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Re: [Bug-gnubg] Match statistics graph


From: Joseph Heled
Subject: Re: [Bug-gnubg] Match statistics graph
Date: Sat, 30 Aug 2003 11:09:59 +1200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.4) Gecko/20030624


Let me stress my previous post.

Why not write a python script that goes over matches and writes down the required data in whatever format we want. We can do it easily today. Perhaps what we are missing is a nice way to activate those scripts from the GUI?
Advantages:
 - You don't need to change player records.
 - You don't worry about future extensions.
 - You avoid GNUbg bloat.
 - Can adapt to any format.
 - Lets the user select any plotting/database she wants.

Disadvantages:
 - You have to keep the .sgf files around (but I guess you do that anyway)?

-Joseph

Jim Segrave wrote:

But the difference I see is this:

If someone computer illiterate (and I don't mean this in a derogatory
sense, I'm a good programmer and a crap auto repair/simple household
work, gardener... person. I'm mechanical illiterate in that sense) wants
help with extracting some arcane data from a match or a long series of
matches, then the choices are:

a computer programmer adds a function to gnubg - difficulty 100
a computer programmer writes a python script to
  get gnubg to find the data                   - difficulty  10
a computer/database programmer writes an SQL
  query to find the data                       - difficulty   1

on a wild-assed guess normalised scale.






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