fluid-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

fluidsynth on Windows Was: Re: [fluid-dev] Rerouting output


From: mike
Subject: fluidsynth on Windows Was: Re: [fluid-dev] Rerouting output
Date: Tue, 08 Mar 2011 06:03:06 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.9) Gecko/20100430 Fedora/3.0.4-2.fc11 Thunderbird/3.0.4

Hello,

Thanks to Graham Goode and Jim Henry for their suggestions.  However what Pedro suggested is closer to what I wanted to do.  See below quote.

On 03/05/2011 09:39 PM, Pedro Lopez-Cabanillas wrote:
Hi Mike,

On Saturday 05 March 2011, mike wrote:
  
Sorry I forgot to mention I have a Cakewalk branded MIDI/USB interface.

Cheers,
Mike

On 03/05/2011 09:13 PM, mike wrote:
    
Hello

This is a related very noobie question.  What I would like to do is 
very simple I hope namely play my keyboard controller if possible into 
fluidsynth or an app that feeds fluidsynth and generate audio in real 
time on a Windows XP laptop.  Doing it in Linux is impractical in this 
instance.  From what I've read it's not clear to me if fluidsynth can 
read from Windows' MIDI input interface.  I've been trying to figure 
this out for a long time and there is loads of info out there but it's 
way too much for me to get started with.

I'll be very grateful for any pointers that can help me get started.

Cheers in advance,
Mike
      
Yes, FluidSynth can read from Windows MIDI ports. Using the command line interface program (fluidsynth.exe), you need to provide the exact port name (including spaces) in the command line:

C:> fluidsynth.exe -o midi.winmidi.device="port name"

The list of available port names are listed in the sound settings of the windows control panel.
  
Okay does this also apply when you are using a MIDI to USB module (MIDI attached to controller/USB attached to PC)?
It is much easier to use QSynth, a GUI interface of FluidSynth for this. In this case, there is a combo box in the MIDI tab of the synth setup dialog.
  
This is actually what I wanted to do, i.e., some combination of FluidSynth and QSynth (and JACK if required) because eventally I want to try to get this working on my Linux boxes as well.  I've looked at the download pages for FluidSynth and QSynth and they both look like they can be built on Windows using cmake, is that right?  This is a dumb question but I've never built anything on Windows before (I'm basically a Linux guy) does using cmake mean I have to do it under Cygwin or similar or can I just do it from a command prompt?  Any pointers to help a beginner would be much appreciated.

Thanks in advance,
Mike
Regards,
Pedro

_______________________________________________
fluid-dev mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/fluid-dev

  


reply via email to

[Prev in Thread] Current Thread [Next in Thread]