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www/proprietary malware-games.html proprietary-...


From: Therese Godefroy
Subject: www/proprietary malware-games.html proprietary-...
Date: Sun, 10 Mar 2019 10:58:45 -0400 (EDT)

CVSROOT:        /webcvs/www
Module name:    www
Changes by:     Therese Godefroy <th_g> 19/03/10 10:58:45

Modified files:
        proprietary    : malware-games.html proprietary-addictions.html 
                         proprietary.html 
        proprietary/workshop: mal.rec 

Log message:
        Refer to another item with an order-independent description.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.html?cvsroot=www&r1=1.30&r2=1.31
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.6&r2=1.7
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.html?cvsroot=www&r1=1.93&r2=1.94
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.55&r2=1.56

Patches:
Index: malware-games.html
===================================================================
RCS file: /webcvs/www/www/proprietary/malware-games.html,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -b -r1.30 -r1.31
--- malware-games.html  10 Mar 2019 10:33:16 -0000      1.30
+++ malware-games.html  10 Mar 2019 14:58:45 -0000      1.31
@@ -212,9 +212,9 @@
   <li id="M201507290">
     <p>Game Of War: Fire Age is an iPhone game with <a
     
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
-    addictive features</a> which are based on several of the <a
-    href="/proprietary/proprietary-addictions.html#addictiveness">techniques
-    described above</a>, compounded with group emulation. After a
+    addictive features</a> which are based on <a
+    href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+    manipulation techniques</a>, compounded with group emulation. After a
     fairly easy start, the game slows down and becomes more difficult,
     so gamers are led to spend more and more money in order to keep up
     with their group. And if they stop playing for a while, the equipment
@@ -341,7 +341,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 10:33:16 $
+$Date: 2019/03/10 14:58:45 $
 <!-- timestamp end -->
 </p>
 </div>

Index: proprietary-addictions.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- proprietary-addictions.html 10 Mar 2019 10:33:17 -0000      1.6
+++ proprietary-addictions.html 10 Mar 2019 14:58:45 -0000      1.7
@@ -124,9 +124,9 @@
   <li id="M201507290">
     <p>Game Of War: Fire Age is an iPhone game with <a
     
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
-    addictive features</a> which are based on several of the <a
-    href="/proprietary/proprietary-addictions.html#addictiveness">techniques
-    described above</a>, compounded with group emulation. After a
+    addictive features</a> which are based on <a
+    href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+    manipulation techniques</a>, compounded with group emulation. After a
     fairly easy start, the game slows down and becomes more difficult,
     so gamers are led to spend more and more money in order to keep up
     with their group. And if they stop playing for a while, the equipment
@@ -194,7 +194,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 10:33:17 $
+$Date: 2019/03/10 14:58:45 $
 <!-- timestamp end -->
 </p>
 </div>

Index: proprietary.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary.html,v
retrieving revision 1.93
retrieving revision 1.94
diff -u -b -r1.93 -r1.94
--- proprietary.html    10 Mar 2019 10:33:17 -0000      1.93
+++ proprietary.html    10 Mar 2019 14:58:45 -0000      1.94
@@ -149,9 +149,9 @@
   <li id="M201507290">
     <p>Game Of War: Fire Age is an iPhone game with <a
     
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
-    addictive features</a> which are based on several of the <a
-    href="/proprietary/proprietary-addictions.html#addictiveness">techniques
-    described above</a>, compounded with group emulation. After a
+    addictive features</a> which are based on <a
+    href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
+    manipulation techniques</a>, compounded with group emulation. After a
     fairly easy start, the game slows down and becomes more difficult,
     so gamers are led to spend more and more money in order to keep up
     with their group. And if they stop playing for a while, the equipment
@@ -314,7 +314,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 10:33:17 $
+$Date: 2019/03/10 14:58:45 $
 <!-- timestamp end -->
 </p>
 </div>

Index: workshop/mal.rec
===================================================================
RCS file: /webcvs/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -b -r1.55 -r1.56
--- workshop/mal.rec    10 Mar 2019 10:33:17 -0000      1.55
+++ workshop/mal.rec    10 Mar 2019 14:58:45 -0000      1.56
@@ -34,9 +34,9 @@
 Keywords:
 Blurb: <p>Game Of War: Fire Age is an iPhone game with <a
 +   
href="http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html";>
-+   addictive features</a> which are based on several of the <a
-+   href="/proprietary/proprietary-addictions.html#addictiveness">techniques
-+   described above</a>, compounded with group emulation. After a
++   addictive features</a> which are based on <a
++   href="/proprietary/proprietary-addictions.html#addictiveness">behavioral
++   manipulation techniques</a>, compounded with group emulation. After a
 +   fairly easy start, the game slows down and becomes more difficult,
 +   so gamers are led to spend more and more money in order to keep up
 +   with their group. And if they stop playing for a while, the equipment



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