[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-artwork] map gfx design
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-artwork] map gfx design |
Date: |
Tue, 12 Mar 2002 13:36:09 +0100 |
On 12 Mar 2002 10:14:56 +0100 Alexandre Courbot wrote:
> Can't say anything but excellent! This one will be a big one, though
> ;) I fear we'll finish with nearly 1Mb map objects. But provided the
> different elements are well separated (the animated stuff should be
> mapobjects as small as possible), it should remain ok.
Seeing how this, and possibly other gfx as well, are symmetrical, we
could save some space by flipping them at run- or load time. That would
be an additional option in the mapeditor, where you place a mapobject
and then have the chance to mirror it horizontally and/or vertically.
(Latter would make sense for floor tiles, for example).
Just an idea though ...
Kai
RE: [Adonthell-artwork] map gfx design, walther-franks, 2002/03/12