[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Glob2-ideas] non-flat terrain

From: Bradley Arsenault
Subject: Re: [Glob2-ideas] non-flat terrain
Date: Tue, 22 Jul 2008 16:46:17 -0400

Just compute the cost of a hill to be the average cost of going up and going down, since ultimately on average all the units will go up the hills on the map approximately as many times as they will go down the hills, when you look at the big picture. So the individual costs doesn't matter and they can be considered equal because ulimately they will balance out.

Extra cheese comes at a cost. Bradley Arsenault.

reply via email to

[Prev in Thread] Current Thread [Next in Thread]