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Re: [Bug-gnubg] The match and game data structure

From: Philippe Michel
Subject: Re: [Bug-gnubg] The match and game data structure
Date: Sun, 2 Jul 2006 21:33:01 +0200 (CEST)

On Fri, 30 Jun 2006, Jonathan Kinsey wrote:

Christian Anthon wrote:
If the structure is altered it would be a good thing to be able to
store multiple evaulations of a position: plies, rollouts, different
METs (perhaps even different scores) and also different moves made by
humans or bots so that you could e.g. replay a match between giants
and have your choices analysed.

Not sure if you mean to allow multiple 'paths' in one game - like
chessmaster if you've seen that (or some go programs - not sure if
snowie lets you do this).

Contrary to chess, branches many moves deep don't make much sense in backgammon IMHO. On the other hand, adding a list of variants to an analyzed position (different score, or some checkers shifted to change the pipcount for instance) may be nice.

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