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Re: [Adonthell-artwork] map gfx design


From: Kai Sterker
Subject: Re: [Adonthell-artwork] map gfx design
Date: Tue, 12 Mar 2002 13:36:09 +0100

On 12 Mar 2002 10:14:56 +0100 Alexandre Courbot wrote:

> Can't say anything but excellent! This one will be a big one, though
> ;) I fear we'll finish with nearly 1Mb map objects. But provided the
> different elements are well separated (the animated stuff should be
> mapobjects as small as possible), it should remain ok.

Seeing how this, and possibly other gfx as well, are symmetrical, we
could save some space by flipping them at run- or load time. That would
be an additional option in the mapeditor, where you place a mapobject
and then have the chance to mirror it horizontally and/or vertically.
(Latter would make sense for floor tiles, for example).

Just an idea though ...

Kai



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