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RE: [Bug-gnubg] The match and game data structure

From: Albert Silver
Subject: RE: [Bug-gnubg] The match and game data structure
Date: Mon, 3 Jul 2006 13:17:18 -0300

I really like this idea. It means, if I understood correctly, that while
looking at a move, I could shuffle a couple of checkers here and there,
maybe even play with the game score, to compare evaluations, and comment. It
would be really nice with HTML exporting too, since a player could analyze a
move, add comments, and then show a slightly modified position, with further
commentary, illustrating how the modifications change the evaluation. 

Another nice thing about this though, would be that it would add the final
learning edge that Snowie still has over GNU: to be able to change the
checkers around, see the evaluations, and return to the main game without a


> > Not sure if you mean to allow multiple 'paths' in one game - like
> > chessmaster if you've seen that (or some go programs - not sure if
> > snowie lets you do this).
> Contrary to chess, branches many moves deep don't make much sense in
> backgammon IMHO. On the other hand, adding a list of variants to an
> analyzed position (different score, or some checkers shifted to change the
> pipcount for instance) may be nice.
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