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www/proprietary malware-games.html proprietary-...
From: |
Therese Godefroy |
Subject: |
www/proprietary malware-games.html proprietary-... |
Date: |
Sun, 10 Mar 2019 06:33:17 -0400 (EDT) |
CVSROOT: /webcvs/www
Module name: www
Changes by: Therese Godefroy <th_g> 19/03/10 06:33:17
Modified files:
proprietary : malware-games.html proprietary-addictions.html
proprietary.html
proprietary/workshop: mal.rec
Log message:
Game of Wars addiction (RT #1340442).
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.html?cvsroot=www&r1=1.29&r2=1.30
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.5&r2=1.6
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.html?cvsroot=www&r1=1.92&r2=1.93
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.54&r2=1.55
Patches:
Index: malware-games.html
===================================================================
RCS file: /webcvs/www/www/proprietary/malware-games.html,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -b -r1.29 -r1.30
--- malware-games.html 7 Mar 2019 10:50:10 -0000 1.29
+++ malware-games.html 10 Mar 2019 10:33:16 -0000 1.30
@@ -209,6 +209,21 @@
can use the same tactics.</p>
</li>
+ <li id="M201507290">
+ <p>Game Of War: Fire Age is an iPhone game with <a
+
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
+ addictive features</a> which are based on several of the <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">techniques
+ described above</a>, compounded with group emulation. After a
+ fairly easy start, the game slows down and becomes more difficult,
+ so gamers are led to spend more and more money in order to keep up
+ with their group. And if they stop playing for a while, the equipment
+ they invested in gets destroyed by the “enemy” unless
+ they buy an expensive “shield” to protect it. This game
+ is also deceptive, as it uses confusing menus and complex stats to
+ obfuscate true monetary costs.</p>
+ </li>
+
<li id="M201410130">
<p><a
href="https://www.eff.org/deeplinks/2014/10/nintendo-updates-take-wii-u-hostage-until-you-agree-new-legal-terms">Nintendo
@@ -326,7 +341,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/07 10:50:10 $
+$Date: 2019/03/10 10:33:16 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary-addictions.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- proprietary-addictions.html 7 Mar 2019 10:50:10 -0000 1.5
+++ proprietary-addictions.html 10 Mar 2019 10:33:17 -0000 1.6
@@ -120,6 +120,21 @@
subtly pushed to purchase more coins with real money to get boosts,
and it can develop into a costly habit.</p>
</li>
+
+ <li id="M201507290">
+ <p>Game Of War: Fire Age is an iPhone game with <a
+
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
+ addictive features</a> which are based on several of the <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">techniques
+ described above</a>, compounded with group emulation. After a
+ fairly easy start, the game slows down and becomes more difficult,
+ so gamers are led to spend more and more money in order to keep up
+ with their group. And if they stop playing for a while, the equipment
+ they invested in gets destroyed by the “enemy” unless
+ they buy an expensive “shield” to protect it. This game
+ is also deceptive, as it uses confusing menus and complex stats to
+ obfuscate true monetary costs.</p>
+ </li>
</ul>
</div><!-- for id="content", starts in the include above -->
@@ -179,7 +194,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/07 10:50:10 $
+$Date: 2019/03/10 10:33:17 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary.html,v
retrieving revision 1.92
retrieving revision 1.93
diff -u -b -r1.92 -r1.93
--- proprietary.html 7 Mar 2019 10:50:10 -0000 1.92
+++ proprietary.html 10 Mar 2019 10:33:17 -0000 1.93
@@ -146,6 +146,21 @@
<h3 id="latest">Latest additions</h3>
<ul class="blurbs">
+ <li id="M201507290">
+ <p>Game Of War: Fire Age is an iPhone game with <a
+
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
+ addictive features</a> which are based on several of the <a
+ href="/proprietary/proprietary-addictions.html#addictiveness">techniques
+ described above</a>, compounded with group emulation. After a
+ fairly easy start, the game slows down and becomes more difficult,
+ so gamers are led to spend more and more money in order to keep up
+ with their group. And if they stop playing for a while, the equipment
+ they invested in gets destroyed by the “enemy” unless
+ they buy an expensive “shield” to protect it. This game
+ is also deceptive, as it uses confusing menus and complex stats to
+ obfuscate true monetary costs.</p>
+ </li>
+
<li id="M209900000">
<p id="addictiveness">Many games are designed to
keep gamers compulsively playing—and renewing
@@ -239,20 +254,6 @@
<p>It shows that no one can trust a nonfree program, not even the
developers of other nonfree programs.</p>
</li>
-
- <li id="M201902080">
- <p>The HP <a
- href="https://boingboing.net/2019/02/08/inkjet-dystopias.html">
- “ink subscription” cartridges have DRM that constantly
- communicates with HP servers</a> to make sure the user is still
- paying for the subscription, and hasn't printed more pages than were
- paid for.</p>
-
- <p>Even though the ink subscription program may be cheaper in some
- specific cases, it spies on users, and involves totally unacceptable
- restrictions in the use of ink cartridges that would otherwise be in
- working order.</p>
- </li>
</ul>
@@ -313,7 +314,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/07 10:50:10 $
+$Date: 2019/03/10 10:33:17 $
<!-- timestamp end -->
</p>
</div>
Index: workshop/mal.rec
===================================================================
RCS file: /webcvs/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.54
retrieving revision 1.55
diff -u -b -r1.54 -r1.55
--- workshop/mal.rec 9 Mar 2019 16:43:42 -0000 1.54
+++ workshop/mal.rec 10 Mar 2019 10:33:17 -0000 1.55
@@ -25,6 +25,26 @@
#### Please don't remove the blank line after this marker! ####
# ADD NEW BLURB HERE
+Added: 2019-03-10
+Id: 201507290
+RT: 1340442
+PubDate: 2015-07-29
+Target: malware-games.html malware-games
+Target: proprietary-addictions.html proprietary-addictions
+Keywords:
+Blurb: <p>Game Of War: Fire Age is an iPhone game with <a
++
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html">
++ addictive features</a> which are based on several of the <a
++ href="/proprietary/proprietary-addictions.html#addictiveness">techniques
++ described above</a>, compounded with group emulation. After a
++ fairly easy start, the game slows down and becomes more difficult,
++ so gamers are led to spend more and more money in order to keep up
++ with their group. And if they stop playing for a while, the equipment
++ they invested in gets destroyed by the “enemy” unless
++ they buy an expensive “shield” to protect it. This game
++ is also deceptive, as it uses confusing menus and complex stats to
++ obfuscate true monetary costs.</p>
+
Added: 2019-03-07
Id: 209900000
RT: 1340721