fluid-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: fluidsynth on Windows Was: Re: [fluid-dev] Rerouting output


From: Felix Krause
Subject: Re: fluidsynth on Windows Was: Re: [fluid-dev] Rerouting output
Date: Tue, 8 Mar 2011 11:19:22 +0100

On 08.03.2011, at 07:36, mike wrote:

> On 03/08/2011 06:31 AM, Graham Goode wrote:
>> Hi Mike,
>> 
>> There is not a binary release of fluidsynth on Sourceforge other than
>> the one contained within the Qsynth installer (as far as I know).
>> Qsynth 3.5 comes with Fludisynth 1.1.1 (which was somewhat buggy
>> still) so I would recommend looking into compiling it for yourself
>> after experimenting with the available binary.
>> 
>> GrahamG
>> 
>>   
>> 
> That's great.  I'll do that.  (Again I didn't realise Qsynth came with any 
> version of FluidSynth.)  I assume that using MinGW is (far) preferable to 
> using the Visual Studio C++ compiler (for fluidsynth), is that right?
> 
> Cheers again,
> Mike

I use VC++ for building FluidSynth on Windows which does work, but has the 
problem that FluidSynth's CMake configuration needs a pkg-config present to 
generate the VC++ project. Without MinGW, you have to get a pkg-config binary 
and write / edit some .pc files for the dependencies yourself. However, it 
enables you to debug an application using FluidSynth as library with the VC 
debugger, which is quite nice, but doesn't apply in your case, so I would 
suggest to use MinGW.

Cheers,
Felix


reply via email to

[Prev in Thread] Current Thread [Next in Thread]