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Re: [glob2-devel] new gradient system
From: |
Nuage |
Subject: |
Re: [glob2-devel] new gradient system |
Date: |
Mon, 16 Aug 2004 23:25:08 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.2) Gecko/20040815 |
Stéphane Magnenat wrote:
So, what does take all the time ? Still the gfx ? Even on big maps ? Or is
> it the unit/building logic and the task allocator ?
I don't know, I didn't tested. I can't choose between glSDL or sdl (is it a
but or a feature ?), but I noticed that gfx still take an important part of
time.
Notice that here, all bug with glSDL has gone, so glob2 is really a pleasure
to play with a 1280x1024 resolution.
Re: [glob2-devel] new gradient system, MOA333, 2004/08/17
Re: [glob2-devel] new gradient system, MOA333, 2004/08/17