po 25 Feb 2020 14:01:17 -0000 1.305
@@ -4109,169 +4109,13 @@
msgid "Malware in Games"
msgstr "Malveillance des jeux"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
-"deviennent des joueurs compulsifs â et continuent à payer leur abonnement.
"
-"Pour obtenir ce résultat, les développeurs appliquent des <a href=\"http://"
-"www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-"
-"you-addicted.html\">techniques issues de recherches comportementales et sur "
-"le cerveau</a>Â :"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La boîte de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"C'est un environnement dans lequel l'utilisateur est entraîné à «Â
pousser le "
-"levier », c'est-à -dire à faire une action donnée de manière
répétitive afin "
-"d'obtenir une récompense."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Croquettes virtuelles"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont "
-"précieux pour les joueurs à cause du travail qu'il leur a fallu fournir
pour "
-"se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
-"collection devient une fin en soi."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Récompenses aléatoires"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Elles transforment le jeu en une sorte de machine à sous (exemples : World "
-"of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Cycles élaborés"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"Le comportement des joueurs peut être « façonné » en rendant les
cycles "
-"(progression de niveau en niveau) de plus en plus lents, en imaginant des "
-"tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
-"(exemple : New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Détérioration des actifs du jeu"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
-"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemplesÂ
: "
-"Farmville, Ultima line, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
-"plusieurs de ces techniques."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"Les « boîtes à butin » sont une application directe du mécanisme de "
-"récompense aléatoire. De plus leur pouvoir addictif est amplifié par des "
-"animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/behind-"
-"the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
-"Ã des jeux en ligne</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
-"décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/the-"
-"psychology-of-freemium/\">transformer leurs produits en machines à sous</a>.
"
-"Une infographie l'explique clairement.Le revenu généré par ces jeux
dépend "
-"directement du nombre de joueurs fortement compulsifs (on les appelle des "
-"« baleines ») et des sommes qu'ils sont disposés à dépenser. Les "
-"développeurs étudient donc soigneusement le comportement de millions "
-"d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-"<small>(Malheureusement, les deux derniers articles utilisent le mot "
-"<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
-"dire plutôt <cite>gratis</cite>.)</small>"
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
-"Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
-"l'addiction. Ãgalement décisives sont la structure psychologique et les "
-"conditions de vie du joueur. La dépendance au jeu, comme les autres "
-"dépendances, est un moyen de s'évader mentalement d'une vie peu
gratifiante. "
-"La triste vérité, c'est qu'à long terme elle conduit à une vie encore
pire."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
-msgstr ""
-"<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point "
-"que nous avons mal compris ou si vous avez des suggestions pour rendre le "
-"texte plus clair, n'hésitez pas à écrire à <<a href=\"mailto:"
-"address@hidden\">address@hidden</a>>.</small>"
#. type: Content of: <div><ul><li><p>
msgid ""
@@ -8726,13 +8570,213 @@
msgid "How software is made addictive"
msgstr "Comment rendre un logiciel addictif"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Jeux"
+
+#. type: Content of: <div><p>
+# | Many [-<span>games</span>-] {+games+} are designed to keep gamers
+# | compulsively playing—and renewing their subscription. To achieve
+# | this result, developers use <a
+# |
href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
+# | techniques that derive from behavioral and brain research</a>:
+#, fuzzy
+#| msgid ""
+#| "Many <span>games</span> are designed to keep gamers compulsively "
+#| "playing—and renewing their subscription. To achieve this result, "
+#| "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#| "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#| "derive from behavioral and brain research</a>:"
+msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
+"deviennent des joueurs compulsifs â et continuent à payer leur abonnement.
"
+"Pour obtenir ce résultat, les développeurs appliquent des <a href=\"http://"
+"www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-"
+"you-addicted.html\">techniques issues de recherches comportementales et sur "
+"le cerveau</a>Â :"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "La boîte de Skinner"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"C'est un environnement dans lequel l'utilisateur est entraîné à «Â
pousser le "
+"levier », c'est-à -dire à faire une action donnée de manière
répétitive afin "
+"d'obtenir une récompense."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "Croquettes virtuelles"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont "
+"précieux pour les joueurs à cause du travail qu'il leur a fallu fournir
pour "
+"se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
+"collection devient une fin en soi."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "Récompenses aléatoires"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Elles transforment le jeu en une sorte de machine à sous (exemples : World "
+"of Warcraft, ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "Cycles élaborés"
+
+#. type: Content of: <div><dl><dd>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"Le comportement des joueurs peut être « façonné » en rendant les
cycles "
+"(progression de niveau en niveau) de plus en plus lents, en imaginant des "
+"tâches complexes dont il est difficile de s'extraire (exemple : World of "
+"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
+"(exemple : New Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "Détérioration des actifs du jeu"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
+"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemplesÂ
: "
+"Farmville, Ultima line, Animal Crossing)."
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
+"plusieurs de ces techniques."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+"Les « boîtes à butin » sont une application directe du mécanisme de "
+"récompense aléatoire. De plus leur pouvoir addictif est amplifié par des "
+"animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/behind-"
+"the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
+"Ã des jeux en ligne</a>."
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
+"décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/the-"
+"psychology-of-freemium/\">transformer leurs produits en machines à sous</a>.
"
+"Une infographie l'explique clairement.Le revenu généré par ces jeux
dépend "
+"directement du nombre de joueurs fortement compulsifs (on les appelle des "
+"« baleines ») et des sommes qu'ils sont disposés à dépenser. Les "
+"développeurs étudient donc soigneusement le comportement de millions "
+"d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+"<small>(Malheureusement, les deux derniers articles utilisent le mot "
+"<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
+"dire plutôt <cite>gratis</cite>.)</small>"
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
+"l'addiction. Ãgalement décisives sont la structure psychologique et les "
+"conditions de vie du joueur. La dépendance au jeu, comme les autres "
+"dépendances, est un moyen de s'évader mentalement d'une vie peu
gratifiante. "
+"La triste vérité, c'est qu'à long terme elle conduit à une vie encore
pire."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+"<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point "
+"que nous avons mal compris ou si vous avez des suggestions pour rendre le "
+"texte plus clair, n'hésitez pas à écrire à <<a href=\"mailto:"
+"address@hidden\">address@hidden</a>>.</small>"
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# |
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
msgstr ""
"Les services de <span>paris en ligne</span> (ainsi que leurs programmes "
"clients non libres) sont <a href=\"https://www.theguardian.com/society/2019/"
@@ -8741,7 +8785,7 @@
"au moyen de fonctionnalités malveillantes variées, souvent combinées entre
"
"elles."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -8757,7 +8801,7 @@
"moyen pour le programme client de faire barrage est de prétendre qu'il n'y a
"
"pas eu gain ; mais les utilisateurs ne voudraient pas de cette modification."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
@@ -8765,17 +8809,43 @@
"Cependant, la modification du programme client pourrait masquer certains "
"comportements addictifs sans rien faire perdre à l'utilisateur."
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\"> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | “likes,” news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www."
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, “likes,"
+#| "” news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
"Certaines applis pour <span>réseaux sociaux</span> sont <a href=\"https://"
"www.jeffbullas.com/facebook-creates-addiction/\">conçues pour être "
@@ -8788,7 +8858,7 @@
"susciter un désir pour ces récompenses et le garder vivace le plus
longtemps "
"possible."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -8811,7 +8881,7 @@
"psychologytoday.com/us/blog/reading-between-the-headlines/201307/smartphone-"
"addiction\">pouvoir addictif des téléphones « intelligents »</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -8825,7 +8895,7 @@
"leur intérêt (ce qui, incidemment, ouvre la voie à la <a
href=\"/proprietary/"
"proprietary-manipulation.html\">manipulation</a>)."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
@@ -8836,7 +8906,7 @@
"le <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\">défilement continu</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -8862,7 +8932,7 @@
"options adéquates, et l'appli n'arrêterait pas de les harceler pour qu'ils "
"restent."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -11159,10 +11229,6 @@
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
"\">#SpywareInSkype</a>)</span>"
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr "Jeux"
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -11821,6 +11887,57 @@
"<a href=\"/proprietary/malware-microsoft.html#main-heading\">Microsoft</a>"
#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing—and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
+#~ "deviennent des joueurs compulsifs â et continuent à payer leur "
+#~ "abonnement. Pour obtenir ce résultat, les développeurs appliquent des <a
"
+#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-"
+#~ "trying-to-get-you-addicted.html\">techniques issues de recherches "
+#~ "comportementales et sur le cerveau</a>Â :"
+
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Les services de <span>paris en ligne</span> (ainsi que leurs programmes "
+#~ "clients non libres) sont <a href=\"https://www.theguardian.com/"
+#~ "society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"
+#~ "\">conçus pour être addictifs</a>, un peu comme les jeux vidéo en
ligne. "
+#~ "Ils y parviennent au moyen de fonctionnalités malveillantes variées, "
+#~ "souvent combinées entre elles."
+
+#~ msgid ""
+#~ "Some <span>social networking</span> apps are <a href=\"https://www."
+#~ "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#~ "addicted</a>. These try to merge into your daily routine by exploiting "
+#~ "social pressure and your natural desire for socialization, converting "
+#~ "habitual gestures into thorough addiction. As already noted for games, "
+#~ "addictiveness is essentially based on random rewards. In the present "
+#~ "case, the rewards are messages from friends and followers, “likes,"
+#~ "” news, interesting videos, etc. The software is designed to "
+#~ "trigger users' desire for these rewards, and keep this desire alive as "
+#~ "long as possible."
+#~ msgstr ""
+#~ "Certaines applis pour <span>réseaux sociaux</span> sont <a
href=\"https://"
+#~ "www.jeffbullas.com/facebook-creates-addiction/\">conçues pour être "
+#~ "addictives</a>. Elles tentent de s'immiscer dans votre vie de tous les "
+#~ "jours en exploitant la pression sociale et votre désir naturel de "
+#~ "socialisation, afin de convertir des gestes habituels en dépendance "
+#~ "caractérisée. Comme dans le cas des jeux, leur pouvoir addictif est "
+#~ "essentiellement basé sur des récompenses aléatoires. Il s'agit ici de "
+#~ "messages d'amis ou followers, de likes, de nouvelles et vidéos "
+#~ "intéressantes, etc. Le logiciel est conçu pour susciter un désir pour
ces "
+#~ "récompenses et le garder vivace le plus longtemps possible."
+
+#~ msgid ""
#~ "Copyright © 2013, 2015, 2016, 2017, 2018, 2019 Free Software "
#~ "Foundation, Inc."
#~ msgstr "Copyright © 2013, 2015-2019 Free Software Foundation, Inc."
Index: it.po
===================================================================
RCS file: /web/www/www/proprietary/po/it.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- it.po 24 Feb 2020 17:03:36 -0000 1.174
+++ it.po 25 Feb 2020 14:01:18 -0000 1.175
@@ -4769,118 +4769,12 @@
msgid "Malware in Games"
msgstr "Spyware in giochi"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
#. type: Content of: <div><ul><li><p>
@@ -9542,16 +9436,142 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -9561,26 +9581,33 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+# | [-Spyware in Toys-]{+Social networks+}
+#, fuzzy
+#| msgid "Spyware in Toys"
+msgid "Social networks"
+msgstr "Spyware nei giocattoli"
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -9593,7 +9620,7 @@
"smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -9602,14 +9629,14 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\"> infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -9623,7 +9650,7 @@
"the app would aggressively nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -12391,10 +12418,6 @@
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
"\">#SpywareInSkype</a>)</span>"
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
Index: ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/ja.po,v
retrieving revision 1.182
retrieving revision 1.183
diff -u -b -r1.182 -r1.183
--- ja.po 24 Feb 2020 17:03:36 -0000 1.182
+++ ja.po 25 Feb 2020 14:01:18 -0000 1.183
@@ -3599,118 +3599,12 @@
msgid "Malware in Games"
msgstr "ã²ã¼ã ã®ãã«ã¦ã§ã¢"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
#. type: Content of: <div><ul><li><p>
@@ -7341,16 +7235,144 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+#, fuzzy
+#| msgid "Spyware in Games"
+msgid "Games"
+msgstr "ã²ã¼ã ã®ã¹ãã¤ã¦ã§ã¢"
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -7360,26 +7382,30 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -7392,7 +7418,7 @@
"smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -7401,14 +7427,14 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\"> infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -7422,7 +7448,7 @@
"the app would aggressively nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -9647,12 +9673,6 @@
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
"\">#SpywareInSkype</a>)</span>"
-#. type: Content of: <div><div><h4>
-#, fuzzy
-#| msgid "Spyware in Games"
-msgid "Games"
-msgstr "ã²ã¼ã ã®ã¹ãã¤ã¦ã§ã¢"
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
Index: malware-games.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de-diff.html,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -b -r1.39 -r1.40
--- malware-games.de-diff.html 15 Feb 2020 17:30:51 -0000 1.39
+++ malware-games.de-diff.html 25 Feb 2020 14:01:18 -0000 1.40
@@ -47,8 +47,12 @@
<p>
<em>Malware</em> means</strong></del></span> <span
class="inserted"><ins><em>id="about-dir">
<hr class="thin" />
-<p>Nonfree (proprietary)</em></ins></span> software <span
class="inserted"><ins><em>is very often malware (designed to
-mistreat the user). Nonfree software is controlled by its developers,
+<p>Nonfree (proprietary)</em></ins></span> software <span
class="removed"><del><strong>designed</strong></del></span> <span
class="inserted"><ins><em>is very often malware (designed</em></ins></span> to
<span class="removed"><del><strong>function in ways that</strong></del></span>
+mistreat <span class="removed"><del><strong>or harm</strong></del></span> the
<span class="removed"><del><strong>user. (This does not include accidental
errors.)
+</p>
+
+<p>
+Malware and nonfree</strong></del></span> <span
class="inserted"><ins><em>user). Nonfree</em></ins></span> software <span
class="inserted"><ins><em>is controlled by its developers,
which puts them in a position of power over the users; <a
href="/philosophy/free-software-even-more-important.html">that is the
basic injustice</a>. The developers and manufacturers often exercise
@@ -58,94 +62,24 @@
<hr class="thin" />
</div>
+<div id="about-page">
+<p>Among the numerous malicious functionalities that</em></ins></span>
are <span class="inserted"><ins><em>found in games,
+<a href="/proprietary/proprietary-addictions.html#addictiveness">
+addictiveness</a> may be the worst, because it doesn't only affect users
+materially, but also psychologically.</p>
+</div>
+
<div class="important">
<p>If you know of an example that ought to be in this page but isn't
here, please write
to <a href="mailto:address@hidden"><address@hidden></a>
-to inform us. Please include the URL of a trustworthy reference or two
-to serve as specific substantiation.</p>
+to inform us. Please include the URL of a trustworthy reference
or</em></ins></span> two <span class="removed"><del><strong>different issues.
The</strong></del></span>
+<span class="inserted"><ins><em>to serve as specific substantiation.</p>
</div>
<div class="column-limit" id="malware-games"></div>
<ul class="blurbs">
- <li id="M209900000">
- <p>Many <span>games</span> are</em></ins></span>
designed to <span class="removed"><del><strong>function</strong></del></span>
- <span class="inserted"><ins><em>keep gamers compulsively playing—and
renewing
- their subscription. To achieve this result, developers use <a
-
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
- techniques that derive from behavioral and brain
research</a>:</p>
-
- <dl class="compact"><dt>The Skinner Box</dt>
- <dd>An environment in which the user is trained
- to “push the lever“, i.e. do a certain action over and
- over again</em></ins></span> in <span
class="removed"><del><strong>ways</strong></del></span> <span
class="inserted"><ins><em>order to get a reward.</dd>
-
- <dt>Virtual food pellets</dt>
- <dd>Items</em></ins></span> that
-<span class="removed"><del><strong>mistreat</strong></del></span> <span
class="inserted"><ins><em>have nothing to do with the game itself, but are
- valuable to gamers because of the work required to obtain them
- (e.g., EverQuest); some people will end up collecting them for the
- sake of collecting.</dd>
-
- <dt>Random rewards</dt>
- <dd>They turn the game into the equivalent of a slot machine (e.g.,
- World of Warcraft, ZT Online).</dd>
-
- <dt>Elaborate cycles</dt>
- <dd>Gamers' behavior can be “shaped” by making cycles
- (progress from one level to the next) slower and slower, designing
- complex tasks that are difficult to get out of (e.g. World of
- Warcraft),</em></ins></span> or <span
class="removed"><del><strong>harm</strong></del></span> <span
class="inserted"><ins><em>conversely dividing them up in small chunks to avoid
- frustration (e.g., New Super Mario Bros.Wii).</dd>
-
- <dt>Decay of game assets</dt>
- <dd>This makes it necessary for a gamer to keep playing, without
- vacations, simply to avoid losing what they have earned so far
- (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
- </dl>
-
- <p>Games such as World of Warcraft, which are considered very
addictive,
- use several of these techniques.</p>
-
- <p style="margin-top: 1em">“Loot boxes” are a direct
- application of</em></ins></span> the <span
class="removed"><del><strong>user. (This does not include accidental errors.)
-</p>
-
-<p>
-Malware</strong></del></span> <span class="inserted"><ins><em>random reward
mechanism,</em></ins></span> and <span class="removed"><del><strong>nonfree
software</strong></del></span> <span class="inserted"><ins><em>their
addictiveness
- is enhanced by seductive animation. They are <a
-
href="https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/">
- akin to gambling</a>.</p>
-
- <p style="margin-top: 1em">The developers of gratis
- mobile games apply the techniques described above to <a
- href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
- turn their products into slot machines</a>. This is clearly
- described in an infographic. The revenue generated by these games
- is directly related to the number of strongly addicted gamers
- (called “whales”) and to the amount of money
they</em></ins></span> are
- <span class="inserted"><ins><em>willing to spend. Thus developers
carefully study the behavior of
- millions of users to increase the addictiveness of their games.</p>
-
- <p><small>(Unfortunately, the last</em></ins></span> two <span
class="removed"><del><strong>different issues.</strong></del></span> <span
class="inserted"><ins><em>articles use “free” to
- mean “zero price.” We recommend saying “gratis”
- instead.)</small></p>
-
- <p style="margin-top: 1em">However, the addictiveness of a game is
- only one of the determinants of addiction. Equally important are the
- psychological make-up and life circumstances of the gamer. Gaming
- addiction, like other addictions, is a form of mental escape from an
- unrewarding life.</em></ins></span> The <span
class="inserted"><ins><em>sad truth is that, in the long run, it leads
- to an even worse life.</p>
-
- <p style="margin-top:
1em"><small><em>Note:</em>
- We are not gamers. If you think we have misunderstood
- some point, or have suggestions for making this text
- clearer or more correct, please send them to <<a
-
href="mailto:address@hidden">address@hidden</a>>.</small></p>
- </li>
-
<li id="M201908210">
<p>Microsoft recorded users of Xboxes and had <a
href="https://www.vice.com/en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-homes-kinect-cortana">
@@ -462,7 +396,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2020/02/15 17:30:51 $
+$Date: 2020/02/25 14:01:18 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de.po,v
retrieving revision 1.40
retrieving revision 1.41
diff -u -b -r1.40 -r1.41
--- malware-games.de.po 15 Feb 2020 17:30:51 -0000 1.40
+++ malware-games.de.po 25 Feb 2020 14:01:18 -0000 1.41
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: malware-games.html\n"
"Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: 2017-12-05 22:00+0100\n"
"Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
"Language-Team: German <address@hidden>\n"
@@ -76,6 +76,14 @@
msgstr ""
#. type: Content of: <div><div><p>
+msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
# | If you know of an example that ought to be in this page but isn't here,
# | please write to <a
# | href=\"mailto:address@hidden\"><address@hidden></a> to
@@ -101,120 +109,6 @@
#. type: Content of: <div><ul><li><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
"Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/"
"en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
"homes-kinect-cortana\"> human workers listen to the recordings</a>."
Index: malware-games.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.es.po,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -b -r1.10 -r1.11
--- malware-games.es.po 17 Feb 2020 12:34:25 -0000 1.10
+++ malware-games.es.po 25 Feb 2020 14:01:18 -0000 1.11
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: 2020-02-17 12:16+0100\n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
@@ -58,6 +59,14 @@
#. type: Content of: <div><div><p>
msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
"If you know of an example that ought to be in this page but isn't here, "
"please write to <a href=\"mailto:address@hidden\"><webmasters@gnu."
"org></a> to inform us. Please include the URL of a trustworthy reference "
@@ -70,171 +79,6 @@
#. type: Content of: <div><ul><li><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Muchos <span>juegos</span> están diseñados para que los jugadores
continúen "
-"jugando compulsivamente y renueven su suscripción. Para conseguirlo, los "
-"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-"
-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
-"derivadas de la investigación del cerebro y de la conducta</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La caja de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"Un entorno en el cual se entrena al usuario para que «accione la palanca», "
-"esto es, para que realice una acción determinada una y otra vez a fin de "
-"obtener una recompensa."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Bocados de comida virtual"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"ArtÃculos que no tienen nada que ver con el juego propiamente dicho, pero "
-"que son valiosos para los jugadores por el trabajo exigido para obtenerlos "
-"(por ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
-"recolectarlos."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Recompensas aleatorias"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Convierten el juego en el equivalente a una máquina tragamonedas (por "
-"ejemplo, World of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Ciclos elaborados"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"El comportamiento de los jugadores puede ser «modelado» haciendo que los "
-"ciclos (el paso de un nivel al siguiente) sean cada vez más lentos, "
-"diseñando tareas complejas difÃciles de llevar a cabo (por ejemplo, World
of "
-"Warcraft), o, por el contrario, dividiéndolos en partes más pequeñas para "
-"evitar la frustración (por ejemplo, Nuevo Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Devaluación de los activos del juego"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Esto hace que el jugador tenga que continuar jugando, sin tomarse descansos, "
-"simplemente para evitar perder lo que ha ganado hasta entonces (por ejemplo, "
-"Farmville, Ultima Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
-"varias de estas técnicas."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"Las «cajas de botÃn» (<cite>loot boxes</cite>) son una aplicación directa
"
-"del mecanismo de recompensa aleatoria, y su adictividad se refuerza con "
-"seductoras animaciones. Son <a href=\"https://www.pcgamer.com/behind-the-"
-"addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
-"juegos de apuestas</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Los desarrolladores de aplicaciones gratuitas para móviles aplican las "
-"técnicas arriba descritas para <a href=\"https://www.psychguides.com/"
-"interact/the-psychology-of-freemium/\">convertir sus productos en máquinas "
-"tragamonedas</a>, como se muestra claramente en la infografÃa. Las ganancias
"
-"generadas por estos juegos están directamente relacionadas con el número de
"
-"jugadores con una fuerte adicción (llamados «ballenas») y la cantidad de "
-"dinero que están dispuestos a gastar. Asà los desarrolladores estudian "
-"minuciosamente el comportamiento de millones de usuarios a fin de "
-"incrementar la adictividad de sus juegos."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-"<small>(Desafortunadamente, estos dos últimos artÃculos utilizan el
término "
-"«<cite>free</cite>» para significar «precio cero». Recomendamos en su
lugar "
-"decir «gratis».)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"No obstante, la adictividad de un juego es solo uno de los factores "
-"determinantes de la adicción. Igualmente importantes son el perfil "
-"psicológico y las circunstancias vitales del jugador. La adicción a los "
-"juegos, como cualquier otra adicción, es una vÃa de escape de una vida poco
"
-"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
-"peor."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
-msgstr ""
-"<small>(<em>Nota:</em>: No somos jugadores. Si cree que hemos "
-"malinterpretado algo, o tiene sugerencias para que el texto sea más claro o "
-"más correcto, envÃelas a <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
"Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/"
"en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
"homes-kinect-cortana\"> human workers listen to the recordings</a>."
@@ -736,6 +580,156 @@
msgstr "Ãltima actualización:"
#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing—and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Muchos <span>juegos</span> están diseñados para que los jugadores "
+#~ "continúen jugando compulsivamente y renueven su suscripción. Para "
+#~ "conseguirlo, los desarrolladores emplean <a href=\"http://www.cracked.com/"
+#~ "article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted."
+#~ "html\">técnicas derivadas de la investigación del cerebro y de la "
+#~ "conducta</a>:"
+
+#~ msgid "The Skinner Box"
+#~ msgstr "La caja de Skinner"
+
+#~ msgid ""
+#~ "An environment in which the user is trained to “push the "
+#~ "lever“, i.e. do a certain action over and over again in order to "
+#~ "get a reward."
+#~ msgstr ""
+#~ "Un entorno en el cual se entrena al usuario para que «accione la "
+#~ "palanca», esto es, para que realice una acción determinada una y otra
vez "
+#~ "a fin de obtener una recompensa."
+
+#~ msgid "Virtual food pellets"
+#~ msgstr "Bocados de comida virtual"
+
+#~ msgid ""
+#~ "Items that have nothing to do with the game itself, but are valuable to "
+#~ "gamers because of the work required to obtain them (e.g., EverQuest); "
+#~ "some people will end up collecting them for the sake of collecting."
+#~ msgstr ""
+#~ "ArtÃculos que no tienen nada que ver con el juego propiamente dicho, pero
"
+#~ "que son valiosos para los jugadores por el trabajo exigido para "
+#~ "obtenerlos (por ejemplo, EverQuest); algunos acaban recolectándolos "
+#~ "simplemente por recolectarlos."
+
+#~ msgid "Random rewards"
+#~ msgstr "Recompensas aleatorias"
+
+#~ msgid ""
+#~ "They turn the game into the equivalent of a slot machine (e.g., World of "
+#~ "Warcraft, ZT Online)."
+#~ msgstr ""
+#~ "Convierten el juego en el equivalente a una máquina tragamonedas (por "
+#~ "ejemplo, World of Warcraft, ZT Online)."
+
+#~ msgid "Elaborate cycles"
+#~ msgstr "Ciclos elaborados"
+
+#~ msgid ""
+#~ "Gamers' behavior can be “shaped” by making cycles (progress "
+#~ "from one level to the next) slower and slower, designing complex tasks "
+#~ "that are difficult to get out of (e.g. World of Warcraft), or conversely "
+#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#~ "Mario Bros.Wii)."
+#~ msgstr ""
+#~ "El comportamiento de los jugadores puede ser «modelado» haciendo que los
"
+#~ "ciclos (el paso de un nivel al siguiente) sean cada vez más lentos, "
+#~ "diseñando tareas complejas difÃciles de llevar a cabo (por ejemplo,
World "
+#~ "of Warcraft), o, por el contrario, dividiéndolos en partes más pequeñas
"
+#~ "para evitar la frustración (por ejemplo, Nuevo Super Mario Bros.Wii)."
+
+#~ msgid "Decay of game assets"
+#~ msgstr "Devaluación de los activos del juego"
+
+#~ msgid ""
+#~ "This makes it necessary for a gamer to keep playing, without vacations, "
+#~ "simply to avoid losing what they have earned so far (e.g., Farmville, "
+#~ "Ultima Online, Animal Crossing)."
+#~ msgstr ""
+#~ "Esto hace que el jugador tenga que continuar jugando, sin tomarse "
+#~ "descansos, simplemente para evitar perder lo que ha ganado hasta entonces "
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+
+#~ msgid ""
+#~ "Games such as World of Warcraft, which are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
+#~ "varias de estas técnicas."
+
+#~ msgid ""
+#~ "“Loot boxes” are a direct application of the random reward "
+#~ "mechanism, and their addictiveness is enhanced by seductive animation. "
+#~ "They are <a href=\"https://www.pcgamer.com/behind-the-addictive-"
+#~ "psychology-and-seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+#~ msgstr ""
+#~ "Las «cajas de botÃn» (<cite>loot boxes</cite>) son una aplicación
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+#~ "del mecanismo de recompensa aleatoria, y su adictividad se refuerza con "
+#~ "seductoras animaciones. Son <a href=\"https://www.pcgamer.com/behind-the-"
+#~ "addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
+#~ "juegos de apuestas</a>."
+
+#~ msgid ""
+#~ "The developers of gratis mobile games apply the techniques described "
+#~ "above to <a href=\"https://www.psychguides.com/interact/the-psychology-of-"
+#~ "freemium/\"> turn their products into slot machines</a>. This is clearly "
+#~ "described in an infographic. The revenue generated by these games is "
+#~ "directly related to the number of strongly addicted gamers (called “"
+#~ "whales”) and to the amount of money they are willing to spend. Thus "
+#~ "developers carefully study the behavior of millions of users to increase "
+#~ "the addictiveness of their games."
+#~ msgstr ""
+#~ "Los desarrolladores de aplicaciones gratuitas para móviles aplican las "
+#~ "técnicas arriba descritas para <a href=\"https://www.psychguides.com/"
+#~ "interact/the-psychology-of-freemium/\">convertir sus productos en "
+#~ "máquinas tragamonedas</a>, como se muestra claramente en la infografÃa. "
+#~ "Las ganancias generadas por estos juegos están directamente relacionadas "
+#~ "con el número de jugadores con una fuerte adicción (llamados
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+#~ "y la cantidad de dinero que están dispuestos a gastar. Asà los "
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+#~ msgid ""
+#~ "<small>(Unfortunately, the last two articles use “free” to "
+#~ "mean “zero price.” We recommend saying “gratis” "
+#~ "instead.)</small>"
+#~ msgstr ""
+#~ "<small>(Desafortunadamente, estos dos últimos artÃculos utilizan el "
+#~ "término «<cite>free</cite>» para significar «precio cero».
Recomendamos "
+#~ "en su lugar decir «gratis».)</small>"
+
+#~ msgid ""
+#~ "However, the addictiveness of a game is only one of the determinants of "
+#~ "addiction. Equally important are the psychological make-up and life "
+#~ "circumstances of the gamer. Gaming addiction, like other addictions, is a "
+#~ "form of mental escape from an unrewarding life. The sad truth is that, in "
+#~ "the long run, it leads to an even worse life."
+#~ msgstr ""
+#~ "No obstante, la adictividad de un juego es solo uno de los factores "
+#~ "determinantes de la adicción. Igualmente importantes son el perfil "
+#~ "psicológico y las circunstancias vitales del jugador. La adicción a los "
+#~ "juegos, como cualquier otra adicción, es una vÃa de escape de una vida "
+#~ "poco gratificante. La triste realidad es que, a la larga, lleva a una "
+#~ "vida aún peor."
+
+#~ msgid ""
+#~ "<small><em>Note:</em> We are not gamers. If you think we have "
+#~ "misunderstood some point, or have suggestions for making this text "
+#~ "clearer or more correct, please send them to <<a href=\"mailto:"
+#~ "address@hidden\">address@hidden</a>>.</small>"
+#~ msgstr ""
+#~ "<small>(<em>Nota:</em>: No somos jugadores. Si cree que hemos "
+#~ "malinterpretado algo, o tiene sugerencias para que el texto sea más claro
"
+#~ "o más correcto, envÃelas a <<a href=\"mailto:address@hidden"
+#~ "\">address@hidden</a>>.)</small>"
+
+#~ msgid ""
#~ "<em>Malware</em> means software designed to function in ways that "
#~ "mistreat or harm the user. (This does not include accidental errors.)"
#~ msgstr ""
Index: malware-games.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.fr.po,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- malware-games.fr.po 16 Feb 2020 10:20:22 -0000 1.71
+++ malware-games.fr.po 25 Feb 2020 14:01:18 -0000 1.72
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: 2020-02-16 11:18+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -53,6 +54,14 @@
#. type: Content of: <div><div><p>
msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
"If you know of an example that ought to be in this page but isn't here, "
"please write to <a href=\"mailto:address@hidden\"><webmasters@gnu."
"org></a> to inform us. Please include the URL of a trustworthy reference "
@@ -66,170 +75,6 @@
#. type: Content of: <div><ul><li><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
-"deviennent des joueurs compulsifs â et continuent à payer leur abonnement.
"
-"Pour obtenir ce résultat, les développeurs appliquent des <a href=\"http://"
-"www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-"
-"you-addicted.html\">techniques issues de recherches comportementales et sur "
-"le cerveau</a>Â :"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "La boîte de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"C'est un environnement dans lequel l'utilisateur est entraîné à «Â
pousser le "
-"levier », c'est-à -dire à faire une action donnée de manière
répétitive afin "
-"d'obtenir une récompense."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Croquettes virtuelles"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont "
-"précieux pour les joueurs à cause du travail qu'il leur a fallu fournir
pour "
-"se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
-"collection devient une fin en soi."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Récompenses aléatoires"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Elles transforment le jeu en une sorte de machine à sous (exemples : World "
-"of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Cycles élaborés"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"Le comportement des joueurs peut être « façonné » en rendant les
cycles "
-"(progression de niveau en niveau) de plus en plus lents, en imaginant des "
-"tâches complexes dont il est difficile de s'extraire (exemple : World of "
-"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
-"(exemple : New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Détérioration des actifs du jeu"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
-"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemplesÂ
: "
-"Farmville, Ultima line, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
-"plusieurs de ces techniques."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"Les « boîtes à butin » sont une application directe du mécanisme de "
-"récompense aléatoire. De plus leur pouvoir addictif est amplifié par des "
-"animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/behind-"
-"the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
-"Ã des jeux en ligne</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
-"décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/the-"
-"psychology-of-freemium/\">transformer leurs produits en machines à sous</a>.
"
-"Une infographie l'explique clairement.Le revenu généré par ces jeux
dépend "
-"directement du nombre de joueurs fortement compulsifs (on les appelle des "
-"« baleines ») et des sommes qu'ils sont disposés à dépenser. Les "
-"développeurs étudient donc soigneusement le comportement de millions "
-"d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-"<small>(Malheureusement, les deux derniers articles utilisent le mot "
-"<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
-"dire plutôt <cite>gratis</cite>.)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
-"l'addiction. Ãgalement décisives sont la structure psychologique et les "
-"conditions de vie du joueur. La dépendance au jeu, comme les autres "
-"dépendances, est un moyen de s'évader mentalement d'une vie peu
gratifiante. "
-"La triste vérité, c'est qu'à long terme elle conduit à une vie encore
pire."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
-msgstr ""
-"<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point "
-"que nous avons mal compris ou si vous avez des suggestions pour rendre le "
-"texte plus clair, n'hésitez pas à écrire à <<a href=\"mailto:"
-"address@hidden\">address@hidden</a>>.</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
"Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/"
"en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
"homes-kinect-cortana\"> human workers listen to the recordings</a>."
@@ -730,3 +575,152 @@
#. type: Content of: <div><p>
msgid "Updated:"
msgstr "Dernière mise à jour :"
+
+#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing—and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
+#~ "deviennent des joueurs compulsifs â et continuent à payer leur "
+#~ "abonnement. Pour obtenir ce résultat, les développeurs appliquent des <a
"
+#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-"
+#~ "trying-to-get-you-addicted.html\">techniques issues de recherches "
+#~ "comportementales et sur le cerveau</a>Â :"
+
+#~ msgid "The Skinner Box"
+#~ msgstr "La boîte de Skinner"
+
+#~ msgid ""
+#~ "An environment in which the user is trained to “push the "
+#~ "lever“, i.e. do a certain action over and over again in order to "
+#~ "get a reward."
+#~ msgstr ""
+#~ "C'est un environnement dans lequel l'utilisateur est entraîné à «Â
pousser "
+#~ "le levier », c'est-à -dire à faire une action donnée de manière
répétitive "
+#~ "afin d'obtenir une récompense."
+
+#~ msgid "Virtual food pellets"
+#~ msgstr "Croquettes virtuelles"
+
+#~ msgid ""
+#~ "Items that have nothing to do with the game itself, but are valuable to "
+#~ "gamers because of the work required to obtain them (e.g., EverQuest); "
+#~ "some people will end up collecting them for the sake of collecting."
+#~ msgstr ""
+#~ "Ce sont des objets qui n'ont rien à voir avec le jeu lui-même, mais sont
"
+#~ "précieux pour les joueurs à cause du travail qu'il leur a fallu fournir "
+#~ "pour se les procurer (exemple : EverQuest) ; pour certaines personnes, "
+#~ "leur collection devient une fin en soi."
+
+#~ msgid "Random rewards"
+#~ msgstr "Récompenses aléatoires"
+
+#~ msgid ""
+#~ "They turn the game into the equivalent of a slot machine (e.g., World of "
+#~ "Warcraft, ZT Online)."
+#~ msgstr ""
+#~ "Elles transforment le jeu en une sorte de machine à sous (exemples : "
+#~ "World of Warcraft, ZT Online)."
+
+#~ msgid "Elaborate cycles"
+#~ msgstr "Cycles élaborés"
+
+#~ msgid ""
+#~ "Gamers' behavior can be “shaped” by making cycles (progress "
+#~ "from one level to the next) slower and slower, designing complex tasks "
+#~ "that are difficult to get out of (e.g. World of Warcraft), or conversely "
+#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#~ "Mario Bros.Wii)."
+#~ msgstr ""
+#~ "Le comportement des joueurs peut être « façonné » en rendant les
cycles "
+#~ "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
+#~ "tâches complexes dont il est difficile de s'extraire (exemple : World of
"
+#~ "Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
+#~ "(exemple : New Super Mario Bros.Wii)."
+
+#~ msgid "Decay of game assets"
+#~ msgstr "Détérioration des actifs du jeu"
+
+#~ msgid ""
+#~ "This makes it necessary for a gamer to keep playing, without vacations, "
+#~ "simply to avoid losing what they have earned so far (e.g., Farmville, "
+#~ "Ultima Online, Animal Crossing)."
+#~ msgstr ""
+#~ "Cela pousse les joueurs à continuer à jouer sans prendre de vacances, "
+#~ "simplement pour éviter de perdre ce qu'ils ont gagné jusque-là "
+#~ "(exemples : Farmville, Ultima line, Animal Crossing)."
+
+#~ msgid ""
+#~ "Games such as World of Warcraft, which are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "Des jeux considérés comme très addictifs, comme World of Warcraft, "
+#~ "utilisent plusieurs de ces techniques."
+
+#~ msgid ""
+#~ "“Loot boxes” are a direct application of the random reward "
+#~ "mechanism, and their addictiveness is enhanced by seductive animation. "
+#~ "They are <a href=\"https://www.pcgamer.com/behind-the-addictive-"
+#~ "psychology-and-seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+#~ msgstr ""
+#~ "Les « boîtes à butin » sont une application directe du mécanisme de
"
+#~ "récompense aléatoire. De plus leur pouvoir addictif est amplifié par
des "
+#~ "animations séduisantes. Elles sont <a href=\"https://www.pcgamer.com/"
+#~ "behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très "
+#~ "semblables à des jeux en ligne</a>."
+
+#~ msgid ""
+#~ "The developers of gratis mobile games apply the techniques described "
+#~ "above to <a href=\"https://www.psychguides.com/interact/the-psychology-of-"
+#~ "freemium/\"> turn their products into slot machines</a>. This is clearly "
+#~ "described in an infographic. The revenue generated by these games is "
+#~ "directly related to the number of strongly addicted gamers (called “"
+#~ "whales”) and to the amount of money they are willing to spend. Thus "
+#~ "developers carefully study the behavior of millions of users to increase "
+#~ "the addictiveness of their games."
+#~ msgstr ""
+#~ "Les développeurs de jeux gratuits pour mobiles appliquent les techniques "
+#~ "décrites ci-dessus pour <a href=\"https://www.psychguides.com/interact/"
+#~ "the-psychology-of-freemium/\">transformer leurs produits en machines à "
+#~ "sous</a>. Une infographie l'explique clairement.Le revenu généré par
ces "
+#~ "jeux dépend directement du nombre de joueurs fortement compulsifs (on les
"
+#~ "appelle des « baleines ») et des sommes qu'ils sont disposés Ã
dépenser. "
+#~ "Les développeurs étudient donc soigneusement le comportement de millions
"
+#~ "d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
+
+#~ msgid ""
+#~ "<small>(Unfortunately, the last two articles use “free” to "
+#~ "mean “zero price.” We recommend saying “gratis” "
+#~ "instead.)</small>"
+#~ msgstr ""
+#~ "<small>(Malheureusement, les deux derniers articles utilisent le mot "
+#~ "<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons
de "
+#~ "dire plutôt <cite>gratis</cite>.)</small>"
+
+#~ msgid ""
+#~ "However, the addictiveness of a game is only one of the determinants of "
+#~ "addiction. Equally important are the psychological make-up and life "
+#~ "circumstances of the gamer. Gaming addiction, like other addictions, is a "
+#~ "form of mental escape from an unrewarding life. The sad truth is that, in "
+#~ "the long run, it leads to an even worse life."
+#~ msgstr ""
+#~ "Cependant, le pouvoir addictif d'un jeu n'est pas le seul déterminant de "
+#~ "l'addiction. Ãgalement décisives sont la structure psychologique et les "
+#~ "conditions de vie du joueur. La dépendance au jeu, comme les autres "
+#~ "dépendances, est un moyen de s'évader mentalement d'une vie peu "
+#~ "gratifiante. La triste vérité, c'est qu'à long terme elle conduit Ã
une "
+#~ "vie encore pire."
+
+#~ msgid ""
+#~ "<small><em>Note:</em> We are not gamers. If you think we have "
+#~ "misunderstood some point, or have suggestions for making this text "
+#~ "clearer or more correct, please send them to <<a href=\"mailto:"
+#~ "address@hidden\">address@hidden</a>>.</small>"
+#~ msgstr ""
+#~ "<small><em>Note :</em> Nous ne sommes pas joueurs. Si vous voyez un point
"
+#~ "que nous avons mal compris ou si vous avez des suggestions pour rendre le "
+#~ "texte plus clair, n'hésitez pas à écrire à <<a href=\"mailto:"
+#~ "address@hidden\">address@hidden</a>>.</small>"
Index: malware-games.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja-diff.html,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -b -r1.48 -r1.49
--- malware-games.ja-diff.html 15 Feb 2020 17:30:51 -0000 1.48
+++ malware-games.ja-diff.html 25 Feb 2020 14:01:18 -0000 1.49
@@ -47,8 +47,12 @@
<p>
<em>Malware</em> means</strong></del></span> <span
class="inserted"><ins><em>id="about-dir">
<hr class="thin" />
-<p>Nonfree (proprietary)</em></ins></span> software <span
class="inserted"><ins><em>is very often malware (designed to
-mistreat the user). Nonfree software is controlled by its developers,
+<p>Nonfree (proprietary)</em></ins></span> software <span
class="removed"><del><strong>designed</strong></del></span> <span
class="inserted"><ins><em>is very often malware (designed</em></ins></span> to
<span class="removed"><del><strong>function in ways that</strong></del></span>
+mistreat <span class="removed"><del><strong>or harm</strong></del></span> the
<span class="removed"><del><strong>user. (This does not include accidental
errors.)
+</p>
+
+<p>
+Malware and nonfree</strong></del></span> <span
class="inserted"><ins><em>user). Nonfree</em></ins></span> software <span
class="inserted"><ins><em>is controlled by its developers,
which puts them in a position of power over the users; <a
href="/philosophy/free-software-even-more-important.html">that is the
basic injustice</a>. The developers and manufacturers often exercise
@@ -58,94 +62,24 @@
<hr class="thin" />
</div>
+<div id="about-page">
+<p>Among the numerous malicious functionalities that</em></ins></span>
are <span class="inserted"><ins><em>found in games,
+<a href="/proprietary/proprietary-addictions.html#addictiveness">
+addictiveness</a> may be the worst, because it doesn't only affect users
+materially, but also psychologically.</p>
+</div>
+
<div class="important">
<p>If you know of an example that ought to be in this page but isn't
here, please write
to <a href="mailto:address@hidden"><address@hidden></a>
-to inform us. Please include the URL of a trustworthy reference or two
-to serve as specific substantiation.</p>
+to inform us. Please include the URL of a trustworthy reference
or</em></ins></span> two <span class="removed"><del><strong>different issues.
The</strong></del></span>
+<span class="inserted"><ins><em>to serve as specific substantiation.</p>
</div>
<div class="column-limit" id="malware-games"></div>
<ul class="blurbs">
- <li id="M209900000">
- <p>Many <span>games</span> are</em></ins></span>
designed to <span class="removed"><del><strong>function</strong></del></span>
- <span class="inserted"><ins><em>keep gamers compulsively playing—and
renewing
- their subscription. To achieve this result, developers use <a
-
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
- techniques that derive from behavioral and brain
research</a>:</p>
-
- <dl class="compact"><dt>The Skinner Box</dt>
- <dd>An environment in which the user is trained
- to “push the lever“, i.e. do a certain action over and
- over again</em></ins></span> in <span
class="removed"><del><strong>ways</strong></del></span> <span
class="inserted"><ins><em>order to get a reward.</dd>
-
- <dt>Virtual food pellets</dt>
- <dd>Items</em></ins></span> that
-<span class="removed"><del><strong>mistreat</strong></del></span> <span
class="inserted"><ins><em>have nothing to do with the game itself, but are
- valuable to gamers because of the work required to obtain them
- (e.g., EverQuest); some people will end up collecting them for the
- sake of collecting.</dd>
-
- <dt>Random rewards</dt>
- <dd>They turn the game into the equivalent of a slot machine (e.g.,
- World of Warcraft, ZT Online).</dd>
-
- <dt>Elaborate cycles</dt>
- <dd>Gamers' behavior can be “shaped” by making cycles
- (progress from one level to the next) slower and slower, designing
- complex tasks that are difficult to get out of (e.g. World of
- Warcraft),</em></ins></span> or <span
class="removed"><del><strong>harm</strong></del></span> <span
class="inserted"><ins><em>conversely dividing them up in small chunks to avoid
- frustration (e.g., New Super Mario Bros.Wii).</dd>
-
- <dt>Decay of game assets</dt>
- <dd>This makes it necessary for a gamer to keep playing, without
- vacations, simply to avoid losing what they have earned so far
- (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
- </dl>
-
- <p>Games such as World of Warcraft, which are considered very
addictive,
- use several of these techniques.</p>
-
- <p style="margin-top: 1em">“Loot boxes” are a direct
- application of</em></ins></span> the <span
class="removed"><del><strong>user. (This does not include accidental errors.)
-</p>
-
-<p>
-Malware</strong></del></span> <span class="inserted"><ins><em>random reward
mechanism,</em></ins></span> and <span class="removed"><del><strong>nonfree
software</strong></del></span> <span class="inserted"><ins><em>their
addictiveness
- is enhanced by seductive animation. They are <a
-
href="https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/">
- akin to gambling</a>.</p>
-
- <p style="margin-top: 1em">The developers of gratis
- mobile games apply the techniques described above to <a
- href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
- turn their products into slot machines</a>. This is clearly
- described in an infographic. The revenue generated by these games
- is directly related to the number of strongly addicted gamers
- (called “whales”) and to the amount of money
they</em></ins></span> are
- <span class="inserted"><ins><em>willing to spend. Thus developers
carefully study the behavior of
- millions of users to increase the addictiveness of their games.</p>
-
- <p><small>(Unfortunately, the last</em></ins></span> two <span
class="removed"><del><strong>different issues.</strong></del></span> <span
class="inserted"><ins><em>articles use “free” to
- mean “zero price.” We recommend saying “gratis”
- instead.)</small></p>
-
- <p style="margin-top: 1em">However, the addictiveness of a game is
- only one of the determinants of addiction. Equally important are the
- psychological make-up and life circumstances of the gamer. Gaming
- addiction, like other addictions, is a form of mental escape from an
- unrewarding life.</em></ins></span> The <span
class="inserted"><ins><em>sad truth is that, in the long run, it leads
- to an even worse life.</p>
-
- <p style="margin-top:
1em"><small><em>Note:</em>
- We are not gamers. If you think we have misunderstood
- some point, or have suggestions for making this text
- clearer or more correct, please send them to <<a
-
href="mailto:address@hidden">address@hidden</a>>.</small></p>
- </li>
-
<li id="M201908210">
<p>Microsoft recorded users of Xboxes and had <a
href="https://www.vice.com/en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-homes-kinect-cortana">
@@ -462,7 +396,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2020/02/15 17:30:51 $
+$Date: 2020/02/25 14:01:18 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja.po,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -b -r1.41 -r1.42
--- malware-games.ja.po 15 Feb 2020 17:30:51 -0000 1.41
+++ malware-games.ja.po 25 Feb 2020 14:01:18 -0000 1.42
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: 2016-11-18 13:34+0900\n"
"Last-Translator: NIIBE Yutaka <address@hidden>\n"
"Language-Team: Japanese <address@hidden>\n"
@@ -67,6 +67,14 @@
#. type: Content of: <div><div><p>
msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
"If you know of an example that ought to be in this page but isn't here, "
"please write to <a href=\"mailto:address@hidden\"><webmasters@gnu."
"org></a> to inform us. Please include the URL of a trustworthy reference "
@@ -79,120 +87,6 @@
#. type: Content of: <div><ul><li><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
"Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/"
"en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
"homes-kinect-cortana\"> human workers listen to the recordings</a>."
Index: malware-games.pot
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.pot,v
retrieving revision 1.34
retrieving revision 1.35
diff -u -b -r1.34 -r1.35
--- malware-games.pot 15 Feb 2020 17:30:51 -0000 1.34
+++ malware-games.pot 25 Feb 2020 14:01:18 -0000 1.35
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -46,6 +46,14 @@
#. type: Content of: <div><div><p>
msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
"If you know of an example that ought to be in this page but isn't here, "
"please write to <a "
"href=\"mailto:address@hidden\"><address@hidden></a> to inform "
@@ -55,122 +63,6 @@
#. type: Content of: <div><ul><li><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a "
-"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
"
-"techniques that derive from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario "
-"Bros.Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a "
-"href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/\">
"
-"akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a "
-"href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/\"> "
-"turn their products into slot machines</a>. This is clearly described in an "
-"infographic. The revenue generated by these games is directly related to the "
-"number of strongly addicted gamers (called “whales”) and to the "
-"amount of money they are willing to spend. Thus developers carefully study "
-"the behavior of millions of users to increase the addictiveness of their "
-"games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” "
-"instead.)</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a "
-"href=\"mailto:address@hidden\">address@hidden</a>>.</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
"Microsoft recorded users of Xboxes and had <a "
"href=\"https://www.vice.com/en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-homes-kinect-cortana\">
"
"human workers listen to the recordings</a>."
Index: malware-games.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru.po,v
retrieving revision 1.80
retrieving revision 1.81
diff -u -b -r1.80 -r1.81
--- malware-games.ru.po 15 Feb 2020 17:30:51 -0000 1.80
+++ malware-games.ru.po 25 Feb 2020 14:01:18 -0000 1.81
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: 2018-11-09 16:08+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -56,6 +57,14 @@
#. type: Content of: <div><div><p>
msgid ""
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
+msgstr ""
+
+#. type: Content of: <div><div><p>
+msgid ""
"If you know of an example that ought to be in this page but isn't here, "
"please write to <a href=\"mailto:address@hidden\"><webmasters@gnu."
"org></a> to inform us. Please include the URL of a trustworthy reference "
@@ -68,165 +77,6 @@
#. type: Content of: <div><ul><li><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Ðногие игÑÑ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
игÑоки пÑинÑждалиÑÑ Ð¿ÑодолжаÑÑ "
-"игÑÑ — и возобновлÑÑÑ ÑÐ²Ð¾Ñ Ð¿Ð¾Ð´Ð¿Ð¸ÑкÑ.
ЧÑÐ¾Ð±Ñ Ð´Ð¾ÑÑиÑÑ ÑÑого, "
-"ÑазÑабоÑÑики полÑзÑÑÑÑÑ <a
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-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
пÑиемами, "
-"вÑÑекаÑÑими из иÑÑледований Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸
мозга</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
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-msgstr "ЯÑик СкиннеÑа"
-
-#. type: Content of: <div><ul><li><dl><dd>
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-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"СÑеда, в коÑоÑой полÑзоваÑÐµÐ»Ñ Ð¾Ð±ÑÑаÑÑ
“нажимаÑÑ Ð½Ð° ÑÑÑаг”, Ñ.е. "
-"вÑполнÑÑÑ Ð¾Ð¿Ñеделенное дейÑÑвие Ñнова и
Ñнова, ÑÑÐ¾Ð±Ñ Ð¿Ð¾Ð»ÑÑаÑÑ Ð²Ð¾Ð·Ð½Ð°Ð³Ñаждение."
-
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-msgid "Virtual food pellets"
-msgstr "ÐиÑÑÑалÑнÑе коÑмÑÑки"
-
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-"Items that have nothing to do with the game itself, but are valuable to "
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-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"ÐÑедмеÑÑ, коÑоÑÑе никак не ÑвÑÐ·Ð°Ð½Ñ Ñ Ñамой
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-"Ð´Ð»Ñ Ð¸Ð³Ñоков из-за ÑабоÑÑ, коÑоÑаÑ
ÑÑебÑеÑÑÑ Ð´Ð»Ñ Ð¸Ñ
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-"EverQuest); некоÑоÑÑе наÑинаÑÑ ÑобиÑаÑÑ Ð¸Ñ
пÑоÑÑо Ð´Ð»Ñ ÐºÐ¾Ð»Ð»ÐµÐºÑии."
-
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-msgstr "СлÑÑайнÑе нагÑадÑ"
-
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-"They turn the game into the equivalent of a slot machine (e.g., World of "
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-"Ðни пÑевÑаÑаÑÑ Ð¸Ð³ÑÑ Ð² ÑÐºÐ²Ð¸Ð²Ð°Ð»ÐµÐ½Ñ Ð¸Ð³Ñового
авÑомаÑа (напÑ. World of Warcraft, "
-"ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "ÐеÑеменнÑе ÑиклÑ"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
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-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
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-"Wii)."
-msgstr ""
-"Ðоведение игÑока можно
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ÑÐ¸ÐºÐ»Ñ "
-"(пеÑеÑ
од Ð¾Ñ Ð¾Ð´Ð½Ð¾Ð³Ð¾ ÑÑÐ¾Ð²Ð½Ñ Ðº дÑÑгомÑ),
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"
-"ÑÑÑдно вÑйÑи (напÑ. World of Warcraft) или
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на "
-"неболÑÑие кÑÑки, ÑÑÐ¾Ð±Ñ ÑÑо не надоедало
(напÑ. New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
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-
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-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"ÐÑо вÑнÑÐ¶Ð´Ð°ÐµÑ Ð¸Ð³Ñоков игÑаÑÑ ÐºÐ°Ð¶Ð´Ñй денÑ,
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-"Ð ÑакиÑ
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-"завиÑимоÑÑÑ, пÑименÑеÑÑÑ Ð½ÐµÑколÑко ÑакиÑ
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-"“ÐÑÑбокÑÑ” пÑедÑÑавлÑÑÑ Ð¿ÑÑмое
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-"РазÑабоÑÑики беÑплаÑнÑÑ
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игÑÑ "
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-
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-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-"<small>(Ð ÑожалениÑ, в двÑÑ
поÑледниÑ
ÑÑаÑÑÑÑ
Ñлово “ÑвободнÑй” "
-"иÑполÑзÑеÑÑÑ Ð² знаÑении “нÑлевой
Ñенє. ÐÑ ÑекомендÑем вмеÑÑо "
-"ÑÑого говоÑиÑÑ “беÑплаÑнÑй”.)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"Ðднако ÑпоÑобноÑÑÑ Ð¸Ð³ÑÑ Ð²ÑзÑваÑÑ
завиÑимоÑÑÑ — ÑолÑко одна из "
-"ÑоÑÑавлÑÑÑиÑ
завиÑимоÑÑи. Ðе менее важнÑ
пÑиÑ
иÑеÑкий облик и обÑÑоÑÑелÑÑÑва "
-"жизни игÑока. ÐавиÑимоÑÑÑ Ð¾Ñ Ð¸Ð³Ñ, как и
дÑÑгие ÑоÑÐ¼Ñ Ð·Ð°Ð²Ð¸ÑимоÑÑи "
-"— ÑÑо ÑоÑма пÑиÑ
иÑеÑкого ÑÑ
ода оÑ
неÑдовлеÑвоÑенноÑÑи жизнÑÑ. Ðак ÑÑо "
-"ни пеÑалÑно, в долгоÑÑоÑной пеÑÑпекÑиве
ÑÑо пÑÐ¸Ð²Ð¾Ð´Ð¸Ñ Ðº еÑе Ñ
ÑдÑей жизни."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
-msgstr ""
-"<small><em>ÐамеÑание</em>. ÐÑ Ð½Ðµ ÑвлекаемÑÑ
игÑами. ÐÑли Ð²Ñ Ð´ÑмаеÑе, ÑÑо Ð¼Ñ "
-"Ñего-Ñо не понÑли, или Ñ Ð²Ð°Ñ ÐµÑÑÑ
пÑедложениÑ, коÑоÑÑе ÑделаÑÑ ÑÑÐ¾Ñ ÑекÑÑ "
-"понÑÑнее или пÑавилÑнее, пÑиÑÑлайÑе иÑ
по
адÑеÑÑ <<a href=\"mailto:"
-"address@hidden\">address@hidden</a>>.</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
"Microsoft recorded users of Xboxes and had <a href=\"https://www.vice.com/"
"en_us/article/43kv4q/microsoft-human-contractors-listened-to-xbox-owners-"
"homes-kinect-cortana\"> human workers listen to the recordings</a>."
@@ -728,6 +578,153 @@
msgstr "Ðбновлено:"
#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing—and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Ðногие игÑÑ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
игÑоки пÑинÑждалиÑÑ Ð¿ÑодолжаÑÑ "
+#~ "игÑÑ — и возобновлÑÑÑ ÑвоÑ
подпиÑкÑ. ЧÑÐ¾Ð±Ñ Ð´Ð¾ÑÑиÑÑ ÑÑого, "
+#~ "ÑазÑабоÑÑики полÑзÑÑÑÑÑ <a
href=\"http://www.cracked.com/article_18461_5-"
+#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
пÑиемами, "
+#~ "вÑÑекаÑÑими из иÑÑледований Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸
мозга</a>:"
+
+#~ msgid "The Skinner Box"
+#~ msgstr "ЯÑик СкиннеÑа"
+
+#~ msgid ""
+#~ "An environment in which the user is trained to “push the "
+#~ "lever“, i.e. do a certain action over and over again in order to "
+#~ "get a reward."
+#~ msgstr ""
+#~ "СÑеда, в коÑоÑой полÑзоваÑÐµÐ»Ñ Ð¾Ð±ÑÑаÑÑ
“нажимаÑÑ Ð½Ð° ÑÑÑаг”, Ñ."
+#~ "е. вÑполнÑÑÑ Ð¾Ð¿Ñеделенное дейÑÑвие
Ñнова и Ñнова, ÑÑÐ¾Ð±Ñ Ð¿Ð¾Ð»ÑÑаÑÑ "
+#~ "вознагÑаждение."
+
+#~ msgid "Virtual food pellets"
+#~ msgstr "ÐиÑÑÑалÑнÑе коÑмÑÑки"
+
+#~ msgid ""
+#~ "Items that have nothing to do with the game itself, but are valuable to "
+#~ "gamers because of the work required to obtain them (e.g., EverQuest); "
+#~ "some people will end up collecting them for the sake of collecting."
+#~ msgstr ""
+#~ "ÐÑедмеÑÑ, коÑоÑÑе никак не ÑвÑÐ·Ð°Ð½Ñ Ñ
Ñамой игÑой, но пÑедÑÑавлÑÑÑ "
+#~ "ÑенноÑÑÑ Ð´Ð»Ñ Ð¸Ð³Ñоков из-за ÑабоÑÑ,
коÑоÑÐ°Ñ ÑÑебÑеÑÑÑ Ð´Ð»Ñ Ð¸Ñ
полÑÑÐµÐ½Ð¸Ñ "
+#~ "(напÑ. EverQuest); некоÑоÑÑе наÑинаÑÑ
ÑобиÑаÑÑ Ð¸Ñ
пÑоÑÑо Ð´Ð»Ñ ÐºÐ¾Ð»Ð»ÐµÐºÑии."
+
+#~ msgid "Random rewards"
+#~ msgstr "СлÑÑайнÑе нагÑадÑ"
+
+#~ msgid ""
+#~ "They turn the game into the equivalent of a slot machine (e.g., World of "
+#~ "Warcraft, ZT Online)."
+#~ msgstr ""
+#~ "Ðни пÑевÑаÑаÑÑ Ð¸Ð³ÑÑ Ð² ÑквиваленÑ
игÑового авÑомаÑа (напÑ. World of "
+#~ "Warcraft, ZT Online)."
+
+#~ msgid "Elaborate cycles"
+#~ msgstr "ÐеÑеменнÑе ÑиклÑ"
+
+#~ msgid ""
+#~ "Gamers' behavior can be “shaped” by making cycles (progress "
+#~ "from one level to the next) slower and slower, designing complex tasks "
+#~ "that are difficult to get out of (e.g. World of Warcraft), or conversely "
+#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#~ "Mario Bros.Wii)."
+#~ msgstr ""
+#~ "Ðоведение игÑока можно
“ÑоÑмиÑоваÑÑ” ÑбÑÑÑÑÑÑ Ð¸Ð»Ð¸ замедлÑÑ "
+#~ "ÑÐ¸ÐºÐ»Ñ (пеÑеÑ
од Ð¾Ñ Ð¾Ð´Ð½Ð¾Ð³Ð¾ ÑÑÐ¾Ð²Ð½Ñ Ðº
дÑÑгомÑ), ÑоÑÑавлÑÑ ÑложнÑе заданиÑ, из "
+#~ "коÑоÑÑÑ
ÑÑÑдно вÑйÑи (напÑ. World of Warcraft)
или ÑооÑвеÑÑÑвенно "
+#~ "ÑазделÑÑ Ð¸Ñ
на неболÑÑие кÑÑки, ÑÑобÑ
ÑÑо не надоедало (напÑ. New Super "
+#~ "Mario Bros.Wii)."
+
+#~ msgid "Decay of game assets"
+#~ msgstr "ÐÐ·Ð½Ð¾Ñ Ð¸Ð³Ñового имÑÑеÑÑва"
+
+#~ msgid ""
+#~ "This makes it necessary for a gamer to keep playing, without vacations, "
+#~ "simply to avoid losing what they have earned so far (e.g., Farmville, "
+#~ "Ultima Online, Animal Crossing)."
+#~ msgstr ""
+#~ "ÐÑо вÑнÑÐ¶Ð´Ð°ÐµÑ Ð¸Ð³Ñоков игÑаÑÑ ÐºÐ°Ð¶Ð´Ñй
денÑ, без вÑÑ
однÑÑ
, пÑоÑÑо Ð´Ð»Ñ Ñого, "
+#~ "ÑÑÐ¾Ð±Ñ Ð½Ðµ поÑеÑÑÑÑ Ñо, ÑÑо они Ñже
заÑабоÑали (напÑ. Farmville, Ultima "
+#~ "Online, Animal Crossing)."
+
+#~ msgid ""
+#~ "Games such as World of Warcraft, which are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "Ð ÑакиÑ
игÑаÑ
как World of Warcraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими "
+#~ "ÑилÑнÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ, пÑименÑеÑÑÑ
неÑколÑко ÑакиÑ
пÑиемов."
+
+#~ msgid ""
+#~ "“Loot boxes” are a direct application of the random reward "
+#~ "mechanism, and their addictiveness is enhanced by seductive animation. "
+#~ "They are <a href=\"https://www.pcgamer.com/behind-the-addictive-"
+#~ "psychology-and-seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+#~ msgstr ""
+#~ "“ÐÑÑбокÑÑ” пÑедÑÑавлÑÑÑ Ð¿ÑÑмое
пÑиложение меÑ
анизма "
+#~ "ÑлÑÑайного вознагÑаждениÑ, а
завиÑимоÑÑÑ Ð¾Ñ Ð½Ð¸Ñ
повÑÑаеÑÑÑ Ð¿Ð¾ÑÑедÑÑвом "
+#~ "ÑоблазниÑелÑной мÑлÑÑипликаÑии. ÐÑо <a
href=\"https://www.pcgamer.com/"
+#~ "behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/\"> "
+#~ "ÑÑодни азаÑÑнÑм игÑам</a>."
+
+#~ msgid ""
+#~ "The developers of gratis mobile games apply the techniques described "
+#~ "above to <a href=\"https://www.psychguides.com/interact/the-psychology-of-"
+#~ "freemium/\"> turn their products into slot machines</a>. This is clearly "
+#~ "described in an infographic. The revenue generated by these games is "
+#~ "directly related to the number of strongly addicted gamers (called “"
+#~ "whales”) and to the amount of money they are willing to spend. Thus "
+#~ "developers carefully study the behavior of millions of users to increase "
+#~ "the addictiveness of their games."
+#~ msgstr ""
+#~ "РазÑабоÑÑики беÑплаÑнÑÑ
мобилÑнÑÑ
игÑ
пÑименÑÑÑ Ð¿ÑиемÑ, опиÑаннÑе вÑÑе, "
+#~ "ÑÑÐ¾Ð±Ñ <a
href=\"https://www.psychguides.com/interact/the-psychology-of-"
+#~ "freemium/\"> обÑаÑаÑÑ Ñвои пÑодÑкÑÑ Ð²
азаÑÑнÑе игÑовÑе авÑомаÑÑ</a>. ÐÑо "
+#~ "ÑÑно показано на иллÑÑÑÑаÑии. ÐоÑ
од,
ÑоздаваемÑй ÑÑими игÑами, напÑÑмÑÑ "
+#~ "ÑвÑзан Ñ ÑиÑлом ÑилÑно завиÑимÑÑ
игÑоков (назÑваемÑÑ
“"
+#~ "киÑами”) и Ñ ÐºÐ¾Ð»Ð¸ÑеÑÑвом денег,
коÑоÑое они гоÑÐ¾Ð²Ñ ÑÑаÑиÑÑ. ÐÑак, "
+#~ "ÑазÑабоÑÑики ÑÑаÑелÑно изÑÑаÑÑ
поведение миллионов полÑзоваÑелей, ÑÑÐ¾Ð±Ñ "
+#~ "иÑ
игÑÑ Ð²ÑÑабаÑÑвали более ÑилÑнÑÑ
завиÑимоÑÑÑ."
+
+#~ msgid ""
+#~ "<small>(Unfortunately, the last two articles use “free” to "
+#~ "mean “zero price.” We recommend saying “gratis” "
+#~ "instead.)</small>"
+#~ msgstr ""
+#~ "<small>(Ð ÑожалениÑ, в двÑÑ
поÑледниÑ
ÑÑаÑÑÑÑ
Ñлово “"
+#~ "ÑвободнÑй” иÑполÑзÑеÑÑÑ Ð² знаÑении
“нÑлевой Ñенє. ÐÑ "
+#~ "ÑекомендÑем вмеÑÑо ÑÑого говоÑиÑÑ
“беÑплаÑнÑй”.)</small>"
+
+#~ msgid ""
+#~ "However, the addictiveness of a game is only one of the determinants of "
+#~ "addiction. Equally important are the psychological make-up and life "
+#~ "circumstances of the gamer. Gaming addiction, like other addictions, is a "
+#~ "form of mental escape from an unrewarding life. The sad truth is that, in "
+#~ "the long run, it leads to an even worse life."
+#~ msgstr ""
+#~ "Ðднако ÑпоÑобноÑÑÑ Ð¸Ð³ÑÑ Ð²ÑзÑваÑÑ
завиÑимоÑÑÑ — ÑолÑко одна из "
+#~ "ÑоÑÑавлÑÑÑиÑ
завиÑимоÑÑи. Ðе менее
Ð²Ð°Ð¶Ð½Ñ Ð¿ÑиÑ
иÑеÑкий облик и "
+#~ "обÑÑоÑÑелÑÑÑва жизни игÑока.
ÐавиÑимоÑÑÑ Ð¾Ñ Ð¸Ð³Ñ, как и дÑÑгие ÑоÑÐ¼Ñ "
+#~ "завиÑимоÑÑи — ÑÑо ÑоÑма пÑиÑ
иÑеÑкого ÑÑ
ода Ð¾Ñ "
+#~ "неÑдовлеÑвоÑенноÑÑи жизнÑÑ. Ðак ÑÑо ни
пеÑалÑно, в долгоÑÑоÑной "
+#~ "пеÑÑпекÑиве ÑÑо пÑÐ¸Ð²Ð¾Ð´Ð¸Ñ Ðº еÑе Ñ
ÑдÑей
жизни."
+
+#~ msgid ""
+#~ "<small><em>Note:</em> We are not gamers. If you think we have "
+#~ "misunderstood some point, or have suggestions for making this text "
+#~ "clearer or more correct, please send them to <<a href=\"mailto:"
+#~ "address@hidden\">address@hidden</a>>.</small>"
+#~ msgstr ""
+#~ "<small><em>ÐамеÑание</em>. ÐÑ Ð½Ðµ ÑвлекаемÑÑ
игÑами. ÐÑли Ð²Ñ Ð´ÑмаеÑе, ÑÑо "
+#~ "Ð¼Ñ Ñего-Ñо не понÑли, или Ñ Ð²Ð°Ñ ÐµÑÑÑ
пÑедложениÑ, коÑоÑÑе ÑделаÑÑ ÑÑÐ¾Ñ "
+#~ "ÑекÑÑ Ð¿Ð¾Ð½ÑÑнее или пÑавилÑнее,
пÑиÑÑлайÑе иÑ
по адÑеÑÑ <<a href="
+#~ "\"mailto:address@hidden\">address@hidden</a>>.</small>"
+
+#~ msgid ""
#~ "<em>Malware</em> means software designed to function in ways that "
#~ "mistreat or harm the user. (This does not include accidental errors.)"
#~ msgstr ""
Index: nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/nl.po,v
retrieving revision 1.175
retrieving revision 1.176
diff -u -b -r1.175 -r1.176
--- nl.po 24 Feb 2020 17:03:36 -0000 1.175
+++ nl.po 25 Feb 2020 14:01:18 -0000 1.176
@@ -3412,118 +3412,12 @@
msgid "Malware in Games"
msgstr ""
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
#. type: Content of: <div><ul><li><p>
@@ -6676,16 +6570,142 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -6695,26 +6715,30 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -6727,7 +6751,7 @@
"smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -6736,14 +6760,14 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\"> infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -6757,7 +6781,7 @@
"the app would aggressively nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -9050,10 +9074,6 @@
"\">#SpywareInSkype</a>)</span>"
msgstr ""
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
Index: pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/pl.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- pl.po 24 Feb 2020 17:03:36 -0000 1.174
+++ pl.po 25 Feb 2020 14:01:18 -0000 1.175
@@ -2970,118 +2970,12 @@
msgid "Malware in Games"
msgstr ""
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
#. type: Content of: <div><ul><li><p>
@@ -6093,16 +5987,142 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -6112,26 +6132,30 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -6144,7 +6168,7 @@
"smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -6153,14 +6177,14 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\"> infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -6174,7 +6198,7 @@
"the app would aggressively nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -8422,10 +8446,6 @@
"\">#SpywareInSkype</a>)</span>"
msgstr ""
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
Index: pot
===================================================================
RCS file: /web/www/www/proprietary/po/pot,v
retrieving revision 1.173
retrieving revision 1.174
diff -u -b -r1.173 -r1.174
--- pot 24 Feb 2020 17:03:36 -0000 1.173
+++ pot 25 Feb 2020 14:01:18 -0000 1.174
@@ -2742,118 +2742,12 @@
msgid "Malware in Games"
msgstr ""
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
#. type: Content of: <div><ul><li><p>
@@ -5758,16 +5652,142 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -5777,26 +5797,30 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -5809,7 +5833,7 @@
"smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -5818,14 +5842,14 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\"> infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -5839,7 +5863,7 @@
"the app would aggressively nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -7541,10 +7565,6 @@
"\">#SpywareInSkype</a>)</span>"
msgstr ""
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.35
retrieving revision 1.36
diff -u -b -r1.35 -r1.36
--- proprietary-addictions.es.po 17 Feb 2020 12:34:25 -0000 1.35
+++ proprietary-addictions.es.po 25 Feb 2020 14:01:18 -0000 1.36
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: \n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
"Plural-Forms: nplurals=2; plural=(n!=1);\n"
"X-Generator: Poedit 2.2.1\n"
@@ -84,25 +85,29 @@
msgid "How software is made addictive"
msgstr "Cómo hacer adictivo un software"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Juegos"
+
+#. type: Content of: <div><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-"Muchos <span>juegos</span> están diseñados para que los jugadores
continúen "
-"jugando compulsivamente y renueven su suscripción. Para conseguirlo, los "
+"Muchos juegos están diseñados para que los jugadores continúen jugando "
+"compulsivamente y renueven su suscripción. Para conseguirlo, los "
"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-"
"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
"derivadas de la investigación del cerebro y de la conducta</a>:"
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "The Skinner Box"
msgstr "La caja de Skinner"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"An environment in which the user is trained to “push the lever“, "
"i.e. do a certain action over and over again in order to get a reward."
@@ -111,11 +116,11 @@
"esto es, para que realice una acción determinada una y otra vez a fin de "
"obtener una recompensa."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Virtual food pellets"
msgstr "Bocados de comida virtuales"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Items that have nothing to do with the game itself, but are valuable to "
"gamers because of the work required to obtain them (e.g., EverQuest); some "
@@ -126,11 +131,11 @@
"ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
"recolectarlos."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Random rewards"
msgstr "Recompensas aleatorias"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"They turn the game into the equivalent of a slot machine (e.g., World of "
"Warcraft, ZT Online)."
@@ -138,11 +143,11 @@
"Convierten el juego en el equivalente a una máquina tragamonedas (p. e., "
"World of Warcraft, ZT Online)."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Elaborate cycles"
msgstr "Ciclos elaborados"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
@@ -156,11 +161,11 @@
"contrario, dividiéndolos en partes más pequeñas para evitar la
frustración "
"(p. e., Nuevo Super Mario Bros.Wii)."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Decay of game assets"
msgstr "Devaluación de los activos del juego"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"This makes it necessary for a gamer to keep playing, without vacations, "
"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
@@ -170,7 +175,7 @@
"simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
"Farmville, Ultima Online, Animal Crossing)."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
@@ -178,7 +183,11 @@
"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
"varias de estas técnicas."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
msgid ""
"“Loot boxes” are a direct application of the random reward "
"mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -191,7 +200,7 @@
"addictive-psychology-and-seductive-art-of-loot-boxes/\">semejantes a los "
"juegos de apuestas</a>."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
msgid ""
"The developers of gratis mobile games apply the techniques described above "
"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
@@ -212,7 +221,7 @@
"minuciosamente el comportamiento de millones de usuarios a fin de "
"incrementar la adictividad de sus juegos."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small>(Unfortunately, the last two articles use “free” to mean "
"“zero price.” We recommend saying “gratis” instead.)"
@@ -222,7 +231,7 @@
"«<cite>free</cite>» para significar «precio cero». Recomendamos en su
lugar "
"decir «gratis».)</small>"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, the addictiveness of a game is only one of the determinants of "
"addiction. Equally important are the psychological make-up and life "
@@ -237,7 +246,7 @@
"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
"peor."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small><em>Note:</em> We are not gamers. If you think we have "
"misunderstood some point, or have suggestions for making this text clearer "
@@ -249,13 +258,29 @@
"más correcto, envÃelas a <<a href=\"mailto:address@hidden"
"\">address@hidden</a>>.)</small>"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# |
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
msgstr ""
"Los servicios de <span>juegos de apuestas en lÃnea</span> (y sus programas "
"cliente no libres) están <a href=\"https://www.theguardian.com/society/2019/"
@@ -264,7 +289,7 @@
"consiguen mediante diversos tipos de dis-funcionalidades, a menudo "
"combinadas."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -281,7 +306,7 @@
"hacer como que no se produjo una ganancia, pero los usuarios no querrÃan tal
"
"modificación."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
@@ -289,17 +314,43 @@
"No obstante, la modificación del programa cliente podrÃa impedir algunos "
"comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\"> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | “likes,” news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www."
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, “likes,"
+#| "” news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
"Algunas aplicaciones de <span>redes sociales</span> están <a href=\"https://"
"www.jeffbullas.com/facebook-creates-addiction/\">diseñadas para crear "
@@ -312,7 +363,7 @@
"diseñado para generar en el usuario el deseo de obtener esas gratificaciones
"
"y mantener vivo ese deseo el mayor tiempo posible."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -335,7 +386,7 @@
"reading-between-the-headlines/201307/smartphone-addiction\">adicción a los "
"teléfonos «inteligentes»</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -349,7 +400,7 @@
"la vez, esto allana el camino a la <a href=\"/proprietary/proprietary-"
"manipulation.html\">manipulación</a>.)"
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
@@ -360,7 +411,7 @@
"ejemplo, el <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\">deslizamiento infinito</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -385,7 +436,7 @@
"tendrÃan que enfrentarse a la ardua tarea de localizar las opciones "
"adecuadas, y la aplicación no dejarÃa de atosigarles para que se quedaran."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
Index: proprietary-addictions.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.fr.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- proprietary-addictions.fr.po 16 Feb 2020 10:20:22 -0000 1.42
+++ proprietary-addictions.fr.po 25 Feb 2020 14:01:18 -0000 1.43
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: 2020-02-16 11:18+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -79,13 +80,29 @@
msgid "How software is made addictive"
msgstr "Comment rendre un logiciel addictif"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "Jeux"
+
+#. type: Content of: <div><p>
+# | Many [-<span>games</span>-] {+games+} are designed to keep gamers
+# | compulsively playing—and renewing their subscription. To achieve
+# | this result, developers use <a
+# |
href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
+# | techniques that derive from behavioral and brain research</a>:
+#, fuzzy
+#| msgid ""
+#| "Many <span>games</span> are designed to keep gamers compulsively "
+#| "playing—and renewing their subscription. To achieve this result, "
+#| "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#| "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#| "derive from behavioral and brain research</a>:"
+msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
"Pas mal de <span>jeux</span> sont conçus pour que leurs utilisateurs "
"deviennent des joueurs compulsifs â et continuent à payer leur abonnement.
"
@@ -94,11 +111,11 @@
"you-addicted.html\">techniques issues de recherches comportementales et sur "
"le cerveau</a>Â :"
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "The Skinner Box"
msgstr "La boîte de Skinner"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"An environment in which the user is trained to “push the lever“, "
"i.e. do a certain action over and over again in order to get a reward."
@@ -107,11 +124,11 @@
"levier », c'est-à -dire à faire une action donnée de manière
répétitive afin "
"d'obtenir une récompense."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Virtual food pellets"
msgstr "Croquettes virtuelles"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Items that have nothing to do with the game itself, but are valuable to "
"gamers because of the work required to obtain them (e.g., EverQuest); some "
@@ -122,11 +139,11 @@
"se les procurer (exemple : EverQuest) ; pour certaines personnes, leur "
"collection devient une fin en soi."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Random rewards"
msgstr "Récompenses aléatoires"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"They turn the game into the equivalent of a slot machine (e.g., World of "
"Warcraft, ZT Online)."
@@ -134,11 +151,11 @@
"Elles transforment le jeu en une sorte de machine à sous (exemples : World "
"of Warcraft, ZT Online)."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Elaborate cycles"
msgstr "Cycles élaborés"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
@@ -152,11 +169,11 @@
"Warcraft), ou au contraire en les fragmentant pour éviter la frustration "
"(exemple : New Super Mario Bros.Wii)."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Decay of game assets"
msgstr "Détérioration des actifs du jeu"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"This makes it necessary for a gamer to keep playing, without vacations, "
"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
@@ -166,7 +183,7 @@
"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemplesÂ
: "
"Farmville, Ultima line, Animal Crossing)."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
@@ -174,7 +191,11 @@
"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
"plusieurs de ces techniques."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
msgid ""
"“Loot boxes” are a direct application of the random reward "
"mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -187,7 +208,7 @@
"the-addictive-psychology-and-seductive-art-of-loot-boxes/\">très semblables "
"Ã des jeux en ligne</a>."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
msgid ""
"The developers of gratis mobile games apply the techniques described above "
"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
@@ -207,7 +228,7 @@
"développeurs étudient donc soigneusement le comportement de millions "
"d'utilisateurs pour augmenter le pouvoir addictif de leurs jeux."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small>(Unfortunately, the last two articles use “free” to mean "
"“zero price.” We recommend saying “gratis” instead.)"
@@ -217,7 +238,7 @@
"<cite>free</cite> dans le sens de « gratuit ». Nous vous recommandons de "
"dire plutôt <cite>gratis</cite>.)</small>"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, the addictiveness of a game is only one of the determinants of "
"addiction. Equally important are the psychological make-up and life "
@@ -231,7 +252,7 @@
"dépendances, est un moyen de s'évader mentalement d'une vie peu
gratifiante. "
"La triste vérité, c'est qu'à long terme elle conduit à une vie encore
pire."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small><em>Note:</em> We are not gamers. If you think we have "
"misunderstood some point, or have suggestions for making this text clearer "
@@ -243,13 +264,29 @@
"texte plus clair, n'hésitez pas à écrire à <<a href=\"mailto:"
"address@hidden\">address@hidden</a>>.</small>"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# |
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
msgstr ""
"Les services de <span>paris en ligne</span> (ainsi que leurs programmes "
"clients non libres) sont <a href=\"https://www.theguardian.com/society/2019/"
@@ -258,7 +295,7 @@
"au moyen de fonctionnalités malveillantes variées, souvent combinées entre
"
"elles."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -274,7 +311,7 @@
"moyen pour le programme client de faire barrage est de prétendre qu'il n'y a
"
"pas eu gain ; mais les utilisateurs ne voudraient pas de cette modification."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
@@ -282,17 +319,43 @@
"Cependant, la modification du programme client pourrait masquer certains "
"comportements addictifs sans rien faire perdre à l'utilisateur."
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\"> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | “likes,” news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www."
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, “likes,"
+#| "” news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
"Certaines applis pour <span>réseaux sociaux</span> sont <a href=\"https://"
"www.jeffbullas.com/facebook-creates-addiction/\">conçues pour être "
@@ -305,7 +368,7 @@
"susciter un désir pour ces récompenses et le garder vivace le plus
longtemps "
"possible."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -328,7 +391,7 @@
"psychologytoday.com/us/blog/reading-between-the-headlines/201307/smartphone-"
"addiction\">pouvoir addictif des téléphones « intelligents »</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -342,7 +405,7 @@
"leur intérêt (ce qui, incidemment, ouvre la voie à la <a
href=\"/proprietary/"
"proprietary-manipulation.html\">manipulation</a>)."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
@@ -353,7 +416,7 @@
"le <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\">défilement continu</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -379,7 +442,7 @@
"options adéquates, et l'appli n'arrêterait pas de les harceler pour qu'ils "
"restent."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
Index: proprietary-addictions.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.pot,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -b -r1.20 -r1.21
--- proprietary-addictions.pot 15 Feb 2020 17:30:51 -0000 1.20
+++ proprietary-addictions.pot 25 Feb 2020 14:01:18 -0000 1.21
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -64,51 +64,54 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a "
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a "
"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
"
"techniques that derive from behavioral and brain research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "The Skinner Box"
msgstr ""
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"An environment in which the user is trained to “push the lever“, "
"i.e. do a certain action over and over again in order to get a reward."
msgstr ""
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Virtual food pellets"
msgstr ""
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Items that have nothing to do with the game itself, but are valuable to "
"gamers because of the work required to obtain them (e.g., EverQuest); some "
"people will end up collecting them for the sake of collecting."
msgstr ""
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Random rewards"
msgstr ""
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"They turn the game into the equivalent of a slot machine (e.g., World of "
"Warcraft, ZT Online)."
msgstr ""
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Elaborate cycles"
msgstr ""
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
@@ -117,24 +120,28 @@
"Bros.Wii)."
msgstr ""
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Decay of game assets"
msgstr ""
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"This makes it necessary for a gamer to keep playing, without vacations, "
"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
"Online, Animal Crossing)."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
msgid ""
"“Loot boxes” are a direct application of the random reward "
"mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -143,7 +150,7 @@
"akin to gambling</a>."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
msgid ""
"The developers of gratis mobile games apply the techniques described above "
"to <a "
@@ -156,14 +163,14 @@
"games."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small>(Unfortunately, the last two articles use “free” to mean "
"“zero price.” We recommend saying “gratis” "
"instead.)</small>"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, the addictiveness of a game is only one of the determinants of "
"addiction. Equally important are the psychological make-up and life "
@@ -172,7 +179,7 @@
"the long run, it leads to an even worse life."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small><em>Note:</em> We are not gamers. If you think we have "
"misunderstood some point, or have suggestions for making this text clearer "
@@ -180,16 +187,19 @@
"href=\"mailto:address@hidden\">address@hidden</a>>.</small>"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a "
+"Online gambling services (and their nonfree client programs) are <a "
"href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
"
"designed to be addictive</a>, much like on-line games. They achieve this "
"with various different malfunctionalities, often in combination."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -199,15 +209,19 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a "
+"Some social networking apps are <a "
"href=\"https://www.jeffbullas.com/facebook-creates-addiction/\"> designed to "
"get users addicted</a>. These try to merge into your daily routine by "
"exploiting social pressure and your natural desire for socialization, "
@@ -219,7 +233,7 @@
"long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -232,7 +246,7 @@
"addictiveness of “smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a "
@@ -242,7 +256,7 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a "
@@ -250,7 +264,7 @@
"infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a "
@@ -265,7 +279,7 @@
"nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
Index: proprietary-addictions.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru.po,v
retrieving revision 1.38
retrieving revision 1.39
diff -u -b -r1.38 -r1.39
--- proprietary-addictions.ru.po 15 Feb 2020 17:30:51 -0000 1.38
+++ proprietary-addictions.ru.po 25 Feb 2020 14:01:18 -0000 1.39
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2020-02-15 17:25+0000\n"
+"POT-Creation-Date: 2020-02-25 13:55+0000\n"
"PO-Revision-Date: 2019-04-11 16:26+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2020-02-25 13:55+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -81,13 +82,17 @@
msgid "How software is made addictive"
msgstr "Ðак пÑогÑÐ°Ð¼Ð¼Ñ Ð´ÐµÐ»Ð°ÑÑ Ð²ÑзÑваÑÑими
завиÑимоÑÑÑ"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "ÐгÑÑ"
+
+#. type: Content of: <div><p>
msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
"Ðногие игÑÑ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
игÑоки пÑинÑждалиÑÑ Ð¿ÑодолжаÑÑ "
"игÑÑ — и возобновлÑÑÑ ÑÐ²Ð¾Ñ Ð¿Ð¾Ð´Ð¿Ð¸ÑкÑ.
ЧÑÐ¾Ð±Ñ Ð´Ð¾ÑÑиÑÑ ÑÑого, "
@@ -95,11 +100,11 @@
"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
пÑиемами, "
"вÑÑекаÑÑими из иÑÑледований Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸
мозга</a>:"
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "The Skinner Box"
msgstr "ЯÑик СкиннеÑа"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"An environment in which the user is trained to “push the lever“, "
"i.e. do a certain action over and over again in order to get a reward."
@@ -107,11 +112,11 @@
"СÑеда, в коÑоÑой полÑзоваÑÐµÐ»Ñ Ð¾Ð±ÑÑаÑÑ
“нажимаÑÑ Ð½Ð° ÑÑÑаг”, Ñ.е. "
"вÑполнÑÑÑ Ð¾Ð¿Ñеделенное дейÑÑвие Ñнова и
Ñнова, ÑÑÐ¾Ð±Ñ Ð¿Ð¾Ð»ÑÑаÑÑ Ð²Ð¾Ð·Ð½Ð°Ð³Ñаждение."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Virtual food pellets"
msgstr "ÐиÑÑÑалÑнÑе коÑмÑÑки"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Items that have nothing to do with the game itself, but are valuable to "
"gamers because of the work required to obtain them (e.g., EverQuest); some "
@@ -121,11 +126,11 @@
"Ð´Ð»Ñ Ð¸Ð³Ñоков из-за ÑабоÑÑ, коÑоÑаÑ
ÑÑебÑеÑÑÑ Ð´Ð»Ñ Ð¸Ñ
полÑÑÐµÐ½Ð¸Ñ (напÑ. "
"EverQuest); некоÑоÑÑе наÑинаÑÑ ÑобиÑаÑÑ Ð¸Ñ
пÑоÑÑо Ð´Ð»Ñ ÐºÐ¾Ð»Ð»ÐµÐºÑии."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Random rewards"
msgstr "СлÑÑайнÑе нагÑадÑ"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"They turn the game into the equivalent of a slot machine (e.g., World of "
"Warcraft, ZT Online)."
@@ -133,11 +138,11 @@
"Ðни пÑевÑаÑаÑÑ Ð¸Ð³ÑÑ Ð² ÑÐºÐ²Ð¸Ð²Ð°Ð»ÐµÐ½Ñ Ð¸Ð³Ñового
авÑомаÑа (напÑ. World of Warcraft, "
"ZT Online)."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Elaborate cycles"
msgstr "ÐеÑеменнÑе ÑиклÑ"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
@@ -150,11 +155,11 @@
"ÑÑÑдно вÑйÑи (напÑ. World of Warcraft) или
ÑооÑвеÑÑÑвенно ÑазделÑÑ Ð¸Ñ
на "
"неболÑÑие кÑÑки, ÑÑÐ¾Ð±Ñ ÑÑо не надоедало
(напÑ. New Super Mario Bros.Wii)."
-#. type: Content of: <div><ul><li><dl><dt>
+#. type: Content of: <div><dl><dt>
msgid "Decay of game assets"
msgstr "ÐÐ·Ð½Ð¾Ñ Ð¸Ð³Ñового имÑÑеÑÑва"
-#. type: Content of: <div><ul><li><dl><dd>
+#. type: Content of: <div><dl><dd>
msgid ""
"This makes it necessary for a gamer to keep playing, without vacations, "
"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
@@ -164,7 +169,7 @@
"ÑÑÐ¾Ð±Ñ Ð½Ðµ поÑеÑÑÑÑ Ñо, ÑÑо они Ñже
заÑабоÑали (напÑ. Farmville, Ultima "
"Online, Animal Crossing)."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
@@ -172,7 +177,11 @@
"Ð ÑакиÑ
игÑаÑ
как World of Warcraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими ÑилÑнÑÑ "
"завиÑимоÑÑÑ, пÑименÑеÑÑÑ Ð½ÐµÑколÑко ÑакиÑ
пÑиемов."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
msgid ""
"“Loot boxes” are a direct application of the random reward "
"mechanism, and their addictiveness is enhanced by seductive animation. They "
@@ -184,7 +193,7 @@
"мÑлÑÑипликаÑии. ÐÑо <a
href=\"https://www.pcgamer.com/behind-the-addictive-"
"psychology-and-seductive-art-of-loot-boxes/\"> ÑÑодни азаÑÑнÑм
игÑам</a>."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><ul><li>
msgid ""
"The developers of gratis mobile games apply the techniques described above "
"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
@@ -204,7 +213,7 @@
"ÑÑаÑелÑно изÑÑаÑÑ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ миллионов
полÑзоваÑелей, ÑÑÐ¾Ð±Ñ Ð¸Ñ
игÑÑ "
"вÑÑабаÑÑвали более ÑилÑнÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small>(Unfortunately, the last two articles use “free” to mean "
"“zero price.” We recommend saying “gratis” instead.)"
@@ -214,7 +223,7 @@
"иÑполÑзÑеÑÑÑ Ð² знаÑении “нÑлевой
Ñенє. ÐÑ ÑекомендÑем вмеÑÑо "
"ÑÑого говоÑиÑÑ “беÑплаÑнÑй”.)</small>"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, the addictiveness of a game is only one of the determinants of "
"addiction. Equally important are the psychological make-up and life "
@@ -228,7 +237,7 @@
"— ÑÑо ÑоÑма пÑиÑ
иÑеÑкого ÑÑ
ода оÑ
неÑдовлеÑвоÑенноÑÑи жизнÑÑ. Ðак ÑÑо "
"ни пеÑалÑно, в долгоÑÑоÑной пеÑÑпекÑиве
ÑÑо пÑÐ¸Ð²Ð¾Ð´Ð¸Ñ Ðº еÑе Ñ
ÑдÑей жизни."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"<small><em>Note:</em> We are not gamers. If you think we have "
"misunderstood some point, or have suggestions for making this text clearer "
@@ -240,13 +249,29 @@
"понÑÑнее или пÑавилÑнее, пÑиÑÑлайÑе иÑ
по
адÑеÑÑ <<a href=\"mailto:"
"address@hidden\">address@hidden</a>>.</small>"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# |
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
msgstr ""
"ÐзаÑÑнÑе игÑÑ Ð² ÐнÑеÑнеÑе (и иÑ
неÑвободнÑе пÑогÑаммÑ-клиенÑÑ) <a href="
"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
@@ -254,7 +279,7 @@
"завиÑимоÑÑÑ</a>, в ÑÑом они ÑÑ
Ð¾Ð´Ð½Ñ Ñ
ÑеÑевÑми игÑами. Ðни доÑÑигаÑÑ ÑÑого "
"ÑазлиÑнÑми вÑедоноÑнÑми ÑÑнкÑиÑми,
неÑедко комбиниÑÑÑ Ð¸Ñ
."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -270,7 +295,7 @@
"завиÑимоÑÑÑ, пÑогÑамма-ÐºÐ»Ð¸ÐµÐ½Ñ Ð¼Ð¾Ð¶ÐµÑ Ð½Ðµ
допÑÑÑиÑÑ ÑÑого, ÑолÑко Ð´ÐµÐ»Ð°Ñ Ð²Ð¸Ð´, "
"ÑÑо вÑигÑÑÑа не бÑло. Ðо полÑзоваÑелÑм бÑ
ÑÑо не понÑавилоÑÑ."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
@@ -278,17 +303,43 @@
"Ðднако изменение пÑогÑаммÑ-клиенÑа могло
Ð±Ñ Ð½ÐµÐ¹ÑÑализоваÑÑ Ð½ÐµÐºÐ¾ÑоÑÑе пÑÐ¸ÐµÐ¼Ñ "
"вÑÑабоÑки завиÑимоÑÑи Ñак, ÑÑо
полÑзоваÑели ниÑего Ð±Ñ Ð½Ðµ ÑеÑÑли."
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\"> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | “likes,” news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www."
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, “likes,"
+#| "” news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
"ÐекоÑоÑÑе пÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ ÑоÑиалÑнÑÑ
ÑеÑей <a
href=\"https://www.jeffbullas.com/"
"facebook-creates-addiction/\"> пÑоекÑиÑÑÑÑÑÑ, ÑÑобÑ
вÑÑабаÑÑваÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ "
@@ -300,7 +351,7 @@
"новоÑÑи, инÑеÑеÑнÑе видеозапиÑи и Ñ.д.
ÐÑогÑÐ°Ð¼Ð¼Ñ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑÐ¾Ð±Ñ "
"вÑзÑваÑÑ Ð¶ÐµÐ»Ð°Ð½Ð¸Ðµ ÑÑиÑ
нагÑад и
поддеÑживаÑÑ ÐµÐ³Ð¾ как можно долÑÑе."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -323,7 +374,7 @@
"between-the-headlines/201307/smartphone-addiction\"> завиÑимоÑÑÑ
Ð¾Ñ "
"ÑмаÑÑÑонов</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -337,7 +388,7 @@
"иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸Ñ
пÑоÑилÑ</a>. (ÐÑо
пÑокладÑÐ²Ð°ÐµÑ Ð¿ÑÑÑ <a href=\"/proprietary/"
"proprietary-manipulation.html\">манипÑлÑÑии</a>, междÑ
пÑоÑим.)"
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
@@ -347,7 +398,7 @@
"как можно долÑÑе, напÑимеÑ, пÑименÑеÑÑÑ <a
href=\"https://uxplanet.org/ux-"
"infinite-scrolling-vs-pagination-1030d29376f1\"> беÑконеÑнаÑ
пÑокÑÑÑка</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -372,7 +423,7 @@
"Ð±Ñ Ð·Ð°ÑÑÑдниÑелÑно копаÑÑÑÑ Ð²
ÑооÑвеÑÑÑвÑÑÑиÑ
наÑÑÑойкаÑ
, а пÑиложение "
"навÑзÑиво побÑÐ¶Ð´Ð°ÐµÑ Ð¸Ñ
оÑÑаÑÑÑÑ."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
Index: pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/pt-br.po,v
retrieving revision 1.228
retrieving revision 1.229
diff -u -b -r1.228 -r1.229
--- pt-br.po 24 Feb 2020 17:03:38 -0000 1.228
+++ pt-br.po 25 Feb 2020 14:01:18 -0000 1.229
@@ -3337,187 +3337,13 @@
msgid "Malware in Games"
msgstr ""
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "Many games are designed to keep gamers compulsively playing—and "
-#| "renewing their subscription. To achieve this result, developers use <a "
-#| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-"
-#| "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#| "and brain research</a>:"
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Muitos jogos são projetados para manter os jogadores jogando compulsivamente
"
-"– e renovando suas assinaturas. Para alcançar esse resultado, os "
-"desenvolvedores usam <a href=\"http://www.cracked.com/article_18461_5-creepy-"
-"ways-video-games-are-trying-to-get-you-addicted.html\">técnicas que derivam "
-"de pesquisa comportamental e cerebral</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "A Caixa de Skinner"
-
-#. type: Content of: <div><ul><li><dl><dd>
-#, fuzzy
-#| msgid ""
-#| "An environment in which the rat… sorry, the user is trained to "
-#| "“push the lever“, i.e. do a certain action over and over "
-#| "again in order to get a reward."
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"Um ambiente em que o rato⦠desculpe, o usuário é treinado para
âempurrar a "
-"alavancaâ, ou seja, fazer uma certa ação várias vezes para obter uma "
-"recompensa."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "Grãos de comida virtuais"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"Itens que não têm nada a ver com o jogo em si, mas são valiosos para os "
-"jogadores por causa do trabalho necessário para obtê-los (por exemplo, "
-"EverQuest); algumas pessoas acabarão coletando-as por colecionar."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "Recompensas aleatórias"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Eles transformam o jogo no equivalente a um caça-nÃqueis (por exemplo,
World "
-"of Warcraft, ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "Ciclos elaborados"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"O comportamento dos jogadores pode ser âmoldadoâ tornando os ciclos "
-"(progrida de um nÃvel para o outro) mais e mais lento, projetando tarefas "
-"complexas das quais é difÃcil sair (por exemplo, World of Warcraft) ou "
-"dividindo-as em pequenos pedaços para evitar frustrações (por exemplo, New
"
-"Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "Decadência de ativos <i lang=\"en\">(assets)</i> do jogo"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"Isso torna necessário que um jogador continue jogando, sem férias, "
-"simplesmente para evitar perder o que ganhou até agora (por exemplo, "
-"Farmville, Ultima Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Jogos como World of Warcraft, que são considerados muito viciantes, usam "
-"várias dessas técnicas."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "The revenue generated by these games is directly related to the number of "
-#| "strongly addicted gamers (called “whales”) and to the amount "
-#| "of money they are willing to spend. Thus developers carefully study the "
-#| "behavior of millions of users to increase the addictiveness of their "
-#| "games."
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"O lucro gerado por esses jogos está diretamente relacionado ao número de "
-"jogadores fortemente viciados (chamados de âbaleiasâ) e à quantidade de "
-"dinheiro que eles têm a intenção de gastar. Então, os desenvolvedores "
-"estudam cuidadosamente o comportamento de milhões de usuários para aumentar
"
-"o vÃcio em seus jogos."
-
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "Unfortunately, the article uses “free” to mean “zero "
-#| "price.” We recommend saying “gratis” instead."
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-"Infelizmente, o artigo usa â<i lang=\"en\">free</i>â no sentido de
âpreço "
-"zeroâ. Nós recomendamos dizer âgrátisâ."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"No entanto, a dependência de um jogo é apenas um dos determinantes do
vÃcio. "
-"Igualmente importante é a constituição psicológica e as circunstâncias
da "
-"vida do jogador. O vÃcio em jogos, como outros vÃcios, é uma forma de fuga
"
-"mental de uma vida pouco recompensadora. A triste verdade é que, a longo "
-"prazo, leva a uma vida ainda pior."
-
-#. type: Content of: <div><ul><li><p>
-#, fuzzy
-#| msgid ""
-#| "<em>Note:</em> We are not gamers. If you think we have "
-#| "misunderstood some point, or have suggestions for making this text "
-#| "clearer or more correct, please send them to <<a href=\"mailto:"
-#| "address@hidden\">address@hidden</a>>."
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
-"<em>Nota:</em> Nós não somos gamers. Se você acredita que entendemos "
-"equivocadamente algum ponto ou tem sugestões para tornar esse texto mais "
-"claro ou mais correto, envie-os para <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>."
#. type: Content of: <div><ul><li><p>
msgid ""
@@ -7081,7 +6907,194 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Muitos jogos são projetados para manter os jogadores jogando compulsivamente
"
+"– e renovando suas assinaturas. Para alcançar esse resultado, os "
+"desenvolvedores usam <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+"ways-video-games-are-trying-to-get-you-addicted.html\">técnicas que derivam "
+"de pesquisa comportamental e cerebral</a>:"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "A Caixa de Skinner"
+
+#. type: Content of: <div><dl><dd>
+#, fuzzy
+#| msgid ""
+#| "An environment in which the rat… sorry, the user is trained to "
+#| "“push the lever“, i.e. do a certain action over and over "
+#| "again in order to get a reward."
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"Um ambiente em que o rato⦠desculpe, o usuário é treinado para
âempurrar a "
+"alavancaâ, ou seja, fazer uma certa ação várias vezes para obter uma "
+"recompensa."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "Grãos de comida virtuais"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"Itens que não têm nada a ver com o jogo em si, mas são valiosos para os "
+"jogadores por causa do trabalho necessário para obtê-los (por exemplo, "
+"EverQuest); algumas pessoas acabarão coletando-as por colecionar."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "Recompensas aleatórias"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Eles transformam o jogo no equivalente a um caça-nÃqueis (por exemplo,
World "
+"of Warcraft, ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "Ciclos elaborados"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"O comportamento dos jogadores pode ser âmoldadoâ tornando os ciclos "
+"(progrida de um nÃvel para o outro) mais e mais lento, projetando tarefas "
+"complexas das quais é difÃcil sair (por exemplo, World of Warcraft) ou "
+"dividindo-as em pequenos pedaços para evitar frustrações (por exemplo, New
"
+"Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "Decadência de ativos <i lang=\"en\">(assets)</i> do jogo"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"Isso torna necessário que um jogador continue jogando, sem férias, "
+"simplesmente para evitar perder o que ganhou até agora (por exemplo, "
+"Farmville, Ultima Online, Animal Crossing)."
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"Jogos como World of Warcraft, que são considerados muito viciantes, usam "
+"várias dessas técnicas."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+#, fuzzy
+#| msgid ""
+#| "The revenue generated by these games is directly related to the number of "
+#| "strongly addicted gamers (called “whales”) and to the amount "
+#| "of money they are willing to spend. Thus developers carefully study the "
+#| "behavior of millions of users to increase the addictiveness of their "
+#| "games."
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"O lucro gerado por esses jogos está diretamente relacionado ao número de "
+"jogadores fortemente viciados (chamados de âbaleiasâ) e à quantidade de "
+"dinheiro que eles têm a intenção de gastar. Então, os desenvolvedores "
+"estudam cuidadosamente o comportamento de milhões de usuários para aumentar
"
+"o vÃcio em seus jogos."
+
+#. type: Content of: <div><p>
+#, fuzzy
+#| msgid ""
+#| "Unfortunately, the article uses “free” to mean “zero "
+#| "price.” We recommend saying “gratis” instead."
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+"Infelizmente, o artigo usa â<i lang=\"en\">free</i>â no sentido de
âpreço "
+"zeroâ. Nós recomendamos dizer âgrátisâ."
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"No entanto, a dependência de um jogo é apenas um dos determinantes do
vÃcio. "
+"Igualmente importante é a constituição psicológica e as circunstâncias
da "
+"vida do jogador. O vÃcio em jogos, como outros vÃcios, é uma forma de fuga
"
+"mental de uma vida pouco recompensadora. A triste verdade é que, a longo "
+"prazo, leva a uma vida ainda pior."
+
+#. type: Content of: <div><p>
+#, fuzzy
+#| msgid ""
+#| "<em>Note:</em> We are not gamers. If you think we have "
+#| "misunderstood some point, or have suggestions for making this text "
+#| "clearer or more correct, please send them to <<a href=\"mailto:"
+#| "address@hidden\">address@hidden</a>>."
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+"<em>Nota:</em> Nós não somos gamers. Se você acredita que entendemos "
+"equivocadamente algum ponto ou tem sugestões para tornar esse texto mais "
+"claro ou mais correto, envie-os para <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
#, fuzzy
#| msgid ""
#| "On-line gambling services (and their nonfree client programs) are <a href="
@@ -7090,11 +7103,11 @@
#| "like on-line games. They achieve this with various different "
#| "malfunctionalities, often in combination."
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
msgstr ""
"Os serviços de jogos de azar on-line (e seus programas de clientes não "
"livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/"
@@ -7102,7 +7115,7 @@
"viciantes</a>, muito parecidos com outros jogos on-line. Eles conseguem isso "
"com várias disfunções diferentes, muitas vezes em combinação."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
#, fuzzy
#| msgid ""
#| "Many of these malfunctionalities are implemented by the server and the "
@@ -7126,7 +7139,7 @@
"única maneira de bloquear o programa é fingir que a vitória não
aconteceu, e "
"os usuários não querem essa modificação."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
@@ -7134,17 +7147,33 @@
"No entanto, a modificação do programa cliente pode encobrir alguns "
"comportamentos aditivos sem perder nada do usuário."
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www."
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, “likes,"
+#| "” news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
"Alguns aplicativos de <span>redes sociais</span> são <a href=\"https://www."
"jeffbullas.com/facebook-creates-addiction/\"> projetados para deixar os "
@@ -7157,7 +7186,7 @@
"o desejo dos usuários por essas recompensas e manter esse desejo vivo o "
"maior tempo possÃvel."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -7180,7 +7209,7 @@
"headlines/201307/smartphone-addiction\"> dependência de telefones "
"âinteligentesâ</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -7194,7 +7223,7 @@
"a>. (Aliás, isso pavimenta o caminho para <a
href=\"/proprietary/proprietary-"
"manipulation.html\">manipulação</a>.)"
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
@@ -7204,7 +7233,7 @@
"o máximo possÃvel, usando <a href=\"https://uxplanet.org/ux-infinite-"
"scrolling-vs-pagination-1030d29376f1\"> rolagem infinita</a>, por exemplo."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -7228,7 +7257,7 @@
"E mesmo se quisessem, eles teriam dificuldade em descobrir as opções "
"relevantes, e o aplicativo os importunaria agressivamente para ficar."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -9272,10 +9301,6 @@
"\">#SpywareInSkype</a>)</span>"
msgstr ""
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -9919,6 +9944,47 @@
#, fuzzy
#~| msgid ""
+#~| "Many games are designed to keep gamers compulsively playing—and "
+#~| "renewing their subscription. To achieve this result, developers use <a "
+#~| "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-"
+#~| "are-trying-to-get-you-addicted.html\"> techniques that derive from "
+#~| "behavioral and brain research</a>:"
+#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing—and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Muitos jogos são projetados para manter os jogadores jogando "
+#~ "compulsivamente – e renovando suas assinaturas. Para alcançar esse "
+#~ "resultado, os desenvolvedores usam <a href=\"http://www.cracked.com/"
+#~ "article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted."
+#~ "html\">técnicas que derivam de pesquisa comportamental e cerebral</a>:"
+
+#, fuzzy
+#~| msgid ""
+#~| "On-line gambling services (and their nonfree client programs) are <a "
+#~| "href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
+#~| "more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, "
+#~| "much like on-line games. They achieve this with various different "
+#~| "malfunctionalities, often in combination."
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Os serviços de jogos de azar on-line (e seus programas de clientes não "
+#~ "livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> projetados para "
+#~ "serem viciantes</a>, muito parecidos com outros jogos on-line. Eles "
+#~ "conseguem isso com várias disfunções diferentes, muitas vezes em "
+#~ "combinação."
+
+#, fuzzy
+#~| msgid ""
#~| "Copyright © 2013, 2014, 2015, 2016, 2017, 2018 Free Software "
#~| "Foundation, Inc."
#~ msgid ""
@@ -10078,19 +10144,6 @@
#~ "Também nos referimos a essa prática como <em>tivoização</em>."
#~ msgid ""
-#~ "Many games are designed to keep gamers compulsively playing—and "
-#~ "renewing their subscription. To achieve this result, developers use <a "
-#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-"
-#~ "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#~ "and brain research</a>:"
-#~ msgstr ""
-#~ "Muitos jogos são projetados para manter os jogadores jogando "
-#~ "compulsivamente – e renovando suas assinaturas. Para alcançar esse "
-#~ "resultado, os desenvolvedores usam <a href=\"http://www.cracked.com/"
-#~ "article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted."
-#~ "html\">técnicas que derivam de pesquisa comportamental e cerebral</a>:"
-
-#~ msgid ""
#~ "<em>Note:</em> We are not gamers. If you think we have "
#~ "misunderstood some point, or have suggestions for making this text "
#~ "clearer or more correct, please send them to <<a href=\"mailto:"
Index: ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/ru.po,v
retrieving revision 1.384
retrieving revision 1.385
diff -u -b -r1.384 -r1.385
--- ru.po 25 Feb 2020 06:59:22 -0000 1.384
+++ ru.po 25 Feb 2020 14:01:18 -0000 1.385
@@ -4075,164 +4075,13 @@
msgid "Malware in Games"
msgstr "ÐÑедоноÑнÑе пÑогÑÐ°Ð¼Ð¼Ñ Ð² игÑаÑ
"
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-"Ðногие игÑÑ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
игÑоки пÑинÑждалиÑÑ Ð¿ÑодолжаÑÑ "
-"игÑÑ — и возобновлÑÑÑ ÑÐ²Ð¾Ñ Ð¿Ð¾Ð´Ð¿Ð¸ÑкÑ.
ЧÑÐ¾Ð±Ñ Ð´Ð¾ÑÑиÑÑ ÑÑого, "
-"ÑазÑабоÑÑики полÑзÑÑÑÑÑ <a
href=\"http://www.cracked.com/article_18461_5-"
-"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
пÑиемами, "
-"вÑÑекаÑÑими из иÑÑледований Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸
мозга</a>:"
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr "ЯÑик СкиннеÑа"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-"СÑеда, в коÑоÑой полÑзоваÑÐµÐ»Ñ Ð¾Ð±ÑÑаÑÑ
“нажимаÑÑ Ð½Ð° ÑÑÑаг”, Ñ.е. "
-"вÑполнÑÑÑ Ð¾Ð¿Ñеделенное дейÑÑвие Ñнова и
Ñнова, ÑÑÐ¾Ð±Ñ Ð¿Ð¾Ð»ÑÑаÑÑ Ð²Ð¾Ð·Ð½Ð°Ð³Ñаждение."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr "ÐиÑÑÑалÑнÑе коÑмÑÑки"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-"ÐÑедмеÑÑ, коÑоÑÑе никак не ÑвÑÐ·Ð°Ð½Ñ Ñ Ñамой
игÑой, но пÑедÑÑавлÑÑÑ ÑенноÑÑÑ "
-"Ð´Ð»Ñ Ð¸Ð³Ñоков из-за ÑабоÑÑ, коÑоÑаÑ
ÑÑебÑеÑÑÑ Ð´Ð»Ñ Ð¸Ñ
полÑÑÐµÐ½Ð¸Ñ (напÑ. "
-"EverQuest); некоÑоÑÑе наÑинаÑÑ ÑобиÑаÑÑ Ð¸Ñ
пÑоÑÑо Ð´Ð»Ñ ÐºÐ¾Ð»Ð»ÐµÐºÑии."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr "СлÑÑайнÑе нагÑадÑ"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-"Ðни пÑевÑаÑаÑÑ Ð¸Ð³ÑÑ Ð² ÑÐºÐ²Ð¸Ð²Ð°Ð»ÐµÐ½Ñ Ð¸Ð³Ñового
авÑомаÑа (напÑ. World of Warcraft, "
-"ZT Online)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr "ÐеÑеменнÑе ÑиклÑ"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-"Ðоведение игÑока можно
“ÑоÑмиÑоваÑÑ” ÑбÑÑÑÑÑÑ Ð¸Ð»Ð¸ замедлÑÑ
ÑÐ¸ÐºÐ»Ñ "
-"(пеÑеÑ
од Ð¾Ñ Ð¾Ð´Ð½Ð¾Ð³Ð¾ ÑÑÐ¾Ð²Ð½Ñ Ðº дÑÑгомÑ),
ÑоÑÑавлÑÑ ÑложнÑе заданиÑ, из коÑоÑÑÑ
"
-"ÑÑÑдно вÑйÑи (напÑ. World of Warcraft) или
ÑооÑвеÑÑÑвенно ÑазделÑÑ Ð¸Ñ
на "
-"неболÑÑие кÑÑки, ÑÑÐ¾Ð±Ñ ÑÑо не надоедало
(напÑ. New Super Mario Bros.Wii)."
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr "ÐÐ·Ð½Ð¾Ñ Ð¸Ð³Ñового имÑÑеÑÑва"
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-"ÐÑо вÑнÑÐ¶Ð´Ð°ÐµÑ Ð¸Ð³Ñоков игÑаÑÑ ÐºÐ°Ð¶Ð´Ñй денÑ,
без вÑÑ
однÑÑ
, пÑоÑÑо Ð´Ð»Ñ Ñого, "
-"ÑÑÐ¾Ð±Ñ Ð½Ðµ поÑеÑÑÑÑ Ñо, ÑÑо они Ñже
заÑабоÑали (напÑ. Farmville, Ultima "
-"Online, Animal Crossing)."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-"Ð ÑакиÑ
игÑаÑ
как World of Warcraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими ÑилÑнÑÑ "
-"завиÑимоÑÑÑ, пÑименÑеÑÑÑ Ð½ÐµÑколÑко ÑакиÑ
пÑиемов."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-"“ÐÑÑбокÑÑ” пÑедÑÑавлÑÑÑ Ð¿ÑÑмое
пÑиложение меÑ
анизма ÑлÑÑайного "
-"вознагÑаждениÑ, а завиÑимоÑÑÑ Ð¾Ñ Ð½Ð¸Ñ
повÑÑаеÑÑÑ Ð¿Ð¾ÑÑедÑÑвом ÑоблазниÑелÑной "
-"мÑлÑÑипликаÑии. ÐÑо <a
href=\"https://www.pcgamer.com/behind-the-addictive-"
-"psychology-and-seductive-art-of-loot-boxes/\"> ÑÑодни азаÑÑнÑм
игÑам</a>."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-"РазÑабоÑÑики беÑплаÑнÑÑ
мобилÑнÑÑ
игÑ
пÑименÑÑÑ Ð¿ÑиемÑ, опиÑаннÑе вÑÑе, "
-"ÑÑÐ¾Ð±Ñ <a href=\"https://www.psychguides.com/interact/the-psychology-of-"
-"freemium/\"> обÑаÑаÑÑ Ñвои пÑодÑкÑÑ Ð² азаÑÑнÑе
игÑовÑе авÑомаÑÑ</a>. ÐÑо "
-"ÑÑно показано на иллÑÑÑÑаÑии. ÐоÑ
од,
ÑоздаваемÑй ÑÑими игÑами, напÑÑмÑÑ "
-"ÑвÑзан Ñ ÑиÑлом ÑилÑно завиÑимÑÑ
игÑоков
(назÑваемÑÑ
“киÑами”) и "
-"Ñ ÐºÐ¾Ð»Ð¸ÑеÑÑвом денег, коÑоÑое они гоÑовÑ
ÑÑаÑиÑÑ. ÐÑак, ÑазÑабоÑÑики "
-"ÑÑаÑелÑно изÑÑаÑÑ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ миллионов
полÑзоваÑелей, ÑÑÐ¾Ð±Ñ Ð¸Ñ
игÑÑ "
-"вÑÑабаÑÑвали более ÑилÑнÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ."
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-"<small>(Ð ÑожалениÑ, в двÑÑ
поÑледниÑ
ÑÑаÑÑÑÑ
Ñлово “ÑвободнÑй” "
-"иÑполÑзÑеÑÑÑ Ð² знаÑении “нÑлевой
Ñенє. ÐÑ ÑекомендÑем вмеÑÑо "
-"ÑÑого говоÑиÑÑ “беÑплаÑнÑй”.)</small>"
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-"Ðднако ÑпоÑобноÑÑÑ Ð¸Ð³ÑÑ Ð²ÑзÑваÑÑ
завиÑимоÑÑÑ — ÑолÑко одна из "
-"ÑоÑÑавлÑÑÑиÑ
завиÑимоÑÑи. Ðе менее важнÑ
пÑиÑ
иÑеÑкий облик и обÑÑоÑÑелÑÑÑва "
-"жизни игÑока. ÐавиÑимоÑÑÑ Ð¾Ñ Ð¸Ð³Ñ, как и
дÑÑгие ÑоÑÐ¼Ñ Ð·Ð°Ð²Ð¸ÑимоÑÑи "
-"— ÑÑо ÑоÑма пÑиÑ
иÑеÑкого ÑÑ
ода оÑ
неÑдовлеÑвоÑенноÑÑи жизнÑÑ. Ðак ÑÑо "
-"ни пеÑалÑно, в долгоÑÑоÑной пеÑÑпекÑиве
ÑÑо пÑÐ¸Ð²Ð¾Ð´Ð¸Ñ Ðº еÑе Ñ
ÑдÑей жизни."
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
-"<small><em>ÐамеÑание</em>. ÐÑ Ð½Ðµ ÑвлекаемÑÑ
игÑами. ÐÑли Ð²Ñ Ð´ÑмаеÑе, ÑÑо Ð¼Ñ "
-"Ñего-Ñо не понÑли, или Ñ Ð²Ð°Ñ ÐµÑÑÑ
пÑедложениÑ, коÑоÑÑе ÑделаÑÑ ÑÑÐ¾Ñ ÑекÑÑ "
-"понÑÑнее или пÑавилÑнее, пÑиÑÑлайÑе иÑ
по
адÑеÑÑ <<a href=\"mailto:"
-"address@hidden\">address@hidden</a>>.</small>"
#. type: Content of: <div><ul><li><p>
msgid ""
@@ -8668,13 +8517,196 @@
msgid "How software is made addictive"
msgstr "Ðак пÑогÑÐ°Ð¼Ð¼Ñ Ð´ÐµÐ»Ð°ÑÑ Ð²ÑзÑваÑÑими
завиÑимоÑÑÑ"
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr "ÐгÑÑ"
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+"Ðногие игÑÑ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
игÑоки пÑинÑждалиÑÑ Ð¿ÑодолжаÑÑ "
+"игÑÑ — и возобновлÑÑÑ ÑÐ²Ð¾Ñ Ð¿Ð¾Ð´Ð¿Ð¸ÑкÑ.
ЧÑÐ¾Ð±Ñ Ð´Ð¾ÑÑиÑÑ ÑÑого, "
+"ÑазÑабоÑÑики полÑзÑÑÑÑÑ <a
href=\"http://www.cracked.com/article_18461_5-"
+"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
пÑиемами, "
+"вÑÑекаÑÑими из иÑÑледований Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸
мозга</a>:"
+
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr "ЯÑик СкиннеÑа"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+"СÑеда, в коÑоÑой полÑзоваÑÐµÐ»Ñ Ð¾Ð±ÑÑаÑÑ
“нажимаÑÑ Ð½Ð° ÑÑÑаг”, Ñ.е. "
+"вÑполнÑÑÑ Ð¾Ð¿Ñеделенное дейÑÑвие Ñнова и
Ñнова, ÑÑÐ¾Ð±Ñ Ð¿Ð¾Ð»ÑÑаÑÑ Ð²Ð¾Ð·Ð½Ð°Ð³Ñаждение."
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr "ÐиÑÑÑалÑнÑе коÑмÑÑки"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+"ÐÑедмеÑÑ, коÑоÑÑе никак не ÑвÑÐ·Ð°Ð½Ñ Ñ Ñамой
игÑой, но пÑедÑÑавлÑÑÑ ÑенноÑÑÑ "
+"Ð´Ð»Ñ Ð¸Ð³Ñоков из-за ÑабоÑÑ, коÑоÑаÑ
ÑÑебÑеÑÑÑ Ð´Ð»Ñ Ð¸Ñ
полÑÑÐµÐ½Ð¸Ñ (напÑ. "
+"EverQuest); некоÑоÑÑе наÑинаÑÑ ÑобиÑаÑÑ Ð¸Ñ
пÑоÑÑо Ð´Ð»Ñ ÐºÐ¾Ð»Ð»ÐµÐºÑии."
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr "СлÑÑайнÑе нагÑадÑ"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+"Ðни пÑевÑаÑаÑÑ Ð¸Ð³ÑÑ Ð² ÑÐºÐ²Ð¸Ð²Ð°Ð»ÐµÐ½Ñ Ð¸Ð³Ñового
авÑомаÑа (напÑ. World of Warcraft, "
+"ZT Online)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr "ÐеÑеменнÑе ÑиклÑ"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+"Ðоведение игÑока можно
“ÑоÑмиÑоваÑÑ” ÑбÑÑÑÑÑÑ Ð¸Ð»Ð¸ замедлÑÑ
ÑÐ¸ÐºÐ»Ñ "
+"(пеÑеÑ
од Ð¾Ñ Ð¾Ð´Ð½Ð¾Ð³Ð¾ ÑÑÐ¾Ð²Ð½Ñ Ðº дÑÑгомÑ),
ÑоÑÑавлÑÑ ÑложнÑе заданиÑ, из коÑоÑÑÑ
"
+"ÑÑÑдно вÑйÑи (напÑ. World of Warcraft) или
ÑооÑвеÑÑÑвенно ÑазделÑÑ Ð¸Ñ
на "
+"неболÑÑие кÑÑки, ÑÑÐ¾Ð±Ñ ÑÑо не надоедало
(напÑ. New Super Mario Bros.Wii)."
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr "ÐÐ·Ð½Ð¾Ñ Ð¸Ð³Ñового имÑÑеÑÑва"
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+"ÐÑо вÑнÑÐ¶Ð´Ð°ÐµÑ Ð¸Ð³Ñоков игÑаÑÑ ÐºÐ°Ð¶Ð´Ñй денÑ,
без вÑÑ
однÑÑ
, пÑоÑÑо Ð´Ð»Ñ Ñого, "
+"ÑÑÐ¾Ð±Ñ Ð½Ðµ поÑеÑÑÑÑ Ñо, ÑÑо они Ñже
заÑабоÑали (напÑ. Farmville, Ultima "
+"Online, Animal Crossing)."
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+"Ð ÑакиÑ
игÑаÑ
как World of Warcraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими ÑилÑнÑÑ "
+"завиÑимоÑÑÑ, пÑименÑеÑÑÑ Ð½ÐµÑколÑко ÑакиÑ
пÑиемов."
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+"“ÐÑÑбокÑÑ” пÑедÑÑавлÑÑÑ Ð¿ÑÑмое
пÑиложение меÑ
анизма ÑлÑÑайного "
+"вознагÑаждениÑ, а завиÑимоÑÑÑ Ð¾Ñ Ð½Ð¸Ñ
повÑÑаеÑÑÑ Ð¿Ð¾ÑÑедÑÑвом ÑоблазниÑелÑной "
+"мÑлÑÑипликаÑии. ÐÑо <a
href=\"https://www.pcgamer.com/behind-the-addictive-"
+"psychology-and-seductive-art-of-loot-boxes/\"> ÑÑодни азаÑÑнÑм
игÑам</a>."
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+"РазÑабоÑÑики беÑплаÑнÑÑ
мобилÑнÑÑ
игÑ
пÑименÑÑÑ Ð¿ÑиемÑ, опиÑаннÑе вÑÑе, "
+"ÑÑÐ¾Ð±Ñ <a href=\"https://www.psychguides.com/interact/the-psychology-of-"
+"freemium/\"> обÑаÑаÑÑ Ñвои пÑодÑкÑÑ Ð² азаÑÑнÑе
игÑовÑе авÑомаÑÑ</a>. ÐÑо "
+"ÑÑно показано на иллÑÑÑÑаÑии. ÐоÑ
од,
ÑоздаваемÑй ÑÑими игÑами, напÑÑмÑÑ "
+"ÑвÑзан Ñ ÑиÑлом ÑилÑно завиÑимÑÑ
игÑоков
(назÑваемÑÑ
“киÑами”) и "
+"Ñ ÐºÐ¾Ð»Ð¸ÑеÑÑвом денег, коÑоÑое они гоÑовÑ
ÑÑаÑиÑÑ. ÐÑак, ÑазÑабоÑÑики "
+"ÑÑаÑелÑно изÑÑаÑÑ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ðµ миллионов
полÑзоваÑелей, ÑÑÐ¾Ð±Ñ Ð¸Ñ
игÑÑ "
+"вÑÑабаÑÑвали более ÑилÑнÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+"<small>(Ð ÑожалениÑ, в двÑÑ
поÑледниÑ
ÑÑаÑÑÑÑ
Ñлово “ÑвободнÑй” "
+"иÑполÑзÑеÑÑÑ Ð² знаÑении “нÑлевой
Ñенє. ÐÑ ÑекомендÑем вмеÑÑо "
+"ÑÑого говоÑиÑÑ “беÑплаÑнÑй”.)</small>"
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+"Ðднако ÑпоÑобноÑÑÑ Ð¸Ð³ÑÑ Ð²ÑзÑваÑÑ
завиÑимоÑÑÑ — ÑолÑко одна из "
+"ÑоÑÑавлÑÑÑиÑ
завиÑимоÑÑи. Ðе менее важнÑ
пÑиÑ
иÑеÑкий облик и обÑÑоÑÑелÑÑÑва "
+"жизни игÑока. ÐавиÑимоÑÑÑ Ð¾Ñ Ð¸Ð³Ñ, как и
дÑÑгие ÑоÑÐ¼Ñ Ð·Ð°Ð²Ð¸ÑимоÑÑи "
+"— ÑÑо ÑоÑма пÑиÑ
иÑеÑкого ÑÑ
ода оÑ
неÑдовлеÑвоÑенноÑÑи жизнÑÑ. Ðак ÑÑо "
+"ни пеÑалÑно, в долгоÑÑоÑной пеÑÑпекÑиве
ÑÑо пÑÐ¸Ð²Ð¾Ð´Ð¸Ñ Ðº еÑе Ñ
ÑдÑей жизни."
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+"<small><em>ÐамеÑание</em>. ÐÑ Ð½Ðµ ÑвлекаемÑÑ
игÑами. ÐÑли Ð²Ñ Ð´ÑмаеÑе, ÑÑо Ð¼Ñ "
+"Ñего-Ñо не понÑли, или Ñ Ð²Ð°Ñ ÐµÑÑÑ
пÑедложениÑ, коÑоÑÑе ÑделаÑÑ ÑÑÐ¾Ñ ÑекÑÑ "
+"понÑÑнее или пÑавилÑнее, пÑиÑÑлайÑе иÑ
по
адÑеÑÑ <<a href=\"mailto:"
+"address@hidden\">address@hidden</a>>.</small>"
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
+# | nonfree client programs) are <a
+# |
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
+# | designed to be addictive</a>, much like on-line games. They achieve this
+# | with various different malfunctionalities, often in combination.
+#, fuzzy
+#| msgid ""
+#| "<span>On-line gambling</span> services (and their nonfree client "
+#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#| "addictive</a>, much like on-line games. They achieve this with various "
+#| "different malfunctionalities, often in combination."
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
msgstr ""
"ÐзаÑÑнÑе игÑÑ Ð² ÐнÑеÑнеÑе (и иÑ
неÑвободнÑе пÑогÑаммÑ-клиенÑÑ) <a href="
"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
@@ -8682,7 +8714,7 @@
"завиÑимоÑÑÑ</a>, в ÑÑом они ÑÑ
Ð¾Ð´Ð½Ñ Ñ
ÑеÑевÑми игÑами. Ðни доÑÑигаÑÑ ÑÑого "
"ÑазлиÑнÑми вÑедоноÑнÑми ÑÑнкÑиÑми,
неÑедко комбиниÑÑÑ Ð¸Ñ
."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -8698,7 +8730,7 @@
"завиÑимоÑÑÑ, пÑогÑамма-ÐºÐ»Ð¸ÐµÐ½Ñ Ð¼Ð¾Ð¶ÐµÑ Ð½Ðµ
допÑÑÑиÑÑ ÑÑого, ÑолÑко Ð´ÐµÐ»Ð°Ñ Ð²Ð¸Ð´, "
"ÑÑо вÑигÑÑÑа не бÑло. Ðо полÑзоваÑелÑм бÑ
ÑÑо не понÑавилоÑÑ."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
@@ -8706,17 +8738,43 @@
"Ðднако изменение пÑогÑаммÑ-клиенÑа могло
Ð±Ñ Ð½ÐµÐ¹ÑÑализоваÑÑ Ð½ÐµÐºÐ¾ÑоÑÑе пÑÐ¸ÐµÐ¼Ñ "
"вÑÑабоÑки завиÑимоÑÑи Ñак, ÑÑо
полÑзоваÑели ниÑего Ð±Ñ Ð½Ðµ ÑеÑÑли."
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
+# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
+# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\"> designed
+# | to get users addicted</a>. These try to merge into your daily routine by
+# | exploiting social pressure and your natural desire for socialization,
+# | converting habitual gestures into thorough addiction. As already noted for
+# | games, addictiveness is essentially based on random rewards. In the
+# | present case, the rewards are messages from friends and followers,
+# | “likes,” news, interesting videos, etc. The software is
+# | designed to trigger users' desire for these rewards, and keep this desire
+# | alive as long as possible.
+#, fuzzy
+#| msgid ""
+#| "Some <span>social networking</span> apps are <a href=\"https://www."
+#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#| "addicted</a>. These try to merge into your daily routine by exploiting "
+#| "social pressure and your natural desire for socialization, converting "
+#| "habitual gestures into thorough addiction. As already noted for games, "
+#| "addictiveness is essentially based on random rewards. In the present "
+#| "case, the rewards are messages from friends and followers, “likes,"
+#| "” news, interesting videos, etc. The software is designed to "
+#| "trigger users' desire for these rewards, and keep this desire alive as "
+#| "long as possible."
+msgid ""
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
"ÐекоÑоÑÑе пÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ ÑоÑиалÑнÑÑ
ÑеÑей <a
href=\"https://www.jeffbullas.com/"
"facebook-creates-addiction/\"> пÑоекÑиÑÑÑÑÑÑ, ÑÑобÑ
вÑÑабаÑÑваÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ "
@@ -8728,7 +8786,7 @@
"новоÑÑи, инÑеÑеÑнÑе видеозапиÑи и Ñ.д.
ÐÑогÑÐ°Ð¼Ð¼Ñ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑÐ¾Ð±Ñ "
"вÑзÑваÑÑ Ð¶ÐµÐ»Ð°Ð½Ð¸Ðµ ÑÑиÑ
нагÑад и
поддеÑживаÑÑ ÐµÐ³Ð¾ как можно долÑÑе."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -8751,7 +8809,7 @@
"between-the-headlines/201307/smartphone-addiction\"> завиÑимоÑÑÑ
Ð¾Ñ "
"ÑмаÑÑÑонов</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -8765,7 +8823,7 @@
"иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸Ñ
пÑоÑилÑ</a>. (ÐÑо
пÑокладÑÐ²Ð°ÐµÑ Ð¿ÑÑÑ <a href=\"/proprietary/"
"proprietary-manipulation.html\">манипÑлÑÑии</a>, междÑ
пÑоÑим.)"
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
@@ -8775,7 +8833,7 @@
"как можно долÑÑе, напÑимеÑ, пÑименÑеÑÑÑ <a
href=\"https://uxplanet.org/ux-"
"infinite-scrolling-vs-pagination-1030d29376f1\"> беÑконеÑнаÑ
пÑокÑÑÑка</a>."
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -8800,7 +8858,7 @@
"Ð±Ñ Ð·Ð°ÑÑÑдниÑелÑно копаÑÑÑÑ Ð²
ÑооÑвеÑÑÑвÑÑÑиÑ
наÑÑÑойкаÑ
, а пÑиложение "
"навÑзÑиво побÑÐ¶Ð´Ð°ÐµÑ Ð¸Ñ
оÑÑаÑÑÑÑ."
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -11109,10 +11167,6 @@
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInSkype"
"\">#SpywareInSkype</a>)</span>"
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr "ÐгÑÑ"
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
@@ -11773,6 +11827,55 @@
"<a href=\"/proprietary/malware-microsoft.html#main-heading\">Microsoft</a>"
#~ msgid ""
+#~ "Many <span>games</span> are designed to keep gamers compulsively "
+#~ "playing—and renewing their subscription. To achieve this result, "
+#~ "developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-"
+#~ "ways-video-games-are-trying-to-get-you-addicted.html\"> techniques that "
+#~ "derive from behavioral and brain research</a>:"
+#~ msgstr ""
+#~ "Ðногие игÑÑ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
игÑоки пÑинÑждалиÑÑ Ð¿ÑодолжаÑÑ "
+#~ "игÑÑ — и возобновлÑÑÑ ÑвоÑ
подпиÑкÑ. ЧÑÐ¾Ð±Ñ Ð´Ð¾ÑÑиÑÑ ÑÑого, "
+#~ "ÑазÑабоÑÑики полÑзÑÑÑÑÑ <a
href=\"http://www.cracked.com/article_18461_5-"
+#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
пÑиемами, "
+#~ "вÑÑекаÑÑими из иÑÑледований Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸
мозга</a>:"
+
+#~ msgid ""
+#~ "<span>On-line gambling</span> services (and their nonfree client "
+#~ "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
+#~ "addictive</a>, much like on-line games. They achieve this with various "
+#~ "different malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "ÐзаÑÑнÑе игÑÑ Ð² ÐнÑеÑнеÑе (и иÑ
неÑвободнÑе пÑогÑаммÑ-клиенÑÑ) <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+#~ "dangerous-than-fobts-study-finds\"> пÑоекÑиÑÑÑÑÑÑ, ÑÑобÑ
вÑÑабаÑÑваÑÑ "
+#~ "завиÑимоÑÑÑ</a>, в ÑÑом они ÑÑ
Ð¾Ð´Ð½Ñ Ñ
ÑеÑевÑми игÑами. Ðни доÑÑигаÑÑ ÑÑого "
+#~ "ÑазлиÑнÑми вÑедоноÑнÑми ÑÑнкÑиÑми,
неÑедко комбиниÑÑÑ Ð¸Ñ
."
+
+#~ msgid ""
+#~ "Some <span>social networking</span> apps are <a href=\"https://www."
+#~ "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
+#~ "addicted</a>. These try to merge into your daily routine by exploiting "
+#~ "social pressure and your natural desire for socialization, converting "
+#~ "habitual gestures into thorough addiction. As already noted for games, "
+#~ "addictiveness is essentially based on random rewards. In the present "
+#~ "case, the rewards are messages from friends and followers, “likes,"
+#~ "” news, interesting videos, etc. The software is designed to "
+#~ "trigger users' desire for these rewards, and keep this desire alive as "
+#~ "long as possible."
+#~ msgstr ""
+#~ "ÐекоÑоÑÑе пÑÐ¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ ÑоÑиалÑнÑÑ
ÑеÑей <a
href=\"https://www.jeffbullas."
+#~ "com/facebook-creates-addiction/\"> пÑоекÑиÑÑÑÑÑÑ, ÑÑобÑ
вÑÑабаÑÑваÑÑ "
+#~ "завиÑимоÑÑÑ Ñ Ð¿Ð¾Ð»ÑзоваÑелей</a>. Ðни
пÑÑаÑÑÑÑ Ð²Ð½ÐµÐ´ÑиÑÑÑÑ Ð² ваÑÑ "
+#~ "повÑедневноÑÑÑ, ÑкÑплÑаÑиÑÑÑ
обÑеÑÑвенное давление и ваÑе еÑÑеÑÑвенное "
+#~ "желание обÑаÑÑÑÑ, обÑаÑÐ°Ñ Ð¿ÑивÑÑнÑе
дейÑÑÐ²Ð¸Ñ Ð² глÑбокÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ. Ðак "
+#~ "Ñже говоÑилоÑÑ Ð¾Ð± игÑаÑ
, завиÑимоÑÑÑ Ð¿Ð¾
ÑÑÑи оÑновÑваеÑÑÑ Ð½Ð° ÑлÑÑайнÑÑ
"
+#~ "нагÑадаÑ
. Рданном ÑлÑÑае нагÑадами
ÑвлÑÑÑÑÑ ÑообÑÐµÐ½Ð¸Ñ Ð´ÑÑзей и "
+#~ "ÑиÑаÑелей, “лайки”, новоÑÑи,
инÑеÑеÑнÑе видеозапиÑи и Ñ.д. "
+#~ "ÐÑогÑÐ°Ð¼Ð¼Ñ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
вÑзÑваÑÑ Ð¶ÐµÐ»Ð°Ð½Ð¸Ðµ ÑÑиÑ
нагÑад и "
+#~ "поддеÑживаÑÑ ÐµÐ³Ð¾ как можно долÑÑе."
+
+#~ msgid ""
#~ "Copyright © 2013, 2015, 2016, 2017, 2018, 2019 Free Software "
#~ "Foundation, Inc."
#~ msgstr ""
@@ -12119,19 +12222,6 @@
#~ msgstr "ÐекоÑоÑÑе пÑимеÑÑ Ð²ÑедоноÑнÑÑ
пÑогÑамм в игÑаÑ
пеÑеÑиÑÐ»ÐµÐ½Ñ Ð½Ð¸Ð¶Ðµ."
#~ msgid ""
-#~ "Many games are designed to keep gamers compulsively playing—and "
-#~ "renewing their subscription. To achieve this result, developers use <a "
-#~ "href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-"
-#~ "trying-to-get-you-addicted.html\"> techniques that derive from behavioral "
-#~ "and brain research</a>:"
-#~ msgstr ""
-#~ "Ðногие игÑÑ Ð¿ÑоекÑиÑÑÑÑÑÑ Ñак, ÑÑобÑ
игÑоки пÑинÑждалиÑÑ Ð¿ÑодолжаÑÑ "
-#~ "игÑÑ — и возобновлÑÑÑ ÑвоÑ
подпиÑкÑ. ЧÑÐ¾Ð±Ñ Ð´Ð¾ÑÑиÑÑ ÑÑого, "
-#~ "ÑазÑабоÑÑики полÑзÑÑÑÑÑ <a
href=\"http://www.cracked.com/article_18461_5-"
-#~ "creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
пÑиемами, "
-#~ "вÑÑекаÑÑими из иÑÑледований Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¸
мозга</a>:"
-
-#~ msgid ""
#~ "<em>Note:</em> We are not gamers. If you think we have "
#~ "misunderstood some point, or have suggestions for making this text "
#~ "clearer or more correct, please send them to <<a href=\"mailto:"
Index: zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/zh-tw.po,v
retrieving revision 1.174
retrieving revision 1.175
diff -u -b -r1.174 -r1.175
--- zh-tw.po 24 Feb 2020 17:03:38 -0000 1.174
+++ zh-tw.po 25 Feb 2020 14:01:18 -0000 1.175
@@ -2971,118 +2971,12 @@
msgid "Malware in Games"
msgstr ""
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Many <span>games</span> are designed to keep gamers compulsively "
-"playing—and renewing their subscription. To achieve this result, "
-"developers use <a href=\"http://www.cracked.com/article_18461_5-creepy-ways-"
-"video-games-are-trying-to-get-you-addicted.html\"> techniques that derive "
-"from behavioral and brain research</a>:"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "The Skinner Box"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"An environment in which the user is trained to “push the lever“, "
-"i.e. do a certain action over and over again in order to get a reward."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Virtual food pellets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Items that have nothing to do with the game itself, but are valuable to "
-"gamers because of the work required to obtain them (e.g., EverQuest); some "
-"people will end up collecting them for the sake of collecting."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Random rewards"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"They turn the game into the equivalent of a slot machine (e.g., World of "
-"Warcraft, ZT Online)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Elaborate cycles"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"Gamers' behavior can be “shaped” by making cycles (progress from "
-"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
-"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
-"Wii)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dt>
-msgid "Decay of game assets"
-msgstr ""
-
-#. type: Content of: <div><ul><li><dl><dd>
-msgid ""
-"This makes it necessary for a gamer to keep playing, without vacations, "
-"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
-"Online, Animal Crossing)."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"Games such as World of Warcraft, which are considered very addictive, use "
-"several of these techniques."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"“Loot boxes” are a direct application of the random reward "
-"mechanism, and their addictiveness is enhanced by seductive animation. They "
-"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
-"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"The developers of gratis mobile games apply the techniques described above "
-"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
-"\"> turn their products into slot machines</a>. This is clearly described in "
-"an infographic. The revenue generated by these games is directly related to "
-"the number of strongly addicted gamers (called “whales”) and to "
-"the amount of money they are willing to spend. Thus developers carefully "
-"study the behavior of millions of users to increase the addictiveness of "
-"their games."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"<small>(Unfortunately, the last two articles use “free” to mean "
-"“zero price.” We recommend saying “gratis” instead.)"
-"</small>"
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
-msgid ""
-"However, the addictiveness of a game is only one of the determinants of "
-"addiction. Equally important are the psychological make-up and life "
-"circumstances of the gamer. Gaming addiction, like other addictions, is a "
-"form of mental escape from an unrewarding life. The sad truth is that, in "
-"the long run, it leads to an even worse life."
-msgstr ""
-
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><div><p>
msgid ""
-"<small><em>Note:</em> We are not gamers. If you think we have "
-"misunderstood some point, or have suggestions for making this text clearer "
-"or more correct, please send them to <<a href=\"mailto:address@hidden"
-"\">address@hidden</a>>.</small>"
+"Among the numerous malicious functionalities that are found in games, <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
+"addictiveness</a> may be the worst, because it doesn't only affect users "
+"materially, but also psychologically."
msgstr ""
#. type: Content of: <div><ul><li><p>
@@ -6101,16 +5995,142 @@
msgid "How software is made addictive"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Games"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"<span>On-line gambling</span> services (and their nonfree client programs) "
-"are <a href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-"
-"more-dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
-"like on-line games. They achieve this with various different "
-"malfunctionalities, often in combination."
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"An environment in which the user is trained to “push the lever“, "
+"i.e. do a certain action over and over again in order to get a reward."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <div><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <div><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Games such as World of Warcraft, which are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid "There are even more elaborate ways to get users addicted to a game."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"“Loot boxes” are a direct application of the random reward "
+"mechanism, and their addictiveness is enhanced by seductive animation. They "
+"are <a href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-"
+"seductive-art-of-loot-boxes/\"> akin to gambling</a>."
+msgstr ""
+
+#. type: Content of: <div><ul><li>
+msgid ""
+"The developers of gratis mobile games apply the techniques described above "
+"to <a href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/"
+"\"> turn their products into slot machines</a>. This is clearly described in "
+"an infographic. The revenue generated by these games is directly related to "
+"the number of strongly addicted gamers (called “whales”) and to "
+"the amount of money they are willing to spend. Thus developers carefully "
+"study the behavior of millions of users to increase the addictiveness of "
+"their games."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small>(Unfortunately, the last two articles use “free” to mean "
+"“zero price.” We recommend saying “gratis” instead.)"
+"</small>"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"<small><em>Note:</em> We are not gamers. If you think we have "
+"misunderstood some point, or have suggestions for making this text clearer "
+"or more correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>.</small>"
+msgstr ""
+
+#. type: Content of: <div><h4>
+msgid "Online gambling"
+msgstr ""
+
+#. type: Content of: <div><p>
+msgid ""
+"Online gambling services (and their nonfree client programs) are <a href="
+"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
+"on-line games. They achieve this with various different malfunctionalities, "
+"often in combination."
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
"Many of these malfunctionalities are implemented by the server and the "
"client program together. In some cases, there is no honest way that the "
@@ -6120,26 +6140,30 @@
"happen. But users would not want that modification."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"However, modification of the client program could cover up some addictive "
"behaviors without losing the user anything."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><h4>
+msgid "Social networks"
+msgstr ""
+
+#. type: Content of: <div><p>
msgid ""
-"Some <span>social networking</span> apps are <a href=\"https://www."
-"jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-"addicted</a>. These try to merge into your daily routine by exploiting "
-"social pressure and your natural desire for socialization, converting "
-"habitual gestures into thorough addiction. As already noted for games, "
-"addictiveness is essentially based on random rewards. In the present case, "
-"the rewards are messages from friends and followers, “likes,” "
-"news, interesting videos, etc. The software is designed to trigger users' "
-"desire for these rewards, and keep this desire alive as long as possible."
+"Some social networking apps are <a href=\"https://www.jeffbullas.com/"
+"facebook-creates-addiction/\"> designed to get users addicted</a>. These try "
+"to merge into your daily routine by exploiting social pressure and your "
+"natural desire for socialization, converting habitual gestures into thorough "
+"addiction. As already noted for games, addictiveness is essentially based on "
+"random rewards. In the present case, the rewards are messages from friends "
+"and followers, “likes,” news, interesting videos, etc. The "
+"software is designed to trigger users' desire for these rewards, and keep "
+"this desire alive as long as possible."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"By default, notifications are sent every time a new item comes in, instead "
"of, say, once a day. They are associated with sounds or vibrations which "
@@ -6152,7 +6176,7 @@
"smart” phones</a>."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"Users are served selected material that is likely to interest them, based on "
"<a href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-"
@@ -6161,14 +6185,14 @@
"way.)"
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The app interface is designed to make users stay on the site as long as "
"possible, using <a href=\"https://uxplanet.org/ux-infinite-scrolling-vs-"
"pagination-1030d29376f1\"> infinite scrolling</a> for example."
msgstr ""
-#. type: Content of: <div><ul><li><ul><li>
+#. type: Content of: <div><ul><li>
msgid ""
"The company that owns the social network tries to cover users' needs as "
"extensively as possible, by <a href=\"https://en.wikipedia.org/wiki/"
@@ -6182,7 +6206,7 @@
"the app would aggressively nag them to stay."
msgstr ""
-#. type: Content of: <div><ul><li><p>
+#. type: Content of: <div><p>
msgid ""
"A good way to minimize the risk of addiction, short of avoiding social media "
"altogether, is to turn off notifications and leave as little as possible of "
@@ -8345,10 +8369,6 @@
"\">#SpywareInSkype</a>)</span>"
msgstr ""
-#. type: Content of: <div><div><h4>
-msgid "Games"
-msgstr ""
-
#. type: Content of: <div><div>
msgid ""
"<span class=\"anchor-reference-id\">(<a href=\"#SpywareInGames"
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2020/02/06
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2020/02/15
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2020/02/15
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2020/02/17
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2020/02/21
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2020/02/24
- www/proprietary/po de.po es.po fr.po it.po ja.p...,
GNUN <=