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Re: [gnugo-devel] Bad game
From: |
Paul Pogonyshev |
Subject: |
Re: [gnugo-devel] Bad game |
Date: |
Sat, 11 Dec 2004 19:00:35 +0200 |
User-agent: |
KMail/1.4.3 |
Dan wrote:
> > > > GNU Go (3.7.1 from CVS) just played an exceptionally bad game against
> > > > me. 9x9 game, 2 stones handicap. I will analyze it further later this
> > > > weekend, but I wanted to show it anyway.
> > > >
> > > > The comments here are my own, so take with a grain of salt, I am only
> > > > 5kyu.
> > >
> > > Is this Schokobot?
> >
> > I believe Heikki played with a local GNU Go, because his SGF file was
> > created with Quarry. You cannot connect to any servers with Quarry
> > (yet), only play locally via GTP.
>
> Sorry, I somehow got the idea this game was played on KGS ...
> obviously it wasn't.
>
> I don't understand how B resigned since the boardsize is not 19x19.
Firstly I thought Quarry somehow managed to misinterpret GNU Go's
responses, but:
address@hidden quarry]$ ~/gnugo/interface/gnugo --mode gtp -l ~/heikki.sgf
genmove black
= resign
Seems like `resigning.html' should be revised. If this behaviour seems
undesirable, we should also revise GNU Go itself.
In `genmove.c', function should_resign():
/* We resign 19x19 games only, smaller board games are fast enough.
* We resign only if the margin is bigger than 45 pts and if we are
* behind (of course).
*
* As an exception to this rule, we resign on any board size if
* it looks like all our dragons are dead and the generated move
* is a pass.
*/
if (move == PASS_MOVE && !lively_dragon_exists(color))
return 1;
Paul
Re: [gnugo-devel] Bad game, Heikki Levanto, 2004/12/12