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Re: [Adonthell-artwork] Floor tiles (was "Graphics repository")

From: Kai Sterker
Subject: Re: [Adonthell-artwork] Floor tiles (was "Graphics repository")
Date: Thu, 28 Apr 2011 13:28:26 +0200

On Wed, Apr 27, 2011 at 9:51 PM, James Nash <address@hidden> wrote:

> Is the issue here that floor tiles need to have some thickness and therefore 
> will intersect with the current wall pieces? A picture probably explains more 
> clearly what I mean:


> We want the ceiling tiles to be aligned with the grid on the ground and 
> therefore they will intersect with top of the inside portion of the wall - 
> highlighted in red on the right.
> If I've understood Kai correctly this situation can confuse the renderer. 
> @Kai: Is that right?

Yes, that's absolutely to the point.

> Assuming I've got this right, then one solution is to produce specialised 
> floor tiles that are a bit smaller and sit between the walls and "normal" 
> floor tiles without intersecting either.
> I suppose another way might be to cut the offending section of the inside 
> wall away like so:

> If that would work too, it may actually be preferable for the following 
> reasons:
> - It keeps making floor tiles simple. Making walls is already fiddly anyway, 
> so making it a little bit more so is the lesser evil IMHO.
> - We can start using separate graphics & models for the inner & outer 
> portions of walls (perhaps we'd have to anyway. Kai?) which would benefit 
> re-usability since you can combine different kinds of wall any way you like.*

Your suggestion will work, provided the blue part of the wall comes as
a separate image. You can still combine that to a single "outer wall"
model. And that way you could reuse the pink part for "inner" walls,
that would need to be cut completely to support the floor above.

Which leads to the question: do the walls align with the floor tile
boundaries, or do they sit on the seam between floor tiles? From your
example images, I assume the latter.


Attachment: walls_cut.png
Description: PNG image

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