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Re: [Adonthell-devel] Battle System

From: cirrus
Subject: Re: [Adonthell-devel] Battle System
Date: Wed, 30 Jan 2002 14:54:56 +0000

Joseph Toscano wrote:
> Ricardo wrote:
> > Personally, I like turn-based system much better,
> Indeed, it does come down to simple opinions.
> > Even with a real-time system, how are you going to deal with magic and
> > using items during battle.
> Like it's done in SoM. You hit a button to bring up a quick and
> easy-to-access menu. The one in SoM is a flawless example: you push Y and a
> circle of icons pops up. You simply rotate it and choose which things you
> want to use. Takes so little time that it's extremely effective, and it
> doesn't at all detract from the real-time feel of the battles. It's all in
> the way it's implemented.

Just wanted to say that after last summer's meeting Ben and I had some
ideas for a menu system to choose items, weapons, spells etc. - it's
inspired by the SoM one coz we really liked that too but it is a bit
different. I'll post more details on that soon. (busy reading all the
mails right now!)

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