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Re: [Adonthell-devel] Veranda workaround
From: |
cirrus |
Subject: |
Re: [Adonthell-devel] Veranda workaround |
Date: |
Sat, 19 Jan 2002 12:48:06 +0000 |
Alexandre Courbot wrote:
>
> > To come once again back to the veranda:
> >
> > That teleport isn't really the optimum yet, so here's an idea to get rid
> > of it. Actually, it's no idea, it's already implemented. But as there are
> > some caveats, I'd like to hear your opinion first.
>
> As James said, we planned to remove the fade in/out. Actually I've just
> done it before seing your mail, and it's on the CVS now. Of course, if
> we could get rid of the teleport, that'd be great. One extra 'if' in the
> player's schedule wouldn't be that bad, I think. Think that a lot of
> stuff will be removed from it (like the opening door and next/previous
> map teleport tricks) anyway. With that 'if' it wouldn't even need a
> callback - we just test if the player is on the veranda and draw him.
>
> But (as James asked too) doesn't it gives the impression the player
> 'floats' when he's on the entrance roof?
>
> I'm waiting for your confirmation to proceed with that :)
>
if that self moving thing can be done (ie the player can't be stopped
above the entrance) AND it makes saving imposible until the character
has stopped moving then that sonds like the best solution to me
-James
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