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Re: [Adonthell-artwork] map gfx design


From: cirrus
Subject: Re: [Adonthell-artwork] map gfx design
Date: Mon, 11 Mar 2002 23:25:25 +0000

Kai Sterker wrote:
> 
> On Mon, 11 Mar 2002 21:33:59 +0000 cirrus wrote:
> 
> > Here's a sketch of what I'd like to make as mapgfx. It's the entrance
> > to the mines of Uzdun'kal (that's the correct spelling, right?).
> > There's some changes I'd make - the walls with the faces left and
> > right would be narrower and smaller (otherwise you'd never get to see
> > them while walking around!).
> 
> Wow! I can imagine that it will turn out great. When you switch the res
> to 640x480 and look at it, it's really overwhelming! :)
> 
> It also fits with something else I had in mind: the Elenstroem would
> probably have it's origin at Uzdun'kal, and the water on either side of
> the gate could well be the source of the river.
> 
> > I've also tried to use straight edges and corners for
> > the dwarvish architecture to contrast it more with elvish architecture
> > which would be more rounded and organic looking.
> >
> > I hope you like it! If you do I can set about making some of this for
> > real. My holidays start next week so I'll have some more time (not
> > thaaat much time though 'coz I gotta revise for f*%&^^ing exams :( )
> 
> Yes, I like it a lot. Looks very dwarvish to me. The faces are great
> too, and with some nice translucent water, the sight will be impressive.
> 

kewl, glad to hear you like it!
I hadn't thought of looking at it in 640x480 - that's such a good idea!

        -James
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