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www/proprietary/po de.po es.po fr.po it.po ja.p...


From: GNUN
Subject: www/proprietary/po de.po es.po fr.po it.po ja.p...
Date: Thu, 7 Mar 2019 06:01:06 -0500 (EST)

CVSROOT:        /web/www
Module name:    www
Changes by:     GNUN <gnun>     19/03/07 06:01:05

Modified files:
        proprietary/po : de.po es.po fr.po it.po ja.po 
                         malware-games.de-diff.html malware-games.de.po 
                         malware-games.fr.po malware-games.ja-diff.html 
                         malware-games.ja.po malware-games.pot 
                         malware-games.ru.po nl.po pl.po pot 
                         proprietary-addictions.es.po 
                         proprietary-addictions.fr.po 
                         proprietary-addictions.pot 
                         proprietary-addictions.ru.po 
                         proprietary.de-diff.html proprietary.de.po 
                         proprietary.es.po proprietary.fr.po 
                         proprietary.it-diff.html proprietary.it.po 
                         proprietary.ja-diff.html proprietary.ja.po 
                         proprietary.nl-diff.html proprietary.nl.po 
                         proprietary.pl-diff.html proprietary.pl.po 
                         proprietary.pot proprietary.pt-br.po 
                         proprietary.ru.po proprietary.zh-tw-diff.html 
                         proprietary.zh-tw.po pt-br.po ru.po zh-tw.po 

Log message:
        Automatic update by GNUnited Nations.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/de.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/es.po?cvsroot=www&r1=1.55&r2=1.56
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/fr.po?cvsroot=www&r1=1.73&r2=1.74
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/it.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ja.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de-diff.html?cvsroot=www&r1=1.22&r2=1.23
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de.po?cvsroot=www&r1=1.23&r2=1.24
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr.po?cvsroot=www&r1=1.36&r2=1.37
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja-diff.html?cvsroot=www&r1=1.28&r2=1.29
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja.po?cvsroot=www&r1=1.21&r2=1.22
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.pot?cvsroot=www&r1=1.17&r2=1.18
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru.po?cvsroot=www&r1=1.47&r2=1.48
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/nl.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pl.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pot?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.3&r2=1.4
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr.po?cvsroot=www&r1=1.7&r2=1.8
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.pot?cvsroot=www&r1=1.3&r2=1.4
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru.po?cvsroot=www&r1=1.5&r2=1.6
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de-diff.html?cvsroot=www&r1=1.56&r2=1.57
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de.po?cvsroot=www&r1=1.98&r2=1.99
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.es.po?cvsroot=www&r1=1.113&r2=1.114
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.fr.po?cvsroot=www&r1=1.137&r2=1.138
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it-diff.html?cvsroot=www&r1=1.68&r2=1.69
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it.po?cvsroot=www&r1=1.107&r2=1.108
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja-diff.html?cvsroot=www&r1=1.69&r2=1.70
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja.po?cvsroot=www&r1=1.90&r2=1.91
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl-diff.html?cvsroot=www&r1=1.68&r2=1.69
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl.po?cvsroot=www&r1=1.79&r2=1.80
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl-diff.html?cvsroot=www&r1=1.86&r2=1.87
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl.po?cvsroot=www&r1=1.74&r2=1.75
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pot?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pt-br.po?cvsroot=www&r1=1.100&r2=1.101
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ru.po?cvsroot=www&r1=1.171&r2=1.172
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw-diff.html?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw.po?cvsroot=www&r1=1.57&r2=1.58
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pt-br.po?cvsroot=www&r1=1.56&r2=1.57
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ru.po?cvsroot=www&r1=1.94&r2=1.95
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/zh-tw.po?cvsroot=www&r1=1.42&r2=1.43

Patches:
Index: de.po
===================================================================
RCS file: /web/www/www/proprietary/po/de.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- de.po       6 Mar 2019 09:30:53 -0000       1.42
+++ de.po       7 Mar 2019 11:01:04 -0000       1.43
@@ -4419,6 +4419,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: es.po
===================================================================
RCS file: /web/www/www/proprietary/po/es.po,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -b -r1.55 -r1.56
--- es.po       6 Mar 2019 09:30:53 -0000       1.55
+++ es.po       7 Mar 2019 11:01:04 -0000       1.56
@@ -3016,6 +3016,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/fr.po,v
retrieving revision 1.73
retrieving revision 1.74
diff -u -b -r1.73 -r1.74
--- fr.po       6 Mar 2019 10:29:15 -0000       1.73
+++ fr.po       7 Mar 2019 11:01:04 -0000       1.74
@@ -3494,6 +3494,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: it.po
===================================================================
RCS file: /web/www/www/proprietary/po/it.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- it.po       6 Mar 2019 09:30:53 -0000       1.42
+++ it.po       7 Mar 2019 11:01:04 -0000       1.43
@@ -4151,6 +4151,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/ja.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- ja.po       6 Mar 2019 09:30:53 -0000       1.42
+++ ja.po       7 Mar 2019 11:01:04 -0000       1.43
@@ -3554,6 +3554,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: malware-games.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de-diff.html,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -b -r1.22 -r1.23
--- malware-games.de-diff.html  15 Jan 2019 00:29:13 -0000      1.22
+++ malware-games.de-diff.html  7 Mar 2019 11:01:04 -0000       1.23
@@ -65,6 +65,56 @@
 &lt;div class="column-limit" id="malware-games"&gt;&lt;/div&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201807310"&gt;
     &lt;p&gt;A nonfree video game, available through the nonfree Steam client, 
&lt;a
     
href="https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-"&gt;
@@ -311,7 +361,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/01/15 00:29:13 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: malware-games.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de.po,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -b -r1.23 -r1.24
--- malware-games.de.po 15 Jan 2019 00:29:13 -0000      1.23
+++ malware-games.de.po 7 Mar 2019 11:01:04 -0000       1.24
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
 "Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2017-12-05 22:00+0100\n"
 "Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
 "Language-Team: German <address@hidden>\n"
@@ -99,6 +99,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: malware-games.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.fr.po,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -b -r1.36 -r1.37
--- malware-games.fr.po 17 Jan 2019 13:00:38 -0000      1.36
+++ malware-games.fr.po 7 Mar 2019 11:01:04 -0000       1.37
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2019-01-17 13:56+0100\n"
 "Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
 "Language-Team: French <address@hidden>\n"
@@ -15,6 +15,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -81,6 +82,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: malware-games.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja-diff.html,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -b -r1.28 -r1.29
--- malware-games.ja-diff.html  15 Jan 2019 00:29:13 -0000      1.28
+++ malware-games.ja-diff.html  7 Mar 2019 11:01:04 -0000       1.29
@@ -65,6 +65,56 @@
 &lt;div class="column-limit" id="malware-games"&gt;&lt;/div&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201807310"&gt;
     &lt;p&gt;A nonfree video game, available through the nonfree Steam client, 
&lt;a
     
href="https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-"&gt;
@@ -311,7 +361,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/01/15 00:29:13 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: malware-games.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja.po,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -b -r1.21 -r1.22
--- malware-games.ja.po 15 Jan 2019 00:29:13 -0000      1.21
+++ malware-games.ja.po 7 Mar 2019 11:01:04 -0000       1.22
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2016-11-18 13:34+0900\n"
 "Last-Translator: NIIBE Yutaka <address@hidden>\n"
 "Language-Team: Japanese <address@hidden>\n"
@@ -79,6 +79,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: malware-games.pot
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.pot,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -b -r1.17 -r1.18
--- malware-games.pot   15 Jan 2019 00:29:13 -0000      1.17
+++ malware-games.pot   7 Mar 2019 11:01:04 -0000       1.18
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <address@hidden>\n"
 "Language-Team: LANGUAGE <address@hidden>\n"
@@ -64,6 +64,93 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a "
+"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\";>
 "
+"techniques that derive from behavioral and brain research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to "
+"&ldquo;push the lever&ldquo;, i.e. do a certain action over and over again "
+"in order to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario "
+"Bros.Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a "
+"href=\"mailto:address@hidden";>address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a "
 
"href=\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-\";>
 "
 "included a &ldquo;miner&rdquo;</a>, i.e. an executable that hijacks the CPU "

Index: malware-games.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru.po,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -b -r1.47 -r1.48
--- malware-games.ru.po 25 Feb 2019 09:37:05 -0000      1.47
+++ malware-games.ru.po 7 Mar 2019 11:01:04 -0000       1.48
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-01-15 00:26+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2018-11-09 16:08+0000\n"
 "Last-Translator: Ineiev <address@hidden>\n"
 "Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -82,6 +83,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/nl.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- nl.po       6 Mar 2019 09:30:54 -0000       1.42
+++ nl.po       7 Mar 2019 11:01:04 -0000       1.43
@@ -2927,6 +2927,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
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Index: pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/pl.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- pl.po       6 Mar 2019 09:30:54 -0000       1.42
+++ pl.po       7 Mar 2019 11:01:04 -0000       1.43
@@ -2494,6 +2494,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
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+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: pot
===================================================================
RCS file: /web/www/www/proprietary/po/pot,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- pot 6 Mar 2019 09:30:54 -0000       1.42
+++ pot 7 Mar 2019 11:01:04 -0000       1.43
@@ -2342,6 +2342,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -b -r1.3 -r1.4
--- proprietary-addictions.es.po        25 Feb 2019 10:10:41 -0000      1.3
+++ proprietary-addictions.es.po        7 Mar 2019 11:01:04 -0000       1.4
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary-addictions.html\n"
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 "Language-Team: Spanish <address@hidden>\n"
@@ -14,6 +14,7 @@
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@@ -73,6 +74,94 @@
 
 #. type: Content of: <ul><li><p>
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+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
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+#. type: Content of: <ul><li><dl><dt>
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+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
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+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
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+
+#. type: Content of: <ul><li><dl><dd>
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+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
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+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "On-line gambling services (and their nonfree client programs) are <a href="
 "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
 "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "

Index: proprietary-addictions.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.fr.po,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -b -r1.7 -r1.8
--- proprietary-addictions.fr.po        23 Feb 2019 20:08:22 -0000      1.7
+++ proprietary-addictions.fr.po        7 Mar 2019 11:01:04 -0000       1.8
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-02-23 11:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2019-02-23 20:39+0100\n"
 "Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
 "Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
 "MIME-Version: 1.0\n"
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 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -70,6 +71,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "On-line gambling services (and their nonfree client programs) are <a href="
 "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
 "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "

Index: proprietary-addictions.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.pot,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -b -r1.3 -r1.4
--- proprietary-addictions.pot  23 Feb 2019 12:00:35 -0000      1.3
+++ proprietary-addictions.pot  7 Mar 2019 11:01:04 -0000       1.4
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
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 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <address@hidden>\n"
 "Language-Team: LANGUAGE <address@hidden>\n"
@@ -57,6 +57,93 @@
 
 #. type: Content of: <ul><li><p>
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+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a "
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 "
+"techniques that derive from behavioral and brain research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to "
+"&ldquo;push the lever&ldquo;, i.e. do a certain action over and over again "
+"in order to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
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+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario "
+"Bros.Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a "
+"href=\"mailto:address@hidden";>address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "On-line gambling services (and their nonfree client programs) are <a "
 
"href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
 "
 "designed to be addictive</a>, much like on-line games. They achieve this "

Index: proprietary-addictions.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru.po,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- proprietary-addictions.ru.po        23 Feb 2019 15:29:30 -0000      1.5
+++ proprietary-addictions.ru.po        7 Mar 2019 11:01:04 -0000       1.6
@@ -7,7 +7,7 @@
 msgid ""
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@@ -72,6 +73,94 @@
 
 #. type: Content of: <ul><li><p>
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+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
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+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "On-line gambling services (and their nonfree client programs) are <a href="
 "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
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Index: proprietary.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de-diff.html,v
retrieving revision 1.56
retrieving revision 1.57
diff -u -b -r1.56 -r1.57
--- proprietary.de-diff.html    4 Mar 2019 09:00:10 -0000       1.56
+++ proprietary.de-diff.html    7 Mar 2019 11:01:04 -0000       1.57
@@ -40,19 +40,19 @@
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class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
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0;</em></ins></span> list-style: none; <span 
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
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-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
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class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span 
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-<span class="inserted"><ins><em>&lt;/style&gt;</em></ins></span>
+#TOC { width: 55em; }
+&lt;/style&gt;</em></ins></span>
 &lt;!--#include virtual="/server/banner.html" --&gt;
 &lt;h2&gt;Proprietary Software Is Often Malware&lt;/h2&gt;
 
@@ -101,18 +101,18 @@
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-    &lt;li&gt;&lt;a <span 
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Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html"&gt;Addictions&lt;/a&gt;&lt;/li&gt;
-    &lt;li&gt;&lt;a href="/proprietary/proprietary-back-doors.html"&gt;Back 
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-    &lt;li&gt;&lt;a <span 
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-    &lt;li&gt;&lt;a <span 
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Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html"&gt;Deception&lt;/a&gt;&lt;/li&gt;</em></ins></span>
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-    &lt;li&gt;&lt;a <span 
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class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html"&gt;Insecurity&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-mobiles.html"&gt;Malware
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class="inserted"><ins><em>href="/proprietary/proprietary-interference.html"&gt;Interference&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
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-    &lt;li&gt;&lt;a <span 
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class="inserted"><ins><em>href="/proprietary/proprietary-sabotage.html"&gt;Sabotage&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
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class="inserted"><ins><em>href="/proprietary/proprietary-subscriptions.html"&gt;Subscriptions&lt;/a&gt;&lt;/li&gt;
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-apple.html"&gt;Apple 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html"&gt;Addictions&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-microsoft.html"&gt;Microsoft
 Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-back-doors.html"&gt;Back
 doors&lt;/a&gt;&nbsp;(&lt;a 
href="#f1"&gt;1&lt;/a&gt;)&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-google.html"&gt;Google 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-censorship.html"&gt;Censorship&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-adobe.html"&gt;Adobe 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-coverups.html"&gt;Coverups&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-amazon.html"&gt;Amazon 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html"&gt;Deception&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-webpages.html"&gt;Malware
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+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-mobiles.html"&gt;Malware
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class="inserted"><ins><em>href="/proprietary/proprietary-incompatibility.html"&gt;Incompatibility&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
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class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html"&gt;Insecurity&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-appliances.html"&gt;Malware
 in appliances&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-interference.html"&gt;Interference&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-cars.html"&gt;Malware 
in cars&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-jails.html"&gt;Jails&lt;/a&gt;&nbsp;(&lt;a
 href="#f3"&gt;3&lt;/a&gt;)&lt;/li&gt;
+    &lt;li&gt;&lt;a 
href="/proprietary/proprietary-sabotage.html"&gt;Sabotage&lt;/a&gt;&lt;/li&gt;
+    &lt;li&gt;&lt;a 
href="/proprietary/proprietary-subscriptions.html"&gt;Subscriptions&lt;/a&gt;&lt;/li&gt;
     &lt;li&gt;&lt;a 
href="/proprietary/proprietary-surveillance.html"&gt;Surveillance&lt;/a&gt;&lt;/li&gt;
     &lt;li&gt;&lt;a 
href="/proprietary/proprietary-tethers.html"&gt;Tethers&lt;/a&gt;&nbsp;(&lt;a 
href="#f4"&gt;4&lt;/a&gt;)&lt;/li&gt;
     &lt;li&gt;&lt;a 
href="/proprietary/proprietary-tyrants.html"&gt;Tyrants&lt;/a&gt;&nbsp;(&lt;a 
href="#f5"&gt;5&lt;/a&gt;)&lt;/li&gt;
@@ -185,6 +185,56 @@
 <span class="inserted"><ins><em>&lt;h3 id="latest"&gt;Latest 
additions&lt;/h3&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201902270"&gt;
     &lt;p&gt;The Ring (now Amazon) doorbell camera is designed so that the
     manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -242,24 +292,6 @@
     restrictions in the use of ink cartridges that would otherwise be in
     working order.&lt;/p&gt;
   &lt;/li&gt;
-
-  &lt;li id="M201902220"&gt;
-    &lt;p&gt;On-line gambling services (and their nonfree
-    client programs) are &lt;a
-    
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"&gt;
-    designed to be addictive&lt;/a&gt;, much like on-line games. They achieve 
-    this with various different malfunctionalities, often in 
combination.&lt;/p&gt;
-
-    &lt;p&gt;Many of these malfunctionalities are implemented by the server and
-    the client program together. In some cases, there is no honest way that
-    the client program could counteract the nastiness&mdash;for instance,
-    when the server manipulates amounts won in order to get the user
-    addicted, the only way the client program could block that is to pretend
-    the win did not happen, and users would not want that 
modification.&lt;/p&gt;
-
-    &lt;p&gt;However, modification of the client program could cover up some
-    addictive behaviors without losing the user anything.&lt;/p&gt;
-  &lt;/li&gt;
 &lt;/ul&gt;</em></ins></span>
 
 
@@ -320,7 +352,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: proprietary.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de.po,v
retrieving revision 1.98
retrieving revision 1.99
diff -u -b -r1.98 -r1.99
--- proprietary.de.po   4 Mar 2019 09:00:10 -0000       1.98
+++ proprietary.de.po   7 Mar 2019 11:01:04 -0000       1.99
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
 "Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2018-04-12 22:00+0200\n"
 "Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
 "Language-Team: German <address@hidden>\n"
@@ -431,6 +431,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -496,31 +584,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
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-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
 # !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 # ! GNU should report facts briefly and crisply!  Also resulting !
 # ! consequences should not be swept away by an own opinion!     !

Index: proprietary.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.es.po,v
retrieving revision 1.113
retrieving revision 1.114
diff -u -b -r1.113 -r1.114
--- proprietary.es.po   5 Mar 2019 11:16:21 -0000       1.113
+++ proprietary.es.po   7 Mar 2019 11:01:04 -0000       1.114
@@ -8,7 +8,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2019-03-05 11:53+0100\n"
 "Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
 "Language-Team: Spanish <address@hidden>\n"
@@ -16,6 +16,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
 "Plural-Forms: nplurals=2; plural=(n!=1);\n"
 "X-Generator: Poedit 1.8.11\n"
 
@@ -298,6 +299,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -403,45 +492,6 @@
 "totalmente inaceptables con respecto al uso de cartuchos de tinta que de "
 "otro modo podrían seguir utilizándose."
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
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-msgstr ""
-"Los servicios de juegos de apuestas en línea (y sus programas cliente no "
-"libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/";
-"gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
-"adictivos</a>, más o menos como lo juegos de vídeo en línea. Lo consiguen "
-"mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
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-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-"En muchas de estas dis-funcionaldades intervienen los programas cliente y "
-"servidor a la vez. En algunos casos, no hay manera viable de que el programa "
-"cliente neutralice las artimañas del servidor; por ejemplo, cuando el "
-"servidor manipula las cantidades ganadas a fin de crear adicción en el "
-"usuario, la única manera en que el programa cliente podría parar esto 
sería "
-"hacer como que no se produjo una ganancia, y los usuarios no querrían tal "
-"modificación."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-"No obstante, la modificación del programa cliente podría impedir algunos "
-"comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
@@ -521,6 +571,42 @@
 msgstr "Última actualización:"
 
 #~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Los servicios de juegos de apuestas en línea (y sus programas cliente no "
+#~ "libres) están <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\">diseñados para ser "
+#~ "adictivos</a>, más o menos como lo juegos de vídeo en línea. Lo 
consiguen "
+#~ "mediante diversos tipos de dis-funcionalidades, a menudo combinadas."
+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
+#~ "client program together. In some cases, there is no honest way that the "
+#~ "client program could counteract the nastiness&mdash;for instance, when "
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+#~ "only way the client program could block that is to pretend the win did "
+#~ "not happen, and users would not want that modification."
+#~ msgstr ""
+#~ "En muchas de estas dis-funcionaldades intervienen los programas cliente y "
+#~ "servidor a la vez. En algunos casos, no hay manera viable de que el "
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+#~ "adicción en el usuario, la única manera en que el programa cliente 
podría "
+#~ "parar esto sería hacer como que no se produjo una ganancia, y los "
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+#~ msgid ""
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+#~ "No obstante, la modificación del programa cliente podría impedir algunos 
"
+#~ "comportamientos adictivos sin que eso supusiera pérdidas para el usuario."
+
+#~ msgid ""
 #~ "Vizio TVs <a href=\"https://www.theverge.com/2019/1/7/18172397/airplay-2-";
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Index: proprietary.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.fr.po,v
retrieving revision 1.137
retrieving revision 1.138
diff -u -b -r1.137 -r1.138
--- proprietary.fr.po   4 Mar 2019 20:20:41 -0000       1.137
+++ proprietary.fr.po   7 Mar 2019 11:01:04 -0000       1.138
@@ -6,7 +6,7 @@
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 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
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 "Last-Translator: Thérèse Godefroy <godef.th AT free.fr>\n"
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@@ -14,6 +14,7 @@
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@@ -294,6 +295,94 @@
 
 #. type: Content of: <ul><li><p>
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+"Many games are designed to keep gamers compulsively playing&mdash;and "
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+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
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+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
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+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -397,45 +486,6 @@
 "que des restrictions inacceptables dans l'utilisation de cartouches d'encre "
 "par ailleurs en état de marche."
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-"Les services de jeux d'argent en ligne (ainsi que leurs programmes clients "
-"non libres) sont <a href=\"https://www.theguardian.com/society/2019/feb/22/";
-"gambling-apps-more-dangerous-than-fobts-study-finds\">conçus pour être "
-"addictifs</a>, un peu comme les jeux vidéo en ligne. Ils y parviennent au "
-"moyen de fonctionnalités malveillantes variées, souvent combinées entre "
-"elles."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-"Un grand nombre de ces fonctionnalités font intervenir à la fois le serveur 
"
-"et le programme client. Dans certains cas, le programme client pourrait "
-"contrecarrer les méfaits du serveur. Par exemple, quand le serveur manipule "
-"les sommes gagnées pour pousser l'utilisateur vers l'addiction, le seul "
-"moyen pour le programme client de faire barrage est de prétendre qu'il n'y a 
"
-"pas eu gain ; mais les utilisateurs ne voudraient pas de cette modification."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-"Cependant, la modification du programme client pourrait masquer certains "
-"comportements addictifs sans rien faire perdre à l'utilisateur."
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
@@ -509,3 +559,40 @@
 #. type: Content of: <div><p>
 msgid "Updated:"
 msgstr "Dernière mise à jour :"
+
+#~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Les services de jeux d'argent en ligne (ainsi que leurs programmes "
+#~ "clients non libres) sont <a href=\"https://www.theguardian.com/";
+#~ "society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"
+#~ "\">conçus pour être addictifs</a>, un peu comme les jeux vidéo en 
ligne. "
+#~ "Ils y parviennent au moyen de fonctionnalités malveillantes variées, "
+#~ "souvent combinées entre elles."
+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
+#~ "client program together. In some cases, there is no honest way that the "
+#~ "client program could counteract the nastiness&mdash;for instance, when "
+#~ "the server manipulates amounts won in order to get the user addicted, the "
+#~ "only way the client program could block that is to pretend the win did "
+#~ "not happen, and users would not want that modification."
+#~ msgstr ""
+#~ "Un grand nombre de ces fonctionnalités font intervenir à la fois le "
+#~ "serveur et le programme client. Dans certains cas, le programme client "
+#~ "pourrait contrecarrer les méfaits du serveur. Par exemple, quand le "
+#~ "serveur manipule les sommes gagnées pour pousser l'utilisateur vers "
+#~ "l'addiction, le seul moyen pour le programme client de faire barrage est "
+#~ "de prétendre qu'il n'y a pas eu gain ; mais les utilisateurs ne "
+#~ "voudraient pas de cette modification."
+
+#~ msgid ""
+#~ "However, modification of the client program could cover up some addictive "
+#~ "behaviors without losing the user anything."
+#~ msgstr ""
+#~ "Cependant, la modification du programme client pourrait masquer certains "
+#~ "comportements addictifs sans rien faire perdre à l'utilisateur."

Index: proprietary.it-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it-diff.html,v
retrieving revision 1.68
retrieving revision 1.69
diff -u -b -r1.68 -r1.69
--- proprietary.it-diff.html    4 Mar 2019 09:00:10 -0000       1.68
+++ proprietary.it-diff.html    7 Mar 2019 11:01:04 -0000       1.69
@@ -40,19 +40,19 @@
 <span class="inserted"><ins><em>#TOC th</em></ins></span> {
    <span class="removed"><del><strong>text-align: left;</strong></del></span> 
font-size: <span class="removed"><del><strong>1.2em;</strong></del></span> 
<span class="inserted"><ins><em>1.1em; }
 #TOC th, #TOC td {</em></ins></span> padding: <span 
class="removed"><del><strong>0 .83em;
-   margin: .5em 1.5% 1em;</strong></del></span> <span 
class="inserted"><ins><em>.7em; text-align: center;</em></ins></span> }
+   margin: .5em 1.5% 1em;</strong></del></span> <span 
class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
 <span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ul { padding-bottom: .5em; }
-#TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em 
0;</em></ins></span> list-style: none; <span 
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
+<span class="inserted"><ins><em>#TOC ul</em></ins></span> li { <span 
class="inserted"><ins><em>margin: .5em 0;</em></ins></span> list-style: none; 
<span class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
 <span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%; }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span 
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span 
class="inserted"><ins><em>text-align: left; margin: 0;</em></ins></span> }
+<span class="removed"><del><strong>--&gt;&lt;/style&gt;</strong></del></span>
+<span class="inserted"><ins><em>#TOC ol li { margin: .5em 5%; }
 --&gt;
 &lt;/style&gt;
 &lt;style type="text/css" media="print,screen"&gt;
-#TOC</em></ins></span> { <span class="removed"><del><strong>margin-top: 
1em;</strong></del></span> <span class="inserted"><ins><em>width: 
55em;</em></ins></span> }
-<span class="removed"><del><strong>--&gt;&lt;/style&gt;</strong></del></span>
-<span class="inserted"><ins><em>&lt;/style&gt;</em></ins></span>
+#TOC { width: 55em; }
+&lt;/style&gt;</em></ins></span>
 &lt;!--#include virtual="/server/banner.html" --&gt;
 &lt;h2&gt;Proprietary Software Is Often Malware&lt;/h2&gt;
 
@@ -184,6 +184,56 @@
 <span class="inserted"><ins><em>&lt;h3 id="latest"&gt;Latest 
additions&lt;/h3&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201902270"&gt;
     &lt;p&gt;The Ring (now Amazon) doorbell camera is designed so that the
     manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -241,24 +291,6 @@
     restrictions in the use of ink cartridges that would otherwise be in
     working order.&lt;/p&gt;
   &lt;/li&gt;
-
-  &lt;li id="M201902220"&gt;
-    &lt;p&gt;On-line gambling services (and their nonfree
-    client programs) are &lt;a
-    
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"&gt;
-    designed to be addictive&lt;/a&gt;, much like on-line games. They achieve 
-    this with various different malfunctionalities, often in 
combination.&lt;/p&gt;
-
-    &lt;p&gt;Many of these malfunctionalities are implemented by the server and
-    the client program together. In some cases, there is no honest way that
-    the client program could counteract the nastiness&mdash;for instance,
-    when the server manipulates amounts won in order to get the user
-    addicted, the only way the client program could block that is to pretend
-    the win did not happen, and users would not want that 
modification.&lt;/p&gt;
-
-    &lt;p&gt;However, modification of the client program could cover up some
-    addictive behaviors without losing the user anything.&lt;/p&gt;
-  &lt;/li&gt;
 &lt;/ul&gt;</em></ins></span>
 
 
@@ -319,7 +351,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: proprietary.it.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it.po,v
retrieving revision 1.107
retrieving revision 1.108
diff -u -b -r1.107 -r1.108
--- proprietary.it.po   4 Mar 2019 09:00:10 -0000       1.107
+++ proprietary.it.po   7 Mar 2019 11:01:04 -0000       1.108
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2018-02-01 21:32+0100\n"
 "Last-Translator: Andrea Pescetti <address@hidden>\n"
 "Language-Team: Italian <address@hidden>\n"
@@ -435,6 +435,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -500,31 +588,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"

Index: proprietary.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja-diff.html,v
retrieving revision 1.69
retrieving revision 1.70
diff -u -b -r1.69 -r1.70
--- proprietary.ja-diff.html    4 Mar 2019 09:00:10 -0000       1.69
+++ proprietary.ja-diff.html    7 Mar 2019 11:01:04 -0000       1.70
@@ -42,8 +42,8 @@
 #TOC ul { padding-bottom: .5em; }
 #TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em 
0;</em></ins></span> list-style: none; <span 
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
 <span class="removed"><del><strong>#content div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span 
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span 
class="inserted"><ins><em>text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%;</em></ins></span> }
+<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
+#TOC ol li</em></ins></span> { <span class="removed"><del><strong>margin-top: 
1em;</strong></del></span> <span class="inserted"><ins><em>margin: .5em 
5%;</em></ins></span> }
 --&gt;
 &lt;/style&gt;
 <span class="inserted"><ins><em>&lt;style type="text/css" 
media="print,screen"&gt;
@@ -181,6 +181,56 @@
 <span class="inserted"><ins><em>&lt;h3 id="latest"&gt;Latest 
additions&lt;/h3&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201902270"&gt;
     &lt;p&gt;The Ring (now Amazon) doorbell camera is designed so that the
     manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -238,24 +288,6 @@
     restrictions in the use of ink cartridges that would otherwise be in
     working order.&lt;/p&gt;
   &lt;/li&gt;
-
-  &lt;li id="M201902220"&gt;
-    &lt;p&gt;On-line gambling services (and their nonfree
-    client programs) are &lt;a
-    
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"&gt;
-    designed to be addictive&lt;/a&gt;, much like on-line games. They achieve 
-    this with various different malfunctionalities, often in 
combination.&lt;/p&gt;
-
-    &lt;p&gt;Many of these malfunctionalities are implemented by the server and
-    the client program together. In some cases, there is no honest way that
-    the client program could counteract the nastiness&mdash;for instance,
-    when the server manipulates amounts won in order to get the user
-    addicted, the only way the client program could block that is to pretend
-    the win did not happen, and users would not want that 
modification.&lt;/p&gt;
-
-    &lt;p&gt;However, modification of the client program could cover up some
-    addictive behaviors without losing the user anything.&lt;/p&gt;
-  &lt;/li&gt;
 &lt;/ul&gt;</em></ins></span>
 
 
@@ -316,7 +348,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: proprietary.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja.po,v
retrieving revision 1.90
retrieving revision 1.91
diff -u -b -r1.90 -r1.91
--- proprietary.ja.po   4 Mar 2019 09:00:10 -0000       1.90
+++ proprietary.ja.po   7 Mar 2019 11:01:04 -0000       1.91
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2017-01-11 11:25+0900\n"
 "Last-Translator: NIIBE Yutaka <address@hidden>\n"
 "Language-Team: Japanese <address@hidden>\n"
@@ -355,6 +355,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -420,31 +508,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"

Index: proprietary.nl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl-diff.html,v
retrieving revision 1.68
retrieving revision 1.69
diff -u -b -r1.68 -r1.69
--- proprietary.nl-diff.html    4 Mar 2019 09:00:10 -0000       1.68
+++ proprietary.nl-diff.html    7 Mar 2019 11:01:04 -0000       1.69
@@ -40,19 +40,19 @@
 <span class="inserted"><ins><em>#TOC th</em></ins></span> {
    <span class="removed"><del><strong>text-align: left;</strong></del></span> 
font-size: <span class="removed"><del><strong>1.2em;</strong></del></span> 
<span class="inserted"><ins><em>1.1em; }
 #TOC th, #TOC td {</em></ins></span> padding: <span 
class="removed"><del><strong>0 .83em;
-   margin: .5em 1.5% 1em;</strong></del></span> <span 
class="inserted"><ins><em>.7em; text-align: center;</em></ins></span> }
+   margin: .5em 1.5% 1em;</strong></del></span> <span 
class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
 <span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ul { padding-bottom: .5em; }
-#TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em 
0;</em></ins></span> list-style: none; <span 
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
+<span class="inserted"><ins><em>#TOC ul</em></ins></span> li { <span 
class="inserted"><ins><em>margin: .5em 0;</em></ins></span> list-style: none; 
<span class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
 <span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%; }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span 
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span 
class="inserted"><ins><em>text-align: left; margin: 0;</em></ins></span> }
+<span class="removed"><del><strong>--&gt;&lt;/style&gt;</strong></del></span>
+<span class="inserted"><ins><em>#TOC ol li { margin: .5em 5%; }
 --&gt;
 &lt;/style&gt;
 &lt;style type="text/css" media="print,screen"&gt;
-#TOC</em></ins></span> { <span class="removed"><del><strong>margin-top: 
1em;</strong></del></span> <span class="inserted"><ins><em>width: 
55em;</em></ins></span> }
-<span class="removed"><del><strong>--&gt;&lt;/style&gt;</strong></del></span>
-<span class="inserted"><ins><em>&lt;/style&gt;</em></ins></span>
+#TOC { width: 55em; }
+&lt;/style&gt;</em></ins></span>
 &lt;!--#include virtual="/server/banner.html" --&gt;
 &lt;h2&gt;Proprietary Software Is Often Malware&lt;/h2&gt;
 
@@ -184,6 +184,56 @@
 <span class="inserted"><ins><em>&lt;h3 id="latest"&gt;Latest 
additions&lt;/h3&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201902270"&gt;
     &lt;p&gt;The Ring (now Amazon) doorbell camera is designed so that the
     manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -241,24 +291,6 @@
     restrictions in the use of ink cartridges that would otherwise be in
     working order.&lt;/p&gt;
   &lt;/li&gt;
-
-  &lt;li id="M201902220"&gt;
-    &lt;p&gt;On-line gambling services (and their nonfree
-    client programs) are &lt;a
-    
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"&gt;
-    designed to be addictive&lt;/a&gt;, much like on-line games. They achieve 
-    this with various different malfunctionalities, often in 
combination.&lt;/p&gt;
-
-    &lt;p&gt;Many of these malfunctionalities are implemented by the server and
-    the client program together. In some cases, there is no honest way that
-    the client program could counteract the nastiness&mdash;for instance,
-    when the server manipulates amounts won in order to get the user
-    addicted, the only way the client program could block that is to pretend
-    the win did not happen, and users would not want that 
modification.&lt;/p&gt;
-
-    &lt;p&gt;However, modification of the client program could cover up some
-    addictive behaviors without losing the user anything.&lt;/p&gt;
-  &lt;/li&gt;
 &lt;/ul&gt;</em></ins></span>
 
 
@@ -319,7 +351,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: proprietary.nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl.po,v
retrieving revision 1.79
retrieving revision 1.80
diff -u -b -r1.79 -r1.80
--- proprietary.nl.po   4 Mar 2019 09:00:10 -0000       1.79
+++ proprietary.nl.po   7 Mar 2019 11:01:04 -0000       1.80
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2017-11-24 22:20+0100\n"
 "Last-Translator: Justin van Steijn <address@hidden>\n"
 "Language-Team: Dutch <address@hidden>\n"
@@ -428,6 +428,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -493,31 +581,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"

Index: proprietary.pl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl-diff.html,v
retrieving revision 1.86
retrieving revision 1.87
diff -u -b -r1.86 -r1.87
--- proprietary.pl-diff.html    4 Mar 2019 09:00:10 -0000       1.86
+++ proprietary.pl-diff.html    7 Mar 2019 11:01:04 -0000       1.87
@@ -27,9 +27,9 @@
 <span class="inserted"><ins><em>&lt;!--
 #skiplinks .button</em></ins></span> { float: <span 
class="removed"><del><strong>right; margin-bottom:</strong></del></span> <span 
class="inserted"><ins><em>left; margin:</em></ins></span> .5em; }
 <span class="removed"><del><strong>div.malfunctions</strong></del></span>
-<span class="inserted"><ins><em>#skiplinks .button a</em></ins></span> { <span 
class="inserted"><ins><em>display: inline-block; }
-table#TOC {
-   display: block;</em></ins></span>
+<span class="inserted"><ins><em>#skiplinks .button a { display: inline-block; }
+table#TOC</em></ins></span> {
+   <span class="inserted"><ins><em>display: block;</em></ins></span>
    max-width: <span class="removed"><del><strong>27em;</strong></del></span> 
<span class="inserted"><ins><em>100%;
    overflow: auto;
    margin: 2.5em auto;
@@ -42,8 +42,8 @@
 #TOC ul { padding-bottom: .5em; }
 #TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em 
0;</em></ins></span> list-style: none; <span 
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
 <span class="removed"><del><strong>#content div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li</em></ins></span> { <span class="removed"><del><strong>margin-top: 
1em;</strong></del></span> <span class="inserted"><ins><em>margin: .5em 
5%;</em></ins></span> }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span 
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span 
class="inserted"><ins><em>text-align: left; margin: 0; }
+#TOC ol li { margin: .5em 5%;</em></ins></span> }
 --&gt;
 &lt;/style&gt;
 <span class="inserted"><ins><em>&lt;style type="text/css" 
media="print,screen"&gt;
@@ -182,6 +182,56 @@
 <span class="inserted"><ins><em>&lt;h3 id="latest"&gt;Latest 
additions&lt;/h3&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201902270"&gt;
     &lt;p&gt;The Ring (now Amazon) doorbell camera is designed so that the
     manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -239,24 +289,6 @@
     restrictions in the use of ink cartridges that would otherwise be in
     working order.&lt;/p&gt;
   &lt;/li&gt;
-
-  &lt;li id="M201902220"&gt;
-    &lt;p&gt;On-line gambling services (and their nonfree
-    client programs) are &lt;a
-    
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"&gt;
-    designed to be addictive&lt;/a&gt;, much like on-line games. They achieve 
-    this with various different malfunctionalities, often in 
combination.&lt;/p&gt;
-
-    &lt;p&gt;Many of these malfunctionalities are implemented by the server and
-    the client program together. In some cases, there is no honest way that
-    the client program could counteract the nastiness&mdash;for instance,
-    when the server manipulates amounts won in order to get the user
-    addicted, the only way the client program could block that is to pretend
-    the win did not happen, and users would not want that 
modification.&lt;/p&gt;
-
-    &lt;p&gt;However, modification of the client program could cover up some
-    addictive behaviors without losing the user anything.&lt;/p&gt;
-  &lt;/li&gt;
 &lt;/ul&gt;</em></ins></span>
 
 
@@ -317,7 +349,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: proprietary.pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl.po,v
retrieving revision 1.74
retrieving revision 1.75
diff -u -b -r1.74 -r1.75
--- proprietary.pl.po   4 Mar 2019 09:00:10 -0000       1.74
+++ proprietary.pl.po   7 Mar 2019 11:01:04 -0000       1.75
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2015-07-31 20:51-0600\n"
 "Last-Translator: Jan Owoc <jsowoc AT gmail.com>\n"
 "Language-Team: Polish <address@hidden>\n"
@@ -510,6 +510,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -575,31 +663,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
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-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"

Index: proprietary.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pot,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- proprietary.pot     4 Mar 2019 09:00:10 -0000       1.71
+++ proprietary.pot     7 Mar 2019 11:01:04 -0000       1.72
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <address@hidden>\n"
 "Language-Team: LANGUAGE <address@hidden>\n"
@@ -245,6 +245,93 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a "
+"href=\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\";>
 "
+"techniques that derive from behavioral and brain research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to "
+"&ldquo;push the lever&ldquo;, i.e. do a certain action over and over again "
+"in order to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario "
+"Bros.Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a "
+"href=\"mailto:address@hidden";>address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a "
 "href=\"https://dojo.bullguard.com/dojo-by-bullguard/blog/ring/\";> anyone "
@@ -312,30 +399,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a "
-"href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
 "
-"designed to be addictive</a>, much like on-line games. They achieve this "
-"with various different malfunctionalities, often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
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-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
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-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"

Index: proprietary.pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pt-br.po,v
retrieving revision 1.100
retrieving revision 1.101
diff -u -b -r1.100 -r1.101
--- proprietary.pt-br.po        4 Mar 2019 09:00:10 -0000       1.100
+++ proprietary.pt-br.po        7 Mar 2019 11:01:04 -0000       1.101
@@ -5,7 +5,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2019-02-24 15:49-0200\n"
 "Last-Translator: Rafael Fontenelle <address@hidden>\n"
 "Language-Team: Brazilian Portuguese <address@hidden>\n"
@@ -293,6 +293,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
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+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -358,44 +446,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
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-"On-line gambling services (and their nonfree client programs) are <a href="
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-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-"Os serviços de jogos de azar on-line (e seus programas de clientes não "
-"livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/";
-"gambling-apps-more-dangerous-than-fobts-study-finds\"> projetados para serem "
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-#. type: Content of: <ul><li><p>
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-"Muitas dessas disfuncionalidades são implementadas pelo servidor e pelo "
-"programa cliente juntos. Em alguns casos, não existe uma maneira honesta de "
-"o programa cliente neutralizar a maldade &ndash; por exemplo, quando o "
-"servidor manipula os montantes ganhos para que o usuário fique viciado, a "
-"única maneira de bloquear o programa é fingir que a vitória não 
aconteceu, e "
-"os usuários não querem essa modificação."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-"No entanto, a modificação do programa cliente pode encobrir alguns "
-"comportamentos aditivos sem perder nada do usuário."
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"
@@ -471,6 +521,42 @@
 msgstr "Última atualização: "
 
 #~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Os serviços de jogos de azar on-line (e seus programas de clientes não "
+#~ "livres) são <a href=\"https://www.theguardian.com/society/2019/feb/22/";
+#~ "gambling-apps-more-dangerous-than-fobts-study-finds\"> projetados para "
+#~ "serem viciantes</a>, muito parecidos com outros jogos on-line. Eles "
+#~ "conseguem isso com várias disfunções diferentes, muitas vezes em "
+#~ "combinação."
+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
+#~ "client program together. In some cases, there is no honest way that the "
+#~ "client program could counteract the nastiness&mdash;for instance, when "
+#~ "the server manipulates amounts won in order to get the user addicted, the "
+#~ "only way the client program could block that is to pretend the win did "
+#~ "not happen, and users would not want that modification."
+#~ msgstr ""
+#~ "Muitas dessas disfuncionalidades são implementadas pelo servidor e pelo "
+#~ "programa cliente juntos. Em alguns casos, não existe uma maneira honesta "
+#~ "de o programa cliente neutralizar a maldade &ndash; por exemplo, quando o "
+#~ "servidor manipula os montantes ganhos para que o usuário fique viciado, a 
"
+#~ "única maneira de bloquear o programa é fingir que a vitória não "
+#~ "aconteceu, e os usuários não querem essa modificação."
+
+#~ msgid ""
+#~ "However, modification of the client program could cover up some addictive "
+#~ "behaviors without losing the user anything."
+#~ msgstr ""
+#~ "No entanto, a modificação do programa cliente pode encobrir alguns "
+#~ "comportamentos aditivos sem perder nada do usuário."
+
+#~ msgid ""
 #~ "Vizio TVs <a href=\"https://www.theverge.com/2019/1/7/18172397/airplay-2-";
 #~ "homekit-vizio-tv-bill-baxter-interview-vergecast-ces-2019\"> collect "
 #~ "&ldquo;whatever the TV sees,&rdquo;</a> in the own words of the company's "

Index: proprietary.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ru.po,v
retrieving revision 1.171
retrieving revision 1.172
diff -u -b -r1.171 -r1.172
--- proprietary.ru.po   4 Mar 2019 09:29:52 -0000       1.171
+++ proprietary.ru.po   7 Mar 2019 11:01:04 -0000       1.172
@@ -7,7 +7,7 @@
 msgid ""
 msgstr ""
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-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2019-01-23 17:51+0000\n"
 "Last-Translator: Ineiev <address@hidden>\n"
 "Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-07 10:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Proprietary Software - GNU Project - Free Software Foundation"
@@ -298,6 +299,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -402,44 +491,6 @@
 "неприемлемыми ограничениями на 
пользоватние картриджами, который без них "
 "нормально бы работал."
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-"Азартные игры в Интернете (и их 
несвободные программы-клиенты) <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> проектируются, чтобы 
вырабатывать "
-"зависимость</a>, в этом они сходны с 
сетевыми играми. Они достигают этого "
-"различными вредоносными функциями, 
нередко комбинируя их."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-"Многие из этих вредоносных функций 
реализуются совместно на сервере и в "
-"программе-клиенте. В некоторых случаях 
для программы-клиента невозможно "
-"честно противодействовать этой 
пакости&nbsp;&mdash; например, когда сервер "
-"манипулирует размерами выигрыша, чтобы 
выработать у пользователя "
-"зависимость, программа-клиент может не 
допустить это, только делая вид, что "
-"выигрыша не было; пользователям это бы не 
понравилось."
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-"Однако изменение программы-клиента могло 
бы нейтрализовать некоторые приемы "
-"выработки зависимости так, что 
пользователи ничего бы не теряли."
-
 # type: Content of: <div><div>
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
@@ -519,6 +570,41 @@
 msgstr "Обновлено:"
 
 #~ msgid ""
+#~ "On-line gambling services (and their nonfree client programs) are <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+#~ "dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much "
+#~ "like on-line games. They achieve this with various different "
+#~ "malfunctionalities, often in combination."
+#~ msgstr ""
+#~ "Азартные игры в Интернете (и их 
несвободные программы-клиенты) <a href="
+#~ "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
+#~ "dangerous-than-fobts-study-finds\"> проектируются, чтобы 
вырабатывать "
+#~ "зависимость</a>, в этом они сходны с 
сетевыми играми. Они достигают этого "
+#~ "различными вредоносными функциями, 
нередко комбинируя их."
+
+#~ msgid ""
+#~ "Many of these malfunctionalities are implemented by the server and the "
+#~ "client program together. In some cases, there is no honest way that the "
+#~ "client program could counteract the nastiness&mdash;for instance, when "
+#~ "the server manipulates amounts won in order to get the user addicted, the "
+#~ "only way the client program could block that is to pretend the win did "
+#~ "not happen, and users would not want that modification."
+#~ msgstr ""
+#~ "Многие из этих вредоносных функций 
реализуются совместно на сервере и в "
+#~ "программе-клиенте. В некоторых случаях 
для программы-клиента невозможно "
+#~ "честно противодействовать этой 
пакости&nbsp;&mdash; например, когда "
+#~ "сервер манипулирует размерами выигрыша, 
чтобы выработать у пользователя "
+#~ "зависимость, программа-клиент может не 
допустить это, только делая вид, "
+#~ "что выигрыша не было; пользователям это 
бы не понравилось."
+
+#~ msgid ""
+#~ "However, modification of the client program could cover up some addictive "
+#~ "behaviors without losing the user anything."
+#~ msgstr ""
+#~ "Однако изменение программы-клиента 
могло бы нейтрализовать некоторые "
+#~ "приемы выработки зависимости так, что 
пользователи ничего бы не теряли."
+
+#~ msgid ""
 #~ "Vizio TVs <a href=\"https://www.theverge.com/2019/1/7/18172397/airplay-2-";
 #~ "homekit-vizio-tv-bill-baxter-interview-vergecast-ces-2019\"> collect "
 #~ "&ldquo;whatever the TV sees,&rdquo;</a> in the own words of the company's "

Index: proprietary.zh-tw-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw-diff.html,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- proprietary.zh-tw-diff.html 4 Mar 2019 09:00:10 -0000       1.46
+++ proprietary.zh-tw-diff.html 7 Mar 2019 11:01:04 -0000       1.47
@@ -40,19 +40,19 @@
 <span class="inserted"><ins><em>#TOC th</em></ins></span> {
    <span class="removed"><del><strong>text-align: left;</strong></del></span> 
font-size: <span class="removed"><del><strong>1.2em;</strong></del></span> 
<span class="inserted"><ins><em>1.1em; }
 #TOC th, #TOC td {</em></ins></span> padding: <span 
class="removed"><del><strong>0 .83em;
-   margin: .5em 1.5% 1em;</strong></del></span> <span 
class="inserted"><ins><em>.7em; text-align: center;</em></ins></span> }
+   margin: .5em 1.5% 1em;</strong></del></span> <span 
class="inserted"><ins><em>.7em; text-align: center; }
+#TOC ul { padding-bottom: .5em;</em></ins></span> }
 <span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ul { padding-bottom: .5em; }
-#TOC ul</em></ins></span> li { <span class="inserted"><ins><em>margin: .5em 
0;</em></ins></span> list-style: none; <span 
class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
+<span class="inserted"><ins><em>#TOC ul</em></ins></span> li { <span 
class="inserted"><ins><em>margin: .5em 0;</em></ins></span> list-style: none; 
<span class="removed"><del><strong>margin-bottom: 1em;</strong></del></span> }
 <span class="removed"><del><strong>div.toc</strong></del></span>
-<span class="inserted"><ins><em>#TOC ol { text-align: left; margin: 0; }
-#TOC ol li { margin: .5em 5%; }
+<span class="inserted"><ins><em>#TOC ol</em></ins></span> { <span 
class="removed"><del><strong>margin-top: 1em;</strong></del></span> <span 
class="inserted"><ins><em>text-align: left; margin: 0;</em></ins></span> }
+<span class="removed"><del><strong>--&gt;&lt;/style&gt;</strong></del></span>
+<span class="inserted"><ins><em>#TOC ol li { margin: .5em 5%; }
 --&gt;
 &lt;/style&gt;
 &lt;style type="text/css" media="print,screen"&gt;
-#TOC</em></ins></span> { <span class="removed"><del><strong>margin-top: 
1em;</strong></del></span> <span class="inserted"><ins><em>width: 
55em;</em></ins></span> }
-<span class="removed"><del><strong>--&gt;&lt;/style&gt;</strong></del></span>
-<span class="inserted"><ins><em>&lt;/style&gt;</em></ins></span>
+#TOC { width: 55em; }
+&lt;/style&gt;</em></ins></span>
 &lt;!--#include virtual="/server/banner.html" --&gt;
 &lt;h2&gt;Proprietary Software Is Often Malware&lt;/h2&gt;
 
@@ -101,18 +101,18 @@
  &lt;tr&gt;
   &lt;td&gt;</em></ins></span>
    &lt;ul&gt;
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-apple.html"&gt;Apple 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html"&gt;Addictions&lt;/a&gt;&lt;/li&gt;
-    &lt;li&gt;&lt;a href="/proprietary/proprietary-back-doors.html"&gt;Back 
doors&lt;/a&gt;&nbsp;(&lt;a href="#f1"&gt;1&lt;/a&gt;)&lt;/li&gt;
-    &lt;li&gt;&lt;a 
href="/proprietary/proprietary-censorship.html"&gt;Censorship&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-microsoft.html"&gt;Microsoft
 Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-coverups.html"&gt;Coverups&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-google.html"&gt;Google 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html"&gt;Deception&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-adobe.html"&gt;Adobe 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-drm.html"&gt;DRM&lt;/a&gt;&nbsp;(&lt;a
 href="#f2"&gt;2&lt;/a&gt;)&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-amazon.html"&gt;Amazon 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-incompatibility.html"&gt;Incompatibility&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-webpages.html"&gt;Malware
 in webpages&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html"&gt;Insecurity&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-mobiles.html"&gt;Malware
 in mobile devices&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-interference.html"&gt;Interference&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-games.html"&gt;Malware 
in games&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-jails.html"&gt;Jails&lt;/a&gt;&nbsp;(&lt;a
 href="#f3"&gt;3&lt;/a&gt;)&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-appliances.html"&gt;Malware
 in appliances&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-sabotage.html"&gt;Sabotage&lt;/a&gt;&lt;/li&gt;</em></ins></span>
-    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-cars.html"&gt;Malware 
in cars&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-subscriptions.html"&gt;Subscriptions&lt;/a&gt;&lt;/li&gt;
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-apple.html"&gt;Apple 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-addictions.html"&gt;Addictions&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-microsoft.html"&gt;Microsoft
 Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-back-doors.html"&gt;Back
 doors&lt;/a&gt;&nbsp;(&lt;a 
href="#f1"&gt;1&lt;/a&gt;)&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-google.html"&gt;Google 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-censorship.html"&gt;Censorship&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-adobe.html"&gt;Adobe 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-coverups.html"&gt;Coverups&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-amazon.html"&gt;Amazon 
Malware&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-deception.html"&gt;Deception&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-webpages.html"&gt;Malware
 in webpages&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-drm.html"&gt;DRM&lt;/a&gt;&nbsp;(&lt;a
 href="#f2"&gt;2&lt;/a&gt;)&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-mobiles.html"&gt;Malware
 in mobile devices&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-incompatibility.html"&gt;Incompatibility&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-games.html"&gt;Malware 
in games&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-insecurity.html"&gt;Insecurity&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-appliances.html"&gt;Malware
 in appliances&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-interference.html"&gt;Interference&lt;/a&gt;&lt;/li&gt;</em></ins></span>
+    &lt;li&gt;&lt;a <span 
class="removed"><del><strong>href="/proprietary/malware-cars.html"&gt;Malware 
in cars&lt;/a&gt;&lt;/li&gt;</strong></del></span> <span 
class="inserted"><ins><em>href="/proprietary/proprietary-jails.html"&gt;Jails&lt;/a&gt;&nbsp;(&lt;a
 href="#f3"&gt;3&lt;/a&gt;)&lt;/li&gt;
+    &lt;li&gt;&lt;a 
href="/proprietary/proprietary-sabotage.html"&gt;Sabotage&lt;/a&gt;&lt;/li&gt;
+    &lt;li&gt;&lt;a 
href="/proprietary/proprietary-subscriptions.html"&gt;Subscriptions&lt;/a&gt;&lt;/li&gt;
     &lt;li&gt;&lt;a 
href="/proprietary/proprietary-surveillance.html"&gt;Surveillance&lt;/a&gt;&lt;/li&gt;
     &lt;li&gt;&lt;a 
href="/proprietary/proprietary-tethers.html"&gt;Tethers&lt;/a&gt;&nbsp;(&lt;a 
href="#f4"&gt;4&lt;/a&gt;)&lt;/li&gt;
     &lt;li&gt;&lt;a 
href="/proprietary/proprietary-tyrants.html"&gt;Tyrants&lt;/a&gt;&nbsp;(&lt;a 
href="#f5"&gt;5&lt;/a&gt;)&lt;/li&gt;
@@ -185,6 +185,56 @@
 <span class="inserted"><ins><em>&lt;h3 id="latest"&gt;Latest 
additions&lt;/h3&gt;
 
 &lt;ul class="blurbs"&gt;
+  &lt;li id="M209900000"&gt;
+    &lt;p id="addictiveness"&gt;Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use &lt;a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html"&gt;
+    techniques that derive from behavioral and brain 
research&lt;/a&gt;:&lt;/p&gt;
+
+    &lt;dl class="compact"&gt;&lt;dt&gt;The Skinner Box&lt;/dt&gt;
+      &lt;dd&gt;An environment in which the rat&hellip; sorry, the user is 
trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.&lt;/dd&gt;
+
+      &lt;dt&gt;Virtual food pellets&lt;/dt&gt;
+      &lt;dd&gt;Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.&lt;/dd&gt;
+
+      &lt;dt&gt;Random rewards&lt;/dt&gt;
+      &lt;dd&gt;They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).&lt;/dd&gt;
+
+      &lt;dt&gt;Elaborate cycles&lt;/dt&gt;
+      &lt;dd&gt;Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).&lt;/dd&gt;
+
+      &lt;dt&gt;Decay of game assets&lt;/dt&gt;
+      &lt;dd&gt;This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).&lt;/dd&gt;
+    &lt;/dl&gt;
+
+    &lt;p&gt;Games such as World of Warcraft, that are considered very 
addictive,
+    use several of these techniques.&lt;/p&gt;
+
+    &lt;p&gt;However, the addictiveness of a game is only one of the 
determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.&lt;/p&gt;
+
+    &lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&nbsp; We are not gamers. If you think 
we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;&lt;a
+    href="mailto:address@hidden"&gt;address@hidden&lt;/a&gt;&gt;.&lt;/p&gt;
+  &lt;/li&gt;
+
   &lt;li id="M201902270"&gt;
     &lt;p&gt;The Ring (now Amazon) doorbell camera is designed so that the
     manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -242,24 +292,6 @@
     restrictions in the use of ink cartridges that would otherwise be in
     working order.&lt;/p&gt;
   &lt;/li&gt;
-
-  &lt;li id="M201902220"&gt;
-    &lt;p&gt;On-line gambling services (and their nonfree
-    client programs) are &lt;a
-    
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds"&gt;
-    designed to be addictive&lt;/a&gt;, much like on-line games. They achieve 
-    this with various different malfunctionalities, often in 
combination.&lt;/p&gt;
-
-    &lt;p&gt;Many of these malfunctionalities are implemented by the server and
-    the client program together. In some cases, there is no honest way that
-    the client program could counteract the nastiness&mdash;for instance,
-    when the server manipulates amounts won in order to get the user
-    addicted, the only way the client program could block that is to pretend
-    the win did not happen, and users would not want that 
modification.&lt;/p&gt;
-
-    &lt;p&gt;However, modification of the client program could cover up some
-    addictive behaviors without losing the user anything.&lt;/p&gt;
-  &lt;/li&gt;
 &lt;/ul&gt;</em></ins></span>
 
 
@@ -320,7 +352,7 @@
 
 &lt;p class="unprintable"&gt;Updated:
 &lt;!-- timestamp start --&gt;
-$Date: 2019/03/04 09:00:10 $
+$Date: 2019/03/07 11:01:04 $
 &lt;!-- timestamp end --&gt;
 &lt;/p&gt;
 &lt;/div&gt;

Index: proprietary.zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw.po,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -b -r1.57 -r1.58
--- proprietary.zh-tw.po        4 Mar 2019 09:00:10 -0000       1.57
+++ proprietary.zh-tw.po        7 Mar 2019 11:01:04 -0000       1.58
@@ -6,7 +6,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-04 08:56+0000\n"
+"POT-Creation-Date: 2019-03-07 10:56+0000\n"
 "PO-Revision-Date: 2018-03-27 16:48+0800\n"
 "Last-Translator: Cheng-Chia Tseng <address@hidden>\n"
 "Language-Team: Traditional Chinese <address@hidden>\n"
@@ -344,6 +344,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "The Ring (now Amazon) doorbell camera is designed so that the manufacturer "
 "(now Amazon) can watch all the time. Now it turns out that <a href=\"https://";
 "dojo.bullguard.com/dojo-by-bullguard/blog/ring/\"> anyone else can also "
@@ -409,31 +497,6 @@
 "the use of ink cartridges that would otherwise be in working order."
 msgstr ""
 
-#. type: Content of: <ul><li><p>
-msgid ""
-"On-line gambling services (and their nonfree client programs) are <a href="
-"\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
-"dangerous-than-fobts-study-finds\"> designed to be addictive</a>, much like "
-"on-line games. They achieve this with various different malfunctionalities, "
-"often in combination."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"Many of these malfunctionalities are implemented by the server and the "
-"client program together. In some cases, there is no honest way that the "
-"client program could counteract the nastiness&mdash;for instance, when the "
-"server manipulates amounts won in order to get the user addicted, the only "
-"way the client program could block that is to pretend the win did not "
-"happen, and users would not want that modification."
-msgstr ""
-
-#. type: Content of: <ul><li><p>
-msgid ""
-"However, modification of the client program could cover up some addictive "
-"behaviors without losing the user anything."
-msgstr ""
-
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>
 msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*"

Index: pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/pt-br.po,v
retrieving revision 1.56
retrieving revision 1.57
diff -u -b -r1.56 -r1.57
--- pt-br.po    6 Mar 2019 09:30:54 -0000       1.56
+++ pt-br.po    7 Mar 2019 11:01:04 -0000       1.57
@@ -2528,6 +2528,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "

Index: ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/ru.po,v
retrieving revision 1.94
retrieving revision 1.95
diff -u -b -r1.94 -r1.95
--- ru.po       6 Mar 2019 16:32:38 -0000       1.94
+++ ru.po       7 Mar 2019 11:01:05 -0000       1.95
@@ -3472,6 +3472,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "
@@ -4459,10 +4547,11 @@
 "potential back door capabilities of the TPM 2.0 chip."
 msgstr ""
 "Правительство Германии <a 
href=\"https://www.theregister.co.uk/2013/08/23/";
-"nsa_germany_windows_8/\">уходит от компьютеров с TPM 2.0, 
управляемых Windows "
-"8</a> <a href=\"https://www.zeit.de/digital/datenschutz/2013-08/trusted-";
-"computing-microsoft-windows-8-nsa\">оригинальная статья 
на немецком</a>) "
-"из-за функции потенциального черного х
ода, заложенной в микросхеме TPM 2.0."
+"nsa_germany_windows_8/\">уходит от компьютеров с TPM 2.0, 
управляемых "
+"Windows 8</a> <a href=\"https://www.zeit.de/digital/datenschutz/2013-08/";
+"trusted-computing-microsoft-windows-8-nsa\">оригинальная 
статья на немецком</"
+"a>) из-за функции потенциального черного х
ода, заложенной в микросхеме TPM "
+"2.0."
 
 #. type: Content of: <ul><li><p>
 msgid ""

Index: zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/zh-tw.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- zh-tw.po    6 Mar 2019 09:30:54 -0000       1.42
+++ zh-tw.po    7 Mar 2019 11:01:05 -0000       1.43
@@ -2453,6 +2453,94 @@
 
 #. type: Content of: <ul><li><p>
 msgid ""
+"Many games are designed to keep gamers compulsively playing&mdash;and "
+"renewing their subscription. To achieve this result, developers use <a href="
+"\"http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-";
+"to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
+"research</a>:"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "The Skinner Box"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"An environment in which the rat&hellip; sorry, the user is trained to &ldquo;"
+"push the lever&ldquo;, i.e. do a certain action over and over again in order "
+"to get a reward."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Virtual food pellets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Items that have nothing to do with the game itself, but are valuable to "
+"gamers because of the work required to obtain them (e.g., EverQuest); some "
+"people will end up collecting them for the sake of collecting."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Random rewards"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"They turn the game into the equivalent of a slot machine (e.g., World of "
+"Warcraft, ZT Online)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Elaborate cycles"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
+"one level to the next) slower and slower, designing complex tasks that are "
+"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
+"Wii)."
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dt>
+msgid "Decay of game assets"
+msgstr ""
+
+#. type: Content of: <ul><li><dl><dd>
+msgid ""
+"This makes it necessary for a gamer to keep playing, without vacations, "
+"simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
+"Online, Animal Crossing)."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"Games such as World of Warcraft, that are considered very addictive, use "
+"several of these techniques."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"However, the addictiveness of a game is only one of the determinants of "
+"addiction. Equally important are the psychological make-up and life "
+"circumstances of the gamer. Gaming addiction, like other addictions, is a "
+"form of mental escape from an unrewarding life. The sad truth is that, in "
+"the long run, it leads to an even worse life."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
+"<em>Note:</em>&nbsp; We are not gamers. If you think we have misunderstood "
+"some point, or have suggestions for making this text clearer or more "
+"correct, please send them to &lt;<a href=\"mailto:address@hidden";
+"\">address@hidden</a>&gt;."
+msgstr ""
+
+#. type: Content of: <ul><li><p>
+msgid ""
 "A nonfree video game, available through the nonfree Steam client, <a href="
 "\"https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-";
 "systems-with-\"> included a &ldquo;miner&rdquo;</a>, i.e. an executable that "



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