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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Thu, 09 Sep 2004 12:40:44 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/09/09 16:35:44

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.302&tr2=1.303&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.302 wesnoth/changelog:1.303
--- wesnoth/changelog:1.302     Thu Sep  9 16:16:10 2004
+++ wesnoth/changelog   Thu Sep  9 16:35:44 2004
@@ -10,9 +10,6 @@
    * attack icons
  * new scenarios for 'Heir to the Throne' campaign:
    * Battle for Wesnoth (final scenario)
- * new scenarios for 'The Rise of Wesnoth' campaign:
-   * Rise of Wesnoth (final scenario)
-   * Epilogue (non-playable epilogue)
  * scenario balancing for 'Heir to the Throne' campaign:
    * Crossroads
    * Test of the Clans
@@ -26,6 +23,9 @@
    * The Duel
    * The Outpost
    * Two Paths
+ * epilogue for 'The Rise of Wesnoth' campaign
+ * new scenarios for 'The Rise of Wesnoth' campaign:
+   * Rise of Wesnoth (final scenario)
  * scenario balancing for 'The Rise of Wesnoth' campaign:
    * A Final Spring
    * A Harrowing Escape
@@ -39,9 +39,11 @@
    * Dwarvish Guardsman: reduced blade, pierce, impact, fire and cold 
resistances, reduced cost, reduced number of ranged attacks
    * Dwarvish Stalwart: reduced blade, pierce, impact, fire and cold 
resistances, reduced number of ranged attack, increased ranged damage
    * Ghost: switched movetype to 'spirit', halved hitpoints, reduced movement
+   * Lich: increased cost
+   * Necromancer: increased cost
    * Nightgaunt: switched movetype to 'spirit', halved hitpoints, reduced 
movement, reduced number of attacks, backstab
    * Orcish Archer: reduced cost
-   * Peasant: reduced cost, increased melee damage
+   * Peasant: increased cost, increased melee damage
    * Spectre: switched movetype to 'spirit', halved hitpoints, reduced 
movement, backstab
    * Shadow: switched movetype to 'spirit', halved hitpoints, reduced 
movement, reduced number of attacks, backstab
    * Vampire Bat: increased cost
@@ -57,6 +59,7 @@
    * czech
    * finnish
    * french
+   * german
    * hungarian
    * italian
    * norwegian
@@ -94,6 +97,7 @@
  * fixed past-the-end issue on botched UTF-8 strings
  * fixed scroll_to_unit issues on 'The Rise of Wesnoth' campaign
  * workaround for Reiser4 feature bug (#10264)
+ * workaround for BeOS gettext implementation
  * re-implemented enhanced sound quality fix
  * added error dialog when a campaign has corrupt WML
  * added better error messages for machines that cannot bind to local ports 




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