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www/proprietary/po de.po es.po fr.po it.po ja.p...
From: |
GNUN |
Subject: |
www/proprietary/po de.po es.po fr.po it.po ja.p... |
Date: |
Thu, 7 Mar 2019 06:01:06 -0500 (EST) |
CVSROOT: /web/www
Module name: www
Changes by: GNUN <gnun> 19/03/07 06:01:05
Modified files:
proprietary/po : de.po es.po fr.po it.po ja.po
malware-games.de-diff.html malware-games.de.po
malware-games.fr.po malware-games.ja-diff.html
malware-games.ja.po malware-games.pot
malware-games.ru.po nl.po pl.po pot
proprietary-addictions.es.po
proprietary-addictions.fr.po
proprietary-addictions.pot
proprietary-addictions.ru.po
proprietary.de-diff.html proprietary.de.po
proprietary.es.po proprietary.fr.po
proprietary.it-diff.html proprietary.it.po
proprietary.ja-diff.html proprietary.ja.po
proprietary.nl-diff.html proprietary.nl.po
proprietary.pl-diff.html proprietary.pl.po
proprietary.pot proprietary.pt-br.po
proprietary.ru.po proprietary.zh-tw-diff.html
proprietary.zh-tw.po pt-br.po ru.po zh-tw.po
Log message:
Automatic update by GNUnited Nations.
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/de.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/es.po?cvsroot=www&r1=1.55&r2=1.56
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/fr.po?cvsroot=www&r1=1.73&r2=1.74
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/it.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ja.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de-diff.html?cvsroot=www&r1=1.22&r2=1.23
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de.po?cvsroot=www&r1=1.23&r2=1.24
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr.po?cvsroot=www&r1=1.36&r2=1.37
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja-diff.html?cvsroot=www&r1=1.28&r2=1.29
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja.po?cvsroot=www&r1=1.21&r2=1.22
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.pot?cvsroot=www&r1=1.17&r2=1.18
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru.po?cvsroot=www&r1=1.47&r2=1.48
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/nl.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pl.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pot?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.3&r2=1.4
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr.po?cvsroot=www&r1=1.7&r2=1.8
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.pot?cvsroot=www&r1=1.3&r2=1.4
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru.po?cvsroot=www&r1=1.5&r2=1.6
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de-diff.html?cvsroot=www&r1=1.56&r2=1.57
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de.po?cvsroot=www&r1=1.98&r2=1.99
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.es.po?cvsroot=www&r1=1.113&r2=1.114
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.fr.po?cvsroot=www&r1=1.137&r2=1.138
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it-diff.html?cvsroot=www&r1=1.68&r2=1.69
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it.po?cvsroot=www&r1=1.107&r2=1.108
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja-diff.html?cvsroot=www&r1=1.69&r2=1.70
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja.po?cvsroot=www&r1=1.90&r2=1.91
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl-diff.html?cvsroot=www&r1=1.68&r2=1.69
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl.po?cvsroot=www&r1=1.79&r2=1.80
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl-diff.html?cvsroot=www&r1=1.86&r2=1.87
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl.po?cvsroot=www&r1=1.74&r2=1.75
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pot?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pt-br.po?cvsroot=www&r1=1.100&r2=1.101
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ru.po?cvsroot=www&r1=1.171&r2=1.172
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw-diff.html?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw.po?cvsroot=www&r1=1.57&r2=1.58
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pt-br.po?cvsroot=www&r1=1.56&r2=1.57
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ru.po?cvsroot=www&r1=1.94&r2=1.95
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/zh-tw.po?cvsroot=www&r1=1.42&r2=1.43
Patches:
Index: de.po
===================================================================
RCS file: /web/www/www/proprietary/po/de.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- de.po 6 Mar 2019 09:30:53 -0000 1.42
+++ de.po 7 Mar 2019 11:01:04 -0000 1.43
@@ -4419,6 +4419,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: es.po
===================================================================
RCS file: /web/www/www/proprietary/po/es.po,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -b -r1.55 -r1.56
--- es.po 6 Mar 2019 09:30:53 -0000 1.55
+++ es.po 7 Mar 2019 11:01:04 -0000 1.56
@@ -3016,6 +3016,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/fr.po,v
retrieving revision 1.73
retrieving revision 1.74
diff -u -b -r1.73 -r1.74
--- fr.po 6 Mar 2019 10:29:15 -0000 1.73
+++ fr.po 7 Mar 2019 11:01:04 -0000 1.74
@@ -3494,6 +3494,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: it.po
===================================================================
RCS file: /web/www/www/proprietary/po/it.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- it.po 6 Mar 2019 09:30:53 -0000 1.42
+++ it.po 7 Mar 2019 11:01:04 -0000 1.43
@@ -4151,6 +4151,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/ja.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- ja.po 6 Mar 2019 09:30:53 -0000 1.42
+++ ja.po 7 Mar 2019 11:01:04 -0000 1.43
@@ -3554,6 +3554,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: malware-games.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de-diff.html,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -b -r1.22 -r1.23
--- malware-games.de-diff.html 15 Jan 2019 00:29:13 -0000 1.22
+++ malware-games.de-diff.html 7 Mar 2019 11:01:04 -0000 1.23
@@ -65,6 +65,56 @@
<div class="column-limit" id="malware-games"></div>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201807310">
<p>A nonfree video game, available through the nonfree Steam client,
<a
href="https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-">
@@ -311,7 +361,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/01/15 00:29:13 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de.po,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -b -r1.23 -r1.24
--- malware-games.de.po 15 Jan 2019 00:29:13 -0000 1.23
+++ malware-games.de.po 7 Mar 2019 11:01:04 -0000 1.24
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: malware-games.html\n"
"Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2017-12-05 22:00+0100\n"
"Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
"Language-Team: German <address@hidden>\n"
@@ -99,6 +99,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: malware-games.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.fr.po,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -b -r1.36 -r1.37
--- malware-games.fr.po 17 Jan 2019 13:00:38 -0000 1.36
+++ malware-games.fr.po 7 Mar 2019 11:01:04 -0000 1.37
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-01-17 13:56+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -81,6 +82,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: malware-games.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja-diff.html,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -b -r1.28 -r1.29
--- malware-games.ja-diff.html 15 Jan 2019 00:29:13 -0000 1.28
+++ malware-games.ja-diff.html 7 Mar 2019 11:01:04 -0000 1.29
@@ -65,6 +65,56 @@
<div class="column-limit" id="malware-games"></div>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201807310">
<p>A nonfree video game, available through the nonfree Steam client,
<a
href="https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-">
@@ -311,7 +361,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/01/15 00:29:13 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja.po,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -b -r1.21 -r1.22
--- malware-games.ja.po 15 Jan 2019 00:29:13 -0000 1.21
+++ malware-games.ja.po 7 Mar 2019 11:01:04 -0000 1.22
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2016-11-18 13:34+0900\n"
"Last-Translator: NIIBE Yutaka <address@hidden>\n"
"Language-Team: Japanese <address@hidden>\n"
@@ -79,6 +79,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: malware-games.pot
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.pot,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -b -r1.17 -r1.18
--- malware-games.pot 15 Jan 2019 00:29:13 -0000 1.17
+++ malware-games.pot 7 Mar 2019 11:01:04 -0000 1.18
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -64,6 +64,93 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a "
+"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
"
+"techniques that derive from behavioral and brain research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to "
+"“push the lever“, i.e. do a certain action over and over again "
+"in order to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario "
+"Bros.Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a "
+"href=\"mailto:address@hidden">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a "
"href=\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-\">
"
"included a “miner”</a>, i.e. an executable that hijacks the CPU "
Index: malware-games.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru.po,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -b -r1.47 -r1.48
--- malware-games.ru.po 25 Feb 2019 09:37:05 -0000 1.47
+++ malware-games.ru.po 7 Mar 2019 11:01:04 -0000 1.48
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2018-11-09 16:08+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -82,6 +83,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/nl.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- nl.po 6 Mar 2019 09:30:54 -0000 1.42
+++ nl.po 7 Mar 2019 11:01:04 -0000 1.43
@@ -2927,6 +2927,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/pl.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- pl.po 6 Mar 2019 09:30:54 -0000 1.42
+++ pl.po 7 Mar 2019 11:01:04 -0000 1.43
@@ -2494,6 +2494,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: pot
===================================================================
RCS file: /web/www/www/proprietary/po/pot,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- pot 6 Mar 2019 09:30:54 -0000 1.42
+++ pot 7 Mar 2019 11:01:04 -0000 1.43
@@ -2342,6 +2342,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -b -r1.3 -r1.4
--- proprietary-addictions.es.po 25 Feb 2019 10:10:41 -0000 1.3
+++ proprietary-addictions.es.po 7 Mar 2019 11:01:04 -0000 1.4
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-02-23 11:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-02-25 10:43+0100\n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
"Plural-Forms: nplurals=2; plural=(n!=1);\n"
"X-Generator: Poedit 1.8.11\n"
@@ -73,6 +74,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"On-line gambling services (and their nonfree client programs) are <a href="
"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
Index: proprietary-addictions.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.fr.po,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -b -r1.7 -r1.8
--- proprietary-addictions.fr.po 23 Feb 2019 20:08:22 -0000 1.7
+++ proprietary-addictions.fr.po 7 Mar 2019 11:01:04 -0000 1.8
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-02-23 11:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-02-23 20:39+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -70,6 +71,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"On-line gambling services (and their nonfree client programs) are <a href="
"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
Index: proprietary-addictions.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.pot,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -b -r1.3 -r1.4
--- proprietary-addictions.pot 23 Feb 2019 12:00:35 -0000 1.3
+++ proprietary-addictions.pot 7 Mar 2019 11:01:04 -0000 1.4
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-02-23 11:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -57,6 +57,93 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a "
+"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
"
+"techniques that derive from behavioral and brain research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to "
+"“push the lever“, i.e. do a certain action over and over again "
+"in order to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario "
+"Bros.Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a "
+"href=\"mailto:address@hidden">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"On-line gambling services (and their nonfree client programs) are <a "
"href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
"
"designed to be addictive</a>, much like on-line games. They achieve this "
Index: proprietary-addictions.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru.po,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- proprietary-addictions.ru.po 23 Feb 2019 15:29:30 -0000 1.5
+++ proprietary-addictions.ru.po 7 Mar 2019 11:01:04 -0000 1.6
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-02-23 11:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-01-17 16:26+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -72,6 +73,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"On-line gambling services (and their nonfree client programs) are <a href="
"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
Index: proprietary.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de-diff.html,v
retrieving revision 1.56
retrieving revision 1.57
diff -u -b -r1.56 -r1.57
--- proprietary.de-diff.html 4 Mar 2019 09:00:10 -0000 1.56
+++ proprietary.de-diff.html 7 Mar 2019 11:01:04 -0000 1.57
@@ -40,19 +40,19 @@
<span class="inserted"><ins><em>#TOC th</em></ins></span> {
<span class="removed"><del><strong>text-align: left;</strong></del></span>
font-size: <span class="removed"><del><strong>1.2em;</strong></del></span>
<span class="inserted"><ins><em>1.1em; }
#TOC th, #TOC td {</em></ins></span> padding: <span
class="removed"><del><strong>0 .83em;
- margin: .5em 1.5% 1em;</strong></del></span> <span
class="inserted"><ins><em>.7em; text-align: center;</em></ins></span> }
+ margin: .5em 1.5% 1em;</strong></del></span> <span
class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
<span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ul { padding-bottom: .5em; }
-#TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em
0;</em></ins></span> list-style: none; <span
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
+<span class="inserted"><ins><em>#TOC ul</em></ins></span> li { <span
class="inserted"><ins><em>margin: .5em 0;</em></ins></span> list-style: none;
<span class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
<span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%; }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span
class="inserted"><ins><em>text-align: left; margin: 0;</em></ins></span> }
+<span class="removed"><del><strong>--></style></strong></del></span>
+<span class="inserted"><ins><em>#TOC ol li { margin: .5em 5%; }
-->
</style>
<style type="text/css" media="print,screen">
-#TOC</em></ins></span> { <span class="removed"><del><strong>margin-top:
1em;</strong></del></span> <span class="inserted"><ins><em>width:
55em;</em></ins></span> }
-<span class="removed"><del><strong>--></style></strong></del></span>
-<span class="inserted"><ins><em></style></em></ins></span>
+#TOC { width: 55em; }
+</style></em></ins></span>
<!--#include virtual="/server/banner.html" -->
<h2>Proprietary Software Is Often Malware</h2>
@@ -101,18 +101,18 @@
<tr>
<td></em></ins></span>
<ul>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-apple.html">Apple
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html">Addictions</a></li>
- <li><a href="/proprietary/proprietary-back-doors.html">Back
doors</a> (<a href="#f1">1</a>)</li>
- <li><a
href="/proprietary/proprietary-censorship.html">Censorship</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-microsoft.html">Microsoft
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-coverups.html">Coverups</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-google.html">Google
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html">Deception</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-adobe.html">Adobe
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-drm.html">DRM</a> (<a
href="#f2">2</a>)</li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-amazon.html">Amazon
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-incompatibility.html">Incompatibility</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-webpages.html">Malware
in webpages</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html">Insecurity</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-mobiles.html">Malware
in mobile devices</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-interference.html">Interference</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-games.html">Malware
in games</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-jails.html">Jails</a> (<a
href="#f3">3</a>)</li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-appliances.html">Malware
in appliances</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-sabotage.html">Sabotage</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-cars.html">Malware
in cars</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-subscriptions.html">Subscriptions</a></li>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-apple.html">Apple
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html">Addictions</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-microsoft.html">Microsoft
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-back-doors.html">Back
doors</a> (<a
href="#f1">1</a>)</li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-google.html">Google
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-censorship.html">Censorship</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-adobe.html">Adobe
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-coverups.html">Coverups</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-amazon.html">Amazon
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html">Deception</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-webpages.html">Malware
in webpages</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-drm.html">DRM</a> (<a
href="#f2">2</a>)</li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-mobiles.html">Malware
in mobile devices</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-incompatibility.html">Incompatibility</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-games.html">Malware
in games</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html">Insecurity</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-appliances.html">Malware
in appliances</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-interference.html">Interference</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-cars.html">Malware
in cars</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-jails.html">Jails</a> (<a
href="#f3">3</a>)</li>
+ <li><a
href="/proprietary/proprietary-sabotage.html">Sabotage</a></li>
+ <li><a
href="/proprietary/proprietary-subscriptions.html">Subscriptions</a></li>
<li><a
href="/proprietary/proprietary-surveillance.html">Surveillance</a></li>
<li><a
href="/proprietary/proprietary-tethers.html">Tethers</a> (<a
href="#f4">4</a>)</li>
<li><a
href="/proprietary/proprietary-tyrants.html">Tyrants</a> (<a
href="#f5">5</a>)</li>
@@ -185,6 +185,56 @@
<span class="inserted"><ins><em><h3 id="latest">Latest
additions</h3>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201902270">
<p>The Ring (now Amazon) doorbell camera is designed so that the
manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -242,24 +292,6 @@
restrictions in the use of ink cartridges that would otherwise be in
working order.</p>
</li>
-
- <li id="M201902220">
- <p>On-line gambling services (and their nonfree
- client programs) are <a
-
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
- designed to be addictive</a>, much like on-line games. They achieve
- this with various different malfunctionalities, often in
combination.</p>
-
- <p>Many of these malfunctionalities are implemented by the server and
- the client program together. In some cases, there is no honest way that
- the client program could counteract the nastiness—for instance,
- when the server manipulates amounts won in order to get the user
- addicted, the only way the client program could block that is to pretend
- the win did not happen, and users would not want that
modification.</p>
-
- <p>However, modification of the client program could cover up some
- addictive behaviors without losing the user anything.</p>
- </li>
</ul></em></ins></span>
@@ -320,7 +352,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de.po,v
retrieving revision 1.98
retrieving revision 1.99
diff -u -b -r1.98 -r1.99
--- proprietary.de.po 4 Mar 2019 09:00:10 -0000 1.98
+++ proprietary.de.po 7 Mar 2019 11:01:04 -0000 1.99
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: proprietary.html\n"
"Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2018-04-12 22:00+0200\n"
"Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
"Language-Team: German <address@hidden>\n"
@@ -431,6 +431,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -496,31 +584,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
# !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
# ! GNU should report facts briefly and crisply! Also resulting !
# ! consequences should not be swept away by an own opinion! !
Index: proprietary.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.es.po,v
retrieving revision 1.113
retrieving revision 1.114
diff -u -b -r1.113 -r1.114
--- proprietary.es.po 5 Mar 2019 11:16:21 -0000 1.113
+++ proprietary.es.po 7 Mar 2019 11:01:04 -0000 1.114
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-03-05 11:53+0100\n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
@@ -16,6 +16,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
"Plural-Forms: nplurals=2; plural=(n!=1);\n"
"X-Generator: Poedit 1.8.11\n"
@@ -298,6 +299,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -403,45 +492,6 @@
"totalmente inaceptables con respecto al uso de cartuchos de tinta que de "
"otro modo podrÃan seguir utilizándose."
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-"Los servicios de juegos de apuestas en lÃnea (y sus programas cliente no "
-"libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/"
-"gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
-"adictivos</a>, más o menos como lo juegos de vÃdeo en lÃnea. Lo consiguen "
-"mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-"En muchas de estas dis-funcionaldades intervienen los programas cliente y "
-"servidor a la vez. En algunos casos, no hay manera viable de que el programa "
-"cliente neutralice las artimañas del servidor; por ejemplo, cuando el "
-"servidor manipula las cantidades ganadas a fin de crear adicción en el "
-"usuario, la única manera en que el programa cliente podrÃa parar esto
serÃa "
-"hacer como que no se produjo una ganancia, y los usuarios no querrÃan tal "
-"modificación."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-"No obstante, la modificación del programa cliente podrÃa impedir algunos "
-"comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
@@ -521,6 +571,42 @@
msgstr "Ãltima actualización:"
#~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Los servicios de juegos de apuestas en lÃnea (y sus programas cliente no "
+#~ "libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
+#~ "adictivos</a>, más o menos como lo juegos de vÃdeo en lÃnea. Lo
consiguen "
+#~ "mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
+#~ "client program together. In some cases, there is no honest way that the "
+#~ "client program could counteract the nastiness—for instance, when "
+#~ "the server manipulates amounts won in order to get the user addicted, the "
+#~ "only way the client program could block that is to pretend the win did "
+#~ "not happen, and users would not want that modification."
+#~ msgstr ""
+#~ "En muchas de estas dis-funcionaldades intervienen los programas cliente y "
+#~ "servidor a la vez. En algunos casos, no hay manera viable de que el "
+#~ "programa cliente neutralice las artimañas del servidor; por ejemplo, "
+#~ "cuando el servidor manipula las cantidades ganadas a fin de crear "
+#~ "adicción en el usuario, la única manera en que el programa cliente
podrÃa "
+#~ "parar esto serÃa hacer como que no se produjo una ganancia, y los "
+#~ "usuarios no querrÃan tal modificación."
+
+#~ msgid ""
+#~ "However, modification of the client program could cover up some addictive "
+#~ "behaviors without losing the user anything."
+#~ msgstr ""
+#~ "No obstante, la modificación del programa cliente podrÃa impedir algunos
"
+#~ "comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
+
+#~ msgid ""
#~ "Vizio TVs <a href=\"https://www.theverge.com/2019/1/7/18172397/airplay-2-"
#~ "homekit-vizio-tv-bill-baxter-interview-vergecast-ces-2019\"> collect "
#~ "“whatever the TV sees,”</a> in the own words of the company's "
Index: proprietary.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.fr.po,v
retrieving revision 1.137
retrieving revision 1.138
diff -u -b -r1.137 -r1.138
--- proprietary.fr.po 4 Mar 2019 20:20:41 -0000 1.137
+++ proprietary.fr.po 7 Mar 2019 11:01:04 -0000 1.138
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-03-04 21:09+0100\n"
"Last-Translator: Thérèse Godefroy <godef.th AT free.fr>\n"
"Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
"X-Generator: Gtranslator 2.91.5\n"
"Plural-Forms: \n"
@@ -294,6 +295,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -397,45 +486,6 @@
"que des restrictions inacceptables dans l'utilisation de cartouches d'encre "
"par ailleurs en état de marche."
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-"Les services de jeux d'argent en ligne (ainsi que leurs programmes clients "
-"non libres) sont <a href=\"https://www.theguardian.com/society/2019/feb/22/"
-"gambling-apps-more-dangerous-than-fobts-study-finds\">conçus pour être "
-"addictifs</a>, un peu comme les jeux vidéo en ligne. Ils y parviennent au "
-"moyen de fonctionnalités malveillantes variées, souvent combinées entre "
-"elles."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-"Un grand nombre de ces fonctionnalités font intervenir à la fois le serveur
"
-"et le programme client. Dans certains cas, le programme client pourrait "
-"contrecarrer les méfaits du serveur. Par exemple, quand le serveur manipule "
-"les sommes gagnées pour pousser l'utilisateur vers l'addiction, le seul "
-"moyen pour le programme client de faire barrage est de prétendre qu'il n'y a
"
-"pas eu gain ; mais les utilisateurs ne voudraient pas de cette modification."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-"Cependant, la modification du programme client pourrait masquer certains "
-"comportements addictifs sans rien faire perdre à l'utilisateur."
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
@@ -509,3 +559,40 @@
#. type: Content of: <div><p>
msgid "Updated:"
msgstr "Dernière mise à jour :"
+
+#~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Les services de jeux d'argent en ligne (ainsi que leurs programmes "
+#~ "clients non libres) sont <a href=\"https://www.theguardian.com/"
+#~ "society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"
+#~ "\">conçus pour être addictifs</a>, un peu comme les jeux vidéo en
ligne. "
+#~ "Ils y parviennent au moyen de fonctionnalités malveillantes variées, "
+#~ "souvent combinées entre elles."
+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
+#~ "client program together. In some cases, there is no honest way that the "
+#~ "client program could counteract the nastiness—for instance, when "
+#~ "the server manipulates amounts won in order to get the user addicted, the "
+#~ "only way the client program could block that is to pretend the win did "
+#~ "not happen, and users would not want that modification."
+#~ msgstr ""
+#~ "Un grand nombre de ces fonctionnalités font intervenir à la fois le "
+#~ "serveur et le programme client. Dans certains cas, le programme client "
+#~ "pourrait contrecarrer les méfaits du serveur. Par exemple, quand le "
+#~ "serveur manipule les sommes gagnées pour pousser l'utilisateur vers "
+#~ "l'addiction, le seul moyen pour le programme client de faire barrage est "
+#~ "de prétendre qu'il n'y a pas eu gain ; mais les utilisateurs ne "
+#~ "voudraient pas de cette modification."
+
+#~ msgid ""
+#~ "However, modification of the client program could cover up some addictive "
+#~ "behaviors without losing the user anything."
+#~ msgstr ""
+#~ "Cependant, la modification du programme client pourrait masquer certains "
+#~ "comportements addictifs sans rien faire perdre à l'utilisateur."
Index: proprietary.it-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it-diff.html,v
retrieving revision 1.68
retrieving revision 1.69
diff -u -b -r1.68 -r1.69
--- proprietary.it-diff.html 4 Mar 2019 09:00:10 -0000 1.68
+++ proprietary.it-diff.html 7 Mar 2019 11:01:04 -0000 1.69
@@ -40,19 +40,19 @@
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font-size: <span class="removed"><del><strong>1.2em;</strong></del></span>
<span class="inserted"><ins><em>1.1em; }
#TOC th, #TOC td {</em></ins></span> padding: <span
class="removed"><del><strong>0 .83em;
- margin: .5em 1.5% 1em;</strong></del></span> <span
class="inserted"><ins><em>.7em; text-align: center;</em></ins></span> }
+ margin: .5em 1.5% 1em;</strong></del></span> <span
class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
<span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ul { padding-bottom: .5em; }
-#TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em
0;</em></ins></span> list-style: none; <span
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
+<span class="inserted"><ins><em>#TOC ul</em></ins></span> li { <span
class="inserted"><ins><em>margin: .5em 0;</em></ins></span> list-style: none;
<span class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
<span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%; }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span
class="inserted"><ins><em>text-align: left; margin: 0;</em></ins></span> }
+<span class="removed"><del><strong>--></style></strong></del></span>
+<span class="inserted"><ins><em>#TOC ol li { margin: .5em 5%; }
-->
</style>
<style type="text/css" media="print,screen">
-#TOC</em></ins></span> { <span class="removed"><del><strong>margin-top:
1em;</strong></del></span> <span class="inserted"><ins><em>width:
55em;</em></ins></span> }
-<span class="removed"><del><strong>--></style></strong></del></span>
-<span class="inserted"><ins><em></style></em></ins></span>
+#TOC { width: 55em; }
+</style></em></ins></span>
<!--#include virtual="/server/banner.html" -->
<h2>Proprietary Software Is Often Malware</h2>
@@ -184,6 +184,56 @@
<span class="inserted"><ins><em><h3 id="latest">Latest
additions</h3>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201902270">
<p>The Ring (now Amazon) doorbell camera is designed so that the
manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -241,24 +291,6 @@
restrictions in the use of ink cartridges that would otherwise be in
working order.</p>
</li>
-
- <li id="M201902220">
- <p>On-line gambling services (and their nonfree
- client programs) are <a
-
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
- designed to be addictive</a>, much like on-line games. They achieve
- this with various different malfunctionalities, often in
combination.</p>
-
- <p>Many of these malfunctionalities are implemented by the server and
- the client program together. In some cases, there is no honest way that
- the client program could counteract the nastiness—for instance,
- when the server manipulates amounts won in order to get the user
- addicted, the only way the client program could block that is to pretend
- the win did not happen, and users would not want that
modification.</p>
-
- <p>However, modification of the client program could cover up some
- addictive behaviors without losing the user anything.</p>
- </li>
</ul></em></ins></span>
@@ -319,7 +351,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.it.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it.po,v
retrieving revision 1.107
retrieving revision 1.108
diff -u -b -r1.107 -r1.108
--- proprietary.it.po 4 Mar 2019 09:00:10 -0000 1.107
+++ proprietary.it.po 7 Mar 2019 11:01:04 -0000 1.108
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2018-02-01 21:32+0100\n"
"Last-Translator: Andrea Pescetti <address@hidden>\n"
"Language-Team: Italian <address@hidden>\n"
@@ -435,6 +435,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -500,31 +588,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
Index: proprietary.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja-diff.html,v
retrieving revision 1.69
retrieving revision 1.70
diff -u -b -r1.69 -r1.70
--- proprietary.ja-diff.html 4 Mar 2019 09:00:10 -0000 1.69
+++ proprietary.ja-diff.html 7 Mar 2019 11:01:04 -0000 1.70
@@ -42,8 +42,8 @@
#TOC ul { padding-bottom: .5em; }
#TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em
0;</em></ins></span> list-style: none; <span
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
<span class="removed"><del><strong>#content div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span
class="inserted"><ins><em>text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%;</em></ins></span> }
+<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
+#TOC ol li</em></ins></span> { <span class="removed"><del><strong>margin-top:
1em;</strong></del></span> <span class="inserted"><ins><em>margin: .5em
5%;</em></ins></span> }
-->
</style>
<span class="inserted"><ins><em><style type="text/css"
media="print,screen">
@@ -181,6 +181,56 @@
<span class="inserted"><ins><em><h3 id="latest">Latest
additions</h3>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201902270">
<p>The Ring (now Amazon) doorbell camera is designed so that the
manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -238,24 +288,6 @@
restrictions in the use of ink cartridges that would otherwise be in
working order.</p>
</li>
-
- <li id="M201902220">
- <p>On-line gambling services (and their nonfree
- client programs) are <a
-
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
- designed to be addictive</a>, much like on-line games. They achieve
- this with various different malfunctionalities, often in
combination.</p>
-
- <p>Many of these malfunctionalities are implemented by the server and
- the client program together. In some cases, there is no honest way that
- the client program could counteract the nastiness—for instance,
- when the server manipulates amounts won in order to get the user
- addicted, the only way the client program could block that is to pretend
- the win did not happen, and users would not want that
modification.</p>
-
- <p>However, modification of the client program could cover up some
- addictive behaviors without losing the user anything.</p>
- </li>
</ul></em></ins></span>
@@ -316,7 +348,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja.po,v
retrieving revision 1.90
retrieving revision 1.91
diff -u -b -r1.90 -r1.91
--- proprietary.ja.po 4 Mar 2019 09:00:10 -0000 1.90
+++ proprietary.ja.po 7 Mar 2019 11:01:04 -0000 1.91
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2017-01-11 11:25+0900\n"
"Last-Translator: NIIBE Yutaka <address@hidden>\n"
"Language-Team: Japanese <address@hidden>\n"
@@ -355,6 +355,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -420,31 +508,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
Index: proprietary.nl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl-diff.html,v
retrieving revision 1.68
retrieving revision 1.69
diff -u -b -r1.68 -r1.69
--- proprietary.nl-diff.html 4 Mar 2019 09:00:10 -0000 1.68
+++ proprietary.nl-diff.html 7 Mar 2019 11:01:04 -0000 1.69
@@ -40,19 +40,19 @@
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- margin: .5em 1.5% 1em;</strong></del></span> <span
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+ margin: .5em 1.5% 1em;</strong></del></span> <span
class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
<span class="removed"><del><strong>div.toc</strong></del></span>
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0;</em></ins></span> list-style: none; <span
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-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
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+<span class="removed"><del><strong>--></style></strong></del></span>
+<span class="inserted"><ins><em>#TOC ol li { margin: .5em 5%; }
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<style type="text/css" media="print,screen">
-#TOC</em></ins></span> { <span class="removed"><del><strong>margin-top:
1em;</strong></del></span> <span class="inserted"><ins><em>width:
55em;</em></ins></span> }
-<span class="removed"><del><strong>--></style></strong></del></span>
-<span class="inserted"><ins><em></style></em></ins></span>
+#TOC { width: 55em; }
+</style></em></ins></span>
<!--#include virtual="/server/banner.html" -->
<h2>Proprietary Software Is Often Malware</h2>
@@ -184,6 +184,56 @@
<span class="inserted"><ins><em><h3 id="latest">Latest
additions</h3>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201902270">
<p>The Ring (now Amazon) doorbell camera is designed so that the
manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -241,24 +291,6 @@
restrictions in the use of ink cartridges that would otherwise be in
working order.</p>
</li>
-
- <li id="M201902220">
- <p>On-line gambling services (and their nonfree
- client programs) are <a
-
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
- designed to be addictive</a>, much like on-line games. They achieve
- this with various different malfunctionalities, often in
combination.</p>
-
- <p>Many of these malfunctionalities are implemented by the server and
- the client program together. In some cases, there is no honest way that
- the client program could counteract the nastiness—for instance,
- when the server manipulates amounts won in order to get the user
- addicted, the only way the client program could block that is to pretend
- the win did not happen, and users would not want that
modification.</p>
-
- <p>However, modification of the client program could cover up some
- addictive behaviors without losing the user anything.</p>
- </li>
</ul></em></ins></span>
@@ -319,7 +351,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl.po,v
retrieving revision 1.79
retrieving revision 1.80
diff -u -b -r1.79 -r1.80
--- proprietary.nl.po 4 Mar 2019 09:00:10 -0000 1.79
+++ proprietary.nl.po 7 Mar 2019 11:01:04 -0000 1.80
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2017-11-24 22:20+0100\n"
"Last-Translator: Justin van Steijn <address@hidden>\n"
"Language-Team: Dutch <address@hidden>\n"
@@ -428,6 +428,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -493,31 +581,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
Index: proprietary.pl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl-diff.html,v
retrieving revision 1.86
retrieving revision 1.87
diff -u -b -r1.86 -r1.87
--- proprietary.pl-diff.html 4 Mar 2019 09:00:10 -0000 1.86
+++ proprietary.pl-diff.html 7 Mar 2019 11:01:04 -0000 1.87
@@ -27,9 +27,9 @@
<span class="inserted"><ins><em><!--
#skiplinks .button</em></ins></span> { float: <span
class="removed"><del><strong>right; margin-bottom:</strong></del></span> <span
class="inserted"><ins><em>left; margin:</em></ins></span> .5em; }
<span class="removed"><del><strong>div.malfunctions</strong></del></span>
-<span class="inserted"><ins><em>#skiplinks .button a</em></ins></span> { <span
class="inserted"><ins><em>display: inline-block; }
-table#TOC {
- display: block;</em></ins></span>
+<span class="inserted"><ins><em>#skiplinks .button a { display: inline-block; }
+table#TOC</em></ins></span> {
+ <span class="inserted"><ins><em>display: block;</em></ins></span>
max-width: <span class="removed"><del><strong>27em;</strong></del></span>
<span class="inserted"><ins><em>100%;
overflow: auto;
margin: 2.5em auto;
@@ -42,8 +42,8 @@
#TOC ul { padding-bottom: .5em; }
#TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em
0;</em></ins></span> list-style: none; <span
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
<span class="removed"><del><strong>#content div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li</em></ins></span> { <span class="removed"><del><strong>margin-top:
1em;</strong></del></span> <span class="inserted"><ins><em>margin: .5em
5%;</em></ins></span> }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span
class="inserted"><ins><em>text-align: left; margin: 0; }
+#TOC ol li { margin: .5em 5%;</em></ins></span> }
-->
</style>
<span class="inserted"><ins><em><style type="text/css"
media="print,screen">
@@ -182,6 +182,56 @@
<span class="inserted"><ins><em><h3 id="latest">Latest
additions</h3>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201902270">
<p>The Ring (now Amazon) doorbell camera is designed so that the
manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -239,24 +289,6 @@
restrictions in the use of ink cartridges that would otherwise be in
working order.</p>
</li>
-
- <li id="M201902220">
- <p>On-line gambling services (and their nonfree
- client programs) are <a
-
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
- designed to be addictive</a>, much like on-line games. They achieve
- this with various different malfunctionalities, often in
combination.</p>
-
- <p>Many of these malfunctionalities are implemented by the server and
- the client program together. In some cases, there is no honest way that
- the client program could counteract the nastiness—for instance,
- when the server manipulates amounts won in order to get the user
- addicted, the only way the client program could block that is to pretend
- the win did not happen, and users would not want that
modification.</p>
-
- <p>However, modification of the client program could cover up some
- addictive behaviors without losing the user anything.</p>
- </li>
</ul></em></ins></span>
@@ -317,7 +349,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl.po,v
retrieving revision 1.74
retrieving revision 1.75
diff -u -b -r1.74 -r1.75
--- proprietary.pl.po 4 Mar 2019 09:00:10 -0000 1.74
+++ proprietary.pl.po 7 Mar 2019 11:01:04 -0000 1.75
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2015-07-31 20:51-0600\n"
"Last-Translator: Jan Owoc <jsowoc AT gmail.com>\n"
"Language-Team: Polish <address@hidden>\n"
@@ -510,6 +510,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -575,31 +663,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
Index: proprietary.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pot,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- proprietary.pot 4 Mar 2019 09:00:10 -0000 1.71
+++ proprietary.pot 7 Mar 2019 11:01:04 -0000 1.72
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -245,6 +245,93 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a "
+"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\">
"
+"techniques that derive from behavioral and brain research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to "
+"“push the lever“, i.e. do a certain action over and over again "
+"in order to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario "
+"Bros.Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a "
+"href=\"mailto:address@hidden">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a "
"href=\"https://dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone "
@@ -312,30 +399,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a "
-"href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\">
"
-"designed to be addictive</a>, much like on-line games. They achieve this "
-"with various different malfunctionalities, often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
Index: proprietary.pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pt-br.po,v
retrieving revision 1.100
retrieving revision 1.101
diff -u -b -r1.100 -r1.101
--- proprietary.pt-br.po 4 Mar 2019 09:00:10 -0000 1.100
+++ proprietary.pt-br.po 7 Mar 2019 11:01:04 -0000 1.101
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-02-24 15:49-0200\n"
"Last-Translator: Rafael Fontenelle <address@hidden>\n"
"Language-Team: Brazilian Portuguese <address@hidden>\n"
@@ -293,6 +293,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -358,44 +446,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-"Os serviços de jogos de azar on-line (e seus programas de clientes não "
-"livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/"
-"gambling-apps-more-dangerous-than-fobts-study-finds\"> projetados para serem "
-"viciantes</a>, muito parecidos com outros jogos on-line. Eles conseguem isso "
-"com várias disfunções diferentes, muitas vezes em combinação."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-"Muitas dessas disfuncionalidades são implementadas pelo servidor e pelo "
-"programa cliente juntos. Em alguns casos, não existe uma maneira honesta de "
-"o programa cliente neutralizar a maldade – por exemplo, quando o "
-"servidor manipula os montantes ganhos para que o usuário fique viciado, a "
-"única maneira de bloquear o programa é fingir que a vitória não
aconteceu, e "
-"os usuários não querem essa modificação."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-"No entanto, a modificação do programa cliente pode encobrir alguns "
-"comportamentos aditivos sem perder nada do usuário."
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
@@ -471,6 +521,42 @@
msgstr "Ãltima atualização: "
#~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Os serviços de jogos de azar on-line (e seus programas de clientes não "
+#~ "livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/"
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> projetados para "
+#~ "serem viciantes</a>, muito parecidos com outros jogos on-line. Eles "
+#~ "conseguem isso com várias disfunções diferentes, muitas vezes em "
+#~ "combinação."
+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
+#~ "client program together. In some cases, there is no honest way that the "
+#~ "client program could counteract the nastiness—for instance, when "
+#~ "the server manipulates amounts won in order to get the user addicted, the "
+#~ "only way the client program could block that is to pretend the win did "
+#~ "not happen, and users would not want that modification."
+#~ msgstr ""
+#~ "Muitas dessas disfuncionalidades são implementadas pelo servidor e pelo "
+#~ "programa cliente juntos. Em alguns casos, não existe uma maneira honesta "
+#~ "de o programa cliente neutralizar a maldade – por exemplo, quando o "
+#~ "servidor manipula os montantes ganhos para que o usuário fique viciado, a
"
+#~ "única maneira de bloquear o programa é fingir que a vitória não "
+#~ "aconteceu, e os usuários não querem essa modificação."
+
+#~ msgid ""
+#~ "However, modification of the client program could cover up some addictive "
+#~ "behaviors without losing the user anything."
+#~ msgstr ""
+#~ "No entanto, a modificação do programa cliente pode encobrir alguns "
+#~ "comportamentos aditivos sem perder nada do usuário."
+
+#~ msgid ""
#~ "Vizio TVs <a href=\"https://www.theverge.com/2019/1/7/18172397/airplay-2-"
#~ "homekit-vizio-tv-bill-baxter-interview-vergecast-ces-2019\"> collect "
#~ "“whatever the TV sees,”</a> in the own words of the company's "
Index: proprietary.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ru.po,v
retrieving revision 1.171
retrieving revision 1.172
diff -u -b -r1.171 -r1.172
--- proprietary.ru.po 4 Mar 2019 09:29:52 -0000 1.171
+++ proprietary.ru.po 7 Mar 2019 11:01:04 -0000 1.172
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2019-01-23 17:51+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
#. type: Content of: <title>
msgid "Proprietary Software - GNU Project - Free Software Foundation"
@@ -298,6 +299,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -402,44 +491,6 @@
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-#. type: Content of: <ul><li><p>
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-"On-line gambling services (and their nonfree client programs) are <a href="
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-"on-line games. They achieve this with various different malfunctionalities, "
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-msgstr ""
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-"client program could counteract the nastiness—for instance, when the "
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-msgstr ""
-"Ðногие из ÑÑиÑ
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понÑавилоÑÑ."
-
-#. type: Content of: <ul><li><p>
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полÑзоваÑели ниÑего Ð±Ñ Ð½Ðµ ÑеÑÑли."
-
# type: Content of: <div><div>
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
@@ -519,6 +570,41 @@
msgstr "Ðбновлено:"
#~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
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+#~ "ÐзаÑÑнÑе игÑÑ Ð² ÐнÑеÑнеÑе (и иÑ
неÑвободнÑе пÑогÑаммÑ-клиенÑÑ) <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
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+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
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Ð±Ñ Ð½Ðµ понÑавилоÑÑ."
+
+#~ msgid ""
+#~ "However, modification of the client program could cover up some addictive "
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+#~ "Ðднако изменение пÑогÑаммÑ-клиенÑа
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полÑзоваÑели ниÑего Ð±Ñ Ð½Ðµ ÑеÑÑли."
+
+#~ msgid ""
#~ "Vizio TVs <a href=\"https://www.theverge.com/2019/1/7/18172397/airplay-2-"
#~ "homekit-vizio-tv-bill-baxter-interview-vergecast-ces-2019\"> collect "
#~ "“whatever the TV sees,”</a> in the own words of the company's "
Index: proprietary.zh-tw-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw-diff.html,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- proprietary.zh-tw-diff.html 4 Mar 2019 09:00:10 -0000 1.46
+++ proprietary.zh-tw-diff.html 7 Mar 2019 11:01:04 -0000 1.47
@@ -40,19 +40,19 @@
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+ margin: .5em 1.5% 1em;</strong></del></span> <span
class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
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0;</em></ins></span> list-style: none; <span
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
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class="inserted"><ins><em>margin: .5em 0;</em></ins></span> list-style: none;
<span class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
<span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%; }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span
class="inserted"><ins><em>text-align: left; margin: 0;</em></ins></span> }
+<span class="removed"><del><strong>--></style></strong></del></span>
+<span class="inserted"><ins><em>#TOC ol li { margin: .5em 5%; }
-->
</style>
<style type="text/css" media="print,screen">
-#TOC</em></ins></span> { <span class="removed"><del><strong>margin-top:
1em;</strong></del></span> <span class="inserted"><ins><em>width:
55em;</em></ins></span> }
-<span class="removed"><del><strong>--></style></strong></del></span>
-<span class="inserted"><ins><em></style></em></ins></span>
+#TOC { width: 55em; }
+</style></em></ins></span>
<!--#include virtual="/server/banner.html" -->
<h2>Proprietary Software Is Often Malware</h2>
@@ -101,18 +101,18 @@
<tr>
<td></em></ins></span>
<ul>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-apple.html">Apple
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html">Addictions</a></li>
- <li><a href="/proprietary/proprietary-back-doors.html">Back
doors</a> (<a href="#f1">1</a>)</li>
- <li><a
href="/proprietary/proprietary-censorship.html">Censorship</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-microsoft.html">Microsoft
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-coverups.html">Coverups</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-google.html">Google
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html">Deception</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-adobe.html">Adobe
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-drm.html">DRM</a> (<a
href="#f2">2</a>)</li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-amazon.html">Amazon
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-incompatibility.html">Incompatibility</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-webpages.html">Malware
in webpages</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html">Insecurity</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-mobiles.html">Malware
in mobile devices</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-interference.html">Interference</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-games.html">Malware
in games</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-jails.html">Jails</a> (<a
href="#f3">3</a>)</li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-appliances.html">Malware
in appliances</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-sabotage.html">Sabotage</a></li></em></ins></span>
- <li><a <span
class="removed"><del><strong>href="/proprietary/malware-cars.html">Malware
in cars</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-subscriptions.html">Subscriptions</a></li>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-apple.html">Apple
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html">Addictions</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-microsoft.html">Microsoft
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-back-doors.html">Back
doors</a> (<a
href="#f1">1</a>)</li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-google.html">Google
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-censorship.html">Censorship</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-adobe.html">Adobe
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-coverups.html">Coverups</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-amazon.html">Amazon
Malware</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html">Deception</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-webpages.html">Malware
in webpages</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-drm.html">DRM</a> (<a
href="#f2">2</a>)</li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-mobiles.html">Malware
in mobile devices</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-incompatibility.html">Incompatibility</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-games.html">Malware
in games</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html">Insecurity</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-appliances.html">Malware
in appliances</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-interference.html">Interference</a></li></em></ins></span>
+ <li><a <span
class="removed"><del><strong>href="/proprietary/malware-cars.html">Malware
in cars</a></li></strong></del></span> <span
class="inserted"><ins><em>href="/proprietary/proprietary-jails.html">Jails</a> (<a
href="#f3">3</a>)</li>
+ <li><a
href="/proprietary/proprietary-sabotage.html">Sabotage</a></li>
+ <li><a
href="/proprietary/proprietary-subscriptions.html">Subscriptions</a></li>
<li><a
href="/proprietary/proprietary-surveillance.html">Surveillance</a></li>
<li><a
href="/proprietary/proprietary-tethers.html">Tethers</a> (<a
href="#f4">4</a>)</li>
<li><a
href="/proprietary/proprietary-tyrants.html">Tyrants</a> (<a
href="#f5">5</a>)</li>
@@ -185,6 +185,56 @@
<span class="inserted"><ins><em><h3 id="latest">Latest
additions</h3>
<ul class="blurbs">
+ <li id="M209900000">
+ <p id="addictiveness">Many games are designed to
+ keep gamers compulsively playing—and renewing
+ their subscription. To achieve this result, developers use <a
+
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html">
+ techniques that derive from behavioral and brain
research</a>:</p>
+
+ <dl class="compact"><dt>The Skinner Box</dt>
+ <dd>An environment in which the rat… sorry, the user is
trained
+ to “push the lever“, i.e. do a certain action over and
+ over again in order to get a reward.</dd>
+
+ <dt>Virtual food pellets</dt>
+ <dd>Items that have nothing to do with the game itself, but are
+ valuable to gamers because of the work required to obtain them
+ (e.g., EverQuest); some people will end up collecting them for the
+ sake of collecting.</dd>
+
+ <dt>Random rewards</dt>
+ <dd>They turn the game into the equivalent of a slot machine (e.g.,
+ World of Warcraft, ZT Online).</dd>
+
+ <dt>Elaborate cycles</dt>
+ <dd>Gamers' behavior can be “shaped” by making cycles
+ (progress from one level to the next) slower and slower, designing
+ complex tasks that are difficult to get out of (e.g. World of
+ Warkraft), or conversely dividing them up in small chunks to avoid
+ frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+ <dt>Decay of game assets</dt>
+ <dd>This makes it necessary for a gamer to keep playing, without
+ vacations, simply to avoid losing what they have earned so far
+ (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+ </dl>
+
+ <p>Games such as World of Warcraft, that are considered very
addictive,
+ use several of these techniques.</p>
+
+ <p>However, the addictiveness of a game is only one of the
determinants
+ of addiction. Equally important are the psychological make-up and life
+ circumstances of the gamer. Gaming addiction, like other addictions,
+ is a form of mental escape from an unrewarding life. The sad truth
+ is that, in the long run, it leads to an even worse life.</p>
+
+ <p><em>Note:</em> We are not gamers. If you think
we
+ have misunderstood some point, or have suggestions for making
+ this text clearer or more correct, please send them to <<a
+ href="mailto:address@hidden">address@hidden</a>>.</p>
+ </li>
+
<li id="M201902270">
<p>The Ring (now Amazon) doorbell camera is designed so that the
manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -242,24 +292,6 @@
restrictions in the use of ink cartridges that would otherwise be in
working order.</p>
</li>
-
- <li id="M201902220">
- <p>On-line gambling services (and their nonfree
- client programs) are <a
-
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
- designed to be addictive</a>, much like on-line games. They achieve
- this with various different malfunctionalities, often in
combination.</p>
-
- <p>Many of these malfunctionalities are implemented by the server and
- the client program together. In some cases, there is no honest way that
- the client program could counteract the nastiness—for instance,
- when the server manipulates amounts won in order to get the user
- addicted, the only way the client program could block that is to pretend
- the win did not happen, and users would not want that
modification.</p>
-
- <p>However, modification of the client program could cover up some
- addictive behaviors without losing the user anything.</p>
- </li>
</ul></em></ins></span>
@@ -320,7 +352,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw.po,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -b -r1.57 -r1.58
--- proprietary.zh-tw.po 4 Mar 2019 09:00:10 -0000 1.57
+++ proprietary.zh-tw.po 7 Mar 2019 11:01:04 -0000 1.58
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
"PO-Revision-Date: 2018-03-27 16:48+0800\n"
"Last-Translator: Cheng-Chia Tseng <address@hidden>\n"
"Language-Team: Traditional Chinese <address@hidden>\n"
@@ -344,6 +344,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
"(now Amazon) can watch all the time. Now it turns out that <a href=\"https://"
"dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -409,31 +497,6 @@
"the use of ink cartridges that would otherwise be in working order."
msgstr ""
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-"
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness—for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
#. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
#. type: Content of: <div>
msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
Index: pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/pt-br.po,v
retrieving revision 1.56
retrieving revision 1.57
diff -u -b -r1.56 -r1.57
--- pt-br.po 6 Mar 2019 09:30:54 -0000 1.56
+++ pt-br.po 7 Mar 2019 11:01:04 -0000 1.57
@@ -2528,6 +2528,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
Index: ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/ru.po,v
retrieving revision 1.94
retrieving revision 1.95
diff -u -b -r1.94 -r1.95
--- ru.po 6 Mar 2019 16:32:38 -0000 1.94
+++ ru.po 7 Mar 2019 11:01:05 -0000 1.95
@@ -3472,6 +3472,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
@@ -4459,10 +4547,11 @@
"potential back door capabilities of the TPM 2.0 chip."
msgstr ""
"ÐÑавиÑелÑÑÑво ÐеÑмании <a
href=\"https://www.theregister.co.uk/2013/08/23/"
-"nsa_germany_windows_8/\">ÑÑ
Ð¾Ð´Ð¸Ñ Ð¾Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑов Ñ TPM 2.0,
ÑпÑавлÑемÑÑ
Windows "
-"8</a> <a href=\"https://www.zeit.de/digital/datenschutz/2013-08/trusted-"
-"computing-microsoft-windows-8-nsa\">оÑигиналÑÐ½Ð°Ñ ÑÑаÑÑÑ
на немеÑком</a>) "
-"из-за ÑÑнкÑии поÑенÑиалÑного ÑеÑного Ñ
ода, заложенной в микÑоÑÑ
еме TPM 2.0."
+"nsa_germany_windows_8/\">ÑÑ
Ð¾Ð´Ð¸Ñ Ð¾Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑов Ñ TPM 2.0,
ÑпÑавлÑемÑÑ
"
+"Windows 8</a> <a href=\"https://www.zeit.de/digital/datenschutz/2013-08/"
+"trusted-computing-microsoft-windows-8-nsa\">оÑигиналÑнаÑ
ÑÑаÑÑÑ Ð½Ð° немеÑком</"
+"a>) из-за ÑÑнкÑии поÑенÑиалÑного ÑеÑного Ñ
ода, заложенной в микÑоÑÑ
еме TPM "
+"2.0."
#. type: Content of: <ul><li><p>
msgid ""
Index: zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/zh-tw.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- zh-tw.po 6 Mar 2019 09:30:54 -0000 1.42
+++ zh-tw.po 7 Mar 2019 11:01:05 -0000 1.43
@@ -2453,6 +2453,94 @@
#. type: Content of: <ul><li><p>
msgid ""
+"Many games are designed to keep gamers compulsively playing—and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-"
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat… sorry, the user is trained to “"
+"push the lever“, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be “shaped” by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em> We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to <<a href=\"mailto:address@hidden"
+"\">address@hidden</a>>."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
"A nonfree video game, available through the nonfree Steam client, <a href="
"\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-"
"systems-with-\"> included a “miner”</a>, i.e. an executable that "
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/04
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/04
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/06
- www/proprietary/po de.po es.po fr.po it.po ja.p...,
GNUN <=
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/10
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/10
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/10
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/23
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/23
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/26
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/28
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/28
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/30