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Re: About the entrance problem
From: |
Ingo Ruhnke |
Subject: |
Re: About the entrance problem |
Date: |
28 Oct 2002 10:21:19 +0100 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Gervase Lam <address@hidden> writes:
> Hmmm. May be if the game is slowed down, action application is also
> slowed down. During normal speed, a player can't physically actions
> extremely quickly. So, if the game slowed down, slow down the
> application speed as well.
I think this would feel pretty odd for the player: "Hey, my mouse
doesn't react as expected, something is broken!"
> I have absolutely no idea how this can be done at the moment. And
> don't think it is simple either. Just a very vague thought that went
> into my head...
Slowing the gamespeed down is pretty trivial, slowing the input down
is quite a bit harder and would also cause quite a few usability
problems (would require mouse-trap and Co. since the X11 cursor would
be faster than the in-game mouse-cursor).
Slowing the gamespeed down might be a useable choice, but it has to be
implemented in a way that doesn't make the game feel like a
videoplayer (well, it probally already does a bit to much).
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