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www/proprietary malware-games.html proprietary-...


From: Therese Godefroy
Subject: www/proprietary malware-games.html proprietary-...
Date: Sun, 10 Mar 2019 06:33:17 -0400 (EDT)

CVSROOT:        /webcvs/www
Module name:    www
Changes by:     Therese Godefroy <th_g> 19/03/10 06:33:17

Modified files:
        proprietary    : malware-games.html proprietary-addictions.html 
                         proprietary.html 
        proprietary/workshop: mal.rec 

Log message:
        Game of Wars addiction (RT #1340442).

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.html?cvsroot=www&r1=1.29&r2=1.30
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.5&r2=1.6
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.html?cvsroot=www&r1=1.92&r2=1.93
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.54&r2=1.55

Patches:
Index: malware-games.html
===================================================================
RCS file: /webcvs/www/www/proprietary/malware-games.html,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -b -r1.29 -r1.30
--- malware-games.html  7 Mar 2019 10:50:10 -0000       1.29
+++ malware-games.html  10 Mar 2019 10:33:16 -0000      1.30
@@ -209,6 +209,21 @@
     can use the same tactics.</p>
   </li>
 
+  <li id="M201507290">
+    <p>Game Of War: Fire Age is an iPhone game with <a
+    
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
+    addictive features</a> which are based on several of the <a
+    href="/proprietary/proprietary-addictions.html#addictiveness">techniques
+    described above</a>, compounded with group emulation. After a
+    fairly easy start, the game slows down and becomes more difficult,
+    so gamers are led to spend more and more money in order to keep up
+    with their group. And if they stop playing for a while, the equipment
+    they invested in gets destroyed by the &ldquo;enemy&rdquo; unless
+    they buy an expensive &ldquo;shield&rdquo; to protect it. This game
+    is also deceptive, as it uses confusing menus and complex stats to
+    obfuscate true monetary costs.</p>
+  </li>
+
   <li id="M201410130">
     <p><a
     
href="https://www.eff.org/deeplinks/2014/10/nintendo-updates-take-wii-u-hostage-until-you-agree-new-legal-terms";>Nintendo
@@ -326,7 +341,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/07 10:50:10 $
+$Date: 2019/03/10 10:33:16 $
 <!-- timestamp end -->
 </p>
 </div>

Index: proprietary-addictions.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- proprietary-addictions.html 7 Mar 2019 10:50:10 -0000       1.5
+++ proprietary-addictions.html 10 Mar 2019 10:33:17 -0000      1.6
@@ -120,6 +120,21 @@
     subtly pushed to purchase more coins with real money to get boosts,
     and it can develop into a costly habit.</p>
   </li>
+
+  <li id="M201507290">
+    <p>Game Of War: Fire Age is an iPhone game with <a
+    
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
+    addictive features</a> which are based on several of the <a
+    href="/proprietary/proprietary-addictions.html#addictiveness">techniques
+    described above</a>, compounded with group emulation. After a
+    fairly easy start, the game slows down and becomes more difficult,
+    so gamers are led to spend more and more money in order to keep up
+    with their group. And if they stop playing for a while, the equipment
+    they invested in gets destroyed by the &ldquo;enemy&rdquo; unless
+    they buy an expensive &ldquo;shield&rdquo; to protect it. This game
+    is also deceptive, as it uses confusing menus and complex stats to
+    obfuscate true monetary costs.</p>
+  </li>
 </ul>
 
 </div><!-- for id="content", starts in the include above -->
@@ -179,7 +194,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/07 10:50:10 $
+$Date: 2019/03/10 10:33:17 $
 <!-- timestamp end -->
 </p>
 </div>

Index: proprietary.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary.html,v
retrieving revision 1.92
retrieving revision 1.93
diff -u -b -r1.92 -r1.93
--- proprietary.html    7 Mar 2019 10:50:10 -0000       1.92
+++ proprietary.html    10 Mar 2019 10:33:17 -0000      1.93
@@ -146,6 +146,21 @@
 <h3 id="latest">Latest additions</h3>
 
 <ul class="blurbs">
+  <li id="M201507290">
+    <p>Game Of War: Fire Age is an iPhone game with <a
+    
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
+    addictive features</a> which are based on several of the <a
+    href="/proprietary/proprietary-addictions.html#addictiveness">techniques
+    described above</a>, compounded with group emulation. After a
+    fairly easy start, the game slows down and becomes more difficult,
+    so gamers are led to spend more and more money in order to keep up
+    with their group. And if they stop playing for a while, the equipment
+    they invested in gets destroyed by the &ldquo;enemy&rdquo; unless
+    they buy an expensive &ldquo;shield&rdquo; to protect it. This game
+    is also deceptive, as it uses confusing menus and complex stats to
+    obfuscate true monetary costs.</p>
+  </li>
+
   <li id="M209900000">
     <p id="addictiveness">Many games are designed to
     keep gamers compulsively playing&mdash;and renewing
@@ -239,20 +254,6 @@
     <p>It shows that no one can trust a nonfree program, not even the
     developers of other nonfree programs.</p>
   </li>
-
-  <li id="M201902080">
-    <p>The HP <a
-    href="https://boingboing.net/2019/02/08/inkjet-dystopias.html";>
-    &ldquo;ink subscription&rdquo; cartridges have DRM that constantly
-    communicates with HP servers</a> to make sure the user is still
-    paying for the subscription, and hasn't printed more pages than were
-    paid for.</p>
-
-    <p>Even though the ink subscription program may be cheaper in some
-    specific cases, it spies on users, and involves totally unacceptable
-    restrictions in the use of ink cartridges that would otherwise be in
-    working order.</p>
-  </li>
 </ul>
 
 
@@ -313,7 +314,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/07 10:50:10 $
+$Date: 2019/03/10 10:33:17 $
 <!-- timestamp end -->
 </p>
 </div>

Index: workshop/mal.rec
===================================================================
RCS file: /webcvs/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.54
retrieving revision 1.55
diff -u -b -r1.54 -r1.55
--- workshop/mal.rec    9 Mar 2019 16:43:42 -0000       1.54
+++ workshop/mal.rec    10 Mar 2019 10:33:17 -0000      1.55
@@ -25,6 +25,26 @@
 ####    Please don't remove the blank line after this marker!    ####
 # ADD NEW BLURB HERE
 
+Added: 2019-03-10
+Id: 201507290
+RT: 1340442
+PubDate: 2015-07-29
+Target: malware-games.html malware-games
+Target: proprietary-addictions.html proprietary-addictions
+Keywords:
+Blurb: <p>Game Of War: Fire Age is an iPhone game with <a
++   
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
++   addictive features</a> which are based on several of the <a
++   href="/proprietary/proprietary-addictions.html#addictiveness">techniques
++   described above</a>, compounded with group emulation. After a
++   fairly easy start, the game slows down and becomes more difficult,
++   so gamers are led to spend more and more money in order to keep up
++   with their group. And if they stop playing for a while, the equipment
++   they invested in gets destroyed by the &ldquo;enemy&rdquo; unless
++   they buy an expensive &ldquo;shield&rdquo; to protect it. This game
++   is also deceptive, as it uses confusing menus and complex stats to
++   obfuscate true monetary costs.</p>
+
 Added: 2019-03-07
 Id: 209900000
 RT: 1340721



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