* CoreAudio driver now uses the HAL output AudioUnit. I hope this
solves the
problems reported by Victor Lazzarini last month. A new function has
been
added to enumerate existing hardware devices, and an option named
"audio.coreaudio.device" with the same functionality as other
FluidSynth
hardware drivers. It can be selected in QSynth using the audio
device combo
box.
* CoreMIDI driver option "midi.coremidi.id" now works much like the
equivalent
option of the ALSA driver. Added support in QSynth for this setting.
* FluidSynth has a new CMake boolean option: "enable-framework",
default=true.
It creates a Mac OSX style "FluidSynth.framework", a type of bundle
that
includes headers and libraries together (and other resources if
required).
This framework bundle is installed by default in "/Library/
Frameworks". If
this option is disabled at configuration time, the build system
creates an
Unix style dynamic library as before.
* QSynth has also a CMake build system. It can use either the new
framework or
the old Unix style dylib. After compilation, you can copy/embed all
the used
frameworks (including FluidSynth) into the app bundle, running the
Qt utility
"macdeployqt".
To build universal binaries, add a CMake argument like this one:
CMAKE_OSX_ARCHITECTURES=i386;ppc (all the dependencies need to be
compiled
using the same set of architectures).
Pending tasks: testing, packaging, documentation. Opinions?