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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Mon, 06 Sep 2004 02:38:01 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/09/06 06:32:39

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.293&tr2=1.294&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.293 wesnoth/changelog:1.294
--- wesnoth/changelog:1.293     Fri Sep  3 10:54:23 2004
+++ wesnoth/changelog   Mon Sep  6 06:32:39 2004
@@ -1,21 +1,31 @@
 CVS HEAD:
  * changed vision range based on potential move
  * changed charge, backstab and steadfast abilities use true doubling and 
halving rather than additive percentage calculations
+ * some new sound effects
  * new and improved graphics:
    * snow forest tiles
    * unit images
    * tower
    * units images and animations
+   * attack icons
  * new scenarios for 'Heir to the Throne' campaign:
    * Battle for Wesnoth (final scenario)
  * scenario balancing for 'Heir to the Throne' campaign:
    * Crossroads
    * Test of the Clans
+ * scenario balancing for 'Son of the Black Eye' campaign:
+   * Silent Forest
  * plot changes in 'The Eastern Invasion' campaign
  * scenario balancing for 'The Eastern Invasion' campaign:
-   * The Duel
    * Approaching Weldyn
    * Lake Vrug
+   * Northern Outpost
+   * The Duel
+   * The Outpost
+   * Two Paths
+ * scenario balancing for 'The Rise of Wesnoth' campaign:
+   * A Final Spring
+   * A Harrowing Escape
  * spirit movetype, with high resistances against "physical" attacks, slowed 
on open water
  * unit balancing: 
    * treefolk (Woses): reduced pierce, impact and cold resistance
@@ -27,6 +37,8 @@
    * Spectre: switched movetype to 'spirit', halved hitpoints, reduced movement
    * Nightgaunt: switched movetype to 'spirit', halved hitpoints, reduced 
movement
    * Shadow: switched movetype to 'spirit', halved hitpoints, reduced movement
+   * Orcish Archer: reduced cost
+   * Peasant: reduced cost, increased melee damage
  * new units
    * Dark Queen
  * language fixes and polishing (english)
@@ -35,13 +47,17 @@
    * czech
    * finnish
    * french
+   * hungarian
+   * italian
+   * norwegian
    * spanish
    * swedish
+ * status for translations (gettext) - http://gettext.wesnoth.org
  * multiplayer improvements:
    * restored Thug to Knalgan Alliance on default era
    * added many 2nd level units to factions on 'Age of Heroes' era
- * status for translations (gettext) - http://gettext.wesnoth.org
  * made hosting games work elegantly when wesnothd is running on the same 
machine
+ * added new @ prefix to {inclusion} in config files to make it search both in 
the user's preferences dir and in the main data dir
  * fixed typo causing 'Troll Whelp' being recruitable in 'The Dark Hordes: A 
New Chance' scenario
  * fixed alignment and abilities not being shown in panel
  * fixed hitpoints and experience being not translatable in default theme
@@ -60,7 +76,9 @@
  * fixed Delfador appearing in 'The Dark Hordes: Inside The Tower'
  * fixed about/credits not being translatable
  * fixed 'Orcish Ruler' appearing in 'The Rise of Wesnoth' campaign
+ * fixed 'Heavy Infantryman' recruiting bug in 'The Eastern Invasion: 
Mal-Ravanals Capital' scenario
  * fixed editor not being translatable
+ * workaround for Reiser4 feature bug (#10264)
  * re-implemented enhanced sound quality fix
  * multiple textdomain (gettext) infrastructure
  * added error dialog when a campaign has corrupt WML




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