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www/proprietary malware-games.html proprietary-...


From: Therese Godefroy
Subject: www/proprietary malware-games.html proprietary-...
Date: Thu, 7 Mar 2019 05:50:11 -0500 (EST)

CVSROOT:        /webcvs/www
Module name:    www
Changes by:     Therese Godefroy <th_g> 19/03/07 05:50:11

Modified files:
        proprietary    : malware-games.html proprietary-addictions.html 
                         proprietary.html 
        proprietary/workshop: mal.rec 

Log message:
        Techniques to make games addictive (RT #1340721).

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.html?cvsroot=www&r1=1.28&r2=1.29
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.4&r2=1.5
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.html?cvsroot=www&r1=1.91&r2=1.92
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.52&r2=1.53

Patches:
Index: malware-games.html
===================================================================
RCS file: /webcvs/www/www/proprietary/malware-games.html,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -b -r1.28 -r1.29
--- malware-games.html  15 Jan 2019 00:06:37 -0000      1.28
+++ malware-games.html  7 Mar 2019 10:50:10 -0000       1.29
@@ -47,6 +47,56 @@
 <div class="column-limit" id="malware-games"></div>
 
 <ul class="blurbs">
+  <li id="M209900000">
+    <p id="addictiveness">Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use <a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html";>
+    techniques that derive from behavioral and brain research</a>:</p>
+
+    <dl class="compact"><dt>The Skinner Box</dt>
+      <dd>An environment in which the rat&hellip; sorry, the user is trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.</dd>
+
+      <dt>Virtual food pellets</dt>
+      <dd>Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.</dd>
+
+      <dt>Random rewards</dt>
+      <dd>They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).</dd>
+
+      <dt>Elaborate cycles</dt>
+      <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+      <dt>Decay of game assets</dt>
+      <dd>This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+    </dl>
+
+    <p>Games such as World of Warcraft, that are considered very addictive,
+    use several of these techniques.</p>
+
+    <p>However, the addictiveness of a game is only one of the determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.</p>
+
+    <p><em>Note:</em>&nbsp; We are not gamers. If you think we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;<a
+    href="mailto:address@hidden";>address@hidden</a>&gt;.</p>
+  </li>
+
   <li id="M201807310">
     <p>A nonfree video game, available through the nonfree Steam client, <a
     
href="https://www.extremetech.com/gaming/274552-great-now-games-are-hijacking-systems-with-";>
@@ -276,7 +326,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/01/15 00:06:37 $
+$Date: 2019/03/07 10:50:10 $
 <!-- timestamp end -->
 </p>
 </div>

Index: proprietary-addictions.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -b -r1.4 -r1.5
--- proprietary-addictions.html 23 Feb 2019 11:53:28 -0000      1.4
+++ proprietary-addictions.html 7 Mar 2019 10:50:10 -0000       1.5
@@ -37,6 +37,56 @@
 <div class="column-limit" id="proprietary-addictions"></div>
 
 <ul class="blurbs">
+  <li id="M209900000">
+    <p id="addictiveness">Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use <a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html";>
+    techniques that derive from behavioral and brain research</a>:</p>
+
+    <dl class="compact"><dt>The Skinner Box</dt>
+      <dd>An environment in which the rat&hellip; sorry, the user is trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.</dd>
+
+      <dt>Virtual food pellets</dt>
+      <dd>Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.</dd>
+
+      <dt>Random rewards</dt>
+      <dd>They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).</dd>
+
+      <dt>Elaborate cycles</dt>
+      <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+      <dt>Decay of game assets</dt>
+      <dd>This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+    </dl>
+
+    <p>Games such as World of Warcraft, that are considered very addictive,
+    use several of these techniques.</p>
+
+    <p>However, the addictiveness of a game is only one of the determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.</p>
+
+    <p><em>Note:</em>&nbsp; We are not gamers. If you think we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;<a
+    href="mailto:address@hidden";>address@hidden</a>&gt;.</p>
+  </li>
+
   <li id="M201902220">
     <p>On-line gambling services (and their nonfree
     client programs) are <a
@@ -129,7 +179,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/02/23 11:53:28 $
+$Date: 2019/03/07 10:50:10 $
 <!-- timestamp end -->
 </p>
 </div>

Index: proprietary.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary.html,v
retrieving revision 1.91
retrieving revision 1.92
diff -u -b -r1.91 -r1.92
--- proprietary.html    4 Mar 2019 08:28:43 -0000       1.91
+++ proprietary.html    7 Mar 2019 10:50:10 -0000       1.92
@@ -146,6 +146,56 @@
 <h3 id="latest">Latest additions</h3>
 
 <ul class="blurbs">
+  <li id="M209900000">
+    <p id="addictiveness">Many games are designed to
+    keep gamers compulsively playing&mdash;and renewing
+    their subscription. To achieve this result, developers use <a
+    
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html";>
+    techniques that derive from behavioral and brain research</a>:</p>
+
+    <dl class="compact"><dt>The Skinner Box</dt>
+      <dd>An environment in which the rat&hellip; sorry, the user is trained
+      to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
+      over again in order to get a reward.</dd>
+
+      <dt>Virtual food pellets</dt>
+      <dd>Items that have nothing to do with the game itself, but are
+      valuable to gamers because of the work required to obtain them
+      (e.g., EverQuest); some people will end up collecting them for the
+      sake of collecting.</dd>
+
+      <dt>Random rewards</dt>
+      <dd>They turn the game into the equivalent of a slot machine (e.g.,
+      World of Warcraft, ZT Online).</dd>
+
+      <dt>Elaborate cycles</dt>
+      <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
+      (progress from one level to the next) slower and slower, designing
+      complex tasks that are difficult to get out of (e.g. World of
+      Warkraft), or conversely dividing them up in small chunks to avoid
+      frustration (e.g., New Super Mario Bros.Wii).</dd>
+
+      <dt>Decay of game assets</dt>
+      <dd>This makes it necessary for a gamer to keep playing, without
+      vacations, simply to avoid losing what they have earned so far
+      (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
+    </dl>
+
+    <p>Games such as World of Warcraft, that are considered very addictive,
+    use several of these techniques.</p>
+
+    <p>However, the addictiveness of a game is only one of the determinants
+    of addiction. Equally important are the psychological make-up and life
+    circumstances of the gamer. Gaming addiction, like other addictions,
+    is a form of mental escape from an unrewarding life. The sad truth
+    is that, in the long run, it leads to an even worse life.</p>
+
+    <p><em>Note:</em>&nbsp; We are not gamers. If you think we
+    have misunderstood some point, or have suggestions for making
+    this text clearer or more correct, please send them to &lt;<a
+    href="mailto:address@hidden";>address@hidden</a>&gt;.</p>
+  </li>
+
   <li id="M201902270">
     <p>The Ring (now Amazon) doorbell camera is designed so that the
     manufacturer (now Amazon) can watch all the time. Now it turns out
@@ -203,24 +253,6 @@
     restrictions in the use of ink cartridges that would otherwise be in
     working order.</p>
   </li>
-
-  <li id="M201902220">
-    <p>On-line gambling services (and their nonfree
-    client programs) are <a
-    
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds";>
-    designed to be addictive</a>, much like on-line games. They achieve 
-    this with various different malfunctionalities, often in combination.</p>
-
-    <p>Many of these malfunctionalities are implemented by the server and
-    the client program together. In some cases, there is no honest way that
-    the client program could counteract the nastiness&mdash;for instance,
-    when the server manipulates amounts won in order to get the user
-    addicted, the only way the client program could block that is to pretend
-    the win did not happen, and users would not want that modification.</p>
-
-    <p>However, modification of the client program could cover up some
-    addictive behaviors without losing the user anything.</p>
-  </li>
 </ul>
 
 
@@ -281,7 +313,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/04 08:28:43 $
+$Date: 2019/03/07 10:50:10 $
 <!-- timestamp end -->
 </p>
 </div>

Index: workshop/mal.rec
===================================================================
RCS file: /webcvs/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.52
retrieving revision 1.53
diff -u -b -r1.52 -r1.53
--- workshop/mal.rec    6 Mar 2019 09:06:12 -0000       1.52
+++ workshop/mal.rec    7 Mar 2019 10:50:10 -0000       1.53
@@ -25,6 +25,61 @@
 ####    Please don't remove the blank line after this marker!    ####
 # ADD NEW BLURB HERE
 
+Added: 2019-03-07
+Id: 209900000
+RT: 1340721
+PubDate: 2010-03-08
+Target: malware-games.html malware-games
+Target: proprietary-addictions.html proprietary-addictions
+Keywords:
+Blurb: <p id="addictiveness">Many games are designed to
++   keep gamers compulsively playing&mdash;and renewing
++   their subscription. To achieve this result, developers use <a
++   
href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html";>
++   techniques that derive from behavioral and brain research</a>:</p>
++
++   <dl class="compact"><dt>The Skinner Box</dt>
++     <dd>An environment in which the rat&hellip; sorry, the user is trained
++     to &ldquo;push the lever&ldquo;, i.e. do a certain action over and
++     over again in order to get a reward.</dd>
++
++     <dt>Virtual food pellets</dt>
++     <dd>Items that have nothing to do with the game itself, but are
++     valuable to gamers because of the work required to obtain them
++     (e.g., EverQuest); some people will end up collecting them for the
++     sake of collecting.</dd>
++
++     <dt>Random rewards</dt>
++     <dd>They turn the game into the equivalent of a slot machine (e.g.,
++     World of Warcraft, ZT Online).</dd>
++
++     <dt>Elaborate cycles</dt>
++     <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
++     (progress from one level to the next) slower and slower, designing
++     complex tasks that are difficult to get out of (e.g. World of
++     Warkraft), or conversely dividing them up in small chunks to avoid
++     frustration (e.g., New Super Mario Bros.Wii).</dd>
++
++     <dt>Decay of game assets</dt>
++     <dd>This makes it necessary for a gamer to keep playing, without
++     vacations, simply to avoid losing what they have earned so far
++     (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
++   </dl>
++
++   <p>Games such as World of Warcraft, that are considered very addictive,
++   use several of these techniques.</p>
++
++   <p>However, the addictiveness of a game is only one of the determinants
++   of addiction. Equally important are the psychological make-up and life
++   circumstances of the gamer. Gaming addiction, like other addictions,
++   is a form of mental escape from an unrewarding life. The sad truth
++   is that, in the long run, it leads to an even worse life.</p>
++
++   <p><em>Note:</em>&nbsp; We are not gamers. If you think we
++   have misunderstood some point, or have suggestions for making
++   this text clearer or more correct, please send them to &lt;<a
++   href="mailto:address@hidden";>address@hidden</a>&gt;.</p>
+
 Added: 2019-03-04
 Id: 201902270
 RT: 1365737



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