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Re: GUISwarm and gtk ?
From: |
Marcus G. Daniels |
Subject: |
Re: GUISwarm and gtk ? |
Date: |
31 Jul 2001 10:33:19 -0600 |
User-agent: |
Gnus/5.070084 (Pterodactyl Gnus v0.84) Emacs/20.7 |
>>>>> "DK" == Daniel Kottow <address@hidden> writes:
DK> while (gtk_events_pending()) gtk_main_iteration();
DK> when i hit stop, gtk windows dont react, however. its ok with me
DK> that gtk gets little attention, but i would like to have this
DK> display schedule running in the back with low priority always,
DK> regardless of my simulation status. this seems more like a pure
DK> swarm question, isnt it?
One nice thing about Objective C is that you never have to accept "no"
as an answer -- here's a little old-school anarchy to get the job done. ;-)
1) Add the alternative ControlPanel below, replacing the printf
with the GTK update code. Add MyControlPanel.o to the OBJECTS in
your Makefile.
2) Use +poseAs: before creating the GUISwarm in order to make
this implementation look like the real ControlPanel.
3) Call your GTK update code along with the doTkEvents code.
(Yes, the ControlPanel code should be rewritten.)
$ cat MyControlPanel.h
#import <simtoolsgui.h>
#import <simtoolsgui/ControlPanel.h>
@interface MyControlPanel : ControlPanel
- setStateStopped;
@end
$ cat MyControlPanel.m
#import "MyControlPanel.h"
#import <simtoolsgui.h>
#import <gui.h>
@implementation MyControlPanel
- setStateStopped
{
[probeDisplayManager setDropImmediatelyFlag: YES];
if (_activity_current)
{
[getTopLevelActivity() stop];
return [self setState: ControlStateStopped];
}
else
{
[self setState: ControlStateStopped];
while (state == ControlStateStopped)
{
printf ("sync\n");
GUI_EVENT_SYNC ();
}
return self;
}
}
@end
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