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Re: Pingu stuck and collision code


From: Ingo Ruhnke
Subject: Re: Pingu stuck and collision code
Date: 24 Sep 2002 19:29:09 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Gervase Lam <address@hidden> writes:

> I've attached the patched files for the Pingus getting stuck in bridges 
> problem, which includes removing now redundant Bridger code.  It works by 
> not allowing a Bridger to place a brick if a Pingu would have a head 
> collision if it walked along it.  As well as getting around the original 
> bug that I was trying to fix, it also gets around the following problem...

Ok, patch commited. Seems to work, but I am not really sure that I
like that behaviour completly. Its ok for and bridge that is already
half build, but I would probally like to keep a way to add a final
last brick to the bridge so that pingus can no longer pass that way. I
mean add a special case handling for the placement of the first brick.
So two bridges could actually work as a blocker.

############
              <- here bridger stops, path is still walkable
    __--
__--
##########

Another bridger is started at the top of the bridge and places a last
brick:

############
        __      <- patch would now be blocked due to head_collision
    __--
__--
##########

Just and idea, not sure if it would work out.

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