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RE: [Bug-gnubg] The match and game data structure


From: Ian Shaw
Subject: RE: [Bug-gnubg] The match and game data structure
Date: Mon, 3 Jul 2006 11:38:41 +0100

Jim Segrave Sent: 30 June 2006 16:11
> 
> Along with this, move the analysis and rollout contexts, if 
> any analysis or rollout is done to the match header. I think 
> few analysed matches have more than a single analysis context 
> or rollout context used, 

I don't think this is correct (but maybe I misunderstand your point). I know 
people who will perform a quick 0-ply rollout, and then maybe follow it up with 
a 2-ply rollout on the most likely candidates.

Similarly, I often analyse a whole match on 0-ply, then look at some plays at 
2-ply or higher.

Tutor mode is another example where one might use the tutor at 0-ply, but you 
might sometimes ask for higher ply analysis.


>                         but having a linked list of the ones 
> used means we could change the sgf format to list the 
> contexts in the head of the file and only use an index to the 
> context in the moves. This would make a major reduction in 
> the size of .sgf files, where the analysis context is 
> repeated for each move analysed.




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