[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Gzz] Vobs and scene graphs
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz] Vobs and scene graphs |
Date: |
Sun, 23 Jun 2002 19:30:27 +0300 |
User-agent: |
Mutt/1.3.25i |
> Re the recent discussion on the jyu list about vobs and Berlin/Fresco
> (www.fresco.org). This made me think about the applicability of vobs to
> scene graph systems, again.
>
> In a sense a VobScene represents a scene graph. A vob system could be
> implemented in which each VobScene is basically a scene graph with keys
> from the model being attached at each node.
Vobs need some more thinking: in the end it turned out that the key
paradigm made PP actually more *DIFFICULT* to implement; the key paradigm
currently doesn't allow enough fine-tuning. For PP, we want to take more
control, say "animate X to Y", i.e. the particular view that was clicked
should be the one to animate to the center.
> Another comment: I don't think Fresco supports connections between two
> different branches in the scene graph, from what I read. This is very
> important to us-- and could be interesting to them? But I would not know
> how to implement that in their architecture.
True, this is important; vital to get performance tuned right for PP.
Tuomas