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[Adonthell-devel] Re: Changing code to support a MMORPG.
From: |
Daniel Millington |
Subject: |
[Adonthell-devel] Re: Changing code to support a MMORPG. |
Date: |
Thu, 15 Jan 2004 20:27:43 +0000 |
Okay thanks for the info everyone,
I'll look through the documentation and see what I wanna dig my hands into.
As for the multiplayer concept. I was thinking of something like what was
planned for "Resident Evil: Online"(or whatever the name was) where I think
a random map was generated with a some plot and the characters start off
together or spread about the map. Then they go about doing (a) quest(s)
where they end up sticking together or doing whatever. All that is known, is
that in the beginning no one really knows whos a player or a cpu tagging
along with you or who you just walked by.
Basically it would support probrably at most oh say 2-8 players(or maybe
more). I think that would be enjoyable. Well I'll just jot this down and get
to reading the documentation, as thats the main focus right now. Once again
thanks everyone for the info. =)
regards,
Daniel Millington
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