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RE: [Bug-gnubg] The match and game data structure
From: |
Ian Shaw |
Subject: |
RE: [Bug-gnubg] The match and game data structure |
Date: |
Mon, 3 Jul 2006 11:38:41 +0100 |
Jim Segrave Sent: 30 June 2006 16:11
>
> Along with this, move the analysis and rollout contexts, if
> any analysis or rollout is done to the match header. I think
> few analysed matches have more than a single analysis context
> or rollout context used,
I don't think this is correct (but maybe I misunderstand your point). I know
people who will perform a quick 0-ply rollout, and then maybe follow it up with
a 2-ply rollout on the most likely candidates.
Similarly, I often analyse a whole match on 0-ply, then look at some plays at
2-ply or higher.
Tutor mode is another example where one might use the tutor at 0-ply, but you
might sometimes ask for higher ply analysis.
> but having a linked list of the ones
> used means we could change the sgf format to list the
> contexts in the head of the file and only use an index to the
> context in the moves. This would make a major reduction in
> the size of .sgf files, where the analysis context is
> repeated for each move analysed.