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www/proprietary/po de.po es.po fr.po it.po ja.p...
From: |
GNUN |
Subject: |
www/proprietary/po de.po es.po fr.po it.po ja.p... |
Date: |
Sun, 10 Mar 2019 11:30:36 -0400 (EDT) |
CVSROOT: /web/www
Module name: www
Changes by: GNUN <gnun> 19/03/10 11:30:35
Modified files:
proprietary/po : de.po es.po fr.po it.po ja.po
malware-games.de-diff.html malware-games.de.po
malware-games.fr.po malware-games.ja-diff.html
malware-games.ja.po malware-games.pot
malware-games.ru.po nl.po pl.po pot
proprietary-addictions.es.po
proprietary-addictions.fr.po
proprietary-addictions.pot
proprietary-addictions.ru.po
proprietary.de-diff.html proprietary.de.po
proprietary.es.po proprietary.fr.po
proprietary.it-diff.html proprietary.it.po
proprietary.ja-diff.html proprietary.ja.po
proprietary.nl-diff.html proprietary.nl.po
proprietary.pl-diff.html proprietary.pl.po
proprietary.pot proprietary.pt-br.po
proprietary.ru.po proprietary.zh-tw-diff.html
proprietary.zh-tw.po pt-br.po ru.po zh-tw.po
Log message:
Automatic update by GNUnited Nations.
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/de.po?cvsroot=www&r1=1.45&r2=1.46
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/es.po?cvsroot=www&r1=1.58&r2=1.59
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/fr.po?cvsroot=www&r1=1.79&r2=1.80
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/it.po?cvsroot=www&r1=1.45&r2=1.46
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ja.po?cvsroot=www&r1=1.45&r2=1.46
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de-diff.html?cvsroot=www&r1=1.24&r2=1.25
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de.po?cvsroot=www&r1=1.25&r2=1.26
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr.po?cvsroot=www&r1=1.40&r2=1.41
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja-diff.html?cvsroot=www&r1=1.30&r2=1.31
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja.po?cvsroot=www&r1=1.23&r2=1.24
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.pot?cvsroot=www&r1=1.19&r2=1.20
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru.po?cvsroot=www&r1=1.51&r2=1.52
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/nl.po?cvsroot=www&r1=1.45&r2=1.46
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pl.po?cvsroot=www&r1=1.45&r2=1.46
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pot?cvsroot=www&r1=1.45&r2=1.46
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.5&r2=1.6
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr.po?cvsroot=www&r1=1.11&r2=1.12
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.pot?cvsroot=www&r1=1.5&r2=1.6
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru.po?cvsroot=www&r1=1.9&r2=1.10
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de-diff.html?cvsroot=www&r1=1.58&r2=1.59
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de.po?cvsroot=www&r1=1.100&r2=1.101
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.es.po?cvsroot=www&r1=1.115&r2=1.116
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.fr.po?cvsroot=www&r1=1.141&r2=1.142
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it-diff.html?cvsroot=www&r1=1.70&r2=1.71
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it.po?cvsroot=www&r1=1.109&r2=1.110
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja-diff.html?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja.po?cvsroot=www&r1=1.92&r2=1.93
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl-diff.html?cvsroot=www&r1=1.70&r2=1.71
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl.po?cvsroot=www&r1=1.81&r2=1.82
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl-diff.html?cvsroot=www&r1=1.88&r2=1.89
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl.po?cvsroot=www&r1=1.76&r2=1.77
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pot?cvsroot=www&r1=1.73&r2=1.74
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pt-br.po?cvsroot=www&r1=1.102&r2=1.103
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ru.po?cvsroot=www&r1=1.175&r2=1.176
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw-diff.html?cvsroot=www&r1=1.48&r2=1.49
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw.po?cvsroot=www&r1=1.59&r2=1.60
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pt-br.po?cvsroot=www&r1=1.59&r2=1.60
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ru.po?cvsroot=www&r1=1.101&r2=1.102
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/zh-tw.po?cvsroot=www&r1=1.45&r2=1.46
Patches:
Index: de.po
===================================================================
RCS file: /web/www/www/proprietary/po/de.po,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -b -r1.45 -r1.46
--- de.po 10 Mar 2019 11:00:50 -0000 1.45
+++ de.po 10 Mar 2019 15:30:33 -0000 1.46
@@ -4725,15 +4725,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
# | <a
Index: es.po
===================================================================
RCS file: /web/www/www/proprietary/po/es.po,v
retrieving revision 1.58
retrieving revision 1.59
diff -u -b -r1.58 -r1.59
--- es.po 10 Mar 2019 11:00:50 -0000 1.58
+++ es.po 10 Mar 2019 15:30:34 -0000 1.59
@@ -3258,15 +3258,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/fr.po,v
retrieving revision 1.79
retrieving revision 1.80
diff -u -b -r1.79 -r1.80
--- fr.po 10 Mar 2019 12:59:08 -0000 1.79
+++ fr.po 10 Mar 2019 15:30:34 -0000 1.80
@@ -3823,19 +3823,45 @@
"L'article décrit des jeux gratuits, mais les jeux payants peuvent utiliser "
"le même tactique."
-#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#. type: Content of: <ul><li><p>
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
"<cite>Game Of War: Fire Age</cite> est un jeu pour iPhone qui possède des <a
"
"href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-"
@@ -9732,6 +9758,33 @@
"processeurs Intel vont avoir un tyran logiciel intégré</a>."
#~ msgid ""
+#~ "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#~ "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#~ "addictive features</a> which are based on several of the <a href=\"/"
+#~ "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#~ "described above</a>, compounded with group emulation. After a fairly easy "
+#~ "start, the game slows down and becomes more difficult, so gamers are led "
+#~ "to spend more and more money in order to keep up with their group. And if "
+#~ "they stop playing for a while, the equipment they invested in gets "
+#~ "destroyed by the “enemy” unless they buy an expensive “"
+#~ "shield” to protect it. This game is also deceptive, as it uses "
+#~ "confusing menus and complex stats to obfuscate true monetary costs."
+#~ msgstr ""
+#~ "<cite>Game Of War: Fire Age</cite> est un jeu pour iPhone qui possède des
"
+#~ "<a href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-"
+#~ "lost-249000-iphone-game.html\">fonctionnalités addictives</a> basées sur
"
+#~ "les <a href=\"/proprietary/proprietary-addictions.html#addictiveness"
+#~ "\">techniques décrites plus haut</a> et les combine avec l'émulation de "
+#~ "groupe. Après un début assez facile, le jeu ralentit et devient plus "
+#~ "difficile, de sorte que les joueurs sont conduits à dépenser de plus en "
+#~ "plus d'argent pour rester au niveau de leur groupe. Et s'ils arrêtent de "
+#~ "jouer pendant un certain temps, l'équipement dans lequel ils ont investi "
+#~ "est détruit par « l'ennemi » à moins qu'ils n'achètent un «Â
bouclier » "
+#~ "coûteux pour le protéger. Ce jeu est également trompeur, car il utilise
"
+#~ "des menus déroutants et des statistiques complexes pour dissimuler les "
+#~ "sommes effectivement dépensées."
+
+#~ msgid ""
#~ "The German government <a href=\"http://drleonardcoldwell.com/leaked-"
#~ "german-government-warns-key-entities-not-to-use-windows-8-linked-to-nsa/"
#~ "\">veers away from Windows 8 computers with TPM 2.0</a>, due to potential "
Index: it.po
===================================================================
RCS file: /web/www/www/proprietary/po/it.po,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -b -r1.45 -r1.46
--- it.po 10 Mar 2019 11:00:50 -0000 1.45
+++ it.po 10 Mar 2019 15:30:34 -0000 1.46
@@ -4440,15 +4440,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
# | <a
Index: ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/ja.po,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -b -r1.45 -r1.46
--- ja.po 10 Mar 2019 11:00:50 -0000 1.45
+++ ja.po 10 Mar 2019 15:30:34 -0000 1.46
@@ -3827,15 +3827,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: malware-games.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de-diff.html,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -b -r1.24 -r1.25
--- malware-games.de-diff.html 10 Mar 2019 11:00:50 -0000 1.24
+++ malware-games.de-diff.html 10 Mar 2019 15:30:34 -0000 1.25
@@ -240,11 +240,11 @@
</li>
<li>
-<p>Some proprietary</strong></del></span> <span
class="inserted"><ins><em>several of the</em></ins></span> <a
+<p>Some proprietary</strong></del></span> <a
<span
class="removed"><del><strong>href="http://www.theguardian.com/technology/2014/jan/19/apple-talking-cats-in-app-purchases">
games lure children</strong></del></span>
- <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led</em></ins></span> to spend <span
class="inserted"><ins><em>more and more money in order to keep up
with</em></ins></span> their <span class="removed"><del><strong>parents'
money</a>.
@@ -375,7 +375,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:50 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de.po,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -b -r1.25 -r1.26
--- malware-games.de.po 10 Mar 2019 11:00:50 -0000 1.25
+++ malware-games.de.po 10 Mar 2019 15:30:34 -0000 1.26
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: malware-games.html\n"
"Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2017-12-05 22:00+0100\n"
"Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
"Language-Team: German <address@hidden>\n"
@@ -405,15 +405,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: malware-games.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.fr.po,v
retrieving revision 1.40
retrieving revision 1.41
diff -u -b -r1.40 -r1.41
--- malware-games.fr.po 10 Mar 2019 12:59:08 -0000 1.40
+++ malware-games.fr.po 10 Mar 2019 15:30:34 -0000 1.41
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-03-10 13:57+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 15:26+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -411,18 +412,44 @@
"le même tactique."
#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
"<cite>Game Of War: Fire Age</cite> est un jeu pour iPhone qui possède des <a
"
"href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-"
Index: malware-games.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja-diff.html,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -b -r1.30 -r1.31
--- malware-games.ja-diff.html 10 Mar 2019 11:00:50 -0000 1.30
+++ malware-games.ja-diff.html 10 Mar 2019 15:30:34 -0000 1.31
@@ -240,11 +240,11 @@
</li>
<li>
-<p>Some proprietary</strong></del></span> <span
class="inserted"><ins><em>several of the</em></ins></span> <a
+<p>Some proprietary</strong></del></span> <a
<span
class="removed"><del><strong>href="http://www.theguardian.com/technology/2014/jan/19/apple-talking-cats-in-app-purchases">
games lure children</strong></del></span>
- <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led</em></ins></span> to spend <span
class="inserted"><ins><em>more and more money in order to keep up
with</em></ins></span> their <span class="removed"><del><strong>parents'
money</a>.
@@ -375,7 +375,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:50 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja.po,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -b -r1.23 -r1.24
--- malware-games.ja.po 10 Mar 2019 11:00:50 -0000 1.23
+++ malware-games.ja.po 10 Mar 2019 15:30:34 -0000 1.24
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2016-11-18 13:34+0900\n"
"Last-Translator: NIIBE Yutaka <address@hidden>\n"
"Language-Team: Japanese <address@hidden>\n"
@@ -352,15 +352,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: malware-games.pot
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.pot,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -b -r1.19 -r1.20
--- malware-games.pot 10 Mar 2019 11:00:50 -0000 1.19
+++ malware-games.pot 10 Mar 2019 15:30:34 -0000 1.20
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -291,15 +291,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a "
"href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
"
-"addictive features</a> which are based on several of the <a "
-"href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques "
-"described above</a>, compounded with group emulation. After a fairly easy "
-"start, the game slows down and becomes more difficult, so gamers are led to "
-"spend more and more money in order to keep up with their group. And if they "
-"stop playing for a while, the equipment they invested in gets destroyed by "
-"the “enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral "
+"manipulation techniques</a>, compounded with group emulation. After a fairly "
+"easy start, the game slows down and becomes more difficult, so gamers are "
+"led to spend more and more money in order to keep up with their group. And "
+"if they stop playing for a while, the equipment they invested in gets "
+"destroyed by the “enemy” unless they buy an expensive "
+"“shield” to protect it. This game is also deceptive, as it uses "
+"confusing menus and complex stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: malware-games.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru.po,v
retrieving revision 1.51
retrieving revision 1.52
diff -u -b -r1.51 -r1.52
--- malware-games.ru.po 10 Mar 2019 12:00:07 -0000 1.51
+++ malware-games.ru.po 10 Mar 2019 15:30:34 -0000 1.52
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2018-11-09 16:08+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 15:26+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -412,18 +413,44 @@
"в плаÑнÑÑ
игÑаÑ
."
#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
"Game Of War: Fire Age — игÑа Ð´Ð»Ñ iPhone <a
href=\"http://www."
"cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
Index: nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/nl.po,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -b -r1.45 -r1.46
--- nl.po 10 Mar 2019 11:00:50 -0000 1.45
+++ nl.po 10 Mar 2019 15:30:34 -0000 1.46
@@ -3155,15 +3155,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/pl.po,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -b -r1.45 -r1.46
--- pl.po 10 Mar 2019 11:00:50 -0000 1.45
+++ pl.po 10 Mar 2019 15:30:34 -0000 1.46
@@ -2722,15 +2722,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: pot
===================================================================
RCS file: /web/www/www/proprietary/po/pot,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -b -r1.45 -r1.46
--- pot 10 Mar 2019 11:00:50 -0000 1.45
+++ pot 10 Mar 2019 15:30:34 -0000 1.46
@@ -2570,15 +2570,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- proprietary-addictions.es.po 10 Mar 2019 11:00:50 -0000 1.5
+++ proprietary-addictions.es.po 10 Mar 2019 15:30:34 -0000 1.6
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-02-25 10:43+0100\n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
@@ -237,15 +237,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
Index: proprietary-addictions.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.fr.po,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -b -r1.11 -r1.12
--- proprietary-addictions.fr.po 10 Mar 2019 12:59:08 -0000 1.11
+++ proprietary-addictions.fr.po 10 Mar 2019 15:30:34 -0000 1.12
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-03-10 13:57+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 15:26+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -261,18 +262,44 @@
"en obtenir plus, ce qui peut devenir coûteux à la longue."
#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
"<cite>Game Of War: Fire Age</cite> est un jeu pour iPhone qui possède des <a
"
"href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-"
Index: proprietary-addictions.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.pot,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- proprietary-addictions.pot 10 Mar 2019 11:00:50 -0000 1.5
+++ proprietary-addictions.pot 10 Mar 2019 15:30:34 -0000 1.6
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -189,15 +189,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a "
"href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
"
-"addictive features</a> which are based on several of the <a "
-"href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques "
-"described above</a>, compounded with group emulation. After a fairly easy "
-"start, the game slows down and becomes more difficult, so gamers are led to "
-"spend more and more money in order to keep up with their group. And if they "
-"stop playing for a while, the equipment they invested in gets destroyed by "
-"the “enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral "
+"manipulation techniques</a>, compounded with group emulation. After a fairly "
+"easy start, the game slows down and becomes more difficult, so gamers are "
+"led to spend more and more money in order to keep up with their group. And "
+"if they stop playing for a while, the equipment they invested in gets "
+"destroyed by the “enemy” unless they buy an expensive "
+"“shield” to protect it. This game is also deceptive, as it uses "
+"confusing menus and complex stats to obfuscate true monetary costs."
msgstr ""
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
Index: proprietary-addictions.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru.po,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -b -r1.9 -r1.10
--- proprietary-addictions.ru.po 10 Mar 2019 12:00:07 -0000 1.9
+++ proprietary-addictions.ru.po 10 Mar 2019 15:30:34 -0000 1.10
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-01-17 16:26+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 15:26+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -262,18 +263,44 @@
"пÑевÑаÑиÑÑÑÑ Ð² доÑогоÑÑоÑÑÑÑ Ð¿ÑивÑÑкÑ."
#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
"Game Of War: Fire Age — игÑа Ð´Ð»Ñ iPhone <a
href=\"http://www."
"cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
Index: proprietary.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de-diff.html,v
retrieving revision 1.58
retrieving revision 1.59
diff -u -b -r1.58 -r1.59
--- proprietary.de-diff.html 10 Mar 2019 11:00:50 -0000 1.58
+++ proprietary.de-diff.html 10 Mar 2019 15:30:34 -0000 1.59
@@ -188,9 +188,9 @@
<li id="M201507290">
<p>Game Of War: Fire Age is an iPhone game with <a
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
- addictive features</a> which are based on several of the <a
- href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ addictive features</a> which are based on <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led to spend more and more money in order to keep up
with their group. And if they stop playing for a while, the equipment
@@ -353,7 +353,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:50 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de.po,v
retrieving revision 1.100
retrieving revision 1.101
diff -u -b -r1.100 -r1.101
--- proprietary.de.po 10 Mar 2019 11:00:50 -0000 1.100
+++ proprietary.de.po 10 Mar 2019 15:30:34 -0000 1.101
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: proprietary.html\n"
"Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2018-04-12 22:00+0200\n"
"Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
"Language-Team: German <address@hidden>\n"
@@ -433,15 +433,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.es.po,v
retrieving revision 1.115
retrieving revision 1.116
diff -u -b -r1.115 -r1.116
--- proprietary.es.po 10 Mar 2019 11:00:50 -0000 1.115
+++ proprietary.es.po 10 Mar 2019 15:30:34 -0000 1.116
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-03-05 11:53+0100\n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
@@ -301,15 +301,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.fr.po,v
retrieving revision 1.141
retrieving revision 1.142
diff -u -b -r1.141 -r1.142
--- proprietary.fr.po 10 Mar 2019 12:59:08 -0000 1.141
+++ proprietary.fr.po 10 Mar 2019 15:30:34 -0000 1.142
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-03-10 13:57+0100\n"
"Last-Translator: Thérèse Godefroy <godef.th AT free.fr>\n"
"Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 15:26+0000\n"
"X-Generator: Gtranslator 2.91.5\n"
"Plural-Forms: \n"
@@ -293,18 +294,44 @@
msgstr "Ajouts récents"
#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
"<cite>Game Of War: Fire Age</cite> est un jeu pour iPhone qui possède des <a
"
"href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-"
Index: proprietary.it-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it-diff.html,v
retrieving revision 1.70
retrieving revision 1.71
diff -u -b -r1.70 -r1.71
--- proprietary.it-diff.html 10 Mar 2019 11:00:50 -0000 1.70
+++ proprietary.it-diff.html 10 Mar 2019 15:30:34 -0000 1.71
@@ -159,10 +159,10 @@
application programs.</li>
<span class="removed"><del><strong><li><a
href="/proprietary/proprietary-tyrants.html">Tyrants</a>—systems</strong></del></span>
- <span class="inserted"><ins><em><li
id="f4"><em>Tether:</em> functionality</em></ins></span>
that <span class="removed"><del><strong>reject</strong></del></span> <span
class="inserted"><ins><em>requires
+ <span class="inserted"><ins><em><li
id="f4"><em>Tether:</em> functionality that requires
permanent (or very frequent) connection to a server.</li>
- <li id="f5"><em>Tyrant:</em> system that
rejects</em></ins></span> any operating
+ <li id="f5"><em>Tyrant:</em>
system</em></ins></span> that <span
class="removed"><del><strong>reject</strong></del></span> <span
class="inserted"><ins><em>rejects</em></ins></span> any operating
system not “authorized” by the manufacturer.</li>
<span class="removed"><del><strong><li><a
href="/proprietary/potential-malware.html">Potential
Malware</a></li>
</ul>
@@ -187,9 +187,9 @@
<li id="M201507290">
<p>Game Of War: Fire Age is an iPhone game with <a
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
- addictive features</a> which are based on several of the <a
- href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ addictive features</a> which are based on <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led to spend more and more money in order to keep up
with their group. And if they stop playing for a while, the equipment
@@ -352,7 +352,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:50 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.it.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it.po,v
retrieving revision 1.109
retrieving revision 1.110
diff -u -b -r1.109 -r1.110
--- proprietary.it.po 10 Mar 2019 11:00:50 -0000 1.109
+++ proprietary.it.po 10 Mar 2019 15:30:34 -0000 1.110
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2018-02-01 21:32+0100\n"
"Last-Translator: Andrea Pescetti <address@hidden>\n"
"Language-Team: Italian <address@hidden>\n"
@@ -437,15 +437,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja-diff.html,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- proprietary.ja-diff.html 10 Mar 2019 11:00:50 -0000 1.71
+++ proprietary.ja-diff.html 10 Mar 2019 15:30:34 -0000 1.72
@@ -184,9 +184,9 @@
<li id="M201507290">
<p>Game Of War: Fire Age is an iPhone game with <a
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
- addictive features</a> which are based on several of the <a
- href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ addictive features</a> which are based on <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led to spend more and more money in order to keep up
with their group. And if they stop playing for a while, the equipment
@@ -349,7 +349,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:50 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja.po,v
retrieving revision 1.92
retrieving revision 1.93
diff -u -b -r1.92 -r1.93
--- proprietary.ja.po 10 Mar 2019 11:00:50 -0000 1.92
+++ proprietary.ja.po 10 Mar 2019 15:30:34 -0000 1.93
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2017-01-11 11:25+0900\n"
"Last-Translator: NIIBE Yutaka <address@hidden>\n"
"Language-Team: Japanese <address@hidden>\n"
@@ -357,15 +357,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.nl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl-diff.html,v
retrieving revision 1.70
retrieving revision 1.71
diff -u -b -r1.70 -r1.71
--- proprietary.nl-diff.html 10 Mar 2019 11:00:50 -0000 1.70
+++ proprietary.nl-diff.html 10 Mar 2019 15:30:34 -0000 1.71
@@ -187,9 +187,9 @@
<li id="M201507290">
<p>Game Of War: Fire Age is an iPhone game with <a
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
- addictive features</a> which are based on several of the <a
- href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ addictive features</a> which are based on <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led to spend more and more money in order to keep up
with their group. And if they stop playing for a while, the equipment
@@ -352,7 +352,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:50 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl.po,v
retrieving revision 1.81
retrieving revision 1.82
diff -u -b -r1.81 -r1.82
--- proprietary.nl.po 10 Mar 2019 11:00:50 -0000 1.81
+++ proprietary.nl.po 10 Mar 2019 15:30:34 -0000 1.82
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2017-11-24 22:20+0100\n"
"Last-Translator: Justin van Steijn <address@hidden>\n"
"Language-Team: Dutch <address@hidden>\n"
@@ -430,15 +430,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.pl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl-diff.html,v
retrieving revision 1.88
retrieving revision 1.89
diff -u -b -r1.88 -r1.89
--- proprietary.pl-diff.html 10 Mar 2019 11:00:50 -0000 1.88
+++ proprietary.pl-diff.html 10 Mar 2019 15:30:34 -0000 1.89
@@ -134,10 +134,10 @@
</ul>
<ul>
<li><a
href="/proprietary/malware-adobe.html">Adobe</a></li>
- <li><a
href="/proprietary/malware-amazon.html">Amazon</a></li>
- <li><a
href="/proprietary/malware-apple.html">Apple</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/philosophy/proprietary-surveillance.html">Surveillance</a></li></strong></del></span>
<span
class="inserted"><ins><em>href="/proprietary/malware-google.html">Google</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/philosophy/proprietary-drm.html">Digital</strong></del></span>
<span
class="inserted"><ins><em>href="/proprietary/malware-microsoft.html">Microsoft</a></li>
+ <li><a
href="/proprietary/malware-amazon.html">Amazon</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/philosophy/proprietary-surveillance.html">Surveillance</a></li></strong></del></span>
<span
class="inserted"><ins><em>href="/proprietary/malware-apple.html">Apple</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/philosophy/proprietary-drm.html">Digital</strong></del></span>
<span
class="inserted"><ins><em>href="/proprietary/malware-google.html">Google</a></li>
+ <li><a
href="/proprietary/malware-microsoft.html">Microsoft</a></li>
</ul>
</td>
</tr>
@@ -185,9 +185,9 @@
<li id="M201507290">
<p>Game Of War: Fire Age is an iPhone game with <a
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
- addictive features</a> which are based on several of the <a
- href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ addictive features</a> which are based on <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led to spend more and more money in order to keep up
with their group. And if they stop playing for a while, the equipment
@@ -350,7 +350,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:50 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl.po,v
retrieving revision 1.76
retrieving revision 1.77
diff -u -b -r1.76 -r1.77
--- proprietary.pl.po 10 Mar 2019 11:00:50 -0000 1.76
+++ proprietary.pl.po 10 Mar 2019 15:30:34 -0000 1.77
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2015-07-31 20:51-0600\n"
"Last-Translator: Jan Owoc <jsowoc AT gmail.com>\n"
"Language-Team: Polish <address@hidden>\n"
@@ -512,15 +512,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pot,v
retrieving revision 1.73
retrieving revision 1.74
diff -u -b -r1.73 -r1.74
--- proprietary.pot 10 Mar 2019 11:00:50 -0000 1.73
+++ proprietary.pot 10 Mar 2019 15:30:34 -0000 1.74
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -247,15 +247,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a "
"href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
"
-"addictive features</a> which are based on several of the <a "
-"href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques "
-"described above</a>, compounded with group emulation. After a fairly easy "
-"start, the game slows down and becomes more difficult, so gamers are led to "
-"spend more and more money in order to keep up with their group. And if they "
-"stop playing for a while, the equipment they invested in gets destroyed by "
-"the “enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a "
+"href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral "
+"manipulation techniques</a>, compounded with group emulation. After a fairly "
+"easy start, the game slows down and becomes more difficult, so gamers are "
+"led to spend more and more money in order to keep up with their group. And "
+"if they stop playing for a while, the equipment they invested in gets "
+"destroyed by the “enemy” unless they buy an expensive "
+"“shield” to protect it. This game is also deceptive, as it uses "
+"confusing menus and complex stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pt-br.po,v
retrieving revision 1.102
retrieving revision 1.103
diff -u -b -r1.102 -r1.103
--- proprietary.pt-br.po 10 Mar 2019 11:00:51 -0000 1.102
+++ proprietary.pt-br.po 10 Mar 2019 15:30:34 -0000 1.103
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-02-24 15:49-0200\n"
"Last-Translator: Rafael Fontenelle <address@hidden>\n"
"Language-Team: Brazilian Portuguese <address@hidden>\n"
@@ -295,15 +295,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: proprietary.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ru.po,v
retrieving revision 1.175
retrieving revision 1.176
diff -u -b -r1.175 -r1.176
--- proprietary.ru.po 10 Mar 2019 12:00:07 -0000 1.175
+++ proprietary.ru.po 10 Mar 2019 15:30:34 -0000 1.176
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2019-01-23 17:51+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 15:26+0000\n"
#. type: Content of: <title>
msgid "Proprietary Software - GNU Project - Free Software Foundation"
@@ -297,18 +298,44 @@
msgstr "ÐоÑледние добавлениÑ"
#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
"Game Of War: Fire Age — игÑа Ð´Ð»Ñ iPhone <a
href=\"http://www."
"cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
Index: proprietary.zh-tw-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw-diff.html,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -b -r1.48 -r1.49
--- proprietary.zh-tw-diff.html 10 Mar 2019 11:00:51 -0000 1.48
+++ proprietary.zh-tw-diff.html 10 Mar 2019 15:30:34 -0000 1.49
@@ -188,9 +188,9 @@
<li id="M201507290">
<p>Game Of War: Fire Age is an iPhone game with <a
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
- addictive features</a> which are based on several of the <a
- href="/proprietary/proprietary-addictions.html#addictiveness">techniques
- described above</a>, compounded with group emulation. After a
+ addictive features</a> which are based on <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+ manipulation techniques</a>, compounded with group emulation. After a
fairly easy start, the game slows down and becomes more difficult,
so gamers are led to spend more and more money in order to keep up
with their group. And if they stop playing for a while, the equipment
@@ -353,7 +353,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 11:00:51 $
+$Date: 2019/03/10 15:30:34 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw.po,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -b -r1.59 -r1.60
--- proprietary.zh-tw.po 10 Mar 2019 11:00:51 -0000 1.59
+++ proprietary.zh-tw.po 10 Mar 2019 15:30:34 -0000 1.60
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 10:56+0000\n"
+"POT-Creation-Date: 2019-03-10 15:26+0000\n"
"PO-Revision-Date: 2018-03-27 16:48+0800\n"
"Last-Translator: Cheng-Chia Tseng <address@hidden>\n"
"Language-Team: Traditional Chinese <address@hidden>\n"
@@ -346,15 +346,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
Index: pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/pt-br.po,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -b -r1.59 -r1.60
--- pt-br.po 10 Mar 2019 11:00:51 -0000 1.59
+++ pt-br.po 10 Mar 2019 15:30:34 -0000 1.60
@@ -2781,15 +2781,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
"com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
-"addictive features</a> which are based on several of the <a href=\"/"
-"proprietary/proprietary-addictions.html#addictiveness\">techniques described "
-"above</a>, compounded with group emulation. After a fairly easy start, the "
-"game slows down and becomes more difficult, so gamers are led to spend more "
-"and more money in order to keep up with their group. And if they stop "
-"playing for a while, the equipment they invested in gets destroyed by the "
-"“enemy” unless they buy an expensive “shield” to "
-"protect it. This game is also deceptive, as it uses confusing menus and "
-"complex stats to obfuscate true monetary costs."
+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
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msgstr ""
#. type: Content of: <ul><li><p>
Index: ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/ru.po,v
retrieving revision 1.101
retrieving revision 1.102
diff -u -b -r1.101 -r1.102
--- ru.po 10 Mar 2019 11:34:33 -0000 1.101
+++ ru.po 10 Mar 2019 15:30:35 -0000 1.102
@@ -3797,31 +3797,58 @@
"ХоÑÑ ÑÑаÑÑÑ Ð¾Ð¿Ð¸ÑÑÐ²Ð°ÐµÑ Ð±ÐµÑплаÑнÑе игÑÑ,
ÑÐ°ÐºÐ°Ñ Ð¶Ðµ ÑакÑика Ð¼Ð¾Ð¶ÐµÑ Ð¿ÑименÑÑÑÑÑ Ð¸ "
"в плаÑнÑÑ
игÑаÑ
."
-#. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# |
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\">
+# | addictive features</a> which are based on [-several of the-] <a
+# |
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# |
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the “enemy” unless they buy an expensive
+# | “shield” to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#. type: Content of: <ul><li><p>
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the “enemy” unless they buy an expensive “"
+#| "shield” to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
msgid ""
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-msgstr ""
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+"addictive features</a> which are based on <a href=\"/proprietary/proprietary-"
+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
+"compounded with group emulation. After a fairly easy start, the game slows "
+"down and becomes more difficult, so gamers are led to spend more and more "
+"money in order to keep up with their group. And if they stop playing for a "
+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
+msgstr ""
+"Game Of War: Fire Age — игÑа Ð´Ð»Ñ iPhone <a
href=\"http://www."
+"cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
+"html\"> Ñ Ð²ÑзÑваÑÑими завиÑимоÑÑÑ
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#. type: Content of: <ul><li><p>
msgid ""
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"пÑоÑеÑÑоÑаÑ
Intel бÑдÑÑ Ð²ÑÑÑоеннÑе
неÑвободнÑе пÑогÑаммÑ-ÑиÑанÑ</a>."
#~ msgid ""
+#~ "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
+#~ "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#~ "addictive features</a> which are based on several of the <a href=\"/"
+#~ "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#~ "described above</a>, compounded with group emulation. After a fairly easy "
+#~ "start, the game slows down and becomes more difficult, so gamers are led "
+#~ "to spend more and more money in order to keep up with their group. And if "
+#~ "they stop playing for a while, the equipment they invested in gets "
+#~ "destroyed by the “enemy” unless they buy an expensive “"
+#~ "shield” to protect it. This game is also deceptive, as it uses "
+#~ "confusing menus and complex stats to obfuscate true monetary costs."
+#~ msgstr ""
+#~ "Game Of War: Fire Age — игÑа Ð´Ð»Ñ iPhone <a
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+#~ "cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
+#~ "html\"> Ñ Ð²ÑзÑваÑÑими завиÑимоÑÑÑ
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+
+#~ msgid ""
#~ "Apps that include <a href=\"http://techaeris.com/2016/01/13/symphony-"
#~ "advanced-media-software-tracks-your-digital-life-through-your-smartphone-"
#~ "mic/\"> Symphony surveillance software snoop on what radio and TV "
Index: zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/zh-tw.po,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -b -r1.45 -r1.46
--- zh-tw.po 10 Mar 2019 11:00:51 -0000 1.45
+++ zh-tw.po 10 Mar 2019 15:30:35 -0000 1.46
@@ -2681,15 +2681,15 @@
msgid ""
"Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
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+"addictions.html#addictiveness\">behavioral manipulation techniques</a>, "
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+"while, the equipment they invested in gets destroyed by the “"
+"enemy” unless they buy an expensive “shield” to protect "
+"it. This game is also deceptive, as it uses confusing menus and complex "
+"stats to obfuscate true monetary costs."
msgstr ""
#. type: Content of: <ul><li><p>
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