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[Wesnoth-cvs-commits] wesnoth/data help.cfg

From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data help.cfg
Date: Fri, 26 Aug 2005 10:08:35 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Changes by:     ott <address@hidden>    05/08/26 14:08:35

Modified files:
        data           : help.cfg 

Log message:
        fix some help glitches (should be no translatable changes), thanks to 


Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.48 wesnoth/data/help.cfg:1.49
--- wesnoth/data/help.cfg:1.48  Thu Aug 25 12:37:07 2005
+++ wesnoth/data/help.cfg       Fri Aug 26 14:08:35 2005
@@ -13,13 +13,13 @@
 title= _ "Gameplay"
 title= _ "Traits"
 # Not used since generated text was not really suitable.
@@ -113,6 +113,8 @@
 title= _ "Hitpoints and Experience"
 text= "<img>src=help/hpxp.png align=right float=yes</img>" + _"Each unit has a 
certain number of hitpoints (HP). If the hitpoints of a unit drop below 1, the 
unit dies. Each unit also has a certain number of experience points (XP). A 
freshly recruited unit starts with no experience points, and gains experience 
by fighting enemies." +
+" +
 _"The hitpoints and experience points are both indicated in the status pane 
using two numbers (the current value and the maximum value the unit can have)." 
+ "
 <img>src=help/hp-bars.png align=left float=yes</img>" + _"The hitpoints are 
also indicated by an energy bar next to each unit, which is green, yellow or 
red. A unit with at least 1 experience point has a blue experience bar, which 
turns white as the unit is about to <ref>dst=experience_and_advancement 
@@ -239,7 +241,7 @@
 title= _ "Overview"
 text= _ "Most units have two traits. However, Undead units are assigned the 
single trait 'Undead', and Woses do not receive any traits. Traits are 
modifications that change a unit's attributes slightly. They are usually 
randomly assigned to a unit when it is recruited." + _"

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