glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Campaign Story


From: Bradley Arsenault
Subject: Re: [glob2-devel] Campaign Story
Date: Tue, 11 Jul 2006 11:34:08 -0700

Hehe, it is your army. In the optmimal world, we would have the
Globulation2 planet, and you can control what areas you try to attack.
Globulation2, because of its lack of micromanagement, doesn't make a
good game for in depth campaigns. While strategies for glob2 playing
are in depth, they really turn out to be the same for any campaign,
theres no way to "control" how the user has to go about solving the
problem very easily.

--Bradley Arsenault




reply via email to

[Prev in Thread] Current Thread [Next in Thread]