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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Wed, 08 Sep 2004 08:26:55 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/09/08 12:18:11

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.300&tr2=1.301&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.300 wesnoth/changelog:1.301
--- wesnoth/changelog:1.300     Tue Sep  7 20:37:28 2004
+++ wesnoth/changelog   Wed Sep  8 12:18:10 2004
@@ -1,7 +1,7 @@
 CVS HEAD:
  * changed vision range based on potential move
  * changed charge, backstab and steadfast abilities use true doubling and 
halving rather than additive percentage calculations
- * some new sound effects
+ * more sound effects
  * new and improved graphics:
    * snow forest tiles
    * unit images
@@ -33,17 +33,18 @@
    * dwarves: switched movetype to 'dwarvishfoot'
    * treefolk (Woses): reduced pierce, impact and cold resistances
    * undeadfoot: "deep walking" (movement in deep water)
-   * Wose: reduced melee damage
-   * Walking Corpse: increased hitpoints, increased melee damage
+   * Dwarvish Guardsman: reduced blade, pierce, impact, fire and cold 
resistances, reduced cost, reduced number of ranged attacks
+   * Dwarvish Stalwart: reduced blade, pierce, impact, fire and cold 
resistances, reduced number of ranged attack, increased ranged damage
    * Ghost: switched movetype to 'spirit', halved hitpoints, reduced movement
-   * Wraith: switched movetype to 'spirit', halved hitpoints, reduced movement
-   * Spectre: switched movetype to 'spirit', halved hitpoints, reduced 
movement, backstab
    * Nightgaunt: switched movetype to 'spirit', halved hitpoints, reduced 
movement, reduced number of attacks, backstab
-   * Shadow: switched movetype to 'spirit', halved hitpoints, reduced 
movement, reduced number of attacks, backstab
    * Orcish Archer: reduced cost
    * Peasant: reduced cost, increased melee damage
-   * Dwarvish Guardsman: reduced blade, pierce, impact, fire and cold 
resistances, reduced cost, reduced number of ranged attacks
-   * Dwarvish Stalwart: reduced blade, pierce, impact, fire and cold 
resistances, reduced number of ranged attack, increased ranged damage
+   * Spectre: switched movetype to 'spirit', halved hitpoints, reduced 
movement, backstab
+   * Shadow: switched movetype to 'spirit', halved hitpoints, reduced 
movement, reduced number of attacks, backstab
+   * Vampire Bat: increased cost
+   * Walking Corpse: increased hitpoints, increased melee damage
+   * Wose: reduced melee damage
+   * Wraith: switched movetype to 'spirit', halved hitpoints, reduced movement
  * new units
    * Dark Queen
    * Dwarvish Sentinel




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