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Re: Swing/Graphics2D
From: |
Brian Jones |
Subject: |
Re: Swing/Graphics2D |
Date: |
11 Jan 2003 19:48:15 -0500 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Artur Biesiadowski <address@hidden> writes:
> Brian Jones wrote:
>
> > Swing is nearly as big as all of the rest of JDK 1.1, and I think
> > newer versions of Swing rely on Java2D as well which is also going to
> > be a huge project of its own.
>
> AFAIK, they make only minimal usage of advanced Graphics2D
> capabilities - they have done it for speed (only trivial operations
> are hardware accelerated and they wanted to stay on safe side).
Right.
> BTW, do you know about ANY real-world program which actually used
> custom Composite implementation ? Or custom Paint implementation ? I'm
> really angry at all this Raster stuff - it makes hardware acceleration
> of most things really hard.
Sorry, I'm not sure what you're talking about and I'm not a graphics
expert... more like interested novice.
Brian
--
Brian Jones <address@hidden>