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Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem

From: Asko Soukka
Subject: Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem
Date: Fri, 28 Feb 2003 14:10:16 +0200 (EET)

Fri, 28 Feb 2003, Tuomas Lukka wrote:
> > ouch, you're right. In the Wheel view, using the up/down keys for 
> > rotation works when you're looking on the right side, navigating the 
> > structure poswards, but it falls on its knees when navigating negwards. 
> > The up/down keys suddenly feel like having the reverse meaning of before.
> How about clockwise / counterclockwise -keys? With 3D joystick, the rudder
> (i.e. rotating the stick along the stick's axis).

"Clockwise / couterclockwise -keys" would be only renaming the current up 
/ down -keys ;)

Bulding 3D joystick from legos will be challanging. But building a 
simple wheel controller using mouse's wheel port (as I and Tuukka 
proposed) would be easy. When the controller also looks like wheel, 
using it should be intuitive.

Of course we can't have own controller for every feature :/

How does it feel currently to use mouse's Z-wheel to rotate Wheel 

Asko Soukka <address@hidden>

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