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Re: [uracoli-devel] Flash using WiBo, am I missing something?


From: Tomás Glaria
Subject: Re: [uracoli-devel] Flash using WiBo, am I missing something?
Date: Wed, 24 Dec 2014 08:41:20 -0300



On Wed, Dec 24, 2014 at 6:23 AM, Axel Wachtler <address@hidden> wrote:


Am 23.12.2014 um 19:59 schrieb Tomás Glaria:
Ok, got the error.
I was using DEBUG = 1 on the WiBo in the node, that meant that for each
received piece of firmware received, it sent some info through the UART
which makes the whole system considerably slower.

Disabling that 'UART' worked for 57600 AND 500000.-

So you can successfully flash wireless some nodes? If yes, great!
Yes, apparently I got it.
I'd now like to find a way to have received the whole flash file  to check its integrity before flashing, and we're done.
 
About the board abstraction, why is it so much work?
Which generated code?

If just Wibo is meant, then manual tweaking, especially for MegaRFR/RFA might be good enough. The file board_cfg.h is the generated one in the code and all the Makefiles and Studio-4-aps files in the uracoli-src package are generated - so if you want your own boardname, then you have to touch round about 35 files - while adding a new board in uracoli-devel is about a few lines changing in board.cfg, const.h and the board-include file.

Here is a chaneset, that shows how to add a new board:
http://hg.savannah.gnu.org/hgweb/uracoli/rev/24833870310a
Reading the cangeset, I don't see '35' files, but only 3, so I'm ok for the bootloader (plus the makefiles).
Great.

So I fell like I'm almost done.
 
¡Feliz Navidad! Axel
Feliz navidad para ud también 
=D


--
Atte.
Tomás Ángel Glaría López
Ing. de Estudios
CADETECH S.A.

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