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www/server/staging/proprietary proprietary-addi...
From: |
Therese Godefroy |
Subject: |
www/server/staging/proprietary proprietary-addi... |
Date: |
Wed, 13 Nov 2019 11:33:59 -0500 (EST) |
CVSROOT: /webcvs/www
Module name: www
Changes by: Therese Godefroy <th_g> 19/11/13 11:33:59
Modified files:
server/staging/proprietary: proprietary-addictions.html
Log message:
Combine the 2 items about the addictiveness of games.
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/server/staging/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.2&r2=1.3
Patches:
Index: proprietary-addictions.html
===================================================================
RCS file:
/webcvs/www/www/server/staging/proprietary/proprietary-addictions.html,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -b -r1.2 -r1.3
--- proprietary-addictions.html 13 Nov 2019 11:41:15 -0000 1.2
+++ proprietary-addictions.html 13 Nov 2019 16:33:59 -0000 1.3
@@ -103,7 +103,7 @@
<ul class="blurbs">
<li id="M209900000">
- <p>Many games are designed to
+ <p>Many <strong>games</strong> are designed to
keep gamers compulsively playing—and renewing
their subscription. To achieve this result, developers use <a
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
@@ -137,41 +137,37 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, which are considered very addictive,
+ <p style="margin-top: 1em">Games such as World of Warcraft, which are
considered very addictive,
use several of these techniques.</p>
- <p>However, the addictiveness of a game is only one of the determinants
+ <p style="margin-top: 1em">The developers of gratis mobile games apply the
<a
+ href="#M209900000">techniques described above</a> to <a
+ href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
+ turn their products into slot machines</a>. This is clearly described
+ in an infographic. The revenue generated by these games is directly
related to the
+ number of strongly addicted gamers (called “whales”) and
+ to the amount of money they are willing to spend. Thus developers
+ carefully study the behavior of millions of users to increase the
+ addictiveness of their games.
+ <small>(Unfortunately, this article uses “free” to mean
+ “zero price.” We recommend saying “gratis”
+ instead.)</small></p>
+
+ <p style="margin-top: 1em">However, the addictiveness of a game is only
one of the determinants
of addiction. Equally important are the psychological make-up and life
circumstances of the gamer. Gaming addiction, like other addictions,
is a form of mental escape from an unrewarding life. The sad truth
is that, in the long run, it leads to an even worse life.</p>
- <p><em>Note:</em> We are not gamers. If you think we
+ <p style="margin-top: 1em"><small><em>Note:</em> We are not gamers.
If you think we
have misunderstood some point, or have suggestions for making
this text clearer or more correct, please send them to <<a
- href="mailto:address@hidden">address@hidden</a>>.</p>
- </li>
+ href="mailto:address@hidden">address@hidden</a>>.</small></p>
- <li id="M209800000.1">
- <p>The developers of gratis mobile games apply the <a
- href="#M209900000">techniques described above</a> to <a
- href="https://www.psychguides.com/interact/the-psychology-of-freemium/">
- turn their products into slot machines</a>. This is clearly described
- in an infographic.</p>
-
- <p>The revenue generated by these games is directly related to the
- number of strongly addicted gamers (called “whales”) and
- to the amount of money they are willing to spend. Thus developers
- carefully study the behavior of millions of users to increase the
- addictiveness of their games.</p>
-
- <p>Unfortunately, the article uses “free” to mean
- “zero price.” We recommend saying “gratis”
- instead.</p>
</li>
<li id="M209700000">
- <p id="M201902220">On-line gambling services (and their nonfree
+ <p id="M201902220"><strong>On-line gambling</strong> services (and their
nonfree
client programs) are <a
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
designed to be addictive</a>, much like on-line games. They achieve
@@ -189,7 +185,7 @@
</li>
<li id="M209600000">
- <p>Some social network apps are <a
+ <p>Some <strong>social networking</strong> apps are <a
href="https://www.jeffbullas.com/facebook-creates-addiction/">
designed to get users addicted</a>. These try to merge into your
daily routine by exploiting social pressure and your natural desire
@@ -275,9 +271,9 @@
href="/proprietary/proprietary-addictions.html#addictiveness">
psychological manipulation techniques</a>.</p>
- <p>The article uses “free” to mean “zero
+ <p><small>(The article uses “free” to mean “zero
price,” which is a usage we should avoid. We recommend saying
- “gratis” instead.</p>
+ “gratis” instead.)</small></p>
</li>
<li id="M201612290">
@@ -371,7 +367,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/11/13 11:41:15 $
+$Date: 2019/11/13 16:33:59 $
<!-- timestamp end -->
</p>
</div>
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/13
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/13
- www/server/staging/proprietary proprietary-addi...,
Therese Godefroy <=
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/13
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/13
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/15
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/15
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/16
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/16
- www/server/staging/proprietary proprietary-addi..., Therese Godefroy, 2019/11/16