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[Wesnoth-cvs-commits] wesnoth/data help.cfg

From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data help.cfg
Date: Mon, 01 Aug 2005 07:05:24 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Changes by:     ott <address@hidden>    05/08/01 11:05:23

Modified files:
        data           : help.cfg 

Log message:
        more manual into in-game help, fix terrain swamp


Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.37 wesnoth/data/help.cfg:1.38
--- wesnoth/data/help.cfg:1.37  Mon Aug  1 09:53:14 2005
+++ wesnoth/data/help.cfg       Mon Aug  1 11:05:23 2005
@@ -13,7 +13,7 @@
 title= _ "Gameplay"
@@ -44,7 +44,7 @@
 title= _ "Terrains"
@@ -94,6 +94,21 @@
 In later scenarios, you may also Recall survivors from earlier battles. 
Recalling costs a standard 20 gold and presents you with a list of all 
surviving units from previous scenarios." + _"
 Units not only cost gold to Recruit or Recall, they also require money to 
support. See <ref>dst=income_and_upkeep text='Income and Upkeep'</ref> for more 
+title= _ "Orbs"
+text= _ "On the top of the energy bar shown next to each unit of yours is an 
+This orb is:
+  * green if you control the unit and it hasn't moved this turn,
+  * yellow if you control the unit and it has moved this turn, but could
+    still move further or attack,
+  * red if you control the unit, but it has used all its movement this turn, or
+  * blue if the unit is an ally you do not control.
+Enemy units have no orb on the top of their energy bar."

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