openexr-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Openexr-devel] Blender + OpenEXR


From: Ton Roosendaal
Subject: [Openexr-devel] Blender + OpenEXR
Date: Sat, 25 Feb 2006 16:03:58 +0100

Hi Florian & everyone,

Let me first say a big thanks for OpenEXR! It has proven to be very reliable and versatible addition to Blender, and one of the crucial success factors or the movie project I was working on during the past 9 months.

Check out the sneak-peek on http://orange.blender.org

Apart from integrating openexr in our regular image in/out pipeline, it now also is being used in the core of the render pipeline, taking care of saving tiles for all render-layers and passes in a single file. This then in the end is handed over the built-in compositor to do the fancy tricks with. Docs about this new pipeline and release is expected early may. It's going to be quite nice, at least for the open source community. :)

Our renderfarm (sponsored, 60+ dual cpu nodes), now is nicely spitting out the exr files. Very shortly we have to convert all of that to the format required by the HD digital projection in the cinema in Amsterdam.

My current information is that we have to convert this to Cineon, this is moved to a Quantel IQ HD/2K set, which will convert this to HDCam SR tape.

This is actually my first real experience with HD digital cinema... and I wondered if there ever was a follow up on the OpenEXRColorManagement.pdf you published. All our frames are rendered with just a 'linear' RGB color space now, which look pretty much OK on our monitors (like the 23" Apple Cinema displays), but that doesn't mean anything eh. :)

I would greatly appreciate some pointers to information or tips for how to achieve the best quality for current 10 bits/component HD projection systems. And maybe some hints for how to convert color best to current DVD video formats.

All the best,

-Ton-

------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation address@hidden http://www.blender.org





reply via email to

[Prev in Thread] Current Thread [Next in Thread]