gzz-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gzz] Vobs and scene graphs


From: Tuomas Lukka
Subject: Re: [Gzz] Vobs and scene graphs
Date: Sun, 23 Jun 2002 19:30:27 +0300
User-agent: Mutt/1.3.25i

> Re the recent discussion on the jyu list about vobs and Berlin/Fresco 
> (www.fresco.org). This made me think about the applicability of vobs to 
> scene graph systems, again.
> 
> In a sense a VobScene represents a scene graph. A vob system could be 
> implemented in which each VobScene is basically a scene graph with keys 
> from the model being attached at each node.

Vobs need some more thinking: in the end it turned out that the key 
paradigm made PP actually more *DIFFICULT* to implement; the key paradigm
currently doesn't allow enough fine-tuning. For PP, we want to take more
control, say "animate X to Y", i.e. the particular view that was clicked
should be the one to animate to the center.

> Another comment: I don't think Fresco supports connections between two 
> different branches in the scene graph, from what I read. This is very 
> important to us-- and could be interesting to them? But I would not know 
> how to implement that in their architecture.

True, this is important; vital to get performance tuned right for PP.

        Tuomas



reply via email to

[Prev in Thread] Current Thread [Next in Thread]