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Re: [Openexr-devel] Blender + OpenEXR


From: Joseph Goldstone
Subject: Re: [Openexr-devel] Blender + OpenEXR
Date: Thu, 2 Mar 2006 17:10:09 -0800

Hello Ton--

Your question is a deep one. Some things that might help in making a recommendation:

(1) What do you mean by "'linear' RGB color space"? Speaking informally, if you increase by a factor of two the number of red photons being emitted, what happens to the R in your RGB? Does it double?

(2) Do you want the projected result to have a certain 'look'? Are you trying to make your movie appear as if it was a real-world scene captured by an HD camera, and then selected by the director when s/he looked at an HD monitor? Or are you trying to make it appear as if you shot a real-world scene on film, and you want the digital projection to look like a projected film print struck from an original camera negative?

(3) What's the ratio of the lightness of your brightest intended output color to that of your darkest intended output color?

(4) Cineon/DPX frames can contain either log-encoded density or gamma- encoded colorimetry. Do you know which one the Quantel is set up to expect? Do you know which type of the two the staff of the facility are more comfortable using?

You need to decide how you want the result to look, consider your current encoding (I think we are all hoping your OpenEXR file encodes colors in what we would call 'energy linear' where that R value did in fact double), and then examine the output pipeline to figure out how to go from what you have to what that output pipeline accepts. I would be surprised indeed if your facility with the Quantel was set up to accept Cineon/DPX in 'energy linear' space, so you are going to have a bit of work to do.

best--
--joseph

ps: there's been a __lot__ of work that takes into account the ideas in Florian's paper, but no commercial system to my knowledge implements the proposed architecture.


On Mar 1, 2006, at 2:56 AM, Ton Roosendaal wrote:

Hi Florian & everyone,

Let me first say a big thanks for OpenEXR! It has proven to be very reliable and versatile addition to Blender, and one of the crucial success factors or the movie project I was working on during the past 9 months.

Check out the sneak-peek on http://orange.blender.org

Apart from integrating openexr in our regular image in/out pipeline, it now also is going to be used in the core of the render pipeline, taking care of saving tiles for all render-layers and passes in a single file. This then in the end is handed over the Blender built-in compositor to do the fancy tricks with. Docs about this new pipeline and release is expected early april. It's going to be quite nice, at least for the open source community. :)

Our renderfarm (60+ dual cpu nodes), now is nicely spitting out the exr files. Very shortly we have to convert all of that to the format required by the HD digital projection in the cinema in Amsterdam.

My current information is that we have to convert this to Cineon or DPX, this is moved to a Quantel IQ HD/2K set, which will convert this to HDCam SR tape.

This is actually my first real experience with HD digital cinema... and I wondered if there ever was a follow up on the OpenEXRColorManagement.pdf you published. All our frames are rendered with a 'linear' RGB color space now, which look pretty much OK on our monitors (like the 23" Apple Cinema displays), but that doesn't mean anything eh. :)

I would greatly appreciate some pointers to information or tips for how to achieve the best quality for current 10 bits/component digital HD projection systems. And maybe some hints for how to convert color best to current DVD video formats.

All the best,

-Ton-

(Resent this mail, it was sent february 25th, but nongnu.org bounced it)

---------------------------------------------------------------------- ---- Ton Roosendaal Blender Foundation address@hidden http:// www.blender.org



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