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www/server/staging/proprietary proprietary-addi...


From: Therese Godefroy
Subject: www/server/staging/proprietary proprietary-addi...
Date: Wed, 13 Nov 2019 11:33:59 -0500 (EST)

CVSROOT:        /webcvs/www
Module name:    www
Changes by:     Therese Godefroy <th_g> 19/11/13 11:33:59

Modified files:
        server/staging/proprietary: proprietary-addictions.html 

Log message:
        Combine the 2 items about the addictiveness of games.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/server/staging/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.2&r2=1.3

Patches:
Index: proprietary-addictions.html
===================================================================
RCS file: 
/webcvs/www/www/server/staging/proprietary/proprietary-addictions.html,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -b -r1.2 -r1.3
--- proprietary-addictions.html 13 Nov 2019 11:41:15 -0000      1.2
+++ proprietary-addictions.html 13 Nov 2019 16:33:59 -0000      1.3
@@ -103,7 +103,7 @@
 
 <ul class="blurbs">
   <li id="M209900000">
-    <p>Many games are designed to
+    <p>Many <strong>games</strong> are designed to
     keep gamers compulsively playing&mdash;and renewing
     their subscription. To achieve this result, developers use <a
     
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html";>
@@ -137,41 +137,37 @@
       (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
     </dl>
 
-    <p>Games such as World of Warcraft, which are considered very addictive,
+    <p style="margin-top: 1em">Games such as World of Warcraft, which are 
considered very addictive,
     use several of these techniques.</p>
 
-    <p>However, the addictiveness of a game is only one of the determinants
+    <p style="margin-top: 1em">The developers of gratis mobile games apply the 
<a
+    href="#M209900000">techniques described above</a> to <a
+    href="https://www.psychguides.com/interact/the-psychology-of-freemium/";>
+    turn their products into slot machines</a>. This is clearly described
+    in an infographic. The revenue generated by these games is directly 
related to the
+    number of strongly addicted gamers (called &ldquo;whales&rdquo;) and
+    to the amount of money they are willing to spend. Thus developers
+    carefully study the behavior of millions of users to increase the
+    addictiveness of their games.
+    <small>(Unfortunately, this article uses &ldquo;free&rdquo; to mean
+    &ldquo;zero price.&rdquo;  We recommend saying &ldquo;gratis&rdquo;
+    instead.)</small></p>
+
+    <p style="margin-top: 1em">However, the addictiveness of a game is only 
one of the determinants
     of addiction. Equally important are the psychological make-up and life
     circumstances of the gamer. Gaming addiction, like other addictions,
     is a form of mental escape from an unrewarding life. The sad truth
     is that, in the long run, it leads to an even worse life.</p>
 
-    <p><em>Note:</em>&nbsp; We are not gamers. If you think we
+    <p style="margin-top: 1em"><small><em>Note:</em>&nbsp; We are not gamers. 
If you think we
     have misunderstood some point, or have suggestions for making
     this text clearer or more correct, please send them to &lt;<a
-    href="mailto:address@hidden";>address@hidden</a>&gt;.</p>
-  </li>
+    href="mailto:address@hidden";>address@hidden</a>&gt;.</small></p>
 
-  <li id="M209800000.1">
-    <p>The developers of gratis mobile games apply the <a
-    href="#M209900000">techniques described above</a> to <a
-    href="https://www.psychguides.com/interact/the-psychology-of-freemium/";>
-    turn their products into slot machines</a>. This is clearly described
-    in an infographic.</p>
-
-    <p>The revenue generated by these games is directly related to the
-    number of strongly addicted gamers (called &ldquo;whales&rdquo;) and
-    to the amount of money they are willing to spend. Thus developers
-    carefully study the behavior of millions of users to increase the
-    addictiveness of their games.</p>
-
-    <p>Unfortunately, the article uses &ldquo;free&rdquo; to mean
-    &ldquo;zero price.&rdquo;  We recommend saying &ldquo;gratis&rdquo;
-    instead.</p>
   </li>
 
   <li id="M209700000">
-    <p id="M201902220">On-line gambling services (and their nonfree
+    <p id="M201902220"><strong>On-line gambling</strong> services (and their 
nonfree
     client programs) are <a
     
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds";>
     designed to be addictive</a>, much like on-line games. They achieve 
@@ -189,7 +185,7 @@
   </li>
 
   <li id="M209600000">
-    <p>Some social network apps are <a
+    <p>Some <strong>social networking</strong> apps are <a
     href="https://www.jeffbullas.com/facebook-creates-addiction/";>
     designed to get users addicted</a>. These try to merge into your
     daily routine by exploiting social pressure and your natural desire
@@ -275,9 +271,9 @@
     href="/proprietary/proprietary-addictions.html#addictiveness">
     psychological manipulation techniques</a>.</p>
 
-    <p>The article uses &ldquo;free&rdquo; to mean &ldquo;zero
+    <p><small>(The article uses &ldquo;free&rdquo; to mean &ldquo;zero
     price,&rdquo; which is a usage we should avoid. We recommend saying
-    &ldquo;gratis&rdquo; instead.</p>
+    &ldquo;gratis&rdquo; instead.)</small></p>
   </li>
 
   <li id="M201612290">
@@ -371,7 +367,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/11/13 11:41:15 $
+$Date: 2019/11/13 16:33:59 $
 <!-- timestamp end -->
 </p>
 </div>



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