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Re: [Glob2-ideas] non-flat terrain

From: Leo Wandersleb
Subject: Re: [Glob2-ideas] non-flat terrain
Date: Mon, 21 Jul 2008 14:59:08 +0200


> The main problem here is our graphics, the entire system is 2d and more
> so,
> its not isometric, so doing varying height would only serve to make the
> graphics look horrendously bad, if we could even get an artist to do them.

i will do the textured hightmap if needed. not a big issue. promised. if we 
don't have too steap mountains placing the sprites will not require more than 
shifting by some pixels.


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