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[RP] Re: [PATCH] virtual screens using frame set trees
From: |
Dan Aloni |
Subject: |
[RP] Re: [PATCH] virtual screens using frame set trees |
Date: |
Wed Oct 16 11:38:05 2002 |
User-agent: |
Mutt/1.4i |
On Wed, Oct 16, 2002 at 08:11:39PM +0200, Henrik Enberg wrote:
> Dan Aloni <address@hidden> writes:
>
> > This patch allows a ratpoison user to manage different sets of
> > frame configurations, thus adding a virtual-screen type of
> > functionality. The semantics are:
> >
> > * A frame set is defined as a the frames that compose one
> > screen, specifing all there is about these frames: size,
> > mapped windows, etc.
>
> I really like this patch as well. I made a couple of small changes in
> the patch below to make name_frameset and select_frameset return the
> current frameset name if called non-interactively (i.e. from a script)
> with no arguments. name_frameset also complains if you call it
> interactively without an arg. This kills the ability to set the name
> to NULL, but I'm not sure that is useful.
Thanks, I added this to my diff.
> Now I just need to come up with a good set of keybindings. Any
> suggestions?
I use this:
bind Insert push_frameset
bind Delete pop_frameset
bind Prior up_frameset
bind Next down_frameset
bind Home next_frameset
bind End prev_frameset
bind C-Home colon select_frameset
bind C-End colon name_frameset
--
Dan Aloni
address@hidden